★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

This is a guide to clearing the Infernal and Abyssal maps for Emblem Hero Battle: Emblem Micaiah in Fire Emblem Heroes (FEH). To see strategy for defeating Emblem Hero Battle: Emblem Micaiah, enemy information, as well as the best units and party to use, read on!
| Boss Unit for This Emblem Hero Battle |
|---|
|
[9.5/10] |
Table of Contents
| Featured Hero |
|
|---|---|
| First Clear Reward | Abyssal: Gold Pumpkin Cake
Infernal:
Lunatic:
Hard:
Normal:
|
| Recommended Level | Lv.40 |
| Difficulty | Abyssal Infernal Lunatic Hard |
| Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
| Dates Active | 06/30/2025 - 07/16/2025 |
| Abyssal | Infernal |
|---|---|
|
|
A
Lance Knight
|
HP 99 |
Atk 69 |
Spd 26 |
Def 65 |
Res 33 |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
||||||||||
B
Green Thief
|
HP 84 |
Atk 59 |
Spd 60 |
Def 30 |
Res 51 |
||||||
|
|
|
||||||||||
C
Lance Cavalier
|
HP 89 |
Atk 61 |
Spd 40 |
Def 40 |
Res 42 |
||||||
|
|
|
||||||||||
| D
|
HP 80 |
Atk 85 |
Spd 39 |
Def 19 |
Res 71 |
||||||
|
|
|
||||||||||
E
Sword Fighter
|
HP 95 |
Atk 61 |
Spd 48 |
Def 51 |
Res 33 |
||||||
|
|
|
||||||||||
F
Cleric
|
HP 76 |
Atk 63 |
Spd 44 |
Def 29 |
Res 58 |
||||||
|
|
|
||||||||||
Reinforcements 1 Axe Fighter | HP 95 | Atk 58 | Spd 48 | Def 55 | Res 37 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 1 Red Mage | HP 82 | Atk 64 | Spd 49 | Def 30 | Res 43 | ||||||
| | | ||||||||||
Reinforcements 1 Blue Bow (Enemy) | HP 99 | Atk 68 | Spd 52 | Def 39 | Res 24 | ||||||
| | | ||||||||||
Reinforcements 2 Lance Fighter | HP 95 | Atk 61 | Spd 51 | Def 47 | Res 33 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 2 Blue Cavalier | HP 77 | Atk 66 | Spd 40 | Def 30 | Res 53 | ||||||
| | | ||||||||||
Reinforcements 2 Sword Cavalier | HP 89 | Atk 63 | Spd 37 | Def 40 | Res 42 | ||||||
| | | ||||||||||
Reinforcements 3 Sword Flier | HP 85 | Atk 58 | Spd 52 | Def 32 | Res 49 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 3 Blue Flier | HP 78 | Atk 56 | Spd 52 | Def 29 | Res 45 | ||||||
| | | ||||||||||
A
Lance Knight
|
HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
||||||||||
B
Green Thief
|
HP 63 |
Atk 55 |
Spd 55 |
Def 27 |
Res 47 |
||||||
|
|
|
||||||||||
C
Lance Cavalier
|
HP 68 |
Atk 57 |
Spd 37 |
Def 36 |
Res 38 |
||||||
|
|
|
||||||||||
| D
|
HP 64 |
Atk 76 |
Spd 33 |
Def 13 |
Res 62 |
||||||
|
|
|
||||||||||
E
Sword Fighter
|
HP 76 |
Atk 57 |
Spd 44 |
Def 47 |
Res 31 |
||||||
|
|
|
||||||||||
F
Cleric
|
HP 55 |
Atk 54 |
Spd 40 |
Def 32 |
Res 49 |
||||||
|
|
|
||||||||||
Reinforcements 1 Axe Fighter | HP 76 | Atk 54 | Spd 44 | Def 51 | Res 35 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 1 Red Mage | HP 61 | Atk 60 | Spd 45 | Def 28 | Res 39 | ||||||
| | | ||||||||||
Reinforcements 1 Blue Bow (Enemy) | HP 81 | Atk 59 | Spd 43 | Def 40 | Res 27 | ||||||
| | | ||||||||||
Reinforcements 2 Lance Fighter | HP 76 | Atk 57 | Spd 47 | Def 43 | Res 31 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 2 Blue Cavalier | HP 56 | Atk 59 | Spd 34 | Def 24 | Res 46 | ||||||
| | | ||||||||||
Reinforcements 2 Sword Cavalier | HP 68 | Atk 59 | Spd 34 | Def 36 | Res 38 | ||||||
| | | ||||||||||
Reinforcements 3 Sword Flier | HP 64 | Atk 54 | Spd 48 | Def 30 | Res 45 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 3 Blue Flier | HP 57 | Atk 52 | Spd 48 | Def 26 | Res 41 | ||||||
| | | ||||||||||
Using a Hit and Run team composition is the ideal player phase strategy in order to prevent Emblem Micaiah from utilizing Great Sacrifice to extend her threat range and nuke down your units.
The enemies will move on turn one even if you do not step into the threat range of the enemies. Emblem Micaiah herself does not move until turn 3, so that gives you some time to clear as much of the map as possible before she attacks.
If you have Emblem Sigurd in your barracks, he can nuke down a handful of enemies on turn one with his Override Special by placing him on the left side. Attack the Green Thief, trigger Override to leave everyone at low HP, and then use Sigurd's extra action to defeat the Lance Cavalier and retreat as far away as you can. Doing so will also force the Cleric to heal the wounded enemies, distracting them and having them set up 【Divine Vein (Ice)】 on spaces far away from your heroes.
If you do not have Emblem Sigurd, the strategy is similar, but not as easy. You will need an offensive ranged cavalry unit to defeat the Lance Knight on turn one, and then a refresher unit with similar movement to retreat away by haveing the original attacker use Reposition. Repeat this procedure for each enemy, prioritizing defeating Emblem Micaiah when she is in range of your units.
Units that have extra actions are very useful on this map. Emblem Sigurd is one of them, and other units with this ability are Brave Felix and some Duo Heroes that have Duo Skills which can refresh their own actions.
If you do not have any units that can perform multiple actions, we recommend a Tanking strategy instead.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map if you have a modern Far Save tank from recent releases. The free Attuned Hector given out for him winning the A Hero Rises 2025 Voting Gauntlet works well for this role.
However, just using Hector alone won't be enough. He will fall against Emblem Micaiah. You will need a dedicated unit on your team whose role is to defeat Emblem Micaiah in one round while still being able to retreat to safety.
Do not step within Emblem Micaiah's threat range, and instead, wait for the enemies to approach. They will all move on turn one anyway, and you can use the early turns to defeat as many of the generic enemies as possible before Emblem Micaiah herself moves forward.
We advise bringing a mobile offensive unit that can burst Emblem Micaiah down in one round of combat, relying on Savior skills to protect them from the other enemies. This way, you can just wait for Emblem Micaiah to approach and defeat her before she can attack your units.
Once Emblem Micaiah is defeated, the rest of the map should be a breeze, as none of the generic enemies pose any threat to your units as long as you are able to defeat some of them as they spawn, prioritizing melee foes, and have your Attuned Hector or whatever Far Save tank you are using soak the rest of the damage.
| Unit Name | |
|---|---|
|
|
Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
|
|
Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
|
|
Axe Armored Eagle's Heart has built-in Canto and grants Edelgard an extra action and bonus true damage. Pure Storm grants an extra action, debuffs enemies, and grants Edelgard bonus true damage. Inheriting Galeforce can grant a fourth action per turn, but will reduce firepower due to the lack of Armored Blaze. |
|
|
Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
|
|
Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
|
|
Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
|
|
Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
|
|
Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
|
|
Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
|
|
Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
|
|
Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
|
|
Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
| Unit Name | |
|---|---|
|
|
Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
|
|
Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
|
|
Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
|
|
Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
|
|
Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
|
|
Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
| Unit Name | |
|---|---|
|
|
Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
|
|
Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
|
|
Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
|
|
Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
| Unit Name | |
|---|---|
|
|
Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
|
|
Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
|
|
Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
|
|
Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
Emblem Hero Battle Walkthroughs and Schedule
| All Emblem Hero Battles | |
|---|---|
Micaiah: Of Dawn |
|
Eirika: Of the Sacred |
Lyn: Of Blazing |
Sigurd: Of the Holy War |
Celica: Of Echoes |
Ike: Of Radiance |
Emblem Marth and Mythic Lumera |
Emblem Hero Battle: Emblem Micaiah Abyssal Guide and Recommended Team



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© 2025 Nintendo / INTELLIGENT SYSTEMS
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.