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Fire Emblem Heroes (FEH)

Summer Lapis Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Summer Lapis Banner

This is a ranking page for the hero Lapis - Forager of the Sea from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Lapis.

Heroes With the Same Name
Lapis - Forager of the Sea Icon Summer Lapis

Special Heroes - Pious Summer Featured Heroes
Summer Nino IconSummer Nino
[9.0/10]
Summer Lapis IconSummer Lapis
[9.0/10]
Summer Palla IconSummer Palla
[8.0/10]
Summer Celica IconSummer Celica
[9.0/10]

Summer Lapis Rating and Basic Information

FEH Summer Lapis Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Lapis - Forager of the Sea: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Haulin' Harpoon grants Lapis 【Canto (Dist. +1; Max 4)】, 【Distant Swap】 after Canto, bonus stats, a Preempt Pulse effect, bonus true damage, true DR, and true DR on Special trigger, inflicts 【Share Spoils+】 and deals 10 post-combat damage to foe and nearby foes after combat.

Summer Lapis Skills at 5★


Might: 16  Range: 1
Enables 【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
When Canto triggeres enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), grants Special cooldown count-1 to unit before unit's first attack, unit deals +X x 8 damage (max 32; excluding area-of-effect Specials; X = number of foes within 3 spaces of target, including target), and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (excluding area-of-effect Specials).
If unit initiates combat, after combat, deals 10 damage to foe and foes within 2 spaces of that foe, and inflicts 【Share Spoils+】 on those foes through their next actions.
【Share Spoils+】
Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials).
Once per turn for the entire map, if foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects aside from Share Spoils; if this status and Share Spoils are both active at the same time, they are both treated as having been triggered; other similar effects aside from Share Spoils are treated as not having triggered).

Cooldown Count = 3
Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

Inflicts Spd/Def-4 on foe and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or unit's Special triggered before or during this combat, unit deals +15 damage during combat (excluding area-of-effect Specials), and also, restores 7 HP to unit when unit deals damage to foe during combat.
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before unit's first follow-up attack.

Summer Lapis Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (10) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (11) No Def IV ★★★☆☆
Res (8) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Summer Lapis are +Spd and -Res. Spd is a superboon and boosts Lapis's Spd from base 48 to base 52, allowing her to outspeed a majority of the metagame. Investing into Spd is the best option in order to maximize Lapis's stat spread both offensively and defensively - generating follow-up attacks against slower foes while preventing follow-up attacks from the fastest metagame foes.

Summer Lapis's Res is her least important stat and can be safely taken as a bane as it won't impact any of her matchups.

+Spd for a +10 Merge

We recommend +Spd when merging Summer Lapis up to +10 to ensure she remains competitive against fully invested speedy units.

Summer Lapis Best Builds

Pure Initiator Summer Lapis

HOT
Attuned Skill IconLull Echo
Updated on 06/17/2025

How to Use, Explanation

Summer Lapis excels as an initiator unit with her mobility and applying Share Spoils+ to multiple foes. Emblem Eirika Ring improves her combat and ensures she can burst down her foes with multiple Haze Slice triggers.

Initiator / Omnitank Hybrid Summer Lapis

HOT
Updated on 06/17/2025

How to Use, Explanation

Summer Lapis can also fulfill both an initiator and omnitank roles with her base kit and D Counter Echo to allow counterattacks against ranged foes.

Source Heroes for All Skills

Summer Lapis Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 41 41
Rank: 367/1317
Atk
Atk 45 45
Rank: 154/1317
Spd
Spd 48 48
Rank: 2/1317
Def
Def 35 35
Rank: 278/1317
Res
Res 30 30
Rank: 440/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 66 52 40 34 238
Lv.40 +10 46 50 52 40 34 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 49 52 39 34 222
+Atk
Lv.40 +10
45 52 52 39 34 222
+Spd
Lv.40 +10
45 49 56 39 34 223
+Def
Lv.40 +10
45 49 52 42 34 222
+Res
Lv.40 +10
45 49 52 39 37 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 61 48 35 30 215
5★ Lv.40 41 45 48 35 30 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 26 9 11 8 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 46 49 38 31 204
43 48 46 38 28 203
Summer Lapis Icon Summer Lapis
41 45 48 35 30 199
40 45 48 35 31 199
41 47 47 36 28 199
40 34 47 47 31 199
41 47 48 38 24 198
40 44 46 41 27 198
41 42 46 30 34 193
40 44 46 47 16 193
42 46 44 34 27 193
40 42 47 30 34 193
37 41 45 45 25 193
37 41 46 46 23 193
39 38 44 34 32 187
41 40 42 31 28 182
41 40 38 35 28 182
40 42 40 38 17 177
40 41 41 37 18 177
42 37 39 31 27 176
44 38 38 35 21 176
41 39 42 31 23 176
41 40 36 40 19 176
40 41 40 28 27 176
46 38 35 32 21 172
40 37 40 30 25 172
38 35 40 28 31 172
39 30 31 30 34 164
43 32 32 29 22 158
35 32 34 28 29 158
46 36 32 24 19 157
41 34 36 27 19 157

Note: Stats bonuses from skills are not taken into account.

Summer Lapis Roles, Strengths, and Weaknesses

Summer Lapis Roles

Lapis - Forager of the Sea Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Lapis is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Summer Lapis Strengths

Haulin' Harpoon inflicts Share Spoils+ onto multiple foes

Summer Lapis Attack

Summer Lapis's exclusive weapon Haulin' Harpoon grants her 【Canto (Dist. +1; Max 4)】 and allows her to use 【Distant Swap】 on an ally during Canto.

In combat, Haulin' Harpoon grants Lapis up to Atk/Spd/Def/Res+14 based on number of allies within 3 rows and 3 columns, up to +32 bonus true damage based on number of foes within 3 spaces, true damage reduction equal to 20% of her Spd, and an additional true damage reduction effect on her foe's Special triggers.

After combat, if Lapis initiated combat, Haulin' Harpoon deals 10 post-combat damage to her foe and all foes within 2 spaces of the target foe and inflicts 【Share Spoils+】 on those foes.

【Share Spoils+】 is a negative status effect that inflicts Atk/Spd/Def/Res-5 on the affected unit, neutralizes their non-Special percentage-based damage reduction effects, and if they are defeated in combat, grants the foe that defeated them an extra action after combat.

Haulin' Harpoon makes Summer Lapis a great initiator unit, allowing her to attack, inflict 【Share Spoils+】 onto multiple foes and soften them with post-combat damage, and then retreat to safety with 【Canto (Dist. +1; Max 4)】.

List of Bonus and Penalty Status Effects

Summer Lapis Weaknesses

Saturation

Summer Lapis is yet another speedy Lance Infantry unit, making her face stiff competition from similar units like Jehanna Ike, Attuned Timerra and Attuned Caeda.

Haulin' Harpoon's effects make her stand out compared to other options and provide a niche, but it may be difficult to find room for her on your team alongside similar fast Infantry units.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lapis - Forager of the Sea Only Appears as a 5 Star Hero!

Lapis - Forager of the Sea only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lapis - Forager of the Sea if a 4 Star version is released!

Unlock Potential Tier List

Summer Lapis - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Enables 【Canto (Dist. +1; Max 4)】.
Accelerates Special trigger (cooldown count-1).
When Canto triggeres enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit x 3, + 5 (max 14), grants Special cooldown count-1 to unit before unit's first attack, unit deals +X x 8 damage (max 32; excluding area-of-effect Specials; X = number of foes within 3 spaces of target, including target), and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (excluding area-of-effect Specials).
If unit initiates combat, after combat, deals 10 damage to foe and foes within 2 spaces of that foe, and inflicts 【Share Spoils+】 on those foes through their next actions.
【Share Spoils+】
Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials).
Once per turn for the entire map, if foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects aside from Share Spoils; if this status and Share Spoils are both active at the same time, they are both treated as having been triggered; other similar effects aside from Share Spoils are treated as not having triggered).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 10%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 60; otherwise, X = 20).
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
5★
Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 20%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 70; otherwise, X = 30).
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
5★
Inflicts Spd/Def-4 on foe during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%. If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
【Potent Follow X%】
Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
5★
Inflicts Spd/Def-4 on foe and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or unit's Special triggered before or during this combat, unit deals +15 damage during combat (excluding area-of-effect Specials), and also, restores 7 HP to unit when unit deals damage to foe during combat.
If decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).
5★
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 5★
At start of turn, unit can move 1 extra space (that turn only; does not stack).
Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-2 to unit before unit's first follow-up attack.
5★

Summer Lapis as a Source Hero

Summer Lapis Avatar

Value of Skills ★★★★★

Summer Lapis has Haze Slice, Atk/Spd Excel, Potent Finish, and Pulse Tempest F as inheritable options.

All of these skills are powerful and worth inheriting onto your favorite units. Potent Finish and Pulse Tempest F are the two rarest skills here, and can be inherited at the same time by inheriting the prerequisite skills first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Summer Lapis?

Top tier hero. Must summon. 1
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 5
Votes
Summon for his/her Skill Inheritance options. 1
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Summer Lapis / Illustrations / Voice Actor / Quotes

How to Get Summer Lapis

Obtained through a Special Summoning Event!

Summer Lapis is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Double Special Heroes November 2025 Banner
Double Special Heroes November 2025
Focus Summon
Lapis - Forager of the Sea Icon Summer Lapis

Starts:11/20/2025
Ends:12/03/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Takayanagi Tomoyo
Illustrator Idenshi Hina
Appears In

Illustration

FEH: Related Guides

Focus: Double Special Heroes November 2025

Double Special Heroes November 2025 Banner

Heroes from Focus - Double Special Heroes November 2025
Spring Veyle IconSpring Veyle
[9.5/10]
Young Leo IconYoung Leo
[9.0/10]
Summer Lapis IconSummer Lapis
[9.0/10]
Summer Hapi IconSummer Hapi
[9.5/10]
Jehanna Marisa IconJehanna Marisa
[9.5/10]
Groom Seliph IconGroom Seliph
[9.5/10]
Summer Celica IconSummer Celica
[9.0/10]
Tea Veronica IconTea Veronica
[9.0/10]

See All Blue Heroes

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All Types of Blue Weapons

Close-Range Ranged
LanceLance Blue TomeBlue Tome
Blue BreathBlue Breath Blue DaggerBlue Dagger
Blue BeastBlue Beast Blue BowBlue Bow

Comment

9 Anonymous Anonymous@Game8 6 months

Null Follow-Up is essential for most speedy units. We didn't recommend it here because it's easy to outsource (through skills like Inf. Null Follow 4) and Potent Finish helps mitigate the lack of NFU in cases where Lapis's natural follow-up is neutralized. Null Follow-Up 3 as a Sacred Seal can also work if opting to run Summer Lapis without Emblem Eirika Ring.

8 twztid13 twztid13 6 months

I'm still confused on why some heroes, like this one, don't have null follow up, & it's not even recommended as a seal. Why do some need it while others don't?

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