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Fire Emblem Heroes (FEH)

Fallen Lena Builds and Best IVs

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FEH Fallen Lena Banner

This is a ranking page for the hero Lena - Bereft Angel from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Lena.

Heroes With the Same Name
Lena - Bereft Angel Icon Fallen Lena

New Heroes - New Heroes & Rearmed Dedue Featured Heroes
Fallen Alear (M) IconFallen Alear (M)
[9.5/10]
Fallen Dedue IconFallen Dedue
[9.5/10]
Fallen Alear (F) IconFallen Alear (F)
[9.9/10]
Fallen Lena IconFallen Lena
[9.5/10]

Fallen Lena Rating and Basic Information

FEH Fallen Lena Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Lena - Bereft Angel: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Martyr's Staff has built-in Wrathful Staff, grants Atk/Res+6, 【Bonus Doubler】, and penalty neutralization to Lena and allies, inflicts Atk/Res penalties onto foe during combat, grants Lena bonus true damage and a guaranteed follow-up attack, grants Atk/Res+5 to nearby allies during their combat, and grants a Miracle + Full Heal effect to nearby allies.

Fallen Lena Skills at 5★


Might: 14  Range: 2
Calculates damage from staff like other weapons.
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Res+6, 【Bonus Doubler】, and "neutralizes penalties on unit during combat" to unit and allies within 3 spaces of unit for 1 turn.
If unit initiates combat or is within 3 spaces of an ally, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, unit deals +X x 5 damage (X = the total of the number of Bonus effects active on unit and the number of Penalty effects active on foe, excluding stat bonuses and stat penalties; max 5; excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and unit makes a guaranteed follow-up attack during combat.
Grants Atk/Res+5 to allies within 3 spaces of unit during combat.
Grants "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives within 1 HP and after combat, restores 99 HP to unit" to allies within 3 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).

Range: 1
Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat."
If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action.
(Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)

Cooldown Count = 3
If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat.

If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = number of allies within 3 spaces of unit x 2, + 8 (max 12), and foe cannot counterattack during combat.

Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "Max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Inflicts Spd/Res-4 on foe during combat.
Unit deals damage = unit's HP at start of combat - current HP, x 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, x 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).

At start of turn, grants Special cooldown count-1.
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.

Fallen Lena Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★★☆
Atk (13) No Attack IV ★★★★★
Spd (5) Spd Bane ★★☆☆☆
Def (6) Def Bane ★☆☆☆☆
Res (10) Res Boon ★★★★★

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Res / -Def

The best IVs for Fallen Lena are +Res and -Def. Res is a superboon and boosts Lena's Res from base 49 to base 53, which improves Lena's ability to soak magic damage for your team while also improving the Atk/Res penalty effect of Martyr's Staff.

Boosting Res also improves Lena's ability to support her team through C skills that rely on Res checks like her native Pulse Up:Ploy.

Lena's Def is a clear dump stat at only base 19 and is a safe bane to take as it won't impact any of her matchups. She will still be defeated easily by any half-decent physical attacker.

+Res for a +10 merge

We recommend +Res when merging Fallen Lena up to +10 for similar reasons above.

Fallen Lena Best Builds

General Use / Budget Fallen Lena

Emblem Icon: -
Attuned Skill Icon: -
Updated on 05/07/2025

How to Use, Explanation

Fallen Lena already comes with a complete base kit and can be used right away. Ice Lock+ is a possible upgrade if setting up Ice terrain is important to the team's strategy.

Source Heroes for All Skills

Fallen Lena Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
188
HP
HP 45 45
Rank: 120/1322
Atk
Atk 48 48
Rank: 10/1322
Spd
Spd 27 27
Rank: 928/1322
Def
Def 19 19
Rank: 1052/1322
Res
Res 49 49
Rank: 2/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 50 67 31 23 54 225
Lv.40 +10 50 53 31 23 54 211

HP Atk Spd Def Res Total
+HP
Lv.40 +10
52 52 31 23 53 211
+Atk
Lv.40 +10
49 55 31 23 53 211
+Spd
Lv.40 +10
49 52 34 23 53 211
+Def
Lv.40 +10
49 52 31 26 53 211
+Res
Lv.40 +10
49 52 31 23 57 212

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 45 62 27 19 49 202
5★ Lv.40 45 48 27 19 49 188

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 27 5 6 10 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
44 48 31 20 45 188
Fallen Lena Icon Fallen Lena
45 48 27 19 49 188
38 47 31 21 46 183
40 47 25 23 47 182
40 40 17 32 43 172
39 34 25 30 38 166
39 27 28 20 34 148
32 35 25 21 34 147

Note: Stats bonuses from skills are not taken into account.

Fallen Lena Roles, Strengths, and Weaknesses

Fallen Lena Roles

Lena - Bereft Angel Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter Recovery ImageRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Lena is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Fallen Lena Strengths

Martyr's Staff grants 【Bonus Doubler】, Penalty Neutralization, and Drive Miracle + Full Heal to Allies

Fallen Lena Attack

Fallen Lena's exclusive weapon Martyr's Staff has built-in Wrathful Staff and grants Atk/Res+6, 【Bonus Doubler】, and a penalty neutralization effect to herself and nearby allies at the start of each phase.

In combat, Martyr's Staff inflicts Atk/Res penalties onto Lena's foe equal to 6 + 20% of her Res, grants Lena bonus true damage and a guaranteed follow-up attack.

More importantly, Martyr's Staff has fantastic supportive effects. It grants Atk/Res+5 to allies within 3 spaces of Lena, and it also grants a Miracle effect to the first nearby ally that would be defeated, while also restoring their HP completely after combat.

The Drive Miracle + Full Heal effect can be devastating if it triggers on a sturdy tank like modern Savior tanks. It already takes significant effort to bring them down, and having to do so essentially twice can be the deciding factor in winning or losing.

Fallen Lena Weaknesses

Low Spd and Def

Fallen Lena's Def is completely abysmal at only base 19, while her Spd is below average at only base 27. Any halfway-decent physical attacker can easily defeat Lena in combat.

Keep her away from these foes to ensure her survival.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Lena - Bereft Angel Only Appears as a 5 Star Hero!

Lena - Bereft Angel only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Lena - Bereft Angel if a 4 Star version is released!

Unlock Potential Tier List

Fallen Lena - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 5★
14 2 Calculates damage from staff like other weapons.
Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1).
At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Res+6, 【Bonus Doubler】, and "neutralizes penalties on unit during combat" to unit and allies within 3 spaces of unit for 1 turn.
If unit initiates combat or is within 3 spaces of an ally, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, unit deals +X x 5 damage (X = the total of the number of Bonus effects active on unit and the number of Penalty effects active on foe, excluding stat bonuses and stat penalties; max 5; excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and unit makes a guaranteed follow-up attack during combat.
Grants Atk/Res+5 to allies within 3 spaces of unit during combat.
Grants "if unit's HP > 1 and foe would reduce unit's HP to 0 during combat, unit survives within 1 HP and after combat, restores 99 HP to unit" to allies within 3 spaces of unit (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too).
5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 5★
1 Restores 10 HP. 5★
1 Restores 8 HP to target ally and grants the following effects to target ally for 1 turn: grants Atk/Res+4 and "neutralizes penalties on unit during combat." (Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.) 5★
1 Restores HP = 50% of unit's Atk (min: 8 HP) to target ally and grants the following effects to target ally for 1 turn: Atk/Res+6 and "neutralizes penalties on unit during combat."
If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action.
(Effects that can trigger on turn 2 will not trigger again for 2 turns after triggering. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. This skill is treated as a Rally Assist skill.)
5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 5★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 5★
(Cooldown Count = 3) If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 45% of foe's Res. (Calculates damage from staff after combat damage is added.) If this Special is triggered during combat, inflicts 【Gravity】 on target and adjacent foes after combat. 5★

Passives

Skill Name Effect Learned At
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 3.) 5★
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 5.) 5★
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) 5★
If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Res = number of allies within 3 spaces of unit x 2, + 8 (max 12), and foe cannot counterattack during combat. 5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
5★
Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "Max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).
Inflicts Spd/Res-4 on foe during combat.
Unit deals damage = unit's HP at start of combat - current HP, x 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, x 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
5★
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 5★
At start of turn, grants Special cooldown count-1.
At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res less than unit's Res+5, inflicts 【Ploy】 and 【Exposure】 on those foes through their next actions.
5★

Fallen Lena as a Source Hero

Fallen Lena Avatar

Value of Skills ★★★★★

Fallen Lena has Magic Shield+, Holy Pressure, Atk/Res Tidings, Resonance 4, and Pulse Up:Ploy as inheritable options.

The most important skills to acquire first are Magic Shield+ and Atk/Res Tidings. Inherit their prerequisite skills first to be able to acquire both, and then use the remaining inheritance slots to get whatever skills you need from Lena.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Fallen Lena?

Top tier hero. Must summon. 0
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 0
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Summon for his/her Skill Inheritance options. 5
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Pass on this hero. 2
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Fallen Lena / Illustrations / Voice Actor / Quotes

How to Get Fallen Lena

Obtain Through Regular Summon

Fallen Lena is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brittany Cox
Illustrator Hitowa
Appears In

Illustration

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