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This is a guide to clearing the Infernal and Abyssal maps for Mythic Hero Battle: Heimdallr in Fire Emblem Heroes (FEH). To see strategy for defeating Mythic Hero Battle: Heimdallr, enemy information, as well as the best units and party to use, read on!
| Boss Unit for This Mythic Hero Battle |
|---|
|
[9.5/10] |
List of Contents
| Featured Hero |
|
|---|---|
| First Clear Reward | Abyssal: Gold Archer Bandana
Infernal:
Lunatic:
Hard:
Normal:
|
| Recommended Level | Lv.40 |
| Difficulty | Abyssal Infernal Lunatic Hard |
| Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
| Dates Active | 10/30/2025 - 11/17/2025 |
| Abyssal | Infernal |
|---|---|
|
|
| A
|
HP 85 |
Atk 76 |
Spd 23 |
Def 39 |
Res 63 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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B
Axe Knight
|
HP 99 |
Atk 69 |
Spd 26 |
Def 65 |
Res 33 |
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C
Bow Fighter
|
HP 96 |
Atk 64 |
Spd 49 |
Def 44 |
Res 29 |
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D
Blue Thief
|
HP 84 |
Atk 59 |
Spd 60 |
Def 30 |
Res 51 |
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E
Red Manakete
|
HP 95 |
Atk 59 |
Spd 46 |
Def 49 |
Res 44 |
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F
Sword Cavalier
|
HP 89 |
Atk 63 |
Spd 37 |
Def 40 |
Res 42 |
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Reinforcements 1 Sword Fighter | HP 95 | Atk 69 | Spd 54 | Def 53 | Res 39 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 1 Green Cavalier | HP 75 | Atk 63 | Spd 37 | Def 27 | Res 50 | ||||||
| | | ||||||||||
Reinforcements 1 Lance Knight | HP 99 | Atk 69 | Spd 26 | Def 65 | Res 33 | ||||||
| | | ||||||||||
| Reinforcements 2 | HP 84 | Atk 55 | Spd 32 | Def 40 | Res 42 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 2 Blue Cavalier | HP 77 | Atk 69 | Spd 37 | Def 22 | Res 55 | ||||||
| | | ||||||||||
Reinforcements 2 Sword Fighter | HP 95 | Atk 61 | Spd 51 | Def 47 | Res 33 | ||||||
| | | ||||||||||
Reinforcements 3 Lance Cavalier | HP 89 | Atk 69 | Spd 48 | Def 32 | Res 34 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 3 Bow Flier | HP 81 | Atk 64 | Spd 54 | Def 29 | Res 42 | ||||||
| | | ||||||||||
| A
|
HP 67 |
Atk 68 |
Spd 17 |
Def 32 |
Res 54 |
||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
|
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B
Axe Knight
|
HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
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|
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C
Bow Fighter
|
HP 78 |
Atk 60 |
Spd 45 |
Def 40 |
Res 27 |
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|
|
|
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D
Blue Thief
|
HP 63 |
Atk 55 |
Spd 55 |
Def 27 |
Res 47 |
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E
Red Manakete
|
HP 76 |
Atk 55 |
Spd 42 |
Def 45 |
Res 40 |
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|
|
|
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F
Sword Cavalier
|
HP 68 |
Atk 59 |
Spd 34 |
Def 36 |
Res 38 |
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|
|
|
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Reinforcements 1 Sword Fighter | HP 76 | Atk 62 | Spd 47 | Def 46 | Res 34 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 1 Green Cavalier | HP 56 | Atk 60 | Spd 34 | Def 24 | Res 43 | ||||||
| | | ||||||||||
Reinforcements 1 Lance Knight | HP 81 | Atk 65 | Spd 23 | Def 60 | Res 31 | ||||||
| | | ||||||||||
| Reinforcements 2 | HP 63 | Atk 51 | Spd 29 | Def 36 | Res 38 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 2 Blue Cavalier | HP 56 | Atk 65 | Spd 34 | Def 19 | Res 48 | ||||||
| | | ||||||||||
Reinforcements 2 Sword Fighter | HP 76 | Atk 57 | Spd 47 | Def 43 | Res 31 | ||||||
| | | ||||||||||
Reinforcements 3 Lance Cavalier | HP 68 | Atk 65 | Spd 45 | Def 28 | Res 30 | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| | | ||||||||||
Reinforcements 3 Bow Flier | HP 60 | Atk 60 | Spd 50 | Def 27 | Res 38 | ||||||
| | | ||||||||||
A player phase is unlikely to work due to 【Foresight Snare】 forcefully ending the turn of your first attacker. The Axe Knight covering the team with Near Save and being the recipient of 【Foresight Snare】 makes attacking into the enemies quite difficult.
Instead, we recommend using Savior Tanks to win this map on Enemy Phase and preparing accordingly.
Using an enemy phase strategy completely ignores 【Foresight Snare】, making An Open Book the only powerful skill you need to prepare for.
Bring a Near Save tank, a Far Save tank, and two supports. If you have heroes that can cleanse debuffs, use them as your support units. If not, bring along a healer and a refresher unit.
First and foremost, ensure that your Far Save tank has high Res and can survive combat against Heimdallr. The tank does not need to defeat her in combat in one round, but survival is necessary.
Move your ball formation forward and bait a small group of enemies in, and wait for the enemies to engage. Take them down one at a time, and use subsequent turns to heal your tanks. Keep all your units protected by the Savior Tanks at all times, and win this map through attrition.
| Unit Name | |
|---|---|
|
|
Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
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Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
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Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
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Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
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Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
| Unit Name | |
|---|---|
|
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Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
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Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
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Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
| Unit Name | |
|---|---|
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Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
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Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
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Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
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Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
Mythic Hero Battle Walkthroughs and Schedule
Mythic Hero Battle: Heimdallr Abyssal Guide and Recommended Team



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