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Fire Emblem Heroes (FEH)

Fallen Alear (M) Builds and Best IVs

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FEH Fallen Alear (M) Banner

This is a ranking page for the hero Alear - Fell Dragon Child from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Alear (M).

Heroes With the Same Name
Alear - Fell Dragon Child Icon Fallen Alear (M)

New Heroes - New Heroes & Rearmed Dedue Featured Heroes
Fallen Alear (M) IconFallen Alear (M)
[9.5/10]
Fallen Dedue IconFallen Dedue
[9.5/10]
Fallen Alear (F) IconFallen Alear (F)
[9.9/10]
Fallen Lena IconFallen Lena
[9.5/10]

Fallen Alear (M) Rating and Basic Information

FEH Fallen Alear (M) Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Alear - Fell Dragon Child: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Fell Child's Blade inflicts stat penalties and neutralizes foe's bonuses on all foes within 3Rx3C, inflicts stat penalties on foe during combat and grants Alear 50% DR piercing, bonus true damage, true DR, true DR on foe's Specials, and 7 HP post-combat healing.
・Bond Breaker has built-in Distant Counter, grants 【Fell Spirit】 to Alear and allies, inflicts 【Schism】 onto foes, grants Alear bonus stats, true DR on foe's first attack, and a Miracle effect.

Fallen Alear (M) Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3, + 4 (max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials; X = 20% of unit's Spd), and restores 7 HP to unit after combat.

Cooldown Count = 3
Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).

Unit can counterattack regardless of foe's range.
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Fell Spirit】 to unit and allies within 2 spaces of unit for 1 turn, and inflicts Atk/Spd-7 and 【Schism】 on closest foes and any foes within 2 spaces of those foes through their next actions.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
【Fell Spirit】
Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.)

Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Spd/Def-4 on foe, deals damage = 15% of the greater of unit's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.

Fallen Alear (M) Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (11) No Attack IV ★★★★☆
Spd (8) Spd Boon ★★★★★
Def (11) No Def IV ★★★☆☆
Res (9) Res Bane ★★☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -HP

The best IVs for Fallen Alear (M) are +Spd and -HP. Alear's Spd is very high at base 47, raised to base 51 with a superboon. Boosting it allows him to keep up with the fastest metagame units and improves his true damage and true damage reduction effects from Fell Child's Blade.

Alear's Def and Res are both above average and can be relied upon. Thus, we opt for -HP as a bane as it is the easiest stat to patch up through blessing bonuses.

+Spd for a +10 merge

We recommend +Spd when merging Fallen Alear (M) up to +10 for similar reasons above.

Fallen Alear (M) Best Builds

General Use / Budget Fallen Alear (M)

Special Skill IconGust
Attuned Skill Icon: -
Updated on 05/07/2025

How to Use, Explanation

Fallen Alear (M) already comes with a base kit that's good to go out of the box. Simply add an Atk/Spd Sacred Seal of your choice.

Source Heroes for All Skills

Fallen Alear (M) Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
199
HP
HP 40 40
Rank: 522/1317
Atk
Atk 46 46
Rank: 82/1317
Spd
Spd 47 47
Rank: 26/1317
Def
Def 35 35
Rank: 273/1317
Res
Res 31 31
Rank: 374/1317

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 67 51 40 35 238
Lv.40 +10 45 51 51 40 35 222

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 50 51 39 35 222
+Atk
Lv.40 +10
44 53 51 39 35 222
+Spd
Lv.40 +10
44 50 55 39 35 223
+Def
Lv.40 +10
44 50 51 42 35 222
+Res
Lv.40 +10
44 50 51 39 38 222

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 62 47 35 31 215
5★ Lv.40 40 46 47 35 31 199

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 27 8 11 9 73

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 48 49 31 36 204
41 46 49 37 31 204
40 47 48 36 33 204
41 47 48 38 30 204
41 46 48 38 31 204
40 47 48 35 29 199
41 44 48 35 31 199
40 46 48 34 31 199
Fallen Alear (M) Icon Fallen Alear (M)
40 46 47 35 31 199
40 44 48 36 31 199
42 45 47 32 33 199
45 46 46 40 21 198
46 44 47 36 24 197
41 45 47 33 27 193
40 46 45 35 27 193
42 43 47 37 24 193
40 44 45 34 30 193
41 43 46 31 32 193
40 43 46 43 21 193
42 43 47 35 25 192
40 46 46 31 25 188
40 44 47 32 25 188
43 43 46 28 28 188
41 41 45 29 32 188
42 44 46 34 21 187
40 44 45 33 25 187
40 41 45 29 32 187
43 43 43 33 25 187
40 43 46 32 26 187
40 39 43 32 28 182
41 41 43 32 25 182
40 41 40 35 26 182
43 37 42 32 28 182
40 43 41 36 22 182
40 40 43 34 25 182
41 40 41 36 23 181
44 38 41 36 22 181
40 36 43 30 28 177
43 37 42 30 24 176
43 39 41 30 23 176
40 37 40 30 25 172
40 35 40 23 34 172
41 36 37 32 26 172
41 36 40 30 25 172
41 35 42 31 23 172
42 33 41 29 23 168
40 34 40 33 21 168

Note: Stats bonuses from skills are not taken into account.

Fallen Alear (M) Roles, Strengths, and Weaknesses

Fallen Alear (M) Roles

Alear - Fell Dragon Child Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Fallen Alear (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Fallen Alear (M) Strengths

Fell Child's Blade is Complete With Offense, Defense, and Support

Fallen Alear (M) Attack

Fallen Alear (M)'s exclusive weapon Fell Child's Blade inflicts Atk/Spd/Def/Res-5 and bonus neutralization to all foes within 3 rows or 3 columns centered on Alear.

In combat, Fell Child's Blade inflicts Atk/Spd/Def/Res penalties onto Alear's foe equal to 4 + 3x the number of distinct game titles among allies within 3 spaces of Alear (capped at Atk/Spd/Def/Res-10), granrs Alear 50% damage reduction piercing, bonus true damage, true damage reduction, and extra true damage reduction on foe's Special trigger, all equal to 20% of his Spd stat, and 7 HP post-combat healing.

Fell Child's Blade is a complete weapon that improves Alear both offensively and defensively while also providing support for his team.

Bond Breaker has Distant Counter, Grants 【Fell Spirit】, and Inflicts 【Schism】

Fallen Alear (M)'s exclusive A skill Bond Breaker has built-in Distant Counter, grants 【Fell Spirit】 to Alear and nearby allies at the start of each phase, and inflicts Atk/Spd-7 and 【Schism】 on closest foes and any foes within 2 spaces of those foes.

【Fell Spirit】 is a new status effect that inflicts Atk/Spd/Def/Res penalties onto the foe in combat and grants the unit a Null C-Disrupt effect and a Twin effect, allowing one-time damage reduction effects on Specials to trigger twice.

Bond Breaker also grants Alear Atk/Spd/Def/Res+9, 7 true damage reduction on foe's first attack, and a Miracle effect during combat.

Bond Breaker provides support in the form of 【Fell Spirit】 and 【Schism】 while also improving Alear's combat and survivability, making it a great skill to equip.

Fallen Alear (M) Weaknesses

Saturation

Fallen Alear (M) is yet another fast Sword Infantry unit, competing with a ton of other units with similar archetypes. It may be difficult to find room for him on teams.

Bond Breaker sets him apart from the other options by giving him an effect that the others do not have, but their roles will still be similar in-game.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Alear - Fell Dragon Child Only Appears as a 5 Star Hero!

Alear - Fell Dragon Child only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alear - Fell Dragon Child if a 4 Star version is released!

Unlock Potential Tier List

Fallen Alear (M) - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3, + 4 (max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials; X = 20% of unit's Spd), and restores 7 HP to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 2) Boosts damage dealt by 50%. 5★
(Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers.
If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Unit can counterattack regardless of foe's range.
At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Fell Spirit】 to unit and allies within 2 spaces of unit for 1 turn, and inflicts Atk/Spd-7 and 【Schism】 on closest foes and any foes within 2 spaces of those foes through their next actions.
If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
【Fell Spirit】
Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.)
5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-2 on foe during combat. Restores 3 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-3 on foe during combat. Restores 5 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. 5★
Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills).
Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).
Inflicts Spd/Def-4 on foe, deals damage = 15% of the greater of unit's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★
At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) 5★
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.
If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If it is an odd-numbered turn, grants Spd+6 to unit during combat.
5★

Fallen Alear (M) as a Source Hero

Fallen Alear (M) Avatar

Value of Skills ★★★★☆

Fallen Alear (M) has Gust, S/D Spiked Wall, and Odd Spd Wave 4 as inheritable options.

We recommend inheriting S/D Spiked Wall plus another skill with your copy of Fallen Alear (M) by passing on the prerequisite skills to the target hero first.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Fallen Alear (M)?

Top tier hero. Must summon. 7
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 7
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Fallen Alear (M) / Illustrations / Voice Actor / Quotes

How to Get Fallen Alear (M)

Obtain Through Regular Summon

Fallen Alear (M) is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Brandon McInnis
Illustrator Dd
Appears In

Illustration

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