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This is a ranking page for the hero Alear - Fell Dragon Child from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Fallen Alear (M).
| Heroes With the Same Name | |
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List of Contents
| New Heroes - New Heroes & Rearmed Dedue Featured Heroes | |||
|---|---|---|---|
Fallen Alear (M)[9.5/10] |
Fallen Dedue[9.5/10] |
Fallen Alear (F)[9.9/10] |
Fallen Lena[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Fell Child's Blade inflicts stat penalties and neutralizes foe's bonuses on all foes within 3Rx3C, inflicts stat penalties on foe during combat and grants Alear 50% DR piercing, bonus true damage, true DR, true DR on foe's Specials, and 7 HP post-combat healing. ・Bond Breaker has built-in Distant Counter, grants 【Fell Spirit】 to Alear and allies, inflicts 【Schism】 onto foes, grants Alear bonus stats, true DR on foe's first attack, and a Miracle effect. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3, + 4 (max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials; X = 20% of unit's Spd), and restores 7 HP to unit after combat. |
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Cooldown Count = 3 Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
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Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Fell Spirit】 to unit and allies within 2 spaces of unit for 1 turn, and inflicts Atk/Spd-7 and 【Schism】 on closest foes and any foes within 2 spaces of those foes through their next actions. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Fell Spirit】 Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.) |
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Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Def-4 on foe, deals damage = 15% of the greater of unit's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
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At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
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★★★☆☆ |
| Atk (11) |
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★★★★☆ |
| Spd (8) |
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★★★★★ |
| Def (11) |
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★★★☆☆ |
| Res (9) |
|
★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Fallen Alear (M) are +Spd and -HP. Alear's Spd is very high at base 47, raised to base 51 with a superboon. Boosting it allows him to keep up with the fastest metagame units and improves his true damage and true damage reduction effects from Fell Child's Blade.
Alear's Def and Res are both above average and can be relied upon. Thus, we opt for -HP as a bane as it is the easiest stat to patch up through blessing bonuses.
We recommend +Spd when merging Fallen Alear (M) up to +10 for similar reasons above.
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| Updated on 05/07/2025 | |
Fallen Alear (M) already comes with a base kit that's good to go out of the box. Simply add an Atk/Spd Sacred Seal of your choice.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 199 | ||
| HP |
40 |
Rank: 522/1317 |
| Atk |
46 |
Rank: 82/1317 |
| Spd |
47 |
Rank: 26/1317 |
| Def |
35 |
Rank: 273/1317 |
| Res |
31 |
Rank: 374/1317 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 67 | 51 | 40 | 35 | 238 | Lv.40 +10 | 45 | 51 | 51 | 40 | 35 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 50 | 51 | 39 | 35 | 222 |
| +Atk Lv.40 +10 | 44 | 53 | 51 | 39 | 35 | 222 |
| +Spd Lv.40 +10 | 44 | 50 | 55 | 39 | 35 | 223 |
| +Def Lv.40 +10 | 44 | 50 | 51 | 42 | 35 | 222 |
| +Res Lv.40 +10 | 44 | 50 | 51 | 39 | 38 | 222 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 62 | 47 | 35 | 31 | 215 |
| 5★ Lv.40 | 40 | 46 | 47 | 35 | 31 | 199 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 27 | 8 | 11 | 9 | 73 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 49 | 31 | 36 | 204 | |
| 41 | 46 | 49 | 37 | 31 | 204 | |
| 40 | 47 | 48 | 36 | 33 | 204 | |
| 41 | 47 | 48 | 38 | 30 | 204 | |
| 41 | 46 | 48 | 38 | 31 | 204 | |
| 40 | 47 | 48 | 35 | 29 | 199 | |
| 41 | 44 | 48 | 35 | 31 | 199 | |
| 40 | 46 | 48 | 34 | 31 | 199 | |
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40 | 46 | 47 | 35 | 31 | 199 |
| 40 | 44 | 48 | 36 | 31 | 199 | |
| 42 | 45 | 47 | 32 | 33 | 199 | |
| 45 | 46 | 46 | 40 | 21 | 198 | |
| 46 | 44 | 47 | 36 | 24 | 197 | |
| 41 | 45 | 47 | 33 | 27 | 193 | |
| 40 | 46 | 45 | 35 | 27 | 193 | |
| 42 | 43 | 47 | 37 | 24 | 193 | |
| 40 | 44 | 45 | 34 | 30 | 193 | |
| 41 | 43 | 46 | 31 | 32 | 193 | |
| 40 | 43 | 46 | 43 | 21 | 193 | |
| 42 | 43 | 47 | 35 | 25 | 192 | |
| 40 | 46 | 46 | 31 | 25 | 188 | |
| 40 | 44 | 47 | 32 | 25 | 188 | |
| 43 | 43 | 46 | 28 | 28 | 188 | |
| 41 | 41 | 45 | 29 | 32 | 188 | |
| 42 | 44 | 46 | 34 | 21 | 187 | |
| 40 | 44 | 45 | 33 | 25 | 187 | |
| 40 | 41 | 45 | 29 | 32 | 187 | |
| 43 | 43 | 43 | 33 | 25 | 187 | |
| 40 | 43 | 46 | 32 | 26 | 187 | |
| 40 | 39 | 43 | 32 | 28 | 182 | |
| 41 | 41 | 43 | 32 | 25 | 182 | |
| 40 | 41 | 40 | 35 | 26 | 182 | |
| 43 | 37 | 42 | 32 | 28 | 182 | |
| 40 | 43 | 41 | 36 | 22 | 182 | |
| 40 | 40 | 43 | 34 | 25 | 182 | |
| 41 | 40 | 41 | 36 | 23 | 181 | |
| 44 | 38 | 41 | 36 | 22 | 181 | |
| 40 | 36 | 43 | 30 | 28 | 177 | |
| 43 | 37 | 42 | 30 | 24 | 176 | |
| 43 | 39 | 41 | 30 | 23 | 176 | |
| 40 | 37 | 40 | 30 | 25 | 172 | |
| 40 | 35 | 40 | 23 | 34 | 172 | |
| 41 | 36 | 37 | 32 | 26 | 172 | |
| 41 | 36 | 40 | 30 | 25 | 172 | |
| 41 | 35 | 42 | 31 | 23 | 172 | |
| 42 | 33 | 41 | 29 | 23 | 168 | |
| 40 | 34 | 40 | 33 | 21 | 168 |
Note: Stats bonuses from skills are not taken into account.
Fallen Alear (M) is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Fallen Alear (M)'s exclusive weapon Fell Child's Blade inflicts Atk/Spd/Def/Res-5 and bonus neutralization to all foes within 3 rows or 3 columns centered on Alear.
In combat, Fell Child's Blade inflicts Atk/Spd/Def/Res penalties onto Alear's foe equal to 4 + 3x the number of distinct game titles among allies within 3 spaces of Alear (capped at Atk/Spd/Def/Res-10), granrs Alear 50% damage reduction piercing, bonus true damage, true damage reduction, and extra true damage reduction on foe's Special trigger, all equal to 20% of his Spd stat, and 7 HP post-combat healing.
Fell Child's Blade is a complete weapon that improves Alear both offensively and defensively while also providing support for his team.
Fallen Alear (M)'s exclusive A skill Bond Breaker has built-in Distant Counter, grants 【Fell Spirit】 to Alear and nearby allies at the start of each phase, and inflicts Atk/Spd-7 and 【Schism】 on closest foes and any foes within 2 spaces of those foes.
【Fell Spirit】 is a new status effect that inflicts Atk/Spd/Def/Res penalties onto the foe in combat and grants the unit a Null C-Disrupt effect and a Twin effect, allowing one-time damage reduction effects on Specials to trigger twice.
Bond Breaker also grants Alear Atk/Spd/Def/Res+9, 7 true damage reduction on foe's first attack, and a Miracle effect during combat.
Bond Breaker provides support in the form of 【Fell Spirit】 and 【Schism】 while also improving Alear's combat and survivability, making it a great skill to equip.
Fallen Alear (M) is yet another fast Sword Infantry unit, competing with a ton of other units with similar archetypes. It may be difficult to find room for him on teams.
Bond Breaker sets him apart from the other options by giving him an effect that the others do not have, but their roles will still be similar in-game.
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Alear - Fell Dragon Child only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Alear - Fell Dragon Child if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit x 3, + 4 (max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials; X = 20% of unit's Spd), and restores 7 HP to unit after combat. |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
| (Cooldown Count = 3) Boosts Special damage by 50% of unit's Spd when Special triggers. If unit's or foe's Special is ready or if unit's or foe's Special triggered before or during this combat, and if unit's Spd ≥ foe's Spd-4, reduces damage from foe's next attack during combat by 40% (once per combat; excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants 【Fell Spirit】 to unit and allies within 2 spaces of unit for 1 turn, and inflicts Atk/Spd-7 and 【Schism】 on closest foes and any foes within 2 spaces of those foes through their next actions. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+9 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Fell Spirit】 Inflicts Atk/Spd/Def/Res-4 on foe and neutralizes effects that prevent unit's counterattacks during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and also, when unit or foe is engaged, inflicts an additional Atk/Spd/Def/Res-2 on foe during combat. (For 1 turn.) |
5★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 5★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 5★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Spd/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 5★ | |
| Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Spd/Def-4 on foe, deals damage = 15% of the greater of unit's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. |
5★ | |
| At start of odd-numbered turns, grants Spd +2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of odd-numbered turns, grants Spd +4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of odd-numbered turns, grants Spd +6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent. ) | 5★ | |
| At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. |
5★ |

| Value of Skills | ★★★★☆ |
|---|
Fallen Alear (M) has Gust, S/D Spiked Wall, and Odd Spd Wave 4 as inheritable options.
We recommend inheriting S/D Spiked Wall plus another skill with your copy of Fallen Alear (M) by passing on the prerequisite skills to the target hero first.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Fallen Alear (M) is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Brandon McInnis |
|---|---|
| Illustrator | Dd |
| Appears In |
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| Heroes from Legendary Heroes - Diamant: Fortified King | |||
|---|---|---|---|
Emblem Eirika[9.9/10] |
Fallen Alear (M)[9.5/10] |
Rearmed Noire[9.5/10] |
Emblem Celica[9.0/10] |
Emblem Sigurd[9.9/10] |
Fallen Dedue[9.5/10] |
Emblem Lyn[9.9/10] |
Fallen Alear (F)[9.9/10] |
Legendary Diamant[9.5/10] |
Læraðr[9.5/10] |
Fallen Lena[9.5/10] |
Emblem Micaiah[9.5/10] |
▶︎Return to the Red Heroes Page
| Close-Range | Ranged |
|---|---|
Sword |
Red Tome |
Red Breath |
Red Dagger |
Red Beast |
Red Bow |
Fallen Alear (M) Builds and Best IVs



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