Fire Emblem Heroes (FEH)

Halloween Nah Builds and Best IVs

★ Latest Banner - New Heroes: Rearmed Þjazi & Rearmed Lilina
☆ New Units - Elffin, Ogier, Rearmed Lilina, Þjazi, Bors
☆ Free Units - Zeiss

FEH Halloween Nah Banner

This is a ranking page for the hero Nah - Grateful One from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Nah.

Heroes With the Same Name
Nah - Grateful One Icon Halloween Nah

Special Heroes - Festival Guide Featured Heroes
Halloween Nagi IconHalloween Nagi
[9.5/10]
Halloween Lethe IconHalloween Lethe
[9.0/10]
Halloween Nah IconHalloween Nah
[9.5/10]
Halloween Askr IconHalloween Askr
[9.5/10]

Halloween Nah Rating and Basic Information

FEH Halloween Nah Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Nah - Grateful One: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill has a built-in Time's Pulse 4 effect and a Scowl effect, grants allies with less max HP Special cooldown count -1, grants unit bonus stats, bonus damage and true damage reduction based on difference in HP stats of unit and foe.

Halloween Nah Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of turn, grants Special cooldown count-1 to unit and to any ally with max HP less than unit's max HP.
If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage, and reduces damage from foe's attacks by X during combat (X = unit's max HP - foe's HP at start of combat; max 16; min 8; including when dealing damage with a Special triggered before combat, in which case X is calculated using HP before Special triggers), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).
If unit is within 3 spaces of an ally, and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.

Cooldown Count = 3
Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).

If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).

Halloween Nah Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (20) HP Superbane ★★★★★
Atk (14) Attack Bane ★★★★★
Spd (3) No Spd IV ★☆☆☆☆
Def (10) Def Boon ★★★★★
Res (6) Res Boon ★★★★☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Def / -Spd

The best IVs for Halloween Nah are +Def and -Spd. As a Near Save tank, Def should be invested into as much as possible to minimize incoming damage. Most melee foes deal physical damage, and increasing Def improves Nah's combat against those foes.

Halloween Nah's Spd stat is a clear dump stat and should be taken as a bane as it will not impact any of her matchups.

+Def for a +10 merge

We recommend a +Def IV when merging Halloween Nah up to +10 to further increase her Def stat and reduce as much damage from melee foes as possible.

Halloween Nah Best Builds

Near Save / Budget Halloween Nah

HOT
Assist Skill IconPivot
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

Halloween Nah's base kit works well as a Near Save tank with some offensive power to defeat melee foes in retaliation.

Source Heroes for All Skills

Halloween Nah Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
212
HP
HP 53 53
Rank: 3/1171
Atk
Atk 47 47
Rank: 11/1171
Spd
Spd 18 18
Rank: 1090/1171
Def
Def 49 49
Rank: 2/1171
Res
Res 45 45
Rank: 26/1171

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 58 68 27 54 49 256
Lv.40 +10 58 52 22 54 49 235

HP Atk Spd Def Res Total
+HP
Lv.40 +10
60 51 22 53 49 235
+Atk
Lv.40 +10
57 54 22 53 49 235
+Spd
Lv.40 +10
57 51 25 53 49 235
+Def
Lv.40 +10
57 51 22 57 49 236
+Res
Lv.40 +10
57 51 22 53 53 236

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 53 63 23 49 45 233
5★ Lv.40 53 47 18 49 45 212

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 20 30 8 10 6 74

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Halloween Nah Icon Halloween Nah
53 47 18 49 45 212
44 35 41 30 35 185
45 35 26 33 41 180
46 37 19 36 41 179
48 40 24 35 27 174

Note: Stats bonuses from skills are not taken into account.

Halloween Nah Roles, Strengths, and Weaknesses

Halloween Nah Roles

Nah - Grateful One Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic Wall ImageMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Halloween Nah is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Halloween Nah Strengths

Stone of Delights reduces team's Special cooldown and has multiple defensive effects

Halloween Nah Attack

Halloween Nah's Stone of Delights has a built-in Time's Pulse 4 effect and grants Special cooldown count -1 to any ally with less maximum HP than Nah, hastening their Specials and giving them an edge in battle.

In combat, Stone of Delights inflicts up to Atk/Def/Res-14 onto Halloween Nah's foe based on the number of nearby allies or if Nah triggered Savior, grants Nah bonus true damage and true damage reduction based on the difference between HP stats of Nah and her foe, and applies a Scowl effect onto her foe.

Stone of Delights is a great dual defensive/support weapon, aiding allies with their Specials and improving Halloween Nah's overall bulk and damage output.

Halloween Nah Weaknesses

Weak to Armor and/or Dragon Effective Weapons

Halloween Nah takes 1.5x damage from armor-effective weapons like Randgríðr and dragon-effective weapons like Divine Mist, and one blow from these type of weapons will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Nah - Grateful One Only Appears as a 5 Star Hero!

Nah - Grateful One only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nah - Grateful One if a 4 Star version is released!

Unlock Potential Tier List

Halloween Nah - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
At start of turn, grants Special cooldown count-1 to unit and to any ally with max HP less than unit's max HP.
If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage, and reduces damage from foe's attacks by X during combat (X = unit's max HP - foe's HP at start of combat; max 16; min 8; including when dealing damage with a Special triggered before combat, in which case X is calculated using HP before Special triggers), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown).
If unit is within 3 spaces of an ally, and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. 5★
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). 5★

Passives

Skill Name Effect Learned At
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. 5★
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. 5★
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 5★
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. 5★
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. 5★
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+2 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit.
If Savior triggers, grants Def/Res+4 during combat.
【Savior】
Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects.
Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur.
5★
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit.
If foe's Range = 1, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt).
5★

Halloween Nah as a Source Hero

Halloween Nah Avatar

Value of Skills ★★★★★

Halloween Nah comes with Armored Blaze, Earthfire Boost 3, Dragon's Scales, and D/R Twin N Save as inheritable options.

Dragon's Scales and D/R Twin N Save are newly released skills as of the time of Halloween Nah's release.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Halloween Nah?

Top tier hero. Must summon. 4
Votes
Summon if you need his/her hero archetype. 2
Votes
Summon if you like this hero. 3
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Halloween Nah / Illustrations / Voice Actor / Quotes

How to Get Halloween Nah

Obtained through a Special Summoning Event!

Halloween Nah is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Claudia Lenz
Illustrator mono
Appears In

Illustration

FEH: Related Guides

Special Heroes: Festival Guide

Festival Guide Banner

Heroes from Special Heroes - Festival Guide
Halloween Nagi IconHalloween Nagi
[9.5/10]
Halloween Lethe IconHalloween Lethe
[9.0/10]
Halloween Nah IconHalloween Nah
[9.5/10]
Halloween Askr IconHalloween Askr
[9.5/10]

See All Green Heroes

Back to Green Heroes

▶︎Return to the Green Heroes Page

All Types of Green Weapons

Close-Range Ranged
AxeAxe Green TomeGreen Tome
Green BreathGreen Breath Green DaggerGreen Dagger
Green BeastGreen Beast Green BowGreen Bow

    Walkthrough Menu

    news questionnaire

    All rights reserved