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This is a ranking page for the hero Nah - Grateful One from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Halloween Nah.
Heroes With the Same Name | |
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Halloween Nah
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List of Contents
Special Heroes - Festival Guide Featured Heroes | |||
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Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
Overall Rating | 9.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill has a built-in Time's Pulse 4 effect and a Scowl effect, grants allies with less max HP Special cooldown count -1, grants unit bonus stats, bonus damage and true damage reduction based on difference in HP stats of unit and foe. |
Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, grants Special cooldown count-1 to unit and to any ally with max HP less than unit's max HP. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage, and reduces damage from foe's attacks by X during combat (X = unit's max HP - foe's HP at start of combat; max 16; min 8; including when dealing damage with a Special triggered before combat, in which case X is calculated using HP before Special triggers), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). If unit is within 3 spaces of an ally, and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. |
Cooldown Count = 3 Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
Stat | Superboon/Superbane | IV Recommendation |
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HP (20) | ★★★★★ | |
Atk (14) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (10) | ★★★★★ | |
Res (6) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Halloween Nah are +Def and -Spd. As a Near Save tank, Def should be invested into as much as possible to minimize incoming damage. Most melee foes deal physical damage, and increasing Def improves Nah's combat against those foes.
Halloween Nah's Spd stat is a clear dump stat and should be taken as a bane as it will not impact any of her matchups.
We recommend a +Def IV when merging Halloween Nah up to +10 to further increase her Def stat and reduce as much damage from melee foes as possible.
HOT | |
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Pivot
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Halloween Nah's base kit works well as a Near Save tank with some offensive power to defeat melee foes in retaliation.
Neutral Stats at Lv. 40 (5★) | ||
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212 | ||
HP |
53 |
Rank: 3/1171 |
Atk |
47 |
Rank: 11/1171 |
Spd |
18 |
Rank: 1090/1171 |
Def |
49 |
Rank: 2/1171 |
Res |
45 |
Rank: 26/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 58 | 68 | 27 | 54 | 49 | 256 | Lv.40 +10 | 58 | 52 | 22 | 54 | 49 | 235 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 60 | 51 | 22 | 53 | 49 | 235 |
+Atk Lv.40 +10 | 57 | 54 | 22 | 53 | 49 | 235 |
+Spd Lv.40 +10 | 57 | 51 | 25 | 53 | 49 | 235 |
+Def Lv.40 +10 | 57 | 51 | 22 | 57 | 49 | 236 |
+Res Lv.40 +10 | 57 | 51 | 22 | 53 | 53 | 236 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 53 | 63 | 23 | 49 | 45 | 233 |
5★ Lv.40 | 53 | 47 | 18 | 49 | 45 | 212 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 20 | 30 | 8 | 10 | 6 | 74 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Halloween Nah
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53 | 47 | 18 | 49 | 45 | 212 |
44 | 35 | 41 | 30 | 35 | 185 | |
45 | 35 | 26 | 33 | 41 | 180 | |
46 | 37 | 19 | 36 | 41 | 179 | |
48 | 40 | 24 | 35 | 27 | 174 |
Note: Stats bonuses from skills are not taken into account.
Halloween Nah is a close magic attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Halloween Nah's Stone of Delights has a built-in Time's Pulse 4 effect and grants Special cooldown count -1 to any ally with less maximum HP than Nah, hastening their Specials and giving them an edge in battle.
In combat, Stone of Delights inflicts up to Atk/Def/Res-14 onto Halloween Nah's foe based on the number of nearby allies or if Nah triggered Savior, grants Nah bonus true damage and true damage reduction based on the difference between HP stats of Nah and her foe, and applies a Scowl effect onto her foe.
Stone of Delights is a great dual defensive/support weapon, aiding allies with their Specials and improving Halloween Nah's overall bulk and damage output.
Halloween Nah takes 1.5x damage from armor-effective weapons like Randgríðr and dragon-effective weapons like Divine Mist, and one blow from these type of weapons will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Nah - Grateful One only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nah - Grateful One if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, grants Special cooldown count-1 to unit and to any ally with max HP less than unit's max HP. If unit is within 3 spaces of an ally, inflicts penalty on foe's Atk/Def/Res = 5 + number of allies within 3 spaces of unit × 3 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage, and reduces damage from foe's attacks by X during combat (X = unit's max HP - foe's HP at start of combat; max 16; min 8; including when dealing damage with a Special triggered before combat, in which case X is calculated using HP before Special triggers), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack (cannot exceed the foe's maximum Special cooldown). If unit is within 3 spaces of an ally, and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts damage dealt by 50% of unit’s Def. | 5★ | |
(Cooldown Count = 3) Boosts Special damage by 40% of unit's Def when Special triggers. If foe's Range = 1 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 5★ |
Skill Name | Effect | Learned At |
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If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +2 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +4 during combat. | 5★ | |
If unit has at least 3 more HP than enemy at the start of combat, unit receives Def +6 during combat. | 5★ | |
Grants HP+5. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+7 to unit during combat, and also, if unit is within 2 spaces of an ally with HP > 50%, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). | 5★ | |
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack. | 5★ | |
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Atk/Def/Res-X on foe (X = 4 + the greater of the difference between Def stats or difference between Res stats (unit's Def/Res minus foe's Def/Res); max 11; if either of unit's stats < foe's stat, difference is treated as 0), unit makes a guaranteed follow-up attack, grants Special cooldown count-1 to unit before foe's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | ||
If a foe uses sword, lance, axe, dragonstone, or beast damage & initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+2 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If a foe uses sword, lance, axe, breath, or beast damage & initiates combat against an ally with 2 spaces of unit, triggers【Savior】on unit. If Savior triggers, grants Def/Res+4 during combat. 【Savior】 Unit takes ally’s space, enters combat in ally’s place, and receives all after-combat effects. Doesn't trigger if ally is on terrain that unit can't move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects don't occur. |
5★ | |
If foe with Range = 1 initiates combat against an ally within 2 spaces of unit, triggers 【Savior】 on unit. If foe's Range = 1, grants Def/Res+4 to unit during combat, any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat (excludes boosted Special effects from engaging; only highest value applied; does not stack), and restores 7 HP to unit when unit deals damage to foe during combat (triggers even if 0 damage is dealt). |
5★ |
Value of Skills | ★★★★★ |
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Halloween Nah comes with Armored Blaze, Earthfire Boost 3, Dragon's Scales, and D/R Twin N Save as inheritable options.
Dragon's Scales and D/R Twin N Save are newly released skills as of the time of Halloween Nah's release.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Halloween Nah is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Claudia Lenz |
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Illustrator | mono |
Appears In |
Heroes from Special Heroes - Festival Guide | |||
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Halloween Nagi [9.5/10] |
Halloween Lethe [9.0/10] |
Halloween Nah [9.5/10] |
Halloween Askr [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Halloween Nah Builds and Best IVs
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