Book II, Chapter 6: The True Quarry | Fire Emblem Heroes

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This page is about the Chapter 6 Story Maps from Book II in Fire Emblem Heroes (FEH). Read on if you would like more information about the quests within this chapter.

Book II Chapter 6: Part 1 - A Distant Dream

Book II Chapter 6-Part 1 mapEnlarge Enemy Weapon Types
Blue Tome img Axe img Sword img Lance img
Walkthrough Recommended Level Stamina
Book II 6-1 (Lunatic) 40 10
Book II 6-1 (Hard) 31 7
Book II 6-1 (Normal) 14 2

Book II Chapter 6: Part 2 - The Branded Knight

Book II Chapter 6-Part 2 mapEnlarge Enemy Weapon Types
Sword img Lance img Green Breath img Colorless bow img
Walkthrough Recommended Level Stamina
Book II 6-2 (Lunatic) 40+ 10
Book II 6-2 (Hard) 32 7
Book II 6-2 (Normal) 15 2

Book II Chapter 6: Part 3 - The Tactician's Daughter

Book II Chapter 6-Part 3 mapEnlarge Enemy Weapon Types
Lance img Axe img Sword img Blue Tome img
Walkthrough Recommended Level Stamina
Book II 6-3 (Lunatic) 40+ 10
Book II 6-3 (Hard) 33 7
Book II 6-3 (Normal) 16 2

Book II Chapter 6: Part 4 - The Tactician's Son

Book II Chapter 6-Part 4 mapEnlarge Enemy Weapon Types
Lance img Red Tome img Blue Breath img Axe img
Walkthrough Recommended Level Stamina
Book II 6-4 (Lunatic) 40+ 10
Book II 6-4 (Hard) 34 7
Book II 6-4 (Normal) 17 2

Book II Chapter 6: Part 5 - Sheathed Steel

Book II Chapter 6-Part 5 mapEnlarge Enemy Weapon Types
Blue Tome img Sword img Sword img Axe img Colorless bow img
Walkthrough Recommended Level Stamina
Book II 6-5 (Lunatic) 40+ 10
Book II 6-5 (Hard) 36 8
Book II 6-5 (Normal) 18 3

Story Maps by Chapter

Book I Story Map Information

Prologue Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
Intermission
1
Intermission
2

Book II Story Map Information

Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
- -

Book III Story Map Information

Chapter
1
Chapter
2
Chapter
3
Chapter
4
Chapter
5
Chapter
6
Chapter
7
Chapter
8
Chapter
9
Chapter
10
Chapter
11
Chapter
12
Chapter
13
- -

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    New Comment

    • >>[157]
      Young Caeda is wonderful as a generalist Player Phase unit.
      F!Ike has amazing offensive power, along with Julia and Lysithea. These are all some of the strongest options out there.
      However, Spring Idunn really is far and away the best Red unit; she's just an exceptionally strong omni-tank with strong sustain in the right set-up, along with a Duo Skill. She's basically B!Edelgard without the sustain and movement in exchange for a Duo Skill.

    • >>[20]
      Idunn is best built as a sustain omni-tank. Sol or Aether are both good options (I would personally prefer Sol). Atk Smoke 3 and her default B skills are good. You should switch the A skill to at least Distant Ward and ideally Distant Counter. The S Seal should be a Sturdy or Mirror Stance skill, whichever you think would fill the niche better on your team.

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