This is a build guide for Air Groove (Quercus Civilis), also known as the Wedding version in Umamusume: Pretty Derby. Find out how to build Air Groove, her preferred tracks, distances, and style, as well as her basic character information, here!
| Air Groove Related Guides | |
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List of Contents
| Air Groove (Quercus Civilis) | |||||||||||||||||||
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| Overall | Ease | T.Trials | CM9 | ||||||||||||||||
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| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: G | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: C | Mile: B | Med: A | Long: E | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: D | Pace: A | Late: A | End: G | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 10% | STA: 0% | POW: 10% | GUT: 10% | WIT: 0% | |||||||||||||||
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Increase velocity when starting to make a move from a position toward the front mid-race. |
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Air Groove (Quercus Civilis)'s unique skill is a velocity skill that activates when the following conditions are met:
The only difficulty with it is the 'can overtake' condition. It's best suited to Pace Chasers who typically occupy those 3rd and further back positions in the race.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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This version of Air Groove is a good Mile Pace Chaser, and noticeably has more speed skills than the debuff-centric original.
In general, she is good to have for Team Trials, but will already be sitting in a tight spot against other stronger Pace Mile contenders like Taiki Shuttle and Oguri Cap in more competitive modes like Champions Meeting.
If you are already interested or invested in character of Air Groove, this version of hers is good to have. Otherwise, if you're after the meta, there are other stronger options that can get you there.
| Training Tips |
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Air Groove has an A rank on her Pace Chaser aptitude, while also having access to some Pace Chaser skills like Pace Chaser Corners ◯ and Pace Chaser Savvy ◯. Additionally, her Unique Skill requires her to be positioned towards the front mid-race, which she can easily do as a Pace Chaser
As such, running her as a Pace Chaser is ideal so to maximize her advantage in races.
It's also possible to run Air Groove as a Late Surger if you prefer, as she does have A aptitude on the running style. The downside is that you do lose access to her Pace Chaser skills, while also making it slightly difficult to activate her Unique Skill.
If you decide to invest into Air Groove's potential kit, the skills Ramp Up and Big-Sisterly can be fine to take in general. Pace Chaser Savvy ◯ is good for picking up points in TT, while Corner Connoisseur can work but is a gamble for corners.
While Air Groove's aptitudes give an impression that she's a Medium runner, her kit says otherwise. She also has to deal with 2 Mile races early on in her career. The economic choice would be to improve her Mile aptitude and take full use of her kit.
The Sapporo Kinen is a career race that Air Groove will participate in Senior Year, Late August. She must place 1st in this race to advance her career.
This race will give the Sapporo Racecourse ◯ +1 skill hint. This skill increases your Stamina stat, useful if you need more of it, or if you want to score more points in TT for races held in the that racecourse.
| 1200 | 700 | 800 | 300 | 600 |
As a Mile Pace Chaser, it is recommended that you focus on maximizing her Speed and Power while having enough Stamina, then giving her a lot of Wit to ensure her skills activate.
It is important to note that if you cannot reach the stats recommended above, you can instead aim for a similar stat distribution. You can then compensate for the missing stats using skills.
We recommend a deck of 3 Speed, 3 Wit for Mile distance runners in general. Alternatively, you may also go with 3 Speed, 2 Power, 1 Pal if you want to take on the chance of maximzing Power.
If you do not have the cards from the recommended deck, you can replace them with a similar stat card that provides skills that Air Groove (Wedding) needs.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ Mile 3★ Turf 3★ Pace Chaser |
Stamina and Power sparks are recommended, as Air Groove will need it for her races. You can get some more Power sparks if needed, since Air Groove's races do not require as much Stamina.
For pnik sparks, prioritize maximizing chances for Mile sparks to get her aptitude to S, followed by Turf then Pace Chaser.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
As a Mile Pace Chaser, compatible ◎/◯ speed skills are good in general. For competitive picks, you'll want skills like Professor of Curvature, It's On!, Head On, and Tail Held High. The known skill No Stopping Me may be considered as a gamble option, since it is less likely to trigger in Mile races or shorter.
For unique skills, a good general set for Mile Pace Chasers in TT and CM are Red Shift/LP1211-M, Shooting for Victory!, or Triumphant Pulse.
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Air Groove (Wedding) can activate said skills in a race.
| Choice | Outcome |
|---|---|
| Choice 1 | ・ Up-Tempo +2 Skill Hint |
| Choice 2 | ・ 20 Power |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Speed ・ 10 Stamina ・ Charming ◯ (Random) |
| Choice 2 |
・ 10 Stamina ・ 10 Power ・ Charming ◯ (Random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ Go with the Flow +2 Skill Hint |
| Choice 2 |
・ 10 Guts ・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Wit |
| Choice 2 | ・ 10 Power |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Power |
| Choice 3 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Stamina |
| Choice 2 | ・ 10 Speed |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(I think I've got enough room at my place...) |
・ 10 Wit |
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Choice 2
(I'm sure you can manage it!) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(It looks like way too much to me.) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(I guess you don't have to worry about going hungry.) |
・ 30 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(I guess you don't have to worry about going hungry.) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
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Choice 1
(Your dance could use a bit more oomph.) |
・ 10 Power |
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Choice 2
(Your routine could do with a bit more sophistication.) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ Homestretch Haste Skill Hint |
| Choice 2 |
・ 1 Mood ・ 15 Skill Pts |
| Choice | Outcome |
|---|---|
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Choice 1
(A dance game.) |
・ 10 Power |
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Choice 2
(A card game.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(Plain but achievable.) |
・ 5 Energy ・ 5 Wit |
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Choice 2
(Striking yet difficult.) |
・ -10 Energy ・ 10 Speed ・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(I'll help you out!) |
・ 10 Energy |
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Choice 2
(Why don't we get some help?) |
・ -10 Energy ・ 1 Mood ・ 20 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(Need a hand?) |
・ 10 Energy |
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Choice 2
(I should try to clear up my work too.) |
・ -10 Energy ・ 1 Mood ・ 20 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(I'll try and think of something too.) |
・ 10 Energy |
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Choice 2
(Wow... What a conundrum.) |
・ -10 Energy ・ 1 Mood ・ 20 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(The "Muscles of Steel" regimen.) |
・ 10 Power |
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Choice 2
(The "Forged in the Fires of Hell" regimen.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Maybe we can put up a big New Year's decoration?) |
・ 10 Power |
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Choice 2
(Let's make some traditional New Year's mochi soup!) |
・ 20 Energy |
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Choice 3
(How about some New Year's calligraphy?) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
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Choice 1
(Why don't we have some New Year's food?) |
・ 30 Energy |
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Choice 2
(Let's write "I want to get stronger" on a prayer tablet!) |
・ 5 All Stats |
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Choice 3
(Let's get a fortune slip!) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice | Outcome |
|---|---|
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Choice 1
(I'll use my free time to join you.) |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
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Choice 2
(I'd like you to get a proper rest.) |
・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Condition | Win the Oka Sho, Japanese Oaks, and Shuka Sho |
|---|---|
| Event Time | Classic Year Late October |
| Event Rewards |
・ All Stat +3 ・ Skill Pts +45 ・ Yayoi Akikawa Bond +4 |
| Race(s) to Win | |
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Oka Sho
| 1600m (Mile)
Early April, Classic Year Japanese Oaks | 2400m (Medium) Late May, Classic Year Shuka Sho | 2000m (Medium) Late Oct, Classic Year |
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After the Shuka Sho: Reign is a secret event that happens when Air Groove wins the Oka Sho, Japanese Oaks, and Shuka Sho. This event gives the standard awards, but has special dialogue.
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Hanshin J.F. |
Hanshin Juvenile Fillies
(Mile - 1600m) Junior Year Early Dec |
| Place top 5 in Oka Sho |
Oka Sho
(Mile - 1600m) Classic Year Early Apr |
| Place top 5 in Japanese Oaks |
Japanese Oaks
(Medium - 2400m) Classic Year Late May |
| Place top 3 in Shuka Sho |
Shuka Sho
(Medium - 2000m) Classic Year Late Oct |
| Place top 3 in Osaka Hai |
Osaka Hai
(Medium - 2000m) Senior Year Late Mar |
| Place top 3 in Takarazuka Kinen |
Takarazuka Kinen
(Medium - 2200m) Senior Year Late Jun |
| Place 1st in Sapporo Kinen |
Sapporo Kinen
(Medium - 2000m) Senior Year Late Aug |
| Place 1st in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
Air Groove"Just as my esteemed mother once did, I must train to perfection and lead others along my path!" | Voice Actress | Ruriko Aoki |
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| Height | 165cm / 5'4" | |
| Weight | Perfectly maintained | |
| Birthday | Apr 6 | |
| Three Sizes | B 90 | W 57 | H 86 | |
| The vice president of Tracen Academy's student council, known to the other students as the "Empress." The daughter of an accomplished racer, she constantly strives to live up to her mother's racing prowess and ability to guide others. To this end, she has joined her friend and confidant, Symboli Rudolf, in the student council. Despite her strict schedule, she still makes time to tend the flowers in the garden. | ||
| Uniform | Racewear | Alternate 1 |
|---|---|---|
![]() |
Empress Road |
Quercus Civilis |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Secret Event After the Shuka Sho: Reign Win the Oka Sho Win the Japanese Oaks Win the Shuka Sho Reward: All stats +3 Skill points +59 Yayoi Akikawa bond +4
Air Groove (Quercus Civilis) Build Guide and Character Info



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Never-Ending Road - We need to keep on improving ourselves. (Gain 2 hint levels for Up-Tempo)