This is a build guide for Gold Ship (Red Strife) in Umamusume: Pretty Derby. Find out how to build Gold Ship, her preferred tracks, distances, and style, as well as her basic character information, here!
| Gold Ship Related Guides | |
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List of Contents
| Gold Ship (Red Strife) | |||||||||||||||||||
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| Overall | Ease (TB) | T.Trials | CM11 | ||||||||||||||||
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| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: G | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: G | Mile: C | Med: A | Long: A | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: G | Pace: B | Late: B | End: A | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 0% | STA: 20% | POW: 10% | GUT: 0% | WIT: 0% | |||||||||||||||
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(2★) |
Slightly increase velocity with a long spurt starting halfway through the race. |
|---|---|
|
(3★+) |
Moderatety increase velocity steadily with a long spurt starting halfway through the race. |
Gold Ship's Unique Skill activates once the race reaches 50-60% completion, and while Gold Ship is in the second half of the pack. The skill will then provide an increase in velocity over a long period of time.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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| Training Tips |
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When training Gold Ship, use the brand new Trackblazer (MANT) scenario, as this will allow you to get higher stats than before. Try to get at least 25 wins during your career runs, with more being ideal.
As Gold Ship has an A-rank on Medium and Long, she will perform well at these distances. However, to increase the number of races she can participate in, try to give her 3 Mile sparks to raise her aptitude. Since she naturally has a C-rank in Mile, Rival Races will appear, but upgrading her to B-rank allows her to consistently win in these races.
Trackblazer (Make a New Track) Scenario Guide
While it is possible to run Gold Ship as a Pace Chaser or Late Surger with the correct sparks, running her as an End Closer is still the best option. Gold Ship has access to skills that synergize well with this running style, like Standing By and Go-Home Specialist for Stamina recovery.
To help Gold Ship overtake other runners, try to get acceleration skills so that she can easily build up speed. Get an acceleration skill like Straightaway Spurt, or Unique Skills like Triumphant Pulse.
You can also get overtaking skills that activate whenever you pass another runner, such as Ramp Up and the Unique Skill Behold Thine Emperor's Divine Might.
Since you will be using Gold Ship as part of your Long Team in Team Trials, make sure to get Legacies with Long Sparks to improve her Long aptitude.
| 1200 | 1000 | 1000 | 500 | 600 |
As a part of your Long team in Team Trials, Gold Ship will need Speed and Stamina to survive the long distance and maintain her speed until the end. Getting Gold Recovery Skills is a must so she can maintain her speed, as well as to counter possible debuffers you might encounter.
If you are only planning to clear a career run with Gold Ship, then you can aim for lower stat numbers, as the stats above are for Team Trials.
For Gold Ship's Support Cards, we recommend running a mixed deck consisting of 2 Speed, 2 Wit, and 1 Stamina card, preferably Super Creek (Piece of Mind). Then, add 1 Race Bonus Filler Card that can be of any stat as long as you have at least 50 Race Bonus. Proper usage of Trackblazer items is required to make the most out of this build.
Due to the nature of the Trackblazer (MANT) Scenario, it is important to prioritize cards with high Race Bonus.
This deck consists mostly of SR cards, and are meant for players who do not have many SSR Support Cards. Despite the lower rarity, this deck can still hold up and perform well in the latest scenario. Take advantage of the game's borrowing feature to borrow a powerful MLB SSR, like Super Creek (Piece of Mind).
| Recommended Alternative Support Cards | |
|---|---|
| Speed | ![]() Biko Pegasus Rarity: SSR Type: Speed ![]() Narita Brian Rarity: SSR Type: Speed ![]() Nishino Flower Rarity: SSR Type: Speed ![]() Narita Top Road Rarity: SSR Type: Speed ![]() Narita Taishin Rarity: SR Type: Speed |
| Stamina | |
| Power | |
| Guts | |
| Wit | |
| Race Bonus |
These cards will help Gold Ship level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills. Try to prioritize cards with a high Race Bonus, as you want at least 50% Race Bonus in your deck.
If you plan to run the Unity Cup, we recommend using either a Speed-Stamina deck or a Speed-Power deck to help Gold Ship get the stats she needs.
Unity Cup (Aoharu Hai) Scenario Guide
If you plan to run the URA Finale, we recommend using a Speed-Stamina deck to help Gold Ship get the stats she needs.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ End Closer 3★ Long 3★ Mile (Trackblazer) |
Gold Ship will need Stamina and Power sparks so she can easily accelerate forward later in a race, while also having enough Stamina for her Long races. If you find yourself having a hard time improving her Stamina, you can sacrifice some Power sparks for more Stamina. Afterward, get End Closer sparks and Long sparks to improve her aptitude for both the running style and the race length.
The same sparks can be used when running her for the Trackblazer scenario since Gold Ship will mostly run in a mIx of Medium and Long races. However, Gold Ship also has a C-rank in Mile, consider running her on this distance as well. Give her Mile sparks so her aptitude will rise from C to B, allowing her to win her Mile races reliably.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
Gold Ship will mostly need acceleration speed skills that help her go to the front from behind. She will also need at least 2 recovery skills as she will be racing in Long races. For recovery skills, we recommend Swinging Maestro as it is a consistent skill can easily be obtained, and Go-Home Specialist which can be acquired if Gold Ship is raised to Potential Level 5.
You can also take a few skills from Gold Ship's kit, such as The Coast Is Clear!. This is a decent navigation skill, but it is best used to increase the points you acquire in Team Trials. Uma Stan is a good velocity skill to take as well, since Gold Ship is an End Closer and will most likely be near other runners often.
Some Unique Skills are also good for Gold Ship, including the following:
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Gold Ship can activate said skills in a race.
| Choice | Outcome |
|---|---|
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Choice 1
(I'll go buy us some drinks.) |
・ 20 Stamina |
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Choice 2
(Overtime! I won't quit until I win!) |
・ 20 Power |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Stamina ・ 10 Wit ・ Fast Learner (Random) |
| Choice 2 |
・ 20 Speed ・ Fast Learner (Random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 20 Wit |
| Choice 2 | ・ 20 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Bear with it and walk the distance.) |
・ 10 Stamina |
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Choice 2
(Convince her to ride a different bus back.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Guts |
| Choice 3 | ・ 10 Power |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Guts |
| Choice 2 | ・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(I think it's better if we let them find her.) |
・ 10 Stamina |
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Choice 2
(When hiding a tree, one must make for the forest!) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's do an all-night stakeout.) |
・ 10 Guts |
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Choice 2
(Let's do a fun dance.) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(Put more heart into it.) |
・ 10 Power |
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Choice 2
(Hold it as long as you can.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Just the special is enough!) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(Right behind you!) |
・ 30 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(Right behind you!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
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Choice 1
(Go with the physical labor!) |
・ 10 Stamina ・ 15 Skill Pts |
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Choice 2
(Let's make some yakisoba!) |
・ Hanshin Racecourse ◯ |
| Choice | Outcome |
|---|---|
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Choice 1
(Shape Up, Ebisu High.) |
・ 10 Guts |
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Choice 2
(JAM: The Last Cartridge.) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(Get a drink and rally!) |
・ 10 Stamina ・ 10 Wit |
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Choice 2
(Remember all your training!) |
・ 1 Mood ・ 15 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Wait, I'll play on your behalf.) |
・ 10 Energy |
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Choice 2
(Success)
(You've got this!) |
・ 60 Skill Pts ・ (Random) Non-Standard Distance ◯ Skill Hint |
|
Choice 2
(Fail)
(You've got this!) |
・ 15 Skill Pts ・ Slacker |
| Choice | Outcome |
|---|---|
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Choice 1
(The super heavy fake jumbo shrimp.) |
・ -10 Energy ・ 20 Power |
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Choice 2
(The ultra-fast 7G smart phone.) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(You could smash watermelons together.) |
・ 10 Power |
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Choice 2
(You could go for a long swim together.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's train you up for long-distance races!) |
・ 10 Stamina |
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Choice 2
(Let's figure that out together!) |
・ 20 Energy |
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Choice 3
(Let's do a world tour!) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
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Choice 1
(We must deepen our understanding of its deliciousness.) |
・ 30 Energy |
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Choice 2
(We have to learn the art of making yakisoba.) |
・ 5 All Stats |
|
Choice 3
(We have to brainstorm new recipes.) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(The number of watermelons you split at camp.) |
・ Three random Stats +5 |
|
Choice 2
(The number of cicada shells you collected at camp.) |
・ Three random Stats +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Notes on Hidden Events |
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The Hidden Event rewards listed below are the base values, and can increase based on your Race Bonus. Hidden Events do not occur in the following scenarios: ・Trackblazer (Make a New Track) |
| Condition | Win Takarazuka Kinen twice |
|---|---|
| Event Time | Late Jun |
| Event Rewards |
・ All Stats +3 ・ Mood +1 ・ Skill Pts +45 ・ Yayoi Akikawa Bond +4 ・ Chance to get Charming ◯ from the second choice ・ Chance to get Gatekept from the second choice |
| Race(s) to Win | |
|
Takarazuka Kinen
| 2200m (Medium)
Late June, Classic/Senior Year |
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Gold Ship's Hidden Event requires you to enter and win the Takarazuka Kinen twice. Doing so will give you stats, increased mood, and Skill points.
Additionally, choosing the second option in the event can give you either the Charming buff or the Gatekept debuff.
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Hopeful S, |
Hopeful Stakes
(Medium - 2000m) Juinor Year Late Dec |
| Place top 5 in Satsuki Sho |
Satsuki Sho
(Medium - 2000m) Classic Year Early Apr |
| Place top 3 in Kikuka Sho |
Kikuka Sho
(Long - 3000m) Classic Year Late Oct |
| Place top 3 in Arima Kinen |
Arima Kinen
(Long - 2500m) Classic Year Late Dec |
| Place top 3 in Tenno Sho (Spring) |
Tenno Sho (Spring)
(Long - 3200m) Senior Year Late Apr |
| Place 1st in Takarazuka Kinen |
Takarazuka Kinen
(Medium - 2200m) Senior Year Late Jun |
| Place 1st in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
| Place 1st in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Gold Ship"So long as it's fun, right? Right?!" | Voice Actress | Hitomi Ueda |
|---|---|---|
| Height | 170cm / 5'6" | |
| Weight | Unmeasurable | |
| Birthday | Mar 6 | |
| Three Sizes | B 88 | W 55 | H 88 | |
| An unpredictable firebrand born with an extra helping of free spirit. She's prone to some dramatic swings in mood and motivation—one moment she could be setting up an elaborate punchline, and in the next you would be hard-pressed to get her to move. She seems to get along with anyone and everyone, but it is unclear just how she views her bonds with others. Truly, one could call her Tracen's greatest mischief-maker. | ||
| Uniform | Racewear |
|---|---|
![]() |
Red Strife |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Gold Ship (Red Strife) Build Guide and Character Info

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