★ Best Characters | Best Support | Best Skills
★ Trainees: Fine Motion
★ New Supports: Manhattan Cafe SSR | Inari One SR
★ Champions Meeting: Sagittarius Cup | Capricorn Cup
★ Friend ID Sharing Board | January 2026 Schedule
★ Trainer Aptitude Test Guide
This is a build guide for Meisho Doto (Turbulent Blue) in Umamusume: Pretty Derby. Find out how to build Meisho Doto (Turbulent Blue), her preferred tracks, distances, and style, as well as her basic character information, here!
| Meisho Doto Related Guides | |
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List of Contents
| Meisho Doto (Turbulent Blue) | |||||||||||||||||||
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| Overall | Ease | T.Trials | CM8 | ||||||||||||||||
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| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: E | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: G | Mile: F | Med: A | Long: A | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: F | Pace: A | Late: B | End: E | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 0% | STA: 20% | POW: 0% | GUT: 10% | WIT: 0% | |||||||||||||||
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Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race. |
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| Trigger Conditions |
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| ・In the 3rd position or further back.
・On a late-race corner. ・Overtake 1 racer. |
| JP Balance Updates |
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Original:
I Never Goof Up! could only be activated during corners and with ranking conditions.
2nd Anniversary Update (JP): I Never Goof Up! can be activated outside of corners with no more position restrictions. |
When the skill updates based on JP information will come at a later time.
I Never Goof Up! is a combined acceleration and velocity skill that activates in a late-race corner, in the 3rd position or better, and requires overtaking 1 racer.
At present, this skill can easily be activated with the Late Surger or End Closer styles. Pace Chasers can also make use of it as long as the skill conditions can still be met.
For Pace Chasers, a Front-heavy race or sacrificial Fronts as overtake targets can make activating the skill much easier.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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Meisho Doto is a decent pick for PvP. She may need some setups to work to be optimal (such as a team for overtakes to let her unique activate), but she can still do well with a typical Pace Chaser build. She is a Pace Chaser adept at Medium and Long distances. About her career, they're pretty straightforward; all Mediums and only Senior Year Arima Kinen as her Long goal race, making her somewhat easy to train.
Her skill kit isn't exactly high meta, however. Medium Corners, Pace Strategy, and her unique are the most useable with limited cases for Non-Standard Distances (still good for CM like the Leo Cup). So you'll have to build her well for CM, as well as give her a team that can support her unique.
You stand to benefit having her as a fine Medium contender in Team Trials or Champions Meeting, and if not in PvP, Meisho Doto is cute. There'll be other meta picks to pick up on the way if you are saving carats, but nothing's stopping you from pulling for her if you've have her as a favorite character for a while!
| Training Tips |
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When training Meisho Doto, use the brand new Unity Cup scenario to take advantage of the new Spirit Burst mechanic. This not only lets you gain more stats than normal, but can also provide useful Skill Hints.
As Meisho Doto already has an A-rank for her Pace Chaser aptitude, it's best to run her in this style for your Team Trials team. Consider raising her aptitude from A to S as well using legacy sparks.
As she will be a Medium runner in your Team Trials setup, upgrade her aptitude from A to S with legacy sparks to maximize her performance during races.
For a competitive edge in modes like Champions Meeting, it is even better to improve her existing natural distances (along with Turf aptitude) to S if you have the sparks. Otherwise, having this increase makes it easier to maintain winning positions in her career runs.
Legacy and Sparks Guide: Inheritance Explained
Upgrade Meisho Doto's Potential to Level 3 to access Speed Star, a decent Pace Chaser skill that helps her break out of the pack further. However, if you don't have the Monies or materials to do so, you can take Prepared to Pass as an alternative.
Potential Unlocks at Level 4 and above are not that noteworthy: Subdued Late Surgers is best suited for dedicated debuffers, and Indomitable is an inconsistent recovery skill.
| Unique Status Condition |
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"Not Ready"
・There's a chance Meisho Doto will get -5 Energy after competing in a race. (Sleepy Stumble Event) ・Status will be cured after fan count goal is reached on her 3rd race goal in Classic Year Late October. |
| Notable Career Goals |
| ・1st: Complete Make Debut
・2nd: Reach 6,000 Fan Count ・3rd: Reach 15,000 Fan Count Best Races to Take: ・Hopeful Stakes (+7,000 Fans) (Junior Yr. Late Dec) ・Satsuki Sho (+11,000 Fans) (Classic Yr. Early April) ┗ Can be done for Meisho Doto's Hidden Event Other Races to Take: ・Any Med-Long G1 Race (usually +7,000 Fans or more) ・Any Med-Long G2 Race (usually +5,000 Fans) Note: 1st place wins will boost the amount earned by a large margin, can be +1,000~2,000 or even more by the original amount. |
| ⓘ Note that minimizing races too much can cause her not to meet the unique skill level ups she can get in her career due to the lack of Fans. |
Right after Meisho Doto's debut race, she will get a unique status condition called Not Ready which gives a chance to reduce her Energy every time she races. This status cannot be cured until she completes her 3rd career goal in Classic Year Late October (after around 40+ turns).
To counteract this, it is recommended that she enters in select G1 or G2 races to maximize the Fan count, then avoid or minimize participating races (unless you need Skill Points) until her 3rd career goal.
| 1200 | 800 | 800 | 300 | 400 |
Meisho Doto will be part of your Medium team in Team Trials as a Pace Chaser. The stats above will provide her with enough Speed and Stamina to survive her races, as well as sufficient Power to overtake her opponents late-race. Getting at least one recovery skill will also help lower Stamina requirements.
If you are only planning to clear a career run with Meisho Doto, then you can aim for lower stat numbers, as the stats above are for Team Trials.
We recommend a 3 Speed, 2 Power, 1 Pal setup to allow Meisho Doto to easily overtake other runners and break out of the pack when needed. Her Stamina can come from Power training, her 20% Stamina growth rate, or using Riko Kashimoto (Planned Perfection) as the preferred Pal card.
If Meisho Doto is having a hard time maintaining her Stamina, opt for a 3 Speed, 2 Stamina, and 1 Pal deck, which should help her maintain her position during the race.
This deck is for players who are starting out and are still trying to get a feel of the game's mechanics and intricacies. This deck can help you get the needed stats to clear the career, while also providing important skills.
Take advantage of the game's borrowing feature to borrow a powerful MLB SSR, like Kitasan Black. Additionally, if you do not have an MLB copy of Riko Kashimoto (Tracen Academy), it would be better to use another SR Stamina card instead.
| Recommended Alternative Support Cards | |
|---|---|
| Speed | |
| Stamina | |
| Power |
These cards will help Meisho Doto level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills.
These stats are enough to clear the URA Finale easily, as it provides enough Speed and Power for all of Meisho Doto's career races, especially when partnered with the correct skills.
As for the deck, you can run a 4 Speed, 2 Stamina setup as she will be running a lot of Medium races. You can also try a 3 Speed and 3 Power setup if you feel that she is having a hard time navigating the race or overtaking her opponents.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ Medium 3★ Pace Chaser |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks to help with Meisho Doto's races. As for race length aptitudes and running style, get Medium sparks to upgrade her aptitude from A to S.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
Meisho Doto requires at least one gold recovery skill to maintain her Stamina throughout the race. However, the skill Indomitable from her kit is unreliable in its activation. So it's recommended to get recovery skills from other sources, such as Swinging Maestro which is often more consistent due to its accessibility and easy-to-activate conditions.
As she is running Medium races, she also needs Speed skills. Professor of Curvature is a go-to velocity skill that is easy to trigger, while Uma Stan gives a boost in velocity if she is close to many racers.
Since her unique depends on overtakes, she can inherit the following unique skills to synergize with her own, namely:
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Meisho Doto can activate said skills in a race.
| Choice | Outcome |
|---|---|
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Choice 1
(Let's clean it up and take good care of it, then.) |
・ 10 Wit ・ 15 Skill Pts |
|
Choice 2
(Is there anything inside?) |
・ 20 Power |
| Choice | Outcome |
|---|---|
|
Choice 1
(Don't panic and go at your own pace.) |
・ 20 Stamina |
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Choice 2
(Go for three times the speed!) |
・ 20 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(You should try to find the fun in practicing.) |
・ 10 Power ・ 10 Wit ・ Practice Perfect ◯ (random) |
|
Choice 2
(Try fixing the root of the problem, rather than sweating the details.) |
・ 20 Guts ・ Practice Perfect ◯ (random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Speed |
| Choice 3 | ・ 10 Guts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Stamina |
| Choice 2 | ・ 10 Guts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Wit |
| Choice 2 |
・ 5 Speed ・ 5 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(Try to picture a smile in your head.) |
・ 10 Wit |
|
Choice 2
(Why not go for a little run?) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Guts |
| Choice 2 | ・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(That's the spirit!) |
・ 10 Guts |
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Choice 2
(Let's first take a break.) |
・ 10 Energy |
| Choice | Outcome |
|---|---|
|
Choice 1
(It's okay to pace yourself and savor it.) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Fail)
(Show your thanks by finishing it all.) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
|
Choice 2
(Success)
(Show your thanks by finishing it all.) |
・ 30 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Attempt to power through today's training.) |
・ -10 Energy ・ 10 Guts |
|
Choice 1
(Attempt to power through today's training.) |
・ -5 Energy ・ 1 Mood ・ 2 Random Stats +10 |
|
Choice 2
(Err on the safe side and take the day off.) |
・ 10 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Power ・ 15 Skill Pts |
| Choice 2 | ・ Tactical Tweak +1 Skill Hint |
| Choice | Outcome |
|---|---|
|
Choice 1
(Make a speech on top of the festival tower.) |
・ 10 Power |
|
Choice 2
(Make a promise to your star.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
|
Choice 1
(A mountain hike.) |
・ 10 Guts |
|
Choice 2
(Shop and snack.) |
・ 20 Energy |
|
Choice 3
(Traditional New Year's games.) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Chillax with the crew.) |
・ 30 Energy |
|
Choice 2
(Go for a mountain retreat.) |
・ 5 All Stats |
|
Choice 3
(Learn the art of napping.) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
| Choice 2 | ・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Condition | Participate in the Junior Make Debut. |
|---|---|
| Event Time | After Junior Make Debut |
| Event Rewards |
・ All stats +3 ・ Skill points +20 ・ Get Not Ready status ・ Yayoi Akikawa +4 |
After finishing the Junior Make Debut race, Meisho Doto will acquire a unique negative condition called Not Ready, causing a chance to get -5 Energy for every race she participates in. This event will happen regardless if she wins the Make Debut race or not.
To remove this negative condition, Meisho Doto must achieve her 3rd career goal of earning 15,000 fans and above.
| Condition | Earn 15,000 fans |
|---|---|
| Event Time | Classic Year Late Oct |
| Event Rewards |
・ All stats +3 ・ Skill points +20 ・ Heal Not Ready status ・ Yayoi Akikawa +4 |
Upon achieving 15,000 fans and clearing her 3rd career goal, the Not Ready condition will be removed from Meisho Doto.
| Condition | Win the Satsuki Sho, Tenno Sho (Spring), Takarazuka Kinen, Tenno Sho (Autumn), Japan Cup, Arima Kinen. |
|---|---|
| Event Time | After winning all races |
| Event Rewards |
・ All stats +10 ・ Skill points +20 ・ Prepared to Pass +1 ・ Up-Tempo +1 |
| Race(s) to Win | |
|
Satsuki Sho (Classic Year)
| 2000m (Medium)
Early April, Classic Year Tenno Sho (Spring) (Senior Year) | 3200m (Long) Late April, Senior Year Takarazuka Kinen (Senior Year) | 2200m (Medium) Late June, Classic/Senior Year Tenno Sho (Autumn) (Senior Year) | 2000m (Medium) Late Oct, Classic/Senior Year Japan Cup (Senior Year) | 2400m (Medium) Late Nov, Classic/Senior Year Arima Kinen (Senior Year) | 2500m (Long) Late Dec, Classic/Senior Year |
|
This hidden event is achieved by winning the 6 G1 races involving T.M. Opera O in the list above. Note that T.M. Opera O will be a difficult opponent. The first two races, Satsuki Sho and Tenno Sho (Spring) are not part of the career goals, so use the Agenda Function to schedule these races manually.
Tenno Sho (Spring) is notorious for its length, so a baseline of 500 Stamina is suggested. Hitting this baseline is much easier with good Stamina inheritance sparks, or more Stamina cards.
Completing this hidden event will net you around +10 to all of your stats, as well as 1 hint level for the skills Up-Tempo and Prepared to Pass.
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Earn 6000 Fans | 6000 or above Junior Year Early April |
| Earn 15000 fans | 15000 or above Classic Year Late October |
| Place top 3 in Nikkei Shinshun Hai |
Nikkei Shinshun Hai
(Medium - 2400m) Senior Year Early Jan |
| Place 1st in Kinko Sho |
Kinko Sho
(Medium - 2000m) Senior Year Early Mar |
| Place top 2 in Takarazuka Kinen |
Takarazuka Kinen
(Medium - 2200m) Senior Year Late June |
| Place top 2 in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
| Place top 2 in Japan Cup |
Japan Cup
(Medium - 2400m) Senior Year Late Nov |
| Place top 2 in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Meisho Doto"Oh no... Someone like me shouldn't be racing... But still..." | Voice Actress | Misaki Watada |
|---|---|---|
| Height | 164cm / 5'4" | |
| Weight | Slight increase... somewhere | |
| Birthday | Mar 25 | |
| Three Sizes | B 99 | W 61 | H 89 | |
| Her self-esteem droops as low as her ears. Things never seem to go quite right for this clumsy girl. Even so, she's determined to change herself for the better and doesn't want to ever give up, all for the chance at securing a brighter future. She admires T.M. Opera O's grandiose self-confidence. | ||

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Please make/update unity cup build when you have the time. Thank you!
Meisho Doto (Turbulent Blue) Build Guide and Character Info

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for now maybe you can use Tachyon's Unity Cup build.