This is a build guide for Meisho Doto (Turbulent Blue) in Umamusume: Pretty Derby. Find out how to build Meisho Doto (Turbulent Blue), her preferred tracks, distances, and style, as well as her basic character information, here!
| Meisho Doto Related Guides | |
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List of Contents
| ⓘ Some information below is based on our JP guide and have been adapted for the current scenario. |
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Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race. |
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| Trigger Conditions |
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| ・In the 3rd position or further back.
・On a late-race corner. ・Overtake 1 racer. |
| JP Balance Updates |
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Original:
I Never Goof Up! could only be activated during corners and with ranking conditions.
2nd Anniversary Update (JP): I Never Goof Up! can be activated outside of corners with no more position restrictions. |
When the skill updates based on JP information will come at a later time.
I Never Goof Up! is a combined acceleration and velocity skill that activates in a late-race corner, in the 3rd position and further back, and requires overtaking 1 racer.
At present, this skill can easily be activated with the Late Surger or End Closer styles. Pace Chasers can also make use of it as long as the skill conditions can still be met.
For Pace Chasers, a Front-heavy race or sacrificial Fronts as overtake targets can make activating the skill much easier.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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Meisho Doto is a decent pick for PvP. She may need some setups to work to be optimal (such as a team for overtakes to let her unique activate), but she can still do well with a typical Pace Chaser build. She is a Pace Chaser adept at Medium and Long distances. About her career, they're pretty straightforward; all Mediums and only Senior Year Arima Kinen as her Long goal race, making her somewhat easy to train.
Her skill kit isn't exactly high meta, however. Medium Corners, Pace Strategy, and her unique are the most useable with limited cases for Non-Standard Distances (still good for CM like the Leo Cup). So you'll have to build her well for CM, as well as give her a team that can support her unique.
You stand to benefit having her as a fine Medium contender in Team Trials or Champions Meeting, and if not in PvP, Meisho Doto is cute. There'll be other meta picks to pick up on the way if you are saving carats, but nothing's stopping you from pulling for her if you've have her as a favorite character for a while!
| Training Tips |
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For a competitive edge in modes like Champions Meeting, it is even better to improve her existing natural distances (along with Turf aptitude) to S if you have the sparks. Otherwise, having this increase makes it easier to maintain winning positions in her career runs.
You can try building Doto for shorter distances. Still, it will be much more difficult, given that she has to deal with a unique status condition early on, discouraging her from spamming other common races in the Mile or Sprint distance, and that she still has to participate in her Medium-Long goal races.
Legacy and Sparks Guide: Inheritance Explained
Meisho Doto's career is full of Medium-Long races. For consistently successful careers, we suggest you maximize building Stamina and Speed, then invest just enough for other stats along the way.
This is doable with the typical 4-Speed and 2-Stamina deck setup found in the build section. This setup can be adjusted to just 3-Speed and any variation of 1-types depending on whether you can meet the optimal stats or not.
| Unique Status Condition |
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"Not Ready"
・There's a chance Meisho Doto will get -5 Energy after competing in a race. (Sleepy Stumble Event) ・Status will be cured after fan count goal is reached on her 3rd race goal in Classic Year Late October. |
| Notable Career Goals |
| ・1st: Complete Make Debut
・2nd: Reach 6,000 Fan Count ・3rd: Reach 15,000 Fan Count Best Races to Take: ・Hopeful Stakes (+7,000 Fans) (Junior Yr. Late Dec) ・Satsuki Sho (+11,000 Fans) (Classic Yr. Early April) ┗ Can be done for Meisho Doto's Hidden Event Other Races to Take: ・Any Med-Long G1 Race (usually +7,000 Fans or more) ・Any Med-Long G2 Race (usually +5,000 Fans) Note: 1st place wins will boost the amount earned by a large margin, can be +1,000~2,000 or even more by the original amount. |
| ⓘ Note that minimizing races too much can cause her not to meet the unique skill level ups she can get in her career due to the lack of Fans. |
Right after Meisho Doto's debut race, she will get a unique status condition called 'Not Ready' which reduces her Energy every time she races. This status cannot be cured until she completes her 3rd career goal in Classic Year Late October (after around 40+ turns).
To counteract this, it is recommended that she enters in select G1 or G2 races to maximize the Fan count, then avoid or minimize participating races (unless you need Skill Points) until her 3rd career goal.
Non-Standard Distance ◯ and Speed Star are fine skills to have, the former boosting your stamina in a non-standard distance race like in the Leo Cup and the latter as an additional speed skill after the essentials like inherited uniques.
Potential Unlocks at Level 4 and above are not that noteworthy: Subdued Late Surgers is best suited for dedicated debuffers, and Indomitable is an inconsistent recovery skill.
| Sample Sacrificial Front Runners | |
|---|---|
Agnes Tachyon (Tach-nology)
Harder to train. Needs aptitude raise. Can be a debuffer. |
Daiwa Scarlet (Peak Blue)
Easier to train. Has A Front aptitude already. |
| ⓘ Making a sacrificial Front Runner means you will have to control their stats just enough to prevent them from falling behind too early for Meisho Doto: enough Stamina and Power at least to sustain them until the late-race. | |
Note that this is a trial-and-error strategy: either the Front Runner never falls back or falls behind too early.
Meisho Doto's unique velocity skill depends on her overtaking 1 racer in the 3rd position or further to activate in the late-race and beyond. As a Pace Chaser, you can gamble Meisho Doto's unique activation with a Front Runner teammate who falls behind in the late-race to serve as the overtake trigger.
Otherwise, this unique may be easier anyways to trigger naturally against falling Pace/Front runners near Doto, or natural overtakes with a toward-the-back style as Late Surger or End Closer (if you have the sparks), or through debuffers slowing down leading racers to turn into overtake targets instead.
Some examples that act as sacrificial Fronts are Agnes Tachyon (Tach-nology), who can trigger Dominator if she falls behind just in time in the late-race, or Daiwa Scarlet who is much easier to build.
| 900 | 900 | 700 | 300 | 300 |
Stats above follow a Team Trials baseline. For Champions Meeting stats, increasing them is recommended.
Meisho Doto is optimal as a Pace Chaser, a running style that takes up the most stamina. She will need all the Speed and Stamina she can get to at least survive Medium-Long distances and beat out the competition toward the front. Prioritize those two stats, then improve Power, Wit, then Guts.
It is important to note that if you cannot reach the stats recommended above, you can instead aim for a similar stat distribution. You can then compensate for the missing stats using skills. Additionally, if you are only planning on clearing a career run with Meisho Doto, then you can aim for lower stat numbers, as the stats above are a baseline for Medium Team Trials.
If you plan to use Meisho Doto in for any shorter distance, you will need to adjust and get more Speed and Power to better beat out faster Umamusume.
We recommend a 4 Speed and 2 Stamina deck, which should give her the stats she needs to compete in all of her races.
These cards will help Meisho Doto level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills like Swinging Maestro for survivng the distance.
If you do not have the cards from the recommended deck, you can replace them with a similar stat card that provides skills that Meisho Doto needs. These can be SSR cards or even SR cards.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ Pace Chaser 3★ Medium 3★ Long |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks to help with Meisho Doto's races. As for running style and race length aptitudes, get Pace Chaser to improve her running style, as well as both Medium and Long sparks to improve both to A aptitude.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
Meisho Doto lacks Gold Recovery skills, so it's best you get them from other sources. Since her unique depends on overtakes, some uniques she can combo of with this are:
| Choice | Outcome |
|---|---|
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Choice 1
(Let's clean it up and take good care of it, then.) |
・ 10 Wit ・ 15 Skill Pts |
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Choice 2
(Is there anything inside?) |
・ 20 Power |
| Choice | Outcome |
|---|---|
|
Choice 1
(Don't panic and go at your own pace.) |
・ 20 Stamina |
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Choice 2
(Go for three times the speed!) |
・ 20 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(You should try to find the fun in practicing.) |
・ 10 Power ・ 10 Wit ・ Practice Perfect ◯ (random) |
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Choice 2
(Try fixing the root of the problem, rather than sweating the details.) |
・ 20 Guts ・ Practice Perfect ◯ (random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Speed |
| Choice 3 | ・ 10 Guts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Stamina |
| Choice 2 | ・ 10 Guts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Wit |
| Choice 2 |
・ 5 Speed ・ 5 Stamina |
| Choice | Outcome |
|---|---|
|
Choice 1
(Try to picture a smile in your head.) |
・ 10 Wit |
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Choice 2
(Why not go for a little run?) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Guts |
| Choice 2 | ・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(That's the spirit!) |
・ 10 Guts |
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Choice 2
(Let's first take a break.) |
・ 10 Energy |
| Choice | Outcome |
|---|---|
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Choice 1
(It's okay to pace yourself and savor it.) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(Show your thanks by finishing it all.) |
・ 30 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(Show your thanks by finishing it all.) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
|
Choice 1
(Attempt to power through today's training.) |
・ -5 Energy ・ 1 Mood ・ 2 Random Stats +10 |
|
Choice 1
(Attempt to power through today's training.) |
・ -10 Energy ・ 10 Guts |
|
Choice 2
(Err on the safe side and take the day off.) |
・ 10 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Power ・ 15 Skill Pts |
| Choice 2 | ・ Tactical Tweak +1 Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(Make a speech on top of the festival tower.) |
・ 10 Power |
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Choice 2
(Make a promise to your star.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
|
Choice 1
(A mountain hike.) |
・ 10 Guts |
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Choice 2
(Shop and snack.) |
・ 20 Energy |
|
Choice 3
(Traditional New Year's games.) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Chillax with the crew.) |
・ 30 Energy |
|
Choice 2
(Go for a mountain retreat.) |
・ 5 All Stats |
|
Choice 3
(Learn the art of napping.) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
| Choice 2 | ・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Target Off-Career Races | ||
|---|---|---|
| ① |
Satsuki Sho
(Medium - 2000m) |
Classic Year Early April |
| ② |
Tenno Sho (Spring)
(Long - 3200m) |
Senior Year Late April *Reco. 500+ Stamina or more! |
| Target Career Goal Races | ||
| ③ |
Takarazuka Kinen
(Medium - 2200m) |
Senior Year Late June |
| ④ |
Tenno Sho (Autumn)
(Medium - 2000m) |
Senior Year Late October |
| ⑤ |
Japan Cup
(Medium - 2400m) |
Senior Year Late November |
| ⑥ |
Arima Kinen
(Long - 2500m) |
Senior Year Late December |
A Hidden Event is achieved by winning the 6 G1 races involving T.M. Opera O in the list above. Note that T.M. Opera O will be a difficult opponent. The first two races are not part of the career goals, so you will have to keep an eye on them in the race calendar.
Tenno Sho (Spring) is notorious for its length, so a minimum baseline of 500 Stamina is suggested. Hitting this baseline is much easier with good Stamina inheritance sparks, or more Stamina cards.
Make sure to prepare as much Stamina as you can for completing the notorious Tenno Sho (Spring) distance (3200m)! Achieving this Hidden Event will net you around +10 to all of your stats, as well as 1 hint level for the skills Up-Tempo and Prepared to Pass.
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Earn 6000 Fans | 6000 or above Junior Year Early April |
| Earn 15000 fans | 15000 or above Classic Year Late October |
| Place top 3 in Nikkei Shinshun Hai |
Nikkei Shinshun Hai
(Medium - 2400m) Senior Year Early Jan |
| Place 1st in Kinko Sho |
Kinko Sho
(Medium - 2000m) Senior Year Early Mar |
| Place top 2 in Takarazuka Kinen |
Takarazuka Kinen
(Medium - 2200m) Senior Year Late June |
| Place top 2 in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
| Place top 2 in Japan Cup |
Japan Cup
(Medium - 2400m) Senior Year Late Nov |
| Place top 2 in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Meisho Doto"Oh no... Someone like me shouldn't be racing... But still..." | Voice Actress | Misaki Watada |
|---|---|---|
| Height | 164cm / 5'4" | |
| Weight | Slight increase... somewhere | |
| Birthday | Mar 25 | |
| Three Sizes | B 99 | W 61 | H 89 | |
| Her self-esteem droops as low as her ears. Things never seem to go quite right for this clumsy girl. Even so, she's determined to change herself for the better and doesn't want to ever give up, all for the chance at securing a brighter future. She admires T.M. Opera O's grandiose self-confidence. | ||

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Meisho Doto (Turbulent Blue) Build Guide and Character Info



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I only got Tenno Sweep(win Spring and Autumn Triple Crown) on Doto, but not during Classic but it's possible she can win All Triple Crown with nice build.