What can you do as a free member?

Member benefits illustration

Create your free account today and unlock all our premium features and tools to enhance your gaming experience.

Member benefits illustration

Create your free account today and save articles to your watchlist and get notified when they're updated with new information.

Member benefits illustration

Create your free account today and save your favorite games for quick access later, synced across all your devices.

Member benefits illustration

By creating a Game8 account and logging in, you'll receive instant notifications when someone replies to your posts.

Comment rating feature illustration

By creating a Game8 account and logging in, you can make use of convenient features in the comments section, such as rating and sorting comments.

Premium archive feature illustration

By creating a Game8 account and logging in, you can access Premium articles that are exclusively available to members.

Site Interface

Guest
Free Member
Article Watchlist
Game Bookmarks
Cross-device Sync
Light/Dark Theme Toggle
User Profiles
Direct Feedback
Comment Rating

Game Tools

Guest
Free Member
Interactive Map Access
Interactive Map Pins
Interactive Map Comments
Interactive Map Pins Cross-Device
Check List
Event Choice Checker
Deck Builder Cross-Device
Message Board Notification
Message Board Cross-Device
Build Planner
Stat Calculator
Diagnostic Tool
Weapon/Armor Wishlist

Want more information?Learn more

Umamusume: Pretty Derby

Passing Pro Skill Effect

Add to Watchlist

Passing Pro is a Normal Skill in Umamusume: Pretty Derby. See this skill's effect and how to get and utilize it for your character.

Passing Pro Effects and Skill Info

Normal Skill Effect

Passing Pro Icon Passing Pro
Rarity Normal
Effect Slightly decrease fatigue when determined to pass another runner. (Long)
Skill Points 160

Upgraded Skills

Required SP: 200

Greatly increase velocity with flashy footwork when closing gap to runners ahead on the final straight.
Required SP: 120

Increase navigation early-race.
Required SP: 120

Moderately increase navigation late-race.
Required SP: 140

Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race.
Required SP: 120

Slightly increase ability to navigate smoothly.
Required SP: 120

Moderately increase ability to navigate smoothly.
Required SP: 160

Slightly decrease fatigue when moving sideways.
Required SP: 140

Avoid becoming surrounded for a medium duration when positioned toward the back mid-race.
Required SP: 200

Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.
Required SP: 90

Moderately increase performance in spring.
Required SP: 180

Slightly decrease fatigue upon approaching mid-race.
Required SP: 160

Slightly increase ability to maintain the lead when leading by a fair margin mid-race.
Required SP: 100

Slightly increase velocity on a corner.
Required SP: 160

Increase ability to maintain the lead when leading by a fair margin mid-race.
Required SP: 180

Slightly recover endurance mid-race.
Required SP: 180

Decrease fatigue upon approaching mid-race.
Required SP: 200

Greatly increase velocity on the final straight after passing another runner 3 times late-race.
Required SP: 180

Slightly increase velocity on a corner with skilled turning.
Required SP: 180

Slightly decrease fatigue mid-race.
Required SP: 160

Slightly decrease velocity of runners ahead when positioned toward the back late-race.
Required SP: 130

Slightly increase fatigue for late surgers early-race.
Required SP: 160

Decrease velocity of runners ahead when positioned toward the back late-race.
Required SP: 130

Slightly increase velocity on a corner.
Required SP: 180

Increase velocity on a corner with skilled turning.

Slightly increase velocity with a long spurt starting halfway through the race.
Required SP: 160

Slightly increase velocity when passing another runner late-race.
Required SP: 110

Slightly widen field of view with situational awareness when moving sideways.
Required SP: 160

Slightly increase velocity when close to many runners.
Required SP: 170

Slightly reduce fatigue on a downhill.
Required SP: 110

Moderately widen field of view with situational awareness when moving sideways.
Required SP: 180

Slightly decrease fatigue mid-race.
Required SP: 170

Reduce fatigue on a downhill.
Required SP: 200

Increase velocity by drawing on all remaining strength when in the lead by a fair margin in the second half of the race.
Required SP: 140

Slightly decrease time lost to slow starts.
Required SP: 180

Slightly increase ability to keep the lead on the final corner.
Required SP: 160

Slightly decrease fatigue when positioned toward the front mid-race.
Required SP: 90

Moderately increase performance on left-handed tracks.
Required SP: 140

Decrease time lost to slow starts.
Required SP: 180

Slightly increase ability to go to the front mid-race.
Required SP: 180

Increase abilty to keep the lead on the final corner.

Slightly swell with the determination to be number one when positioned toward the front in the second half of the race.
Required SP: 90

Moderately increase performance when many other runners are using the same strategy.
Required SP: 160

Slightly increase positioning ability when positioned toward the front mid-race.
Required SP: 160

Increase positioning ability when positioned toward the front mid-race.
Required SP: 180

Slightly increase ability to break out of the pack on the final corner.
Required SP: 180

Decrease fatigue mid-race.

Become stronger at challenging rivals and moderately increase velocity when positioned toward the front with 200m or less remaining.
Required SP: 170

Slightly recover endurance on a straight.
Required SP: 180

Slightly increase acceleration late-race.
Required SP: 160

Slightly increase passing ability when positioned toward the back late-race.
Required SP: 170

Slightly increase acceleration on a straight.
Required SP: 170

Recover endurance on a straight
Required SP: 100

Slightly increase velocity on a straight.
Required SP: 160

Increase passing ability when positioned toward the back late-race.
Required SP: 200

Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.
Required SP: 170

Slightly increase velocity in the last spurt.
Required SP: 160

Slightly increase ability to fight back when passed by another runner on the final corner.
Required SP: 90

Moderately increase performance on good, soft, and heavy ground.
Required SP: 170

Increase velocity in the last spurt.
Required SP: 180

Slightly increase velocity when passing another runner on the outside on the final corner.
Required SP: 180

Recover endurance mid-race.
Required SP: 200

Increase acceleration by shifting gears when positioned toward the front on the final corner or later.
Required SP: 170

Slightly increase velocity on a straight.
Required SP: 120

Slightly increase ability to go to the front early-race.
Required SP: 160

Slightly increase passing ability when positioned toward the front mid-race.
Required SP: 160

Increase passing ability when positioned toward the front mid-race.
Required SP: 160

Slightly increase acceleration when passing another runner mid-race.
Required SP: 160

Increase acceleration when passing another runner mid-race.
Required SP: 200

Greatly increase ability to break out of the pack by opening up a path when positioned toward the front with 200m remaining.
Required SP: 180

Slightly increase acceleration on a corner with masterful turning.
Required SP: 90

Moderately increase performance in cloudy weather.
Required SP: 180

Increase acceleration on a corner with masterful turning.
Required SP: 150

Slightly increase maneuverability when the way ahead is blocked in the last spurt.
Required SP: 200

Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight.
Required SP: 110

Moderately increase ability to get into a good position.
Required SP: 160

Widen the margin when positioned toward the front early-race.
Required SP: 160

Slightly widen the margin when positioned toward the front early-race.
Required SP: 200

Increase velocity with royal brilliance when positioned toward the front and close to the runner ahead or behind on the final corner or later.
Required SP: 90

Moderately increase performance over non-standard distances (non-multiples of 400m)
Required SP: 180

Increase the ability to break out of the pack on the final corner.
Required SP: 200

Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.
Required SP: 160

Slightly decrease fatigue by taking a breather upon entering a straight
Required SP: 130

Slightly increase fatigue for pace chasers early-race.
Required SP: 130

Slightly improve running on a downhill.
Required SP: 160

Slightly improve running on an uphill.
Required SP: 160

Decrease fatigue by taking a breather upon entering a straight.
Required SP: 120

Moderately improve running on a downhill.
Required SP: 200

Increase velocity when positioned toward the front after making it to the final straight without faltering.
Required SP: 90

Moderately increase performance in rainy weather.
Required SP: 130

Slightly increase velocity on a straight.
Required SP: 130

Increase ability to go to the front early-race.
Required SP: 130

Slightly increase velocity on a corner.
Required SP: 160

Decrease fatigue when positioned toward the front mid-race.

Moderately increase velocity with a strong turn of foot when passing another runner toward the back on the final straight.
Required SP: 130

Slightly increase fatigue for pace chasers mid-race.
Required SP: 180

Slightly increase velocity mid-race.
Required SP: 180

Increase acceleration late-race.

Slightly hang on to the advantage when positioned toward the front with energy to spare on the final straight.
Required SP: 130

Slightly increase velocity on a straight.
Required SP: 110

Moderately widen field of view with heigthened observation early-race.
Required SP: 110

Widen field of view with heightened observation early-race.

Moderately increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.
Required SP: 110

Slighty narrow the field of view for runners behind when positioned toward the front late-race.
Required SP: 130

Slightly decrease velocity of end closers late-race.
Required SP: 110

Moderately narrow the field of view for runners behind when positioned toward the front late-race.
Required SP: 130

Slightly increase fatigue for end closers mid-race.
Required SP: 120

Increase navigation late-race.

Slightly increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
Required SP: 180

Slightly increase ability to pass or challenge another runner early-race or mid-race.
Required SP: 150

Increase maneuverability when the way ahead is blocked in the last spurt

Recover endurance when well-positioned mid-race.
Required SP: 170

Slightly recover endurance on a corner with efficient turning.
Required SP: 170

Slightly increase velocity when passing another runner mid-race.
Required SP: 130

Slightly decrease velocity of pace chasers late-race
Required SP: 170

Recover endurance on a corner with efficient turning.

Moderately increase acceleration in an attempt to move up on a corner late-race.
Required SP: 170

Slightly recover endurance when passed by another runner mid-race.
Required SP: 100

Slightly increase velocity on a straight.
Required SP: 180

Increase velocity when passing another runner on the outside on the final corner.

Moderately recover endurance and slightly increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.
Required SP: 90

Moderately increase performance over standard distances (multiples of 400m).
Required SP: 100

Slightly increase velocity on a corner.

Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.
Required SP: 90

Moderately increase performance on firm ground.
Required SP: 120

Slightly increase acceleration for a medium duration when trying to pass another runner.
Required SP: 120

Moderately increase acceleration for a medium duration when trying to pass another runner.
Required SP: 130

Slightly increase velocity on a corner.
Required SP: 180

Increase velocity mid-race.

Moderately increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
Required SP: 160

Slightly increase acceleration on a straight.
Required SP: 130

Slightly increase fatigue for front runners mid-race.
Required SP: 170

Slightly increase ability to maintain the lead when leading by a large margin mid-race.
Required SP: 160

Increase acceleration on a straight.
Required SP: 160

Slightly increase passing ability when positioned toward the front upon approaching late-race.
Required SP: 170

Increase ability to maintain the lead when leading by a large margin mid-race.

Moderately recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
Required SP: 160

Slightly recover endurance when the way ahead is jammed early-race or mid-race.
Required SP: 120

Slightly increase velocity on an uphill.
Required SP: 160

Recover endurance when the way ahead is jammed early-race or mid-race.
Required SP: 90

Moderately increase performance when 4th favorite or below.
Required SP: 170

Recover endurance when passed by another runner mid-race.

Moderately clear a path forward with the power of divination when the way ahead is jammed late-race.
Required SP: 110

Moderately narrow the field of view for runner ahead late-race.
Required SP: 180

Slightly recover endurance late-race.
Required SP: 110

Moderately good things may happen when in bracket 7.
Required SP: 160

Slightly gain energy with 777m remaining.
Required SP: 110

Narrow the field of view for runners ahead of late-race.
Required SP: 140

Slightly increase fatigue for rushed runners ahead when positioned toward the back mid-race.
Required SP: 110

Good things may happen when in bracket 7.

Moderately increaase velocity with an arousal of fighting spirit when positioned 3rd and about to lose late-race.
Required SP: 70

Moderately increase performance at Kokura Racecourse.
Required SP: 180

Slightly startle other runners late-race.
Required SP: 160

Slightly disturb runners directly ahead mid-race.
Required SP: 130

Slightly decrease velocity of late surgers late-race.
Required SP: 160

Disturb runners directly ahead mid-race.
Required SP: 180

Startle other runners late-race.

Increase velocity in a true display of skill with 200m remaining after racing calmly.
Required SP: 90

Moderately increase performance in brackets 6-8.
Required SP: 120

Slightly widen field of view with heightened observation mid-race.
Required SP: 160

Slightly increase spurting ability when positioned toward the back late-race.
Required SP: 160

Increase spurting ability when positioned toward the back late-race.
Required SP: 120

Slightly increase passing ability.
Required SP: 120

Widen field of view with heightened observation mid-race.
Required SP: 110

Moderately increase ability to get into a good position.
Required SP: 160

Slightly regain the energy to run when close to exhausting strength.
Required SP: 110

Moderately increase ability to get into a good position.
Required SP: 170

Increase acceleration on a straight.
Required SP: 180

Slightly increase acceleration on a straight in the last spurt.
Required SP: 160

Slightly increase velocity when near the inner rail on the final corner.
Required SP: 110

Slightly widen field of view when positioned toward the back late-race.
Required SP: 180

Slightly unnerve runners in focus late-race.
Required SP: 110

Moderately increase ability to get into a good position.
Required SP: 100

Slightly increase acceleration after activating many skills early-race.
Required SP: 70

Moderately increase performance when many runner share a sympathetic heart.
Required SP: 90

Moderately increase performance at Hanshin Racecourse.
Required SP: 90

Moderately increase performance at Tokyo Racecourse.
Required SP: 90

Moderately increase performance at Nakayama Racecourse.
Required SP: 130

Increase time needed for pace chasers to calm down when they become rushed.
Required SP: 90

Moderately increase performance when the favorite is using the same strategy.
Required SP: 90

Moderately increase performance in sunny weather.
Required SP: 90

Moderately increase performance in brackets 1-3.
Required SP: 140

Slightly increase fatigue for rushed runners behind when positioned toward the front mid-race.
Required SP: 130

Increase time needed for late surgers to calm down when they become rushed.
Required SP: 100

Slightly increase velocity after activating many skills mid-race.
Required SP: 180

Slightly increase acceleration when not in the lead mid-race.
Required SP: 180

Increase ability to go to the front mid-race.
Required SP: 130

Slightly increase fatigue for late surgers mid-race.
Required SP: 170

Slightly recover endurance when surrounded mid-race.
Required SP: 90

Moderately increase performance on right-handed tracks.
Required SP: 90

Moderately increase performance in fall.
Required SP: 160

Slightly steal velocity from runners behind when positioned toward the front mid-race.
Required SP: 180

Slightly reduce fatigue on an uphill.
Required SP: 160

Slightly decrease wind resistance when following directly behind another runner.
Required SP: 160

Slightly increase velocity when followed by another runner directly behind for a long time.
Required SP: 180

Reduce fatigue on an uphill.
Required SP: 180

Slightly regain composure by calming down when the way ahead is jammed.
Required SP: 160

Increase ability to fight back when passed by another runner on the final corner.
Required SP: 70

Moderately increase performance at Sapporo Racecourse.
Required SP: 160

Slightly decrease fatigue, then very slightly decrease velocity of runners ahead when positioned toward the back upon approaching mid-race.
Required SP: 160

Decrease fatigue, then moderately decrease velocity of runners ahead when positioned toward the back upon approaching mid-race.
Required SP: 130

Increase time needed for front runners to calm down when they become rushed.
Required SP: 100

Slightly increase velocity on a straight.
Required SP: 100

Slightly increase velocity on a corner.
Required SP: 170

Moderately intimidate runners behind when positioned toward the front early-race.
Required SP: 90

Moderately increase performance at Oi Racecourse.
Required SP: 130

Slightly dull movement for runners ahead when not in the lead early-race.
Required SP: 120

Greatly increase navigation early-race.
Required SP: 160

Slightly decrease fatigue and very slightly increase acceleration when positioned toward the back mid-race.
Required SP: 140

Moderately prepare to make for the finish line for a medium duration mid-race.
Required SP: 170

Slightly cause panic in and very slightly dull movement for runners ahead when positioned toward the back early-race.
Required SP: 160

Increase passing ability when positioned toward the front upon approaching late-race.
Required SP: 90

Moderately increase performance in summer.
Required SP: 100

Slightly increase velocity on a corner
Required SP: 130

Slightly increase velocity on a straight.
Required SP: 180

Slightly move up in preparation to close the gap when positioned toward the back late-race.
Required SP: 130

Increase time needed for end closers to calm down when they become rushed.
Required SP: 100

Slightly increase velocity on a straight.
Passing Pro Icon Passing Pro
Required SP: 160

Slightly decrease fatigue when determined to pass another runner.
Required SP: 160

Very slightly steal endurance from runners ahead when positioned toward the back mid-race.
Required SP: 90

Moderately increase performance in snowy weather.

Moderately increase performance in winter.
Required SP: 130

Slightly increase velocity on a straight.
Required SP: 130

Slightly increase velocity on a corner.
Required SP: 70

Moderately increase performance when no other runners have the heart of a lone wolf.
Required SP: 90

Increase performance when no other runners are using the same strategy.
Required SP: 100

Slightly recover endurance after activating many skills late-race.
Required SP: 130

Slightly increase fatigue for front runners early-race.
Required SP: 130

Slightly decrease velocity of front runners late-race.
Required SP: 70

Moderately increase performance at Hakodate Racecourse.
Required SP: 70

Moderately increase performance at Kyoto Racecourse.
Required SP: 130

Slightly increase fatigue for end closers early-race.
Required SP: 200

Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.
Required SP: 120

Slightly increase acceleration when positioned toward the back mid-race.
Required SP: 170

Recover endurance when surrounded mid-race.
Required SP: 160

Regain the energy to run when close to exhausting strength.
Required SP: 160

Slightly dull movement for runners ahead when positioned toward the back early-race.
Required SP: 170

Increase velocity on a straight
Required SP: 160

Decrease fatigue when moving sideways.
Required SP: 200

Increase velocity when pressured by another runner and running out of energy toward the front on the final corner or later.
Required SP: 200

Greatly increase velocity with an indomitable fighting spirit on the final straight after being on the heels of another runner toward the front of the final corner or later.
Required SP: 110

Moderately avoid becoming surrounded early-race.
Required SP: 200

Gain momentum and begin to advance when passing another runner while well-positioned around halfway through the race.
Required SP: 170

Intimidate runners behind when positioned towards the front early-race.
Required SP: 200

Increase velocity with smoldering ambition when moving up from midpack on the final corner or later.
Required SP: 180

Decrease fatigue mid-race.

Increase acceleration on a straight in the last spurt.
Required SP: 170

Increase velocity when passing another runner mid-race.
Required SP: 200

Become empowered to keep the spotlight when positioned toward the front and close to the runner behind on a straight mid-race.
Required SP: 180

Slightly increase velocity when engaged in a challenge mid-race.
Required SP: 180

Increase velocity when engaged in a challenge mid-race.
Required SP: 200

Increase velocity with beastly strength when passing another runner on the outside on the final corner or later. If the user engaged in a challenge mid-race, greatly increase velocity instead.
Required SP: 200

Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.
Required SP: 200

Increase velocity when starting to make a move from a position toward the front mid-race.

Increase passing ability.

Avoid becoming surrounded early-race.
Required SP: 200

Hang on to the advantage when positioned toward the front with energy to spare on the final straight.
Required SP: 200

Increase Velocity with a strong turn of foot when passing another runner toward the back on the final straight.
Required SP: 200

Increase velocity with BAKUSHIN power when engaged in a challenge toward the front in the second half of the race.
Required SP: 200

Greatly Increase velocity in a true display of skill with 200m remaining after racing calmly.
Required SP: 200

Become stronger at challenging rivals and increase velocity when positioned toward the front with 200m or less remaining.
Required SP: 200

Moderatety increase velocity steadily with a long spurt starting halfway through the race.
Required SP: 200

Swell with the determination to be number one when positioned toward the front in the second half of the race.
Required SP: 200

Increase velocity with the stride of an empress when passing another runner from midpack or further back on the final corner.
Required SP: 200

Increase ability to break out of the pack on the straight after engaging in a challenge toward the front on the final corner or later.
Required SP: 200

Increase acceleration in an attempt to move up on a corner late-race.
Required SP: 200

Recover endurance and moderately increase velocity for a moderate duration when sitting off the pace on a corner in the second half of the race.
Required SP: 200

Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later.
Required SP: 200

Greatly recover endurance when well-positioned mid-race.
Required SP: 200

Recover endurance with a glance at nearby runners when positioned toward the back on the final corner.
Required SP: 200

Clear a path forward with the power of divination when the way ahead is jammed late-race.
Required SP: 200

Increase velocity with flaring fighting spirit when positioned 3rd and about to lose late-race.
Required SP: 90

Increase performance in cloudy weather.
Required SP: 90

Increase performance when many other runners are using the same strategy.
Required SP: 110

Increase ability to get into a good position.
Required SP: 90

Increase performance in fall.
Required SP: 90

Increase performance on firm ground.
Required SP: 110

Increase ability to get into a good position.
Required SP: 70

Increase performance at Hakodate Racecourse.
Required SP: 90

Increase performance at Hanshin Racecourse.
Required SP: 90

Increase performance in brackets 1-3.
Required SP: 70

Increase performance at Kokura Racecourse.
Required SP: 70

Increase performance at Kyoto Racecourse.
Required SP: 110

Increase ability to get into a good position.
Required SP: 90

Increase performance on left-handed tracks.
Required SP: 90

Increase performance when 4th favorite or below.
Required SP: 90

Greatly increase performance when no other runners are using the same strategy.
Required SP: 90

Increase performance at Nakayama Racecourse.
Required SP: 90

Increase performance over non-standard distances (non-multiples of 400m)
Required SP: 90

Increase performance at Oi Racecourse.
Required SP: 90

Increase performance in brackets 6-8.
Required SP: 110

Increase ability to get into a good position.
Required SP: 90

Increase performance in rainy weather.
Required SP: 90

Increase performance on right-handed tracks.
Required SP: 70

Increase performance at Sapporo Racecourse.
Required SP: 90

Increase performance in snowy weather.
Required SP: 90

Moderatey increase performance in spring.
Required SP: 90

Increase performance over standard distances (multiples of 400m).
Required SP: 90

Increase performance in summer.
Required SP: 90

Increase performance in sunny weather.
Required SP: 90

Increase performance when the favorite is using the same strategy.
Required SP: 90

Increase performance at Tokyo Racecourse.
Required SP: 90

Increase performance on good, soft, and heavy ground.
Required SP: 90

Increase performance in winter.
Required SP: 130

Moderately increase velocity on a corner.
Required SP: 130

Moderately increase velocity on a straight.
Required SP: 130

Moderately increase velocity on a corner.
Required SP: 130

Moderately increase velocity on a straight.
Required SP: 130

Moderately increase velocity on a corner.
Required SP: 130

Moderately increase velocity on a straight.
Required SP: 100

Moderately increase velocity on a corner.
Required SP: 100

Moderately increase velocity on a straight.
Required SP: 100

Moderately increase velocity on a corner.
Required SP: 100

Moderately increase velocity on a straight.
Required SP: 100

Moderately increase velocity on a corner
Required SP: 100

Moderately increase velocity on a straight.
Required SP: 130

Moderately increase velocity on a corner.
Required SP: 130

Moderately increase velocity on a straight.
Required SP: 100

Moderately increase velocity on a corner.
Required SP: 100

Moderately increase velocity on a straight.
Required SP: 50

Moderately decrease performance when the favorite.
Required SP: 70

Moderately increase time lost to slow starts.
Required SP: 50

Moderately decrease performance in brackets 6-8
Required SP: 50

Moderately decrease performance G1 or otherwise important races
Required SP: 50

Moderately decrease performance in brackets 1-3
Required SP: 50

Moderately decrease performance over standard distances (multiples of 400)
Required SP: 50

Moderately decrease performance over non-standard distances (non-multiples of 400m)
Required SP: 50

Decrease performance at Hanshi Racecourse.
Required SP: 50

Decrease performance at Kokura Racecourse.
Required SP: 50

Decrease performance at Kyoto Racecourse.
Required SP: 50

Decrease performance at Nakayama Racecourse.
Required SP: 50

Decrease performance at Oi Racecourse.
Required SP: 50

Decrease performance at Sapporo Racecourse.
Required SP: 50

Decrease performance at Tokyo Racecourse.
Required SP: 50

Moderately decrease performance in winter.
Required SP: 50

Moderately decrease performance in summer.
Required SP: 50

Moderately decrease performance in fall.
Required SP: 50

Moderately decrease performance in spring.
Required SP: 100

Moderately increase fatigue when in the lead by too large of a margin.
Required SP: 160

Increase velocity when near the inner rail on the final corner.
Required SP: 180

Recover endurance late-race.
Required SP: 200

Greatly recover endurance with a gentle light when overtaken toward the back mid-race.
Required SP: 200

Increase acceleration with blazing passion when aiming for the front from midpack on the final corner.
Required SP: 200

Increase velocity on the final straight after passing another runner on the outside toward the back on the final corner or later.
Required SP: 180

Move up in preparation to close the gap when positioned toward the back late-race.
Required SP: 200

Increase acceleration at an opportune moment when in the lead on a corner late-race.
Required SP: 200

Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.
Required SP: 200

Moderately increase acceleration steadily with a wink when starting to make a move from midpack in the second half of the race.
Required SP: 120

Moderately increase acceleration when positioned toward the back mid-race.
Required SP: 200

Increase velocity enthusiastically when positioned toward the front in the second half of the race after recovering endurance with a skill.
Required SP: 200

Recover endurance by relaxing after activating 2 skills when positioned midpack mid-race.
Required SP: 110

Widen field of view when positioned toward the back late-race.

Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.

Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.
Required SP: 160

Increase velocity when passing another runner late-race.

Increase velocity with a surge of great fortune when pressured by another runner toward the back in the second half of the race.
Required SP: 140

Prepare to make for the finish line for a medium duration mid-race.

Kick forward hard with renewed vigor when starting to get tired while well-positioned halfway through the race.
Required SP: 140

Moderately prepare to aim for the front late-race. (Dirt)

Increase velocity and navigation with the pure euphoria of being within breathing distance of precious waifus after passing another runner 2 times.
Required SP: 160

Increase velocity when close to many runners.
Required SP: 140

Prepare to aim for the front late-race. (Dirt)

Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.
Required SP: 140

Increase fatigue for rushed runners behind when positioned toward the front mid-race.

Increase ability to break out of the pack when well-positioned and close to the runner ahead on the final straight.
Required SP: 120

Increase velocity on an uphill.
Required SP: 200

Burn bright with team spirit, slightly increasing velocity in proportion to the total Speed of racing team members mid-race.
Required SP: 200

Burn bright with team spirit, slightly recovering endurance in proportion to the total Stamina of racing team members mid-race.
Required SP: 200

Burn bright with team spirit, slightly increasing acceleration in proportion to the total Power of racing team members late-race.
Required SP: 200

Burn bright with team spirit, very slightly increasing vigor in proportion to the total Guts of racing team members late-race.
Required SP: 200

Burn bright with team spirit, slightly increasing strategic navigation in proportion to the total Wit of racing team members early-race.
Required SP: 200

Burn bright with team spirit, increasing velocity in proportion to the total Speed of racing team members mid-race.
Required SP: 200

Burn bright with team spirit, recovering endurance in proportion to the total Stamina of racing team members mid-race.
Required SP: 200

Burn bright with team spirit, increasing acceleration in proportion to the total Power of racing team members late-race.
Required SP: 200

Burn bright with team spirit, increasing vigor in proportion to the total Guts of racing team members late-race.
Required SP: 200

Burn bright with team spirit, increasing strategic navigation in proportion to the total Wit of racing team members early-race.
Required SP: 180

Recover endurance when positioned toward the back upon approaching mid-race.
Required SP: 200

Attempt to gain an especially large lead and keep it until the finish.
Required SP: 180

Slightly recover endurance when positioned toward the back upon approaching mid-race.
Required SP: 120

Moderately increase velocity in the second half of the race, but also greatly increase fatigue sometimes.
Required SP: 180

Very slightly increase velocity for a medium duration when positioned toward the back mid-race.
Required SP: 160

Slightly increase velocity when well-positioned on a straight in the last spurt.
Required SP: 180

Slightly increase acceleration when positioned toward the front late-race.
Required SP: 180

Increase velocity with pretty princess power when engaged in a challenge on the final straight.
Required SP: 180

Chase after an unseen friend when in midpack in the second half of the race, moderately increasing velocity steadily and very slightly intimidating runners ahead.
Required SP: 160

Slightly steal endurance from runners ahead when positioned toward the back mid-race.
Required SP: 160

Increase velocity when well-positioned on a straight in the last spurt.
Required SP: 180

Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.
Required SP: 130

Increase performance in fall, boosting Speed and Power.
Required SP: 180

Increase ability to break out of the pack when engaged in a challenge in midpack on the final corner.
Required SP: 160

Dull movement for runners ahead when positioned toward the back early-race.
Required SP: 180

Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight.
Required SP: 180

Having run the race calmly, increase acceleration with hardened determination when making a move mid-race, or on a crucial corner late-race whilst in midpack.
Required SP: 130

Increase performance at Kyoto Racecourse, boosting Stamina and Wit.
Required SP: 180

Control breathing and kick forward hard toward victory in the second half of the race after recovering endurance with skills at least 3 times.
Required SP: 180

Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.
Required SP: 160

Decrease fatigue when determined to pass another runner.
Required SP: 180

Increase velocity with the excitement of running when engaged in a challenge while well-positioned in the second half of the race.
Required SP: 180

Slightly recover endurance when positioned toward the back mid-race.

How to Get Passing Pro

Innate Skills from Characters

Character Innate Skills
Biwa Hayahide (Rouge Caroler) IconBiwa Hayahide (Rouge Caroler)
Passing Pro Icon Passing Pro

The Characters above have this Skill by default. However, you would still need to spend Skill Points to unlock the skill during a Career run.

Best Character Tier List

Potential Skills from Characters

Character Potential Skills
Manhattan Cafe (Creeping Shadow) IconManhattan Cafe (Creeping Shadow) Potential 2: Potential 3: Potential 4:
Passing Pro Icon Passing Pro
Potential 5:

This roster of Characters can unlock this Skill by raising their Potential. You can do so by going to Potential Levels in the Enhance Menu. Raising potential costs various materials and Monies.

Recommended Characters for Potential Unlock

Career Events from Characters

Character Career Event Skills
Narita Brian (Maverick) IconNarita Brian (Maverick)
Passing Pro Icon Passing Pro

These characters can unlock this skill by encountering their trainee-exclusive Career Event and choosing a certain dialogue option.

List of All Characters (Trainees)

Training Hints from Support Cards

Card Training Hint Skills
Manhattan Cafe (My Solo Drawn to Raindrop Drums) Image Manhattan Cafe (My Solo Drawn to Raindrop Drums)
Passing Pro Icon Passing Pro
Manhattan Cafe (Tracen Academy) Image Manhattan Cafe (Tracen Academy)
Passing Pro Icon Passing Pro
Manhattan Cafe (My Solo Spun in Spiraling Runs) Image Manhattan Cafe (My Solo Spun in Spiraling Runs)
Passing Pro Icon Passing Pro

You have a chance to acquire Skill Hints for this skill by training with the Support Cards listed here while they have a red exclamation mark displayed.

All Support Cards

Career Events from Support Cards

Card Career Event Skills
Rice Shower (Happiness Just around the Bend) Image Rice Shower (Happiness Just around the Bend)
Passing Pro Icon Passing Pro
Narita Taishin (Strict Shopper) Image Narita Taishin (Strict Shopper)
Passing Pro Icon Passing Pro

You can acquire Skill Hints for this skill from Career Events from the Support Cards listed above.

Best Support Cards Tier List

Scenario Events

There are no Scenario Events that grants Skill Hints to this Skill.

Umamusume: Pretty Derby Related Guides

Skills Partial Banner

All Skills List

Skills By Rarity

Normal Skill Icon Normal Skills Rare Skill Icon Rare Skills Unique Skill Icon Unique Skills

Skills By Type

Yellow Skills Speed Red Skills Debuff Blue Skills Recovery
Green Skills Passive Purple Skills Negative

All Normal Recovery Skills

Soft Step Image Soft Step Stamina to Spare Image Stamina to Spare Hydrate Image Hydrate
Preferred Position Image Preferred Position After-School Stroll Image After-School Stroll Standing By Image Standing By
Rosy Outlook Image Rosy Outlook Straightaway Recovery Image Straightaway Recovery Deep Breaths Image Deep Breaths
Corner Recovery ◯ Image Corner Recovery ◯ Pace Strategy Image Pace Strategy Lay Low Image Lay Low
A Small Breather Image A Small Breather Triple 7s Image Triple 7s Extra Tank Image Extra Tank
Calm in a Crowd Image Calm in a Crowd Moxie Image Moxie Levelheaded Image Levelheaded
Watchful Eye Image Watchful Eye Wait-and-See Image Wait-and-See Passing Pro Image Passing Pro
Shake It Out Image Shake It Out Ignited Spirit STA Image Ignited Spirit STA Be Still Image Be Still
Familiar Ground Image Familiar Ground

Author

    All rights reserved

    Guide Index