This is a build guide for Taiki Shuttle (Wild Frontier) in Umamusume: Pretty Derby. Find out how to build Taiki Shuttle, her preferred tracks, distances, and style, as well as her basic character information, here!
| Taiki Shuttle Related Guides | |
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List of Contents
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Increase acceleration with a pow, a wow, and a bang when well-positioned upon approaching the final straight. |
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On November 11, 2025, numerous balance adjustments arrived in the game, including an update for Taiki Shuttle's Unique Skill. It will now trigger on the 2nd half of the final corner at the cost of having a stricter activation requirement.
Specifically, the skill now triggers when in the 3rd to 4th positions for Champions Meeting, and 3rd to 5th positions for Team Trials.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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| Training Tips |
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When training Taiki Shuttle, use the brand new Unity Cup scenario to take advantage of the new Spirit Burst mechanic. This not only lets you gain more stats than normal, but can also provide useful Skill Hints.
Taiki Shuttle has an A aptitude on the Pace Chaser running style. Additionally, she has access to Pace Chaser Savvy and Prepared to Pass, both of which are Pace Chaser skills. As such, running her as a Pace Chaser is the best option.
To increase the number of skills you immediately have access to on Taiki Shuttle, it is recommended to max out her Potential level. However, if you do not have the Monies or materials to do so, try to at least unlock Level 3 Potential to get access to Changing Gears.
Taiki Shuttle will be part of either your Mile or Dirt Team Trial team. Since Dirt races are also Mile in length, improving her Mile aptitude is recommended, as it will improve her performance for both.
It's also possible to improve her Dirt aptitude if you plan to use her in your Dirt team, but the penalty she gets from her B aptitude can be overcome with higher power.
Legacy and Sparks Guide: Inheritance Explained
| 1200 | 700 | 800 | 400 | 400 |
Taiki Shuttle will be part of either your Mile or Dirt Team in Team Trials as a Pace Chaser. Since both of them are mile-length races, getting the stats above will give you enough Stamina and Power to beat the competition. It also takes into account the increased Stamina cost of running as a Pace Chaser.
Getting a Gold Recovery Skill like Gourmand will help lower your Stamina requirements, but is not required.
If you are only planning to clear a career run with Taiki Shuttle, then you can aim for lower stat numbers, as the stats above are for Team Trials.
For Support cards, we recommend a Wit-focused deck containing 2 Speed, 3 Wit, 1 Pal to help you maximize training time while still maintaining a good amount of Speed.
Power and Stamina is sourced through legacy sparks or by using Riko Kashimoto's card events while training in the Unity Cup. As you will be running Taiki Shuttle as either a Mile or Dirt racer for Team Trials, you don't need as much Stamina.
This deck is for players who are starting out and are still trying to get a feel of the game's mechanics and intricacies. This deck can help you get the needed stats to clear the career, while also providing important skills.
Take advantage of the game's borrowing feature to borrow a powerful MLB SSR, like Kitasan Black. Additionally, if you do not have an MLB copy of Riko Kashimoto (Tracen Academy), it would be better to use another SR Power card instead.
These cards will help Taiki Shuttle level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills.
These stats are enough to clear the URA Finale easily, as it provides enough Speed, Stamina, and Power for all of Taiki Shuttle's career races, especially when partnered with the correct skills.
As for the deck, you can run a 3 Speed, 3 Power deck, or a 3 Speed, 2 Power, 1 Pal deck, with Tazuna Hayakawa as the preferred card.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
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| 3★ Pace Chaser 3★ Mile |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks, as Taiki Shuttle will be running mile-length races in Team Trials. Get Mile sparks to further increase her compatibility with the race length. Afterward, get Pace Chaser sparks to upgrade her Pace Chaser aptitude from A to S.
Upgrading her Dirt compatibility from B to A is ideal, but not required.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
| Recommended Skills | ||
|---|---|---|
Homestretch Haste
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Tail Held High
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Head-On
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Professor of Curvature
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Gourmand
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Changing Gears
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Mile Maven
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Speed Star
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It's On!
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Triumphant Pulse
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Shadow Break
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Taiki Shuttle needs both speed and acceleration, as she will primarily be a Pace Chaser in mile-length races. It's On! will help her with her speed when overtaking, and Professor of Curvature can help her build up speed in corners, while Gourmand can help with her Stamina needs.
Following the balance adjustments last November 11, 2025, Mile Maven will activate while Taiki Shuttle is in the first half of the pack, making it a great early-race skill.
As for Unique Skills, the following can be obtained for Taiki Shuttle:
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Taiki Shuttle can activate said skills in a race.
| Choice | Outcome |
|---|---|
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Choice 1
(You need to be obsessed with food.) |
・ 20 Wit |
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Choice 2
(You need cowgirl spirit.) |
・ 20 Stamina |
| Choice | Outcome |
|---|---|
|
Choice 1
(Taiki Shuttle.) |
・ 10 Energy ・ 10 Speed |
|
Choice 2
(Me.) |
・ 10 Energy ・ 10 Wit |
| Choice | Outcome |
|---|---|
|
Choice 1
(Okay, we can stay for a little bit.) |
・ 10 Power ・ 10 Guts ・ Fast Learner (Random) |
|
Choice 2
(I'll make sure you win, so don't worry!) |
・ 10 Speed ・ 10 Wit ・ Fast Learner (Random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 1 Mood ・ 5 Speed |
| Choice 2 |
・ 1 Mood ・ 5 Stamina |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let Taiki do what she wants.) |
・ 10 Power |
|
Choice 2
(Take Taiki to her dorm.) |
・ 10 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 5 Speed ・ 5 Guts |
| Choice 2 |
・ 5 Stamina ・ 5 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 30 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 30 Skill Pts |
| Choice 2 |
・ 5 Power ・ 5 Wit |
| Choice 3 |
・ 5 Speed ・ 5 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(I'll dance till I drop!) |
・ 10 Power |
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Choice 2
(Could you teach me the choreography first?) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
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Choice 1
(Show no fear and hold it with confidence.) |
・ 10 Power |
|
Choice 2
(Loosen up and relax before you hold it.) |
・ 10 Energy |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's make it a competition!) |
・ 10 Power ・ 15 Skill Pts |
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Choice 2
(I'll show you how it's done.) |
・ Prepared to Pass Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(Make a run for it.) |
・ 10 Speed |
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Choice 2
(Stay put and wait it out!) |
・ 10 Stamina |
| Choice | Outcome |
|---|---|
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Choice 1
(Can't, sorry. But have a safe flight!) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(I'm ready for takeoff!) |
・ 30 Energy ・ 10 Skill Pts |
|
Choice 2
(Fail)
(I'm ready for takeoff!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
|
Choice 1
(Success)
(...A carrot?) |
・ 1 Mood ・ 5 Stamina ・ 10 Power |
|
Choice 1
(Fail)
(...A carrot?) |
・ -1 Mood |
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Choice 2
(Are you sure it's "pigeon"?) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(Success)
(Okay, let's go.) |
・ 1 Mood ・ 10 Speed ・ 5 Power |
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Choice 1
(Fail)
(Okay, let's go.) |
・ -1 Mood |
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Choice 2
(Let's get it to go.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(Why don't we do some ocean training, then?) |
・ 10 Power |
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Choice 2
(Let's finish our training as quick as we can first!) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's work on increasing your speed.) |
・ 10 Speed |
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Choice 2
(Let's make sure you rest when you're supposed to.) |
・ 20 Energy |
|
Choice 3
(Let's work on increasing your arsenal.) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(I prayed for you to stay healthy.) |
・ 30 Energy |
|
Choice 2
(I prayed for you to keep growing and flourishing.) |
・ 5 All Stats |
|
Choice 3
(I prayed for your running to improve.) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -5 Energy ・ Last trained Stat +5 |
| Choice 2 | ・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
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Choice 1
(All right, let's do this!) |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
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Choice 2
(Success)
(First, let's go over today's race!) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
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Choice 2
(Fail)
(First, let's go over today's race!) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
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Choice 1
(All right, let's do this!) |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(First, let's go over today's race!) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(First, let's go over today's race!) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(All right, let's do this!) |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(First, let's go over today's race!) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(First, let's go over today's race!) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(All right, let's do this!) |
・ -25 Energy ・ 10 Skill Pts |
|
Choice 2
(Success)
(First, let's go over today's race!) |
・ -15 Energy ・ 10 Skill Pts |
|
Choice 2
(Fail)
(First, let's go over today's race!) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's keep this up!) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Success)
(We can't let ourselves get complacent.) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(We can't let ourselves get complacent.) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's keep this up!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(We can't let ourselves get complacent.) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(We can't let ourselves get complacent.) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's keep this up!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(We can't let ourselves get complacent.) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(We can't let ourselves get complacent.) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's keep this up!) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(We can't let ourselves get complacent.) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(We can't let ourselves get complacent.) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm beyond happy, thatnks to you!) |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
|
Choice 2
(Success)
(I know you can aim higher!) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
|
Choice 2
(Fail)
(I know you can aim higher!) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm beyond happy, thatnks to you!) |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Success)
(I know you can aim higher!) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(I know you can aim higher!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm beyond happy, thatnks to you!) |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Success)
(I know you can aim higher!) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(I know you can aim higher!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm beyond happy, thatnks to you!) |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(I know you can aim higher!) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(I know you can aim higher!) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Condition | Don't run in a Race in Early March, Late June, Early October and Late October |
|---|---|
| Event Time | Senior Year |
| Event Rewards | ・ No Reward |
| Event Conditions | Event Effects |
|---|---|
| Requires winning the following races:
Classic Year: ・Win Mile Championship Senior Year: ・ Win Kinko Sho ・ Win Takarazuka Kinen ・ Win Mainichi Okan ・ Win Tenno Sho (Autumn) |
Head-On +2 All I've Got +2 |
The balance adjustment patch introduced a new hidden event for Taiki Shuttle. Winning the required races will not only provide Stats and Skill Points, but also Skill Hints for two new skills. It is important to note that when aiming for this hidden event, you must win these races during her Classic Year and Senior Year.
Consider increasing Taiki Shuttle's Medium aptitude with Legacy Sparks as she is required to win races like Takarazuka Kinen, Tenno Sho (Autumn), and Kinko Sho in order to complete this event.

It is best to schedule the required races for Taiki Shuttle's hidden event using the Agenda Race Scheduler. This can help you keep track of the specific races needed to complete the event.
For Beyond the Mile hidden event, Taiki Shuttle must win the Mile Championship in her Classic Year. Then for her Senior Year, she must win Kinko Sho, Takarazuka Kinen, Mainichi Okan, and Tenno Sho (Autumn).
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Shinzan Kinen |
Shinzan Kinen
(Mile - 1600m) Classic Year Early Jan |
| Place top 5 in NHK Mile C. |
NHK Mile Cup
(Mile - 1600m) Classic Year Early May |
| Place top 5 in Unicorn S. |
Unicorn Stakes
(Mile - 1600m) Classic Year Late Jun |
| Place top 3 in Mile Ch. |
Mile Championship
(Mile - 1600m) Classic Year Late Nov |
| Place 1st in Yasuda Kinen |
Yasuda Kinen
(Mile - 1600m) Senior Year Early Jun |
| Place 1st in Sprinters S. |
Sprinters Stakes
(Sprint - 1200m) Senior Year Late Sep |
| Place 1st in Mile Ch. |
Mile Championship
(Mile - 1600m) Senior Year Late Nov |
Taiki Shuttle"BANG! ☆ Who's ready for a round of sharpshootin'?!" | Voice Actress | Yuka Otsubo |
|---|---|---|
| Height | 172cm / 5'7" | |
| Weight | Slight increase (but it's no problem!) | |
| Birthday | Mar 23 | |
| Three Sizes | B 94 | W 59 | H 90 | |
| A cowgirl with a heart as big as her might. As friendly as they come, she's one heck of a hug machine. She tends to get lonely, however, so perhaps that's why she's one heck of a party planner too! Specializing in sprints, her powerful dash has even caught the eye of her friend, Silence Suzuka. | ||
| Uniform | Racewear |
|---|---|
![]() |
Wild Frontier |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Please add that she needs to win the Mile championship in classic year in addition to those 4 senior year races. I didn’t get the event on a run that she got 3rd in the mile championship in classic year.
Taiki Shuttle (Wild Frontier) Build Guide and Character Info



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Y’all need add classic year mile championship to the beyond the mile event I thought it was I didn’t need get it during my runs