Super Mario RPG

6th Star Piece Walkthrough (Chapter 6)

Super Mario RPG - Sixth Star Piece Walkthrough
This is a walkthrough on how to get the sixth Star Piece in Super Mario RPG Remake. Read on to see a detailed guide on how to get to the 6th star piece, how to get to Monstro Town and climb the Land's End Cliff, as well as strategies to defeat this chapter's bosses.

How to Get the Sixth Star Piece

Objectives
Step 1[Sunken Ship] Proceed to Seaside Town
Step 2[Seaside Town] Defeat Speardovich
Step 3[Land's End (Belome Temple)] Defeat Belome in Belome Temple
Step 4[Monstro Town] Talk to the Pink Star and the Lady
Step 5[Land's End Pt. 2] Climb the Land's End Cliff with Patapa Team's Help
Step 6[Bean Valley] Defeat Megasmilax
Step 7[Nimbus Land] Defeat Valentina
Step 8[Barrel Volcano] Defeat the Axem Rangers and Obtain the Star Piece

All Walkthrough Chapters

Best Party and Recommended Level

Party Recommended Level
Mario Mario Mallow Mallow Peach Peach 17

Best Party

After Obtaining the Starpiece

After defeating Johnny and obtaining the star piece, ride the trampoline past the door located in the upper-right corner to proceed to Seaside Town.

Seaside Town

As you arrive at Seaside Town, Speardovich, masquerading as the village elder, will attempt to steal the star piece from you.
Should you Give the Star Piece to Speardovich?
Defeat Speardovich(Recom. Level: 11)
Proceed to the next area from the passageway at the far left. You will have to fight Speardovich, and defeating him will give you back the stolen star piece.
How to Beat Speardovich
Pick up the Shed Key that Speardovich drops in the area where you defeat him. You can also read the note Johnny wrote pinned on the tree.
Return to Seaside Town, then enter the house in the lower-left area. An event will trigger, and you will receive a Flower Box.
Speak with the elder of Seaside Town. His house is located in the upper-left area.
Afterwards, you will be able to access Land's End.
Go to the next area, Land's End, which is located in a passage at the bottom of Seaside Town.

Seaside Town Walkthrough, Map, and Hidden Treasure Chests

Land's End (Belome Temple) - How to Get to Monstro Town

Save at the save point.
Enter the pot cannon, and as it points towards the cliff, use the Jump button to launch yourself out of it. Doing so will allow you to jump over and proceed to the next area through the passageway at the back.
Treasure: Aim to get on the yellow platform bobbing up and down using the cannon. Walk on the northern part of the platform and jump when the platform is at its highest point to reveal the chest containing the Red Essence.
Use the pot cannon in front of you to launch yourself onto the cliff and proceed to the next area through the passage in the back.
Treasures: Go beside the hole in the hill at the northwest spot and jump to reveal a yellow platform. Go back to the cannon and launch yourself to that second platform. Jump towards the hilltop, walk to the west corner, then jump to reveal the chest containing a Croaka Cola. Ride the yellow platform again by using the cannon and use the platform to get the other chest which has a Frog Coin.
Go straight without falling off the cliff and proceed to the next area from the passage in the back.
┗If you fall, there is a cannon at the bottom right of the bottom row that will lead you back at the top of the cliff
You may save at the save point after. Then use the Spinning Flower to climb up the steps and proceed to the next area.
TIP: Jump when the flower points you at the direction you wish to go to.
Cross the Sky Bridge and proceed to the next area located through the passageway beyond the bridge.
Sky Bridge Guide and Rewards
Treasure: Get to the cave beneath the Sky Bridge to enter the passage to Kero Sewers. Proceed through the path in the first area until you reach the steps; there should be a Chow nearby. Go to the north corner near the steps while avoiding the Chow and jump to reveal the chest containing a Frog Coin.
After crossing the bridge, you may save at the next save point. Then proceed to the next area located in the passage towards the upper-right.
To proceed to the next area, you must enter the whirlpool where the Shogun is four times.
If you enter the whirlpool without the Shogun, you will be returned to the previous area but if you run away, you won't be able to lure it out again unless you leave the area and come back.
TIP: Lure the Shogun by getting just close enough that it comes all the way out and make it battle you. After defeating it, you can enter the whirlpool to get to Belome Temple.
After you save, go to the bottom and then proceed to the next area at the passage to the right.
If you take the Star from the Treasure Chest located on the bottom, you can defeat the enemies in the next two areas.
To proceed to the next area, enter this hole.
As you enter this next area, there will be many enemies; try to avoid them as much as possible. Then go to the upper-right passage to proceed to the Belome Temple.
To make this encounter easier, you can talk to the Shaman behind the wooden blocks (as seen in the image) and they will give you 400 coins. Stars can be purchased from them for 800 coins, and can help you defeat all the enemies in this area.
Go down the stairs and proceed to the next area to your right.
A Shaman is at the bottom of the staircase. If you pay them 100 coins, you can use the trampoline that will bring you to the cliff area of Land's End.
In the next area, you may pay the Shaman 50 coins to draw a fortune. To draw a fortune, you must hit the three Belome faces from below in any order.
The contents of the treasure chest (seen in ⑮) will change depending on the result of the fortune.
Belome Temple Fortune Guide
A brown block will appear next to the left pillar; use the block as a foothold to climb up and proceed to the next area.
Enter the clay pipe located at the back and proceed to the next area.
Open the treasure chest to open the door and reveal a trampoline.
Proceed through the door. (The trampoline will take you back to the previous area.)
Descend down the stairs and go through the passage to the right to proceed to the next area.
Hit Bellom's face from below then pick up the scroll that falls from it; there will be a message inside.
If "Mmm, I'm hungry..." is the text inside the scroll, you may proceed to the next step.
If "Hmm, I'm already bored. That's it..." is the text, then go back to the previous area and try again.
Step on the yellow platform to descend, then proceed to the next area located in front of you.
Defeat Belome (Recom. Level: 12)
Speak to Belome to begin the battle. Upon their defeat, a switch will appear.
Note: If the room is different from the image above, then the result of the fortune draw in ⑱ was different. Return to the previous area and start over from ⑰.
How to Beat Belome (Second Fight)
Step on the switch and the door will open. Go forward and proceed to the next area, the Monstro Town.

Land's End Walkthrough, Map, and Hidden Treasure Chests

Monstro Town


When you arrive at Monstro Town, head towards the first house on the left.

First House
Talk to the Pink Star on the second floor, then go back to the first floor and talk to Monster Mama. You should be able to go to Bean Valley with the help of the flying koopas afterwards.
Explore Monstro Town and go to Land's End by entering the house door at the end.
Treasure: In the room by the area's exit, go beside the bush at the northwest spot then jump to reveal the chest containing a Frog Coin.

Monstro Town Walkthrough, Map, and Hidden Treasure Chests

Exploring Monstro Town


Second House
• Obtain the Temple Key from the roof by speaking to the Thwomp inside 7 times.
• Obtain the Attack Scarf by talking to the Chow and executing 30 Super Jumps.
• You can also obtain the Super Suit when you reach 100 Super Jumps.
Third House
This is a sealed door with a secret boss. Purchase fireworks in Moleville and exchange it with a Shiny Stone, then bring the stone here to undo the seal.
How to Open the Sealed Door

Fourth House
This is an item store. Bowser's equipment and various other items are for sale.

Fifth House
You can start the 3 Musty Fears Quest here by talking to the Mushroom. Finding all three flags will award you with the Ghost Medal.
3 Musty Fears Flag Locations

House Upstairs
Obtain the Jinx Belt by defeating Jagger then Jinx (for the third time).

Land's End Pt. 2 - Land's End Cliff

Go back to the area where the Shogun in the whirpool is located.
Reach the other side using the pot cannon.
Use the flower to reach the next room.
Cross the Sky Bridge to get to the whirlpool area.
This time around, you must enter the whirlpool where the Shogun is three times.
If you enter the whirlpool without the Shogun, you will be returned to the previous area.
Proceed to the next area located at the upper-left as show in the picture.
Climb the cliff by using the Flying Koopas as platforms and enter the passage on the top of the cliff to go to Bean Valley.

Land's End Walkthrough, Map, and Hidden Treasure Chests

Bean Valley

Enter the pipes in this order: Right → Left → Left. Then proceed to the next area through the passage located on the left.
Super Mario RPG Hidden Chest 31.png Treasure: Once you enter the pipe on the right in the first area, get to the corner beside the westernmost hill and jump to reveal the chest containing a Frog Coin.
You will arrive at the area with 5 Chewys. You may save at a save point located in the upper-left area, then proceed to the next area via the passage right in front of you.
Treasure 1: Defeat the Chewy at the lower right pipe and enter it. Get to the far side of the hallway, stand around the middle of that side, then jump to reveal the chest containing the Croaka Cola.
Treasure 2: Defeat the Piranha Plant at the easternmost pipe and enter it. Go northeast near the corner not beside the yellow bricks, go south one tile, then jump to reveal the chest containing a Red Essence.
Fight Megasmilax (Reco. Level: 16)
Touch the flower inside the pipe to begin the Megasmilax fight.
Upon Megasmiliax's defeat, Shy Away will drop an item. Pick it up to receive a Seed.
How to Beat Megasmilax
Enter the pipe where Megasmilax was.
Hit the brown block from below; doing so will cause vines to appear. Hit the block once more to climb the beanstalk and proceed to Nimbus Land.

Bean Valley Walkthrough, Map, and Hidden Treasure Chests

Nimbus Land

Climb the vines by walking towards them in this order: Green → Yellow → Blue. Then proceed to the next area.
Climb the next set of vines by walking towards them in this order: Yellow → Blue. Then, climb either the Yellow or Green vines to reach the upper area.
[Yellow Route]: This is a detour, but you can find valuable items.
[Green Route]: This is an easy and short route, but there are no valuable items here.
Yellow Route:
• Climb the vines in this order: Blue → Red → Yellow. From the Yellow vine, climb to the top and jump to reveal an invisible platform. Jump back onto the Red vine, then climb to the top and jump to the invisible platform, then finally jump to the Green vine. At the top, you can then find a Frog Coin and a Defense Scarf from the treasure chest.
• Then, fall through the hole near the treasure chest to go to an area where you can obtain 2 Flowers from chests.
• Fall down the next hole to find a trampoline that takes you to the next area.
Green Route:
• Climb the vines in this order: Blue → Red → Yellow → Green
Jump on the trampoline to move to the next area.
An event will trigger wherein you examine the golden statue of Mario in the upper-left area of Garro's House.
Talk to Garro at the back of the room and select "Yes" to proceed to the palace.
Proceed through the next room to the left.
This room has a save point. If you try to open the door on the left of it, the mini-game Pretend to be a Statue will begin. Succeeding within 2 attempts will award you a Feather that can be found in the next room.
If you fail twice, you will have to fight Dodo and you will not be able to obtain the Feather.
How to Pretend to be a Statue
How to Beat Dodo (Second Fight)
Open the door again in the room with the save point to proceed to the next area.
Proceeding forward, an event will trigger. After it finishes, go through the door in the upper-right area.
Follow the path and go through the passage in the back to proceed to the next room.
Proceed to the next room through the door on the top right. (Mushrooms can be ontained from the treasure chest.)
Go through the door on the far left and follow the path through the room until reach an area with a save point.

Talk to the Nimbus on the bottom left wearing red clothes to receive Castle Key 1. You may also speak to the Nimbus in blue clothes to receive a Flower Jar. Then save at the save point
Return to the room shown in ⑬ and defeat the Big Troopa in front of the door and proceed through it.
Defeat Birdo (Recom. Level: 14)
You will find a giant egg in this room; examining it will trigger the battle against Birdo.
When you defeat it, you will obtain Castle Key 2.
How to Beat Shelly/Birdo
Go through the door in the back.
There will be an enemy that will emit wind. So, move only when the wind disappears and proceed through the next passage in the back to get to the next area.
An event will trigger when you attempt to open the door on the left, then proceed to the next room through the door in the back.
An event will trigger when you defeat the Big Troopa blocking the door. Then proceed to the next room.
At the end, go through the door on the left.
After saving at the save point, follow the path and go through the door in the back.
Grab the Star from the treasure chest and clear the path all the way to Dodo's room.
Jump under the treasure chest to reveal a hidden board, them jump on top of it to open the treasure chest.
Go to the door at the back of the room where Dodo is and you will enter a cloud area.
Jump off the clouds through the holes and get on the trampoline.
Jump on the trampoline on the left and go to the front of the Nimbus Castle.
Defeat Valentina (Recom. Level: 14)
After the event trigger, Valentina's battle will commence.
When you defeat her, an event will trigger and you will enter the Nimbus Castle.
How to Beat Valentina
Proceed in the same way as ㉑~㉔ and jump off the cloud.
Talking to the guard will open the way for you, then go through the passage where the guard was and you will arrive at the hot springs area.
Go to the next area, Barrel Volcano, from the passage at the back right of the hot springs area.

Nimbus Land Walkthrough, Map, and Hidden Treasure Chests

Barrel Volcano

Proceed to the next area through the lower left passage.
Climb the steps located on the left and follow the path at the top to arrive at the next area.
Proceed on the block situated above the magma and follow the path to the right to find 2 Flowers from treasure chests.
Continue following the path and go through the passage in the back.
Continue following the path to the next area.
You can find Flowers in the treasure chest at the front and coins in the chest at the back.
Continue following the path to the next area.
There is a Star in the treasure chest of this area. Use it to defeat the next set of enemies quickly.
Climb the steps, then proceed through the upper-left passage.
Follow the path and go to the next area.
Continue following the path in this area towards the next room.
You can obtain Frog Coins by jumping towards them as shown in the image above.
Jump to avoid falling into the magma, then proceed to the inner passage.
The Frog Coins in the inner passage can be obtained by falling into the position show in this image.
Follow the path, then go to the next area located at the lower-left.
You can obtain 2 Frog Coins by jumping from the block above the magma.
Proceed to the next area through the lower-left passage.
Save at this save point, then proceed to the next area at the upper-right passage

Continue along the path and try not to fall to the bottom. Then proceed to the next area via the upper-right passage.
If you do not want to fight Stumpet, then take the path along the wall.
Follow the path and go through the passage in the upper-left.
As you continue along the path, there will be Corkepedites and Urspikes blocking the way forward. Defeat them, and proceed to the next area.
Defeat the Stumpet blocking the path in this next area, then proceed forward through the passage on the right.
Talk to Hinopio at the top of the stairs, and enter Hinomart.
You can get coins from the treasure chest.
After prearing your items and armor at Hinomart, proceed to the next area through the lower-right passage.
After saving at the save point, go to the next area through the upper-right passage.
Jump over the Sky blocks and go to the next area through the passage at the back.
Defeat the Czar Dragon (Reco. Level. 17)
An event will trigger, then the Czar Dragon fight will begin.
How to beat Czar Dragon
Defeat the Zombone (Reco. Level. 17)
After defeating Czar Dragon, it will reanimate into Zombone and the boss fight will continue.
How to Beat Zombone
An event will trigger when you go to the next area.
Climb up the steps, then proceed to the next area on the upper-right side.
Continue along the path while chasing Red and the others. When you arrive at the room with the trampoline, jump on it to advance to the next area.
Defeat the Axem Rangers (Reco. Level. 18)
Defeat the Axem Rangers.
Upon defeating the rangers, you will obtain the 6th Star Piece.
How to Beat the Axem Rangers

Barrel Volcano Walkthrough, Map, and Hidden Treasure Chests

Sixth Star Piece Bosses

Super Jump to a Section!
Speardovich Belome Megasmilax
Dodo Birdo Valentina
Czar Dragon Axem Rangers Secret Boss

Speardovich

Overview

Speardovich
Speardovich Clone
Super Mario RPG Remake - SpeardovichSpeardovich
Recommended Level HP
11 1500
Attacks
Water Blast, Flame Stone, Will-O-Wisp, Pierce, Mirage Attack
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Speardovich (Duplicate)Speardovich (Duplicate)
Recommended Level HP
11 500
Attacks
Static Electricity, Meteor Blast, Pierce
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Speardovich Strategy and Tips

  • Use Accessories that Emphasize Status
  • Strengthen your Allies with Geno Boost
  • Focus your Normal Attacks on the Real Speardovich!
  • Use Mario and Geno for Normal Attacks while Peach on healing support
  • Initial Target Indicates the Real Speardovich
  • Be careful for his powerful AoE attacks like Water Blast, Meteor Blast, and Static Electricity

How to Beat Speardovich and Rewards

Belome (Second Fight)

Overview

Super Mario RPG Remake - Belome (Temple)Belome (Temple)
Recommended Level HP
12 1200
Attacks
Aurora Flash, Light Bubble, Lulla-Bye
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK

Belome Strategy and Tips

  • Bring Protection against Sleep Effects
  • Ignore the Clones and Focus on Belome
  • Inflict Fear with Bowser's Terrorize
  • Use Normal Attacks as Belome has no Weaknesses

How to Beat Belome and Rewards

Megasmilax

Overview

Megasmilax
Smilax
Super Mario RPG Remake - MegasmilaxMegasmilax
Recommended Level HP
14 1000
Attacks
Flame Wall, Petal Blast, S'crow Dust
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - SmilaxSmilax
Recommended Level HP
14 200
Attacks
Pollen Nap, Hot Shot, Flame
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Megasmilax Strategy and Tips

  • Bring Protection from Status Ailments
  • Defeat Megasmilax's Buds with Specials
  • Use Mallow's Snowy or Ice Attacks to Exploit its Weakness

How to Beat Megasmilax and Rewards

Dodo

Overview

Dodo Strategy and Tips

  • Bring Protection Against Silence
  • Inflict Fear with Bowser's Terrorize
  • Use Bowser for a 1-on-1 duels
  • Defeat Dodo First in Valentina Fight
  • Utilize Fire Attacks to Exploit his Weakness

How to Beat Dodo and Rewards

Shelly/Birdo

Overview

Birdo
Shelly
Eggbert
Super Mario RPG Remake - BirdoBirdo
Recommended Level HP
14 777
Attacks
-
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - ShellyShelly
Recommended Level HP
14 500
Attacks
-
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - EggbertEggbert
Recommended Level HP
14 10
Attacks
-
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Shelly/Birdo Strategy and Tips

  • Birdo is a Multi-Phase Boss and will start in Shelly Form
  • Use Accessories Focused on Defense
  • Block and Attack Eggberts
  • Strengthen your Allies with Geno Boost
  • Be careful of her High Burst Damage potential

How to Beat Shelly/Birdo and Rewards

Valentina

Overview

Valentina
Dodo (3rd Encounter)
Super Mario RPG Remake - ValentinaValentina
Recommended Level HP
15 2000
Attacks
Petal Blast, Drain Beam, Solidify, Diamond Saw, Water Blast, Blizzard, Crystal, Aurora Flash
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Dodo (ValentinaDodo (Valentina's Attendant)
Recommended Level HP
15 1000
Attacks
Flutter Hush, Multistrike
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Valentina Strategy and Tips

  • Prioritize Defeating Dodo First
  • Bring Protection against Sleep and Mushroom Status Effects
  • Position Bowser Second to Fight Dodo
  • Use Normal Attacks and FP for Recovery
  • Be careful of her Special Move, Petal Blast

How to Beat Valentina and Rewards

Czar Dragon / Zombone

Overview

Czar Dragon
Zombone
Super Mario RPG Remake - Czar DragonCzar Dragon
Recommended Level HP
17 1400
Attacks
Flame Wall, Water Blast, Iron Maiden
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK
Super Mario RPG Remake - ZomboneZombone
Recommended Level HP
17 1800
Attacks
Boulder, Blast, Storm
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK

Czar Dragon Strategy and Tips

  • Prevent Fear with Accessories
  • Stock Up on Items
  • Defeat the Helios with Snowy
  • Defend when HP is Low
  • Use Ice Attacks to Exploit its Weakness

Zombone Strategy and Tips

  • Use Lightning Attacks to Exploit its Weakness
  • Defend when HP is Low
  • Use Pure Water to Damage Zombone

How to Beat Czar Dragon / Zombone and Rewards

Axem Rangers

Overview

Axem Red
Blade
Super Mario RPG Remake - Axem RedAxem Red
Recommended Level HP
17 800
Attacks
Vigor Up
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK
Super Mario RPG Remake - The BladeThe Blade
Recommended Level HP
17 999
Attacks
Breaker Beam
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - ResistanceSuper Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Axem Black
Axem Yellow
Axem Green
Axem Pink
Super Mario RPG Remake - Axem BlackAxem Black
Recommended Level HP
17 550
Attacks
Spritz Bomb
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK
Super Mario RPG Remake - Axem YellowAxem Yellow
Recommended Level HP
17 600
Attacks
Body Slam
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK
Super Mario RPG Remake - Axem GreenAxem Green
Recommended Level HP
17 450
Attacks
Solidify, Static Electricity, Meteor Blast, Elegy
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Axem PinkAxem Pink
Recommended Level HP
17 400
Attacks
Recover, Mega Recover, Petal Blast
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Axem Rangers Strategy and Tips

  • Boost your Attack and Defense with Geno Boost
  • Avoid hitting Axem Black with a Special Move
  • Prioritize Axem Pink and Green
  • Heal before Defeating All Rangers
  • Heal After Breaker Beam

How to Beat Axem Rangers and Rewards

Secret Boss

The following content contains spoilers about Monstro Town's secret boss. Please only click the spoiler tag below if you really want to know the identity of the secret boss!

Culex Overview

Super Mario RPG Remake - CulexCulex
Recommended Level HP
22 4096
Attacks
Shredder, Meteor Blast, Flame Stone, Dark Star
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - OK
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - Resistance

Culex Strategy and Tips

  • Equip Accessories for Elemental Attacks
  • Prepare at Least 4 Rock Candy
  • Target Culex's Crystals
  • Geno Boost Mario's Normal Attacks
  • Wait for the Enemy's FP to Run Out

How to Unlock and Beat Culex

Super Mario RPG Remake Related Guides

Super Mario RPG - Walkthrough

Walkthrough and All Chapters

All Star Piece Chapters Walkthrough
Super Mario RPG - First Star 1st Star Piece Walkthrough Super Mario RPG - Second Star 2nd Star Piece Walkthrough
Super Mario RPG - Third Star 3rd Star Piece Walkthrough Super Mario RPG - Fourth Star 4th Star Piece Walkthrough
Super Mario RPG - Fifth Star 5th Star Piece Walkthrough Super Mario RPG - Sixth Star 6th Star Piece Walkthrough
Super Mario RPG - Seventh Star 7th Star Piece Walkthrough Super Mario RPG Remake - Post GamePost-Game Contents

Author

    Walkthrough Menu

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