Mario and his allies have a wide array of powerful Special Moves in Super Mario RPG Remake. Read on to see the best Special Moves for each character, which moves are best to use in various situations in combat, and more!
Special Move | Explanation |
---|---|
Super Jump | Rating: ★★★★★
・Best single-target Jump attack. ・Chaining Super Jumps deal massive damage. ・Low FP cost. ・Unlocks the strongest equipment in the game upon reaching 30 and 100 Super Jumps. ▶ How to Super Jump 100 Times |
Jump | Rating: ★★★★★
・Low FP cost. ・Has a unique effect of permanently increasing damage every time it's used. ・Needs to be stacked, but will eventually outdamage your other attacks when you put effort to using it. ▶ Jump Max Damage and How to Increase |
Ultra Jump | Rating: ★★★★☆ ・Timed bonus makes the attack multi-target. ・Effective for damaging multiple enemies. ・FP cost not worth if used without timed bonuses. |
Mario's Special Moves are considered the best attacks in the game. However, many of these attacks would require consecutive timed attacks to reach the Special Moves' maximum potential, which can take a while to master.
Mario notably has Jump, which has an effect unique to it: permanently increases its damage every time it's used for the rest of your playthrough. When you put effort to stacking it, it will eventually outdamage every attack you have, and for a very cheap FP cost!
Mario Special Moves and Best Weapon
Special Move | Explanation |
---|---|
Shocker | Rating: ★★★★☆ ・High attack power for a Lv. 10 unlock. ・Low FP cost relative to its attack power. ・Powerful single-target Lightning spell. ・Recommended against bosses without company. |
Snowy | Rating: ★★★★☆ ・Ice spell that targets all enemies. ・Good for damaging mobs and enemies weak to Ice. |
Thunderbolt | Rating: ★★★★☆ ・Lightning spell that targets all enemies. ・Good for damaging mobs and enemies weak to Lightning. |
The strength of Mallow's Special Moves lies in its elements. Having access to Lightning and Ice spells, Mallow can exploit enemies' elemental weaknesses for extra damage.
Mallow Special Moves and Best Weapon
Special Move | Explanation |
---|---|
Geno Whirl | Rating: ★★★★★ ・Deals 9999 damage to non-boss enemies when timed. ・Low FP cost relative to what its timed bonus offers. ・Can be acquired early on. (Lv. 11) |
Geno Boost | Rating: ★★★★★ ・Increases ally attack by 50%. ・Increases ally defense by 50% if timed right. |
Geno's Special Moves are considered to be the best in the game, both offensively and defensively. Geno Whirl is the strongest attack in the game, dealing a whopping 9999 damage to non-boss foes when timed right.
On the other hand, he can also buff an ally's attack and defense by 50% with a perfectly timed Geno Boost.
Geno Special Moves and Best Weapon
Special Move | Explanation |
---|---|
Mechakoopa Stomp | Rating: ★★★☆☆ ・High attack power. ・Targets all enemies. ・High FP cost. |
Crusher | Rating: ★★★☆☆ ・Bowser's strongest single-target move. ・Learned at Lv. 15. |
Mechakoopa Stomp and Crusher are Bowser's two strongest moves. However, with Bowser not being a powerful character overall, it's hard to recommend him or his Special Moves as there are characters that can hit harder and use less FP than him like Mario and Geno.
Bowser Special Moves and Best Weapon
Special Move | Explanation |
---|---|
Group Hug | Rating: ★★★★★ ・Partywide version of Therapy. ・Low FP cost. |
Come Back | Rating: ★★★★★ ・Revives an ally. ・If timed right, ally to be revived will have full HP. |
Therapy | Rating: ★★★★☆ ・Low-cost healing spell. ・Healing effect increased if timed right. ・Nullifies any status ailment a character may have. |
Peach, being the best healer in the game, thrives with her wide array of healing and support Special Moves. She can revive allies back to full health with a perfectly timed Come Back, and can choose to heal a single ally or more with either Therapy or Group Hug.
Peach Special Moves Best Weapon
Listed below are all the special moves that each character can use, along with the levels they can be unlocked, their FP cost, and effects.
List of Special Moves
Special Move | Lv. Unlock | FP | Effects |
---|---|---|---|
Jump | Base | 3 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Fireball | 3 | 5 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Super Jump | 6 | 7 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Super Fireball | 10 | 9 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Ultra Jump | 15 | 11 |
Deals damage to multiple enemies.
Timed Bonus: Increased damage and becomes a multi-target attack. |
Ultra Fireball | 18 | 14 |
Deals damage to multiple enemies.
Timed Bonus: Increased damage. |
Special Move | Lv. Unlock | FP | Effects |
---|---|---|---|
Thunderbolt | Base | 2 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
HP Rain | 3 | 2 |
Heals one ally.
Timed Bonus: Increased healing. |
Thought Peek | 6 | 1 |
Reveals a single enemy's HP and thoughts.
Timed Bonus: Sees enemy's HP and thoughts. |
Shocker | 10 | 8 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Snowy | 14 | 12 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
Star Rain | 18 | 14 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
Special Move | Lv. Unlock | FP | Effects |
---|---|---|---|
Geno Beam | Base | 3 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Geno Boost | 8 | 4 |
Raises an ally's attack by 50%.
Timed Bonus: Raises defense as well by 50%. |
Geno Whirl | 11 | 8 |
Deals damage to one enemy.
Timed Bonus: Deals 9999 damage to non-boss enemies. |
Geno Blast | 14 | 12 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
Geno Flash | 17 | 16 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
Special Move | Lv. Unlock | FP | Effects |
---|---|---|---|
Terrorize | Base | 6 |
Inflicts Fear status effect.
Timed Bonus: Increased damage. |
Poison Gas | 12 | 10 |
Inflicts Poison status effect.
Timed Bonus: Increased damage. |
Crusher | 15 | 12 |
Deals damage to one enemy.
Timed Bonus: Increased damage. |
Mechakoopa Stomp | 18 | 16 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
Special Move | Lv. Unlock | FP | Effects |
---|---|---|---|
Therapy | Base | 2 |
Heals an ally and nullifies any status ailment.
Timed Bonus: Increased healing. |
Group Hug | Base | 4 |
Heals the party and nullifies any status ailment.
Timed Bonus: Increased healing. |
Sleepy Time | 11 | 4 |
Inflicts Sleep status effect.
Timed Bonus: Targets all enemies instead. |
Come Back | 13 | 2 |
Revives an ally.
Timed Bonus: Full health restoration. |
Mute | 15 | 3 |
Inflicts Mute status effect.
Timed Bonus: Targets all enemies instead. |
Psych Bomb | 18 | 15 |
Deals damage to all enemies.
Timed Bonus: Increased damage. |
Super Mario RPG Remake Top Page
All Categories | |
---|---|
Walkthrough | Characters |
Bosses | Maps and Locations |
Weapons | Armor |
Accessories | Items |
Special Moves | Enemies and Monster List |
Enemy Attacks | Hidden Treasure Chests |
List of All Minigames and Rewards
Game Mechanics and Stat Guides | |
---|---|
All Characters by Stats | Stats Explained |
Level Up Bonus Explained | Bonus Flower Effects and How to Get |
How to Flee From Battle | List of Controls |
Element Guides | |
Element Explained and List of Moves by Element | Jump Moves |
Fire Moves | Thunder Moves |
Ice Moves | Neutral Moves |
Status Effect Guides | |
List of Status Conditions | Sleep |
Poison | Fear |
Mute | Mushroom |
Scarecrow | - |
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Best Special Moves for Each Character
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