Super Mario RPG

Best Triple Moves

Super Mario RPG - Best Triple Moves

The best Triple Move in Super Mario RPG is Healing Rainbow from Mario, Mallow, and Peach! Here's a ranked list of the best Triple Moves, their effects, and the party members needed to execute them!

Best Triple Moves List

Triple Moves Ranked

Triple Move Effect / Allies Needed Rating
Super Mario RPG Remake - Healing RainbowHealing Rainbow Party-wide heal and revive
Mario Mallow Peach
★★★
Super Mario RPG Remake - Clown Car BarrageClown Car Barrage Elemental AoE attack
Mario Mallow Bowser
★★★
Super Mario RPG Remake - Starry Shell SpikeStarry Shell Spike High AoE damage
Mario Bowser Peach
★★☆
Super Mario RPG Remake - Shooting Star ShotShooting Star Shot Attack random enemies and boost allies
Mario Geno Bowser
★★☆
Super Mario RPG - Star RidersStar Riders High single-target damage
Mario Mallow Geno
★★☆
Super Mario RPG Remake - Spare-Us-AllSpare-Us-All Block an attack for each party member
Mario Geno Peach
★☆☆

List of Triple Move Attacks

Healing Rainbow

Healing Rainbow
Mario Mario Mallow Mallow Peach Peach
・Heals all allies and revives downed party members
・Removes status ailments

Healing Rainbow fully heals party members, revives fallen allies, and removes all debuffs on your party, making it the best Triple Move you can use in the game. This useful move also affects allies on standby, so if Bowser and Geno needs to be rescued, you can switch in Mallow and Peach to bring them back at once!

Clown Car Barrage

Clown Car Barrage
Mario Mario Mallow Mallow Bowser Bowser
・Attacks all enemies with Fire, Ice, and Lightning
・Bomb from Bowser is non-elemental

If you're going for the offense, Clown Car Barrage is the best Triple Move in dealing damage, especially against groups. This move bombards enemies with all the elements, which means it's guaranteed to hit the targets' weakness, if they have one.

The massive bomb from Bowser's cannon is non-elemental and will hit enemies that resist the three elements instead.

Starry Shell Spike

Starry Shell Spike
Mario Mario Bowser Bowser Peach Peach
・Deals non-elemental damage to all enemies
・High damage but no other effects

The Invinciblity Star-powered Bowser that crashes into the enemies, being a neutral-type, can deal massive damage regardless of their resistances. The damage this Triple Move deals is stronger than Bowser's bomb in Clown Car Barrage but weaker than when the barrage hits an enemy weakness.

Shooting Star Shot

Shooting Star Shot
Mario Mario Geno Geno Bowser Bowser
・Hits five random enemies
・Increases allies' Speed, Attack, and Magic Attack for three turns

Shooting Star Shot is both a damage-type and support-type Triple Move. Five falling stars will randomly hit enemies on the field, followed by a buff for your team that increases Speed, Attack, and Magic Attack. These stat boosts will last for three turns.

Using this Triple Move on a lone target or boss deals higher damage in total than Star Riders as the stars will all crash on a single target.

Star Riders

Star Riders
Mario Mario Mallow Mallow Geno Geno
・Deals massive single-target damage
・Has neutral attribute

Star Riders is a Triple Move best used if you want to take out a target among a group as it deals the highest single-strike damage out of all the Triple Moves.

Spare-Us-All

Spare-Us-All
Mario Mario Peach Peach Geno Geno
・Gives each member a shield that blocks the next incoming attack

Spare-Us-All can be a waste of a 100% gauge charge in most cases. The barrier it conjures for each party member will only block the next attack they receive and will dissipate afterwards.

The barrier will still pop even if you get a perfect timing that would completely block the attack even without the Triple Move effect.

The only situation where this can be worth sparing an entire gauge for is when you correctly predict that the enemy's next move is a very powerful and unblockable attack.

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