This is a guide for Mario-Style Jinx, a post-game rematch boss of Jinx in Super Mario RPG Remake. Read on to learn how you can beat Mario-Style Jinx, his stats, rewards, location, weaknesses, recommended level and best party setup!
Jinx Boss Fights | |
---|---|
Jinx Main Story | Jinx Rematch |
List of Contents
The post-game of Super Mario RPG Remake is unlocked by completing the main story, which requires defeating Smithy, the final boss found in his Weapon World.
Jinx is an optional boss in the main story and is located in Monstro Town. You can find him to initiate the rematch as soon as you have stayed over at the Marrymore Hotel using the Stay Voucher given in the post-game.
You will need to have beaten his three fights first since he will only reward you the Teamwork Band when you beat him again as the dojo's Master.
Monstro Town Map and Treasure Chests
Mario-Style Jinx | |||
Recommended Level | HP | ||
---|---|---|---|
25 | 4000 | ||
Attacks | |||
Bombs Away, Vigor Up, Valor Up, Quicksilver, Silver Bullet, Jinxed, Triple Kick | |||
Weaknesses and Resistances
= Weak / = OK / = Resist |
|||
Jump |
Fire |
Lightning |
Ice |
Fear |
Poison |
Sleep |
Mute |
This is a post-game rematch version of the original Jinx. Post-game bosses are stronger variants of the main story, and may have significant changes to stats.
Post-Game Accessory | Effect |
---|---|
Teamwork Band | Makes it easier to charge up Triple Moves. |
Defeating Mario-Style Jinx will reward you with the Teamwork Band, an accessory that will allow you to increase the charge up on your Triple Moves!
If you have not beaten the previous fights of Jinx yet, you will want to defeat him up to the third fight to get the Jinx Belt, an accessory that will protect you from instant death attacks.
Beginning Active Party | |
---|---|
Character | Role |
Mario |
・Attacker ・Deal damage with normal and special attacks |
Geno |
・Attacker and support ・Boost party members with Geno Boost |
Bowser |
・Attacker and support ・Uses items when needed |
Standby Party | |
Peach |
・Serves as a healer ・Heals and cures status with Group Hug and revives with Come Back |
Mallow |
・Attacker and healer ・Recover party's HP with HP Rain |
Active Party | |
---|---|
Character/Level | Equipment |
Mario
Level: 21 |
Weapon:
Armor: Accessory: |
Geno
Level: 21 |
Weapon:
Armor: Accessory: |
Bowser
Level: 21 |
Weapon: Armor: Accessory: |
Standby Party | |
Peach
Level: 21 |
Weapon:
Armor: Accessory: |
Mallow
Level: 21 |
Weapon: Armor: Accessory: |
Best Equipment for Each Character
|
Accessories Preventing Instant Death | |
---|---|
Every time you fail an Action Command, Jinx will retaliate with the one-hit KO Silver Bullet. This fight can be difficult to deal with without equipment that protects you from instant death.
To protect yourself from instant death, time your block Action Commands to Jinx's attacks and equip yourself with the right accessories!
The victory condition of this fight is to fill up your Action Gauge to 100% and use a Triple Move on Mario-Style Jinx. When starting this fight, your Action Gauge will start at 0%.
You do not need to use an offensive Triple Move, so you can simply use a move like Spare-Us-All to finish the fight. Build your team's Action Gauge to get a Triple Move ready on Jinx!
How to Fill the Action Gauge Fast
Make sure to practice your timing with Action Commands which need to use for building the Action Gauge. This covers both offensive and defensive Action Commands!
Consecutive successful Action Commands will increase your Chain count, increasing how much your Action Gauge is filled.
All Action Command Timings for Special Moves
Since building up the Action Gauge can take a while, you will want to make sure party is healed regularly in this fight. Use revives like Pick Me Up or Peach's Come Back in case anyone falls in battle.
Using Action Commands successfully with support moves also count towards building the Action Gauge, make sure to take advantage of those timings!
Best Special Moves for Each Character
Attack | Attack Type/Effect |
---|---|
Bombs Away |
Blockable?: Yes Additional Effect: N/A |
Jinxed |
Blockable?: Yes Additional Effect: N/A |
Quicksilver |
Blockable?: Yes Additional Effect: N/A |
Silver Bullet |
Blockable?: Yes Additional Effect: Causes Mortal Blow |
Triple Kick |
Blockable?: Yes Additional Effect: N/A |
Valor Up | Additional Effect: Increases one's own Physical and Magic Defenses by 50% |
Vigor Up | Additional Effect: Increases one's own Physical and Magic Attack power by 50% |
1st Star Piece Bosses | ||
---|---|---|
Bowser | Hammer Bros. | Croco (1st Fight) |
Claymorton | - | - |
2nd Star Piece Bosses | ||
Belome (1st Fight) |
Bowyer | - |
3rd Star Piece Bosses | ||
Croco (2nd Fight) |
Punchinello | - |
4th Star Piece Bosses | ||
Booster | Knife Guy and Grate Guy | Bundt and Raspberry |
5th Star Piece Bosses | ||
King Calamari | Johnny | - |
6th Star Piece Bosses | ||
Speardovich | Belome (2nd Fight) |
Megasmilax |
Birdo | Dodo | Valentina |
Czar Dragon | Zombone | Axem Rangers | 7th Star Piece Bosses |
Wizakoopa | Boomer | Exor |
Count Down and Ding-a-Ling | Cloaker and Domino | Clerk |
Manager | Director | Gunyolk and Factory Chief |
Smithy (Final Boss) |
- | - |
Non-Story Bosses | ||
---|---|---|
Jinx | Jagger | Culex |
Post-Game Rematch Bosses | ||
---|---|---|
Mario-Style Jinx | Scratchy-Throat Belome | Leveled-Up Punchinello |
Engine 023 Booster | Extra Fancy Bundt & Raspberry |
Duel-Ready Johnny |
Culex 3D | - | - |
Jinx Rematch: How to Unlock and Beat
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