Super Mario RPG

How to Beat Croco and Rewards

Super Mario RPG - How to Beat Croco
This is a guide for Croco, a Boss in Super Mario RPG Remake. Read on to learn how to catch Croco, how you can beat Croco, its stats, rewards, location, weaknesses, and best party setup!

How to Catch Croco

Approach from Behind to Catch Croco

Super Mario RPG Remake - Approach Croco from Behind to Catch

To initiate a fight with Croco, you will need to catch him three (3) times. He can be caught quickly by dashing.

Dashing is fine to use as long as you are not within Croco's field of view where he is facing. If you get seen, he will run away to a different spot.

Ambush Croco

Super Mario RPG Remake - Croco

In case you are outside of Croco's field of view, he will be moving around at a predictable pattern, so you should take the time to study it when you are hiding from him.

To make it easier to catch, consider ambushing him the moment he turns around. Make sure to position yourself close to him when he does!

After catching and defeating Croco, he will drop a wallet that can be returned to its owner in the Mushroom Kingdom or kept. What to do with it is up to you, but it is best to return the wallet to earn a Flower Tab, which permanently increases maximum FP.

Should You Give Back the Wallet?

Croco Weaknesses and Recommended Level

Overview

Croco (1st Fight)
Croco (2nd Fight)
Super Mario RPG Remake - CrocoCroco
Recommended Level HP
3 320
Attacks
Weird Mushroom
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK
Super Mario RPG Remake - Croco (Mole Mines)Croco (Mole Mines)
Recommended Level HP
7 750
Attacks
Chomp, Monster Toss
Weaknesses and Resistances
Super Mario RPG Remake - Resistance = Weak / Super Mario RPG Remake - Resistance = OK / Super Mario RPG Remake - Resistance = Resist
Super Mario RPG Remake - Jump Jump
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fire Fire
Super Mario RPG Remake - Weakness
Super Mario RPG Remake - Lightning Lightning
Super Mario RPG Remake - OK
Super Mario RPG Remake - Ice Ice
Super Mario RPG Remake - OK
Super Mario RPG Remake - Fear Fear
Super Mario RPG Remake - OK
Super Mario RPG Remake - Poison Poison
Super Mario RPG Remake - OK
Super Mario RPG Remake - Sleep Sleep
Super Mario RPG Remake - Resistance
Super Mario RPG Remake - MuteMute
Super Mario RPG Remake - OK

Rewards

Croco (1st Fight)
Croco (2nd Fight)
Croco Rewards
Coins EXP Item Drops
10 16 Wallet, Rare Frog Coin, Flower Tab
Thought Peek Quote
Gosh, I'm good!
Croco (Mole Mines) Rewards
Coins EXP Item Drops
50 30 Flower Jar, Microbomb
Thought Peek Quote
Ooh! I'm good!

Best Party for Croco

Best Party
(Bandit's Way)
Best Party
(Mole Mines)

Best Party Setup (Bandit's Way)

Character Role
Mario Mario ・Main attacker
・Uses Fireball to exploit Fire weakness
Mallow Mallow ・Serves as a healer
・Heal with Mushrooms and uses Honey Syrup for FP recovery

Recommended Equipment and Level

Character/Level Equipment
Mario Mario
Level: 3
Weapon:
Armor:
Accessory:
None
Mallow Mallow
Level: 3
Weapon:
None
Armor:
Accessory:
None

Best Party Setup (Mole Mines)

Character Role
Mario Mario ・Main attacker
・Support with Mushrooms and Honey Syrups
・Use normal attacks whenever available
Mallow Mallow ・Serves as a healer
・Heals with HP Rain
Geno Geno ・Main attacker
・Uses special attacks and conserves FP with normal attacks

Recommended Equipment and Level

Character/Level Equipment
Mario Mario
Level: 7
Weapon:
Armor:
Accessory:
Mallow Mallow
Level: 7
Weapon:
Armor:
Accessory:
Geno Geno
Level: 7
Weapon:
Armor:
Accessory:

Best Equipment for Each Character

1st Fight Croco Guide and Attack Patterns

Croco (Bandit's Way)



Croco (Mole Mines)
Jump to 2nd Fight Guide

Raise Party Level to 3

Super Mario RPG Remake - Raise Party to Level 3

It is best to raise at least Mario to Level 3 to unlock his special move Fireball, which can be used to exploit Croco's weakness to fire.

You can choose to level even higher, making the fight much easier with the party at Level 4. If the fight proves to be difficulty, you can always choose to grind and level up before the battle!

Level Up Bonus Explained

Buy Armor at the Mushroom Castle

Super Mario RPG Remake - Buy Armor at the Mushroom Castle

Equipment
(Mario) (Mallow)
Where to Get
Buy the above equipment in Mushroom Kingdom shop for 7 Coins each.

Before fighting Croco, it is best that you buy armor already for both Mario and Mallow at the Mushroom Kingdom shop to bolster your defenses. Having armor will reduce damage taken by wearer and will make the boss fight easier.

Use Mario's Fireball on Croco

Super Mario RPG - Croco Set on Fire

Special Move Effect
Fireball
(Mario)
・Press the button repeatedly to increase the damage dealt by this move.

Croco is weak to fire, so Fireball is a good special move to have in dealing with him. Mario learns this move at Level 3.

If the Fireball hits Croco, his tail which catch on fire, preventing him from acting for one turn. Use this move regularly to keep from attacking you (do mind your FP!)

Best Special Moves for Each Character

Have Mallow Defend and Heal

Mallow early game does not have a lot of attack power at this point, so having him on the defense is your best bet.

It is recommended that he supports Mario with recovery items when needed (especially FP recovery to let him continue using Fireball).

2nd Fight Croco Guide and Attack Patterns

Croco (Bandit's Way)
Jump to 1st Fight Guide
Croco (Mole Mines)



Keep FP High Before Croco Steals Items

Super Mario RPG Remake - Croco Stealing Items

Ways to Increase FP Capacity
Flower Tab Flower Jar Flower Box

After dealing enough damage to Croco, he will steal items from you, rendering you unable to use any means of support of recovery items.

Because of this, it is best to recover as much HP and FP as you can early on. If you run out of HP recovery items, you will need to make sure you have enough FP to use Mallow's HP Rain when needed.

To increase your FP capacity, make sure to collect Flowers and other consumables such as Flower Tabs, Flower Jars, and Flower Boxes that you find along the way!

All Flower Locations

Utilize Triple Moves to Deplete His Health

Super Mario RPG Remake - Utilize Triple Move on Croco

You can use a Triple Moves to quickly lower his health once the Action Gauge on your bottom-left is at 100%. Access your Triple Move Star Riders during any active member's.

It may not instantly defeat him, but he will be a lot easier to finish off afterwards.

How to Fill the Action Gauge Fast

Use Normal Attacks and Keep FP for Recovery

Super Mario RPG Remake - Use Normal Attacks on Croco

Croco in this fight is still weak to Fire, but this time he has high magic defense, reducing damage from incoming special attacks.

In this case, it is best to use normal attacks and reserve your FP and special moves for healing when needed.

Increase Attack Power with Work Pants

Super Mario RPG Remake - Get Work Pants

Equipment Where to Get
(Everyone) Buy in Moleville shop for 22 coins.

The Work Pants is a good all-around armor piece that can be purchased from the Moleville shop for only 22 coins (3 for the entire party for 66 coins total), and it is recommended for boosting a member's attack and speed. Geno will benefit the most from this armor piece since it guarantees all positives on his stats.

Do note that it will have lower defense stats compared to other armor, so feel free to grab the Mega-variant armor pieces for a more comfy fight. If you have spent time levelling your party and timing your Action Command blocks, you can consider having everyone equip Work Pants.

Best Armor

Croco Attacks

Croco Special Attacks (Bandit's Way)

Attack Attack Type/Effect
Weird Mushroom Additional Effect: Heals the user

Croco Special Attacks (Mole Mines)

Attack Attack Type/Effect
Monster Toss Blockable?: Yes
Additional Effect: N/A

Super Mario RPG Remake Related Guides

Super Mario RPG Remake - Bosses

All Bosses and Secret Bosses

All Bosses

1st Star Piece Bosses
Bowser Hammer Bros. Croco
(1st Fight)
Claymorton - -
2nd Star Piece Bosses
Belome
(1st Fight)
Bowyer -
3rd Star Piece Bosses
Croco
(2nd Fight)
Punchinello -
4th Star Piece Bosses
Booster Knife Guy and Grate Guy Bundt and Raspberry
5th Star Piece Bosses
King Calamari Johnny -
6th Star Piece Bosses
Speardovich Belome
(2nd Fight)
Megasmilax
Birdo Dodo Valentina
Czar Dragon Zombone Axem Rangers
7th Star Piece Bosses
Wizakoopa Boomer Exor
Count Down and Ding-a-Ling Cloaker and Domino Clerk
Manager Director Gunyolk and Factory Chief
Smithy
(Final Boss)
- -

Non-Story Bosses

Non-Story Bosses
Jinx Jagger Culex

Post-Game Rematch Bosses

Post-Game Rematch Bosses
Mario-Style Jinx Scratchy-Throat Belome Leveled-Up Punchinello
Engine 023 Booster Extra Fancy
Bundt & Raspberry
Duel-Ready Johnny
Culex 3D - -

Author

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