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☆ Ashika Island: DMZ Keys | Weapon Cases | Map Guide
★ How to Get Weapon Cases
The RAPP H is a type of Light Machine Gun weapon in Call of Duty: Modern Warfare 2 (MW2). Check here for complete info on the best loadouts and attachments of the RAPP H, as well as its stats and how to use this weapon!
List of Contents
RAPP H | |||||
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Enlarge Featuring a belt-fed 7.62mm receiver with all the modularity of the Lachmann Meer platform, the RAPP H offers versatility in the light machine gun class. |
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Basic Info | |||||
Platform: Lachmann and Meer Weapon Class: Light Machine Gun Max Level: 19 |
Magazine Capacity: 75 Reserve Ammo: 150 Fire Modes: TBA |
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How to Unlock | Unlocked by leveling the Lachmann-556 to Level 16. |
Damage | |
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Fire Rate | |
Range | |
Accuracy | |
Recoil Control | |
Mobility | |
Handling |
Weapon Loadout | |
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Primary | RAPP H |
Secondary | Expedite 12 |
Tactical | Stun Grenade |
Lethal | Frag Grenade |
Base Perk 1 | Overkill |
Base Perk 2 | Battle Hardened |
Bonus Perk | Fast Hands |
Ultimate Perk | Bird's Eye |
Field Upgrade | Trophy System |
Optic | Teplo-OP3 Scope |
---|---|
Barrel | Romeo FT 16” Barrel |
Muzzle | SAKIN Tread-40 |
Underbarrel | Hound-9G Grip |
Stock | FT Mobile Stock |
This loadout for the RAPP H light machine gun enhances bullet velocity for greater damage output and recoil control in mid to long-range gunfights. The RAPP H is the ideal weapon for capture-and-hold game modes such as Domination or Hardpoint.
When using this loadout, going prone or mounting weapons behind objects almost guarantees kills given the fire rate of the RAPP H. It is also recommended to guard strongholds and hardpoints so make sure to take up favorable positions that have a good vantage point of these objectives
If enemies start pushing your location, clear them out using your second primary weapon or deploy a trophy system to better defend yourself against equipments. This loadout is highly effective for securing killstreaks so make sure to equip high value killstreaks to ensure your team's victory.
Enlarge |
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All Unlockables | ||
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10.6” Lachstrike Barrel Barrel (Level 4) |
100 Round Mag Magazine (Level 7) |
DI-Grip 4.5 Underbarrel (Level 8) |
FT Mobile Stock Stock (Level 10) |
Schlager 4X Optic (Level 12) |
Hound-9G Grip Underbarrel (Level 13) |
Romeo FT 16” Barrel Barrel (Level 16) |
B052 Grip Underbarrel (Level 18) |
NOTE: Newly acquired weapons will have locked attachment slots at Level 1. Category Unlocks are upgrades that unlock these attachment slots for use.
All Gun Unlocks | |
---|---|
The RAPP H does not unlock any guns. |
Romeo FT 16” Barrel | Meer-76 449mm Factory | Lachmann Nova |
10.6” Lachstrike Barrel |
100 Round Mag |
Lachmann S76 Factory Stock | Meer Recoil-56 Factory Stock | FT Mobile Stock |
Lachmann TCG-10 | LMK64 Grip |
7.62 Frangible | 7.62 Hollowpoint | 7.62 Armor Piercing |
7.62 Overpressured +P | 7.62 High Velocity | 7.62 Incendiary |
Schlager PEQ Box IV | SZ 1MW PEQ | Corvus PEQ Beam-5 |
Corio LAZ-44 V3 | FSS OLE-V Laser | Canted Vibro-Dot 7 |
1MW Laser Box | STOVL DR Laser Box | FTac Grimline Laser |
Luminate-44 | DXS Flash 90 |
Camo | Challenge | Lv. Unlock |
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Enlarge Desert Snake
|
Get 50 kills with the RAPP H | 2 |
Enlarge Classic Digital
|
Get 10 point blank kills with the RAPP H | 7 |
Enlarge Quarry
|
Get 20 kills while mounted with the RAPP H | 13 |
Enlarge Blue Tiger
|
Get 50 kills while ADS with the RAPP H | 18 |
Enlarge Gold RAPP H
|
Get 3 kills without dying 10 times with the RAPP H | N/A |
This Weapon currently doesn't have any Blueprints. |
Weapons by Type | |
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Melee Weapons | Handguns |
Assault Rifles | Battle Rifles |
Submachine Guns | Shotguns |
Light Machine Guns | Marksman Rifles |
Sniper Rifles | Launchers |
Best Weapons | |
---|---|
Best Guns for Multiplayer | Best Guns for Campaign |
Best Sniper Rifle | Best Assault Rifle |
Best Quickscope Class | Best Submachine Gun |
Best Marksman Rifle | Best Assault Class |
Best Shotgun | - |
List of All Light Machine Gun Weapons | |||
---|---|---|---|
556 Icarus | RAPP H | SAKIN MG38 | |
RPK | HCR 56 | RAAL MG | |
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