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Fire Emblem Heroes (FEH)

Grandmaster 144: The Four Hounds Guide

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This is a walkthrough for the Tactics Drill The Four Hounds (Grandmaster 144), for Fire Emblem Heroes (FEH). For a step-by-step solution on how to beat this map, please read on.

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Grandmaster 144: The Four Hounds

Grandmaster 144 The Four Hounds - Fire Emblem Heroes

Win Conditions Clear within 7 Phases
Reward for First Clear
Orb Icon Orb × 1

Party Members

Zephia IconZephia Mauvier IconMauvier Marni IconMarni Griss IconGriss

Solution

    Turn 1
  1. Move Marni one space right and defeat the Lance Fighter.
  2. Move Mauvier one space up and two spaces left, then defeat the Green Flier.
  3. Move Zephia one space down and defeat the Bow Fighter.
  4. Move Griss one space down and defeat the Red Mage.
  5. Use Canto to warp Griss below Zephia.
  6. Turn 2
  7. Move Zephia two spaces down and defeat the Blue Bat.
  8. Warp Griss one space down and two spaces left, then attack the Red Manakete.
  9. Use Canto to warp Griss to the left of Marni.
  10. Keep Marni in place and defeat the Red Manakete.
  11. Move Mauvier three spaces left and defeat the Red Cavalier.
  12. Turn 3
  13. Move Marni one space right and defeat the Axe Cavalier.
  14. Warp Griss three spaces right and defeat the Red Fáfnir.
  15. Use Canto to warp Griss two spaces up.
  16. Move Zephia two spaces left and defeat the Sword Flier.
  17. Move Mauvier two spaces right and defeat the Axe Fighter.
  18. Turn 4
  19. Move Marni one space up and defeat the Sword Cavalier.
  20. Move Mauvier one space down and two spaces right, then defeat the Sword Dragon.
  21. Move Zephia one space up and defeat the Sword Knight.
  22. Move Griss one space left and defeat the Lance Flier.

Tactics Drills Related Links

All Tactics Drills (Grandmaster)

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