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This is a guide to clearing the Infernal and Lunatic maps for Haitaka: Persistent General in Fire Emblem Heroes (FEH). To see strategy for defeating Haitaka, enemy information, as well as the best units and party to use, read on!
Table of Contents
| Obtainable Unit |
|
|---|---|
| Recommended Level | Lv.40 |
| Difficulty | Infernal Lunatic Hard |
| Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
| Dates Active | 09/17/2025 - 09/22/2025 |
| Infernal | Lunatic |
|---|---|
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A
Cleric
|
HP 55 |
Atk 54 |
Spd 40 |
Def 32 |
Res 49 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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C
Sword Fighter
|
HP 76 |
Atk 57 |
Spd 47 |
Def 43 |
Res 31 |
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B
Green Mage
|
HP 61 |
Atk 64 |
Spd 45 |
Def 23 |
Res 47 |
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D
Bow Fighter
|
HP 78 |
Atk 60 |
Spd 43 |
Def 43 |
Res 27 |
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| E
|
HP 74 |
Atk 69 |
Spd 51 |
Def 42 |
Res 31 |
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F
Sword Knight
|
HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
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| D
|
HP 65 |
Atk 64 |
Spd 46 |
Def 38 |
Res 28 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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B
Bow Fighter
|
HP 55 |
Atk 47 |
Spd 31 |
Def 31 |
Res 19 |
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C
Sword Fighter
|
HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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A
Green Mage
|
HP 44 |
Atk 51 |
Spd 35 |
Def 15 |
Res 35 |
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E
Sword Knight
|
HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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This map has no refresher units and the enemies are mostly grouped up in the center, making it a perfect map for Hit and Run strategies.
The enemies will not advance on the first turn, giving you time to set up your units until you're ready to begin. There isn't even a Cleric creating 【Divine Vein (Ice)】 terrain to mess up your positioning unlike other Grand Hero Battles, making this an incredibly easy map.
Bring a ranged cavalry unit and get into position, placing the ranged cavalry attacker on the leftmost tile next to the pillar underneath the danger area. Then, place your other units just outside the danger area to prevent the enemies from engaging.
When you're ready, use the ranged cavalry unit to defeat the Cleric and remove Canto Control from the battlefield, then use Canto to move one space up and out of range of the enemies.
The enemies will then move but be unable to reach your units. Use the subsequent turns to defeat the enemies one at a time until the map is cleared.
Tank strategies are also viable on this map as there are no enemy units that are too threatening. Only Haitaka will pose a threat, and even then, he can be baited and defeated in enemy phase if your tanks are properly supported.
Simply bring a tank unit and place support units two spaces away him/her, then bait Haitaka and the Bow Fighter by moving your tank unit into the tile in between the two trench tiles.
After Haitaka and the Bow Fighter fall in enemy phase, the rest of the map is easy to clear. The Cleric is too far away, and the Sword Knight's low mobility means you can ignore him and leave him for last.
| Unit Name | |
|---|---|
|
|
Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
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Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
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Axe Armored Eagle's Heart has built-in Canto and grants Edelgard an extra action and bonus true damage. Pure Storm grants an extra action, debuffs enemies, and grants Edelgard bonus true damage. Inheriting Galeforce can grant a fourth action per turn, but will reduce firepower due to the lack of Armored Blaze. |
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Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
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Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
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Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
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Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
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Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
| Unit Name | |
|---|---|
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Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
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Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
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Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
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Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
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Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
| Unit Name | |
|---|---|
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Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
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Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
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Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
| Unit Name | |
|---|---|
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Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
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Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
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Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
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Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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Haitaka Infernal Guide and Recommended Team (Grand Hero Battle)



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