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Fire Emblem Heroes (FEH)

Summer Nino Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A

FEH Summer Nino Banner

This is a ranking page for the hero Nino - Burst of Summer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Nino.

Heroes With the Same Name
Nino - Burst of Summer Icon Summer Nino

Special Heroes - Pious Summer Featured Heroes
Summer Nino IconSummer Nino
[9.0/10]
Summer Lapis IconSummer Lapis
[9.0/10]
Summer Palla IconSummer Palla
[8.0/10]
Summer Celica IconSummer Celica
[9.0/10]

Summer Nino Rating and Basic Information

FEH Summer Nino Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Nino - Burst of Summer: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Bouncin' Ball grants Atk/Spd+6, 【Neutralize Unit's Penalties】, and 【Hexblade】 to Nino and nearby allies at the start of each turn, grants Nino bonus Atk/Spd, bonus true damage, 50% DR piercing, and a Desperation effect during combat.
・Black Fang Bond grants 【Canto (2)】, 【Distant Swap】 after Canto, grants 【Movement +1】 and a Special jumping effect to Nino, inflicts Spd/Res-7 and 【Exposure】 onto multiple foes, 【Undefended】 on closest foes, and grants Nino Atk/Spd+5 and +7 damage during combat.

Summer Nino Skills at 5★


Might: 14  Range: 2
Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, "neutralizes penalties on unit during combat," and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X x 5 damage (max 25; excluding area-of-effect Specials; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.

Cooldown Count = 3
If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.

If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.

Inflicts Spd/Res-4 on foe, inflicts additional penalty on foe's Spd/Res = number of 【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit.

Enables 【Canto (2)】.
When Canto triggeres enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if Special cooldown count is at its maximum value -1, grants Special cooldown count-1 to unit.
At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7, 【Exposure】, and 【Undefended】 on closest foes through their next actions, and inflicts Spd/Res-7 and 【Exposure】 on foes within 2 spaces of those foes through their next actions.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials).

Summer Nino Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (16) HP Superbane ★★☆☆☆
Atk (11) No Attack IV ★★★★☆
Spd (9) Spd Boon ★★★★★
Def (7) No Def IV ★★☆☆☆
Res (10) Res Bane ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Def

The best IVs for Summer Nino are +Spd and -Def. Spd is a superboon and boosts Nino's Spd from base 48 to base 52, allowing her to outspeed a majority of the metagame. Investing into Spd is the best option in order to maximize Nino's offensive potential.

Summer Nino's Def is her least important stat and can be safely taken as a bane as it won't impact any of her matchups.

+Spd for a +10 Merge

We recommend +Spd when merging Summer Nino up to +10 to ensure she remains competitive against fully invested speedy units.

Summer Nino Best Builds

Offensive Summer Nino

HOT
Special Skill IconFlare
Attuned Skill Icon: -
Updated on 06/17/2025

How to Use, Explanation

Summer Nino's base kit is already good enough to function as an offensive unit. Emblem Lyn Ring allows her to attack safely from a distance, but isn't completely necessary.

Source Heroes for All Skills

Summer Nino Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
188
HP
HP 38 38
Rank: 951/1322
Atk
Atk 46 46
Rank: 91/1322
Spd
Spd 48 48
Rank: 2/1322
Def
Def 24 24
Rank: 856/1322
Res
Res 32 32
Rank: 351/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 43 65 52 28 37 225
Lv.40 +10 43 51 52 28 37 211

HP Atk Spd Def Res Total
+HP
Lv.40 +10
45 50 52 28 36 211
+Atk
Lv.40 +10
42 53 52 28 36 211
+Spd
Lv.40 +10
42 50 56 28 36 212
+Def
Lv.40 +10
42 50 52 31 36 211
+Res
Lv.40 +10
42 50 52 28 39 211

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 38 60 48 24 32 202
5★ Lv.40 38 46 48 24 32 188

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 16 25 9 7 10 67

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
Summer Nino Icon Summer Nino
38 46 48 24 32 188
40 46 45 36 16 183
40 43 45 25 30 183
39 43 45 24 31 182
38 41 46 20 32 177
39 44 36 25 32 176
41 38 36 18 38 171
40 38 42 27 24 171
43 40 36 21 31 171
38 37 33 23 35 166
38 36 35 21 36 166
41 37 39 26 23 166
45 35 39 19 27 165
36 42 40 19 28 165
40 40 39 21 25 165
38 30 34 27 23 152
39 35 35 21 21 151
37 33 34 20 26 150
33 34 31 17 33 148
39 32 34 23 20 148
34 32 34 15 32 147

Note: Stats bonuses from skills are not taken into account.

Summer Nino Roles, Strengths, and Weaknesses

Summer Nino Roles

Nino - Burst of Summer Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Summer Nino is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Summer Nino Strengths

Bouncin' Ball grants multiple offensive effects

Summer Nino Attack

Summer Nino's exclusive weapon Bouncin' Ball grants Atk/Spd+6, 【Neutralize Unit's Penalties】, and 【Hexblade】 to Nino and nearby allies at the start of each turn.

In combat, Bouncin' Ball grants Nino bonus Atk/Spd equal to 6 + 20% of her Spd, up to +25 bonus true damage, a 50% damage reduction piercing effect, and a Desperation effect if she initiates combat.

Bouncin' Ball buffs Nino and her allies with offensive bonuses while also giving Nino multiple offensive effects that she needs to burst down her foes.

List of Bonus and Penalty Status Effects

Black Fang Bond grants Canto and inflicts Exposure and Undefended

Summer Nino's exclusive C skill Black Fang Bond grants her 【Canto (2)】 and allows her to use 【Distant Swap】 on an ally during Canto.

At the start of each turn, Black Fang Bond grants Nino 【Movement +1】 and a Special cooldown skipping effect, pre-charging her Special by up to -2.

Black Fang Bond also inflicts Spd/Res-7, 【Exposure】, and 【Undefended】 onto the closest foes to Nino, and Spd/Res-7 and 【Exposure】 onto foes within 2 spaces of the closest foes at the start of each turn. This effect is applied from any distance, allowing Nino to cripple her foes from anywhere on the map.

Black Fang Bond also grants Nino Atk/Spd+5 and +7 bonus true damage per attack during combat, further enhancing her offensive prowess.

Summer Nino Weaknesses

Black Fang Bond's debuffs apply at start of turn

Black Fang Bond's Spd/Res-7, 【Exposure】, and 【Undefended】 debuffs are applied at the start of turn, allowing units like Freyr and Attuned Micaiah to cleanse them off at the start of each phase.

With cleansing effects being very common in today's metagame, Summer Nino's supportive capabilities will often be hindered when these foes are present on the enemy team.

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Nino - Burst of Summer Only Appears as a 5 Star Hero!

Nino - Burst of Summer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Nino - Burst of Summer if a 4 Star version is released!

Unlock Potential Tier List

Summer Nino - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 No Effect 5★
6 2 No Effect 5★
9 2 No Effect 5★
14 2 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, "neutralizes penalties on unit during combat," and 【Hexblade】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = 20% of unit's Spd at start of combat + 6, unit deals +X x 5 damage (max 25; excluding area-of-effect Specials; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 2) Restores HP = 30% of damage dealt. 5★
(Cooldown Count = 3) If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP. 5★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+3 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+4 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
At start of combat, if unit's HP = 100% or if 【Bonus】 is active on unit, grants Atk/Spd+5 to unit during combat. At start of combat, if unit's HP = 100% and 【Bonus】 is active on unit, grants an additional Atk/Spd+2 to unit during combat. 5★
If unit's HP ≥ 25% at start of combat or unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
If unit's HP ≥ 25% at start of combat and unit is within 3 spaces of an ally, grants an additional Atk/Spd+3 to unit during combat.
5★
Inflicts Spd/Res -1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Spd/Res -2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Spd/Res -3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat. 5★
Inflicts Spd/Res-4 on foe, inflicts additional penalty on foe's Spd/Res = number of 【Bonus】 effects on foe, excluding stat bonuses (max 4), neutralizes foe's bonuses to Spd/Res, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if unit's Special is ready or triggered before or during this combat, deals +15 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. 5★
Enables 【Canto (2)】.
When Canto triggeres enables unit to use 【Distant Swap】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack), and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if Special cooldown count is at its maximum value -1, grants Special cooldown count-1 to unit.
At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7, 【Exposure】, and 【Undefended】 on closest foes through their next actions, and inflicts Spd/Res-7 and 【Exposure】 on foes within 2 spaces of those foes through their next actions.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit and unit deals +7 damage during combat (excluding area-of-effect Specials).
5★

Summer Nino as a Source Hero

Summer Nino Avatar

Value of Skills ★★★★★

Summer Nino has Flare, Perfect Atk/Spd, and S/R Lull Finish as inheritable options.

All of these skills are worth inheriting onto your favorite units. S/R Lull Finish is a newly released skill only found on Summer Nino as of the time of her release.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Summer Nino?

Top tier hero. Must summon. 0
Votes
Summon if you need his/her hero archetype. 0
Votes
Summon if you like this hero. 3
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 0
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If you have feedback about this hero page, let us know in the comments section below!

How to Get Summer Nino / Illustrations / Voice Actor / Quotes

How to Get Summer Nino

Obtained through a Special Summoning Event!

Summer Nino is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Sarah Blandy
Illustrator Amagasa Yun
Appears In

Illustration

FEH: Related Guides

Special Heroes: Pious Summer

Pious Summer Banner

Heroes from Special Heroes - Pious Summer
Summer Nino IconSummer Nino
[9.0/10]
Summer Lapis IconSummer Lapis
[9.0/10]
Summer Palla IconSummer Palla
[8.0/10]
Summer Celica IconSummer Celica
[9.0/10]

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