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This is a guide to clearing the Infernal and Lunatic maps for Hugh & Niime in Fire Emblem Heroes (FEH). To see strategy for defeating Hugh & Niime, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Hugh Niime |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 12/23/2024 - 01/01/2024 |
Infernal | Lunatic |
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A Hugh | HP 64 |
Atk 56 |
Spd 49 |
Def 30 |
Res 26 |
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Moonbow
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B Cleric | HP 55 |
Atk 52 |
Spd 40 |
Def 38 |
Res 55 |
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C Green Mage | HP 61 |
Atk 59 |
Spd 45 |
Def 31 |
Res 39 |
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Glimmer
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D Niime | HP 60 |
Atk 67 |
Spd 36 |
Def 10 |
Res 55 |
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Iceberg
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E Lance Fighter | HP 74 |
Atk 57 |
Spd 44 |
Def 43 |
Res 31 |
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Moonbow
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Potent 4
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F Lance Flier | HP 59 |
Atk 48 |
Spd 40 |
Def 30 |
Res 45 |
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A Hugh | HP 56 |
Atk 52 |
Spd 45 |
Def 27 |
Res 24 |
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Moonbow
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B Green Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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Glimmer
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C Niime | HP 52 |
Atk 63 |
Spd 33 |
Def 9 |
Res 51 |
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Iceberg
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D Lance Fighter | HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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Moonbow
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Potent 3
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E Lance Flier | HP 44 |
Atk 38 |
Spd 30 |
Def 23 |
Res 36 |
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This map has no reinforcements and no refresher foes, making a Hit and Run strategy viable.
Stay out of the range of the enemy units on the first turn while repositioning your team, since the enemies will not engage until you step into their threat range. Once ready, initiate on any of the generic enemies using a ranged unit with 3 movement, and then use movement Assists, refresher assists, and Canto effects to retreat and get your units out of range.
The enemies will then approach your units but be unable to reach them.
If you have Emblem Sigurd or Brave Felix (equipped with an area-of-effect Special), you can use their superior movement to quickly deal massive damage in an area and then use their extra action to retreat to safety afterwards. This will reduce the number of foes remaining while forcing them to advance forward into their demise.
Simply snipe units one at a time while retreating to safety afterwards and this map will be completed quickly.
You can also adopt a tanking strategy to clear this map, as none of the enemies in this map are too threatening except for Hugh and Niime with their pre-charged Specials. However, since both of them deal magical damage, you can opt into bringing a pure magical tank to soak their attacks. A physical damage tank with a Distant Counter effect works well against Niime due to her Crystalline Water reducing her Def stat.
Use the first few turns to set up your formation, and then place your tank unit in range of the enemies on the right side while keeping the support units out of range. With enough support, both the Lance Flier and Niime will fall on the first turn.
When baiting from the right side, only Niime and the Lance Flier will be able to reach your bait unit. Take advantage of this by using a unit that can tank both of their attacks and defeat them in retaliation.
The other enemies will begin advancing, but be unable to reach your units. You can then take advantage of this by only placing tank units in range of 1-2 enemies at once, or by using offensive units to clear the remaining enemies. Be careful with the Cleric, as she has Magic Shield+ to grant herself an extra action and Trilemma+ which can skew combat heavily if your unit has weapon triangle disadvantage!
Retain this strategy for the successive turns and eventually all the enemies will fall.
Unit Name | |
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Brave Felix | Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
Emblem Sigurd | Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Bridal Sharena | Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
Summer Gullveig | Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Ninja Lucina | Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
Ninja Sanaki | Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Emblem Ike | Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
Ice Tribe Fjorm | Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored An older unit available on weekly revival banners that can keep up with modern metagame units if given investment. Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack. |
Marni | Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
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Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Seteth | Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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