Fire Emblem Heroes (FEH)

Hugh & Niime Infernal Guide and Recommended Team (Bound Hero Battle)

Fire Emblem Heroes - Hugh and Niime Bound Hero Battle

This is a guide to clearing the Infernal and Lunatic maps for Hugh & Niime in Fire Emblem Heroes (FEH). To see strategy for defeating Hugh & Niime, enemy information, as well as the best units and party to use, read on!

Hugh and Niime Strategy Overview

Enemy Units Hugh - Worldly Mage ImageHugh Niime - Mountain Hermit ImageNiime
Recommended Level Lv.40
Difficulty Infernal
Lunatic
Hard
Conditions Condition 1: All 4 units must survive.
Condition 2: You cannot use Light's Blessing
Dates Active 12/23/2024 - 01/01/2024

Initial Unit Placement

Infernal Lunatic
Fire Emblem Heroes - Hugh and Niime Infernal Map Fire Emblem Heroes - Hugh and Niime Lunatic Map

Infernal Enemy Information

A Hugh - Worldly Mage ImageHugh HP
64
Atk
56
Spd
49
Def
30
Res
26
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-
B Cleric IconCleric HP
55
Atk
52
Spd
40
Def
38
Res
55
Sacred Seal Icon:-
Attuned Seal Icon:-
C Green Mage IconGreen Mage HP
61
Atk
59
Spd
45
Def
31
Res
39
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
Attuned Seal Icon:-
D Niime - Mountain Hermit ImageNiime HP
60
Atk
67
Spd
36
Def
10
Res
55
Assist Skill Icon:-
Special Skill IconIceberg
Sacred Seal Icon:-
Attuned Seal Icon:-
E Lance Fighter IconLance Fighter HP
74
Atk
57
Spd
44
Def
43
Res
31
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-
F Lance Flier IconLance Flier HP
59
Atk
48
Spd
40
Def
30
Res
45
Assist Skill Icon:-
Sacred Seal Icon:-
Attuned Seal Icon:-

Lunatic Enemy Information

A Hugh - Worldly Mage ImageHugh HP
56
Atk
52
Spd
45
Def
27
Res
24
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-
B Green Mage IconGreen Mage HP
44
Atk
46
Spd
35
Def
20
Res
30
Assist Skill Icon:-
Special Skill IconGlimmer
Sacred Seal Icon:-
Attuned Seal Icon:-
C Niime - Mountain Hermit ImageNiime HP
52
Atk
63
Spd
33
Def
9
Res
51
Assist Skill Icon:-
Special Skill IconIceberg
Sacred Seal Icon:-
Attuned Seal Icon:-
D Lance Fighter IconLance Fighter HP
55
Atk
47
Spd
34
Def
33
Res
22
Assist Skill Icon:-
Special Skill IconMoonbow
Sacred Seal Icon:-
Attuned Seal Icon:-
E Lance Flier IconLance Flier HP
44
Atk
38
Spd
30
Def
23
Res
36
Assist Skill Icon:-
Sacred Seal Icon:-
Attuned Seal Icon:-

Damage Calculator Tool

Hugh and Niime Strategy

Use a Hit and Run Strategy!

This map has no reinforcements and no refresher foes, making a Hit and Run strategy viable.

Stay out of the range of the enemy units on the first turn while repositioning your team, since the enemies will not engage until you step into their threat range. Once ready, initiate on any of the generic enemies using a ranged unit with 3 movement, and then use movement Assists, refresher assists, and Canto effects to retreat and get your units out of range.

The enemies will then approach your units but be unable to reach them.

If you have Emblem Sigurd or Brave Felix (equipped with an area-of-effect Special), you can use their superior movement to quickly deal massive damage in an area and then use their extra action to retreat to safety afterwards. This will reduce the number of foes remaining while forcing them to advance forward into their demise.

Simply snipe units one at a time while retreating to safety afterwards and this map will be completed quickly.

Alternatively, Use a Tanking Strategy!

You can also adopt a tanking strategy to clear this map, as none of the enemies in this map are too threatening except for Hugh and Niime with their pre-charged Specials. However, since both of them deal magical damage, you can opt into bringing a pure magical tank to soak their attacks. A physical damage tank with a Distant Counter effect works well against Niime due to her Crystalline Water reducing her Def stat.

Use the first few turns to set up your formation, and then place your tank unit in range of the enemies on the right side while keeping the support units out of range. With enough support, both the Lance Flier and Niime will fall on the first turn.

When baiting from the right side, only Niime and the Lance Flier will be able to reach your bait unit. Take advantage of this by using a unit that can tank both of their attacks and defeat them in retaliation.

The other enemies will begin advancing, but be unable to reach your units. You can then take advantage of this by only placing tank units in range of 1-2 enemies at once, or by using offensive units to clear the remaining enemies. Be careful with the Cleric, as she has Magic Shield+ to grant herself an extra action and Trilemma+ which can skew combat heavily if your unit has weapon triangle disadvantage!

Retain this strategy for the successive turns and eventually all the enemies will fall.

Best Units for Hugh and Niime

Player Phase Units

Unit Name
Felix - Sword Savant ImageBrave Felix Sword Infantry
New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce.
Lone Wolf can grant up to three actions in one turn.
Sigurd - Of the Holy War ImageEmblem Sigurd Lance Cavalry
Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage.
Override is an area-of-effect Special that grants an extra action after use.
Edelgard - Snowfall Future ImageWinter Edelgard Lance Armored
Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills.
Raging Tempest grants mobility and one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Edelgard - Sun Empresses ImageSummer Edelgard Sword Armored
Regal Sunshade's brave effect can quickly eliminate enemies.
Raging Storm can grant one additional action after combat.
Inheriting Galeforce can grant a third action per turn.
Sharena - Pillars of Peace ImageBridal Sharena Lance Cavalry
Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】.
Both Forever Yours and Duo Skill generate additional actions while refreshing Canto.
Gullveig - Glittering Sunlight ImageSummer Gullveig Red Tome Cavalry
Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.
Lucina - Shadows of Fate ImageNinja Lucina Colorless Bow Cavalry
Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage.
Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use.
Duo Skill grants another action post-combat and refreshes Canto.
Sanaki - Dawnsworn Ninja ImageNinja Sanaki Red Tome Cavalry
Great nuking power with Radiant Scrolls.
Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat.
Duo Skill grants another action post-combat.
Corrin (F) - Nightfall Ninja Act ImageNinja Corrin (F) Green Tome Cavalry
Ninjutsu Scrolls' brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Laegjarn - Flame and Frost ImageNinja Laegjarn Blue Bow Flying
Flamefrost Bow's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Lyn - Ninja-Friend Duo ImageNinja Lyn Colorless Dagger Flying
Tailwind Shuriken's brave effect can quickly defeat enemies.
Duo Skill grants herself an additional action.
Chrom - Fell Exalt ImageFallen Chrom Sword Cavalry
Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger.
Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself.
Chrom - Fated Honor ImageBrave Chrom Lance Cavalry
Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger.
A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself.
Gullveig - Golden Seer ImageGullveig Colorless Tome Cavalry
Quietus Gullveig and Time is Light grant herself additional actions after combat.
Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements.
Reginn - Bearing Hope ImageReginn Sword Cavalry
Lyngheiðr grants Canto for mobility.
Seiðr Shell+ is pre-charged and can defeat an enemy quickly.

Tank Units

Unit Name
Ike - Of Radiance ImageEmblem Ike Sword Infantry
Emblem Ragnell neutralizes multiple penalties that affect his combat.
Laguz Friend 4 provides strong damage reduction.
Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats.
Fjorm - Gleaming Ice Pair ImageIce Tribe Fjorm Lance Armored
Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect.
Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy.
Byleth - Frosty Professors ImageWinter Byleth (M) Sword Armored
Holy Yule Blade decays foe's Specials and grants multiple stat bonuses.
Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction.
Corrin - Silent Bloodline ImageBrave Corrin (F) Colorless Breath Armored
Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements.
Hector - Brave Warrior ImageBrave Hector Lance Armored
An older unit available on weekly revival banners that can keep up with modern metagame units if given investment.
Neutralizes armor weakness, neutralizes penalties, prevents foe's follow-up attack and has a guaranteed follow-up attack.
Marni - Pining for Praise ImageMarni Axe Armored
A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking.
Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again.
Edelgard - Adrestian Emperor ImageBrave Edelgard Axe Armored
High mobility for an armored unit.
Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects.

Support Units

Unit Name
Elimine - Scouring Saint ImageElimine Staff Flying
Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check.
Flayn - Silly Kitty-Cat ImageHalloween Flayn Staff Cavalry
Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack.
Flayn - Playing Innocent ImageFlayn Staff Flying
Grants damage reduction and healing.
Seteth - Seiros Adherent ImageSeteth Lance Flying
Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses.
Hilda - DeerSummer Hilda Staff Flying
Grants Atk+6 and Special acceleration to nearby allies during combat.

Refresher Units

Unit Name
Peony - Álfar Dream Duo ImageNew Year Peony Green Tome Flying
Grants additional Atk to allies in similar cardinal directions.
Can use her Duo Skill to grant another action to an adjacent ally.
Peony - Sweet Dream ImagePeony Blue Tome Flying
Grants additional Atk and Spd to allies in similar cardinal directions.
Azura - Vallite Songstress ImageLegendary Azura Blue Tome Flying
Grants additional bonuses equal to highest bonus on unit and +1 movement.
Azura - Hatari Duet ImageHatari Azura Green Tome Cavalry
Grants +6 to all stats and +1 movement to target unit and all adjacent allies.
Can use Harmonized Skill to grant extra actions to allies.

List of All Dancers | Heroes with Refresher Skills

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