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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Alear (F) in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Alear (F), enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Alear (F)
[9.5/10] |
Table of Contents
Featured Hero | Legendary Alear (F) |
---|---|
First Clear Reward | Abyssal: Gold Lion Insignia
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 08/31/2023 - 09/14/2023 |
Abyssal | Infernal |
---|---|
A Legendary Alear (F) | HP 81 |
Atk 64 |
Spd 60 |
Def 45 |
Res 49 |
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:-
|
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B Bow Cavalier | HP 76 |
Atk 68 |
Spd 42 |
Def 19 |
Res 18 |
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:-
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:-
|
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C Blue Fáfnir | HP 83 |
Atk 52 |
Spd 44 |
Def 41 |
Res 35 |
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:-
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:-
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D Sword Fighter | HP 89 |
Atk 56 |
Spd 41 |
Def 39 |
Res 27 |
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:
Luna
|
:-
|
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E Green Mage | HP 75 |
Atk 53 |
Spd 44 |
Def 24 |
Res 36 |
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:-
:
Glimmer
|
:-
|
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F Lance Cavalier | HP 82 |
Atk 55 |
Spd 29 |
Def 37 |
Res 35 |
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:-
:
Moonbow
|
:-
:-
|
Reinforcements 1 Cleric | HP 70 | Atk 55 | Spd 37 | Def 23 | Res 53 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Respite+ : Restore+ | :- | ||||||||||
Reinforcements 1 Red Manakete | HP 88 | Atk 55 | Spd 39 | Def 37 | Res 40 | ||||||
:- : Iceberg | :- | ||||||||||
Reinforcements 1 Axe Dragon | HP 82 | Atk 61 | Spd 32 | Def 43 | Res 26 | ||||||
: Wo Gùn+ :- : Glimmer | :- :- |
Reinforcements 2 Blue Manakete | HP 88 | Atk 55 | Spd 39 | Def 41 | Res 36 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- | ||||||||||
Reinforcements 2 Sword Fighter | HP 87 | Atk 54 | Spd 41 | Def 39 | Res 27 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Green Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
:- | :- |
Reinforcements 3 Blue Fáfnir | HP 83 | Atk 57 | Spd 47 | Def 44 | Res 38 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Fury 3 :- | ||||||||||
Reinforcements 3 Blue Mage | HP 75 | Atk 53 | Spd 44 | Def 24 | Res 36 | ||||||
: Blárfox+ :- : Glimmer | :- :- |
A Legendary Alear (F) | HP 64 |
Atk 56 |
Spd 52 |
Def 37 |
Res 41 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:-
:-
|
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B Bow Cavalier | HP 55 |
Atk 59 |
Spd 35 |
Def 22 |
Res 20 |
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:-
|
:-
:-
|
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C Blue Fáfnir | HP 62 |
Atk 49 |
Spd 40 |
Def 37 |
Res 32 |
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:-
|
:-
:-
|
||||||||||
D Sword Fighter | HP 68 |
Atk 52 |
Spd 37 |
Def 36 |
Res 24 |
||||||
:
Luna
|
:-
:-
|
||||||||||
E Green Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
F Lance Cavalier | HP 62 |
Atk 51 |
Spd 27 |
Def 35 |
Res 33 |
||||||
:-
:
Moonbow
|
:-
:-
|
Reinforcements 1 Cleric | HP 46 | Atk 52 | Spd 34 | Def 20 | Res 49 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Respite+ : Restore+ | :- :- | ||||||||||
Reinforcements 1 Red Manakete | HP 67 | Atk 51 | Spd 36 | Def 34 | Res 37 | ||||||
:- : Iceberg | :- :- | ||||||||||
Reinforcements 1 Axe Dragon | HP 62 | Atk 57 | Spd 30 | Def 39 | Res 23 | ||||||
: Wo Gùn+ :- : Glimmer | :- :- |
Reinforcements 2 Blue Manakete | HP 67 | Atk 51 | Spd 36 | Def 38 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 2 Sword Fighter | HP 66 | Atk 50 | Spd 37 | Def 36 | Res 24 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 2 Green Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
:- | :- :- |
Reinforcements 3 Blue Fáfnir | HP 62 | Atk 54 | Spd 43 | Def 40 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Fury 3 :- :- | ||||||||||
Reinforcements 3 Blue Mage | HP 54 | Atk 49 | Spd 40 | Def 22 | Res 33 | ||||||
: Blárfox+ :- : Glimmer | :- :- |
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, is a legitimate strategy in this map, since the enemies approach on the first turn even if you do not step into their threat range.
Use the first turn to position your units, and then clear as many as you can while keeping or moving yourself out of threat range using movement assists like Reposition.
The key generic units to remember are the Red Manakete and Axe Dragon on turn 2, and the Sword Fighter on turn 3. The Red Manakete and Axe Dragon have Even Tempest 3; keep this in mind and do not rely on the default danger area being shown. The Sword Fighter has Canto Control 3 to restrict post-combat movement; kill him first if possible.
The most dangerous enemy on this map, predictably, is Legendary Alear (F). With Null C-Disrupt 4 and Distant Counter (D), it is not safe to attack her with ranged units as she will defeat them on retaliation. Her damage reduction effects will keep her alive and then the brave attack and adaptive damage from Dragon's Fist will easily defeat any ranged units you send to attack her.
If you have a unit that can pierce damage reduction using skills like Special Spiral 4, Lethality or Deadeye, we recommend using those units. Rearmed Ophelia is great here with her high Atk and repeatable Special thanks to Special Spiral 4. Try to have her Special trigger on her first attack to have Special Spiral 4 bypass Alear's damage reduction effects.
Otherwise, we recommend using a Red melee unit with high Res to slowly whittle down Alear.
Fallen Julia gets a special mention here with her color advantage, high Res, and Light and Dark disabling adaptive damage. She will be an excellent unit to use against Legendary Alear (F).
You can even bring your own Legendary Alear (F) and provide ally support to have both units bypass the enemy Alear's damage reduction effects!
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, but it requires significant support to keep the tank units alive.
Due to the enemy units approaching on the first turn, use your first turn to set up your formation immediately. Place the tank unit in range of a handful of foes, but not all of them at once. With enough support, your tank unit should survive and retaliate back for knockouts.
There are multiple debuffing effects on the enemy units such as the the Blue Fafnir's and Sword Fighter's Panic Ploy 3 and the Cleric's Sabotage Res 3. To counter these, we recommend either avoiding visible bonuses altogether, or using Unity effects from skills like Atk/Res Unity or even Legendary Robin (M)'s Master's Tactics providing the 【Grand Strategy】 status effect to turn the debuffs into bonuses.
The Green Thief reinforcement on turn 3 carries Lethality and Windsweep 3. Keep her in mind as she can punch through your tank units if her Special triggers.
Finally, for Legendary Alear (F) herself, we recommend using a Red melee tank unit with decent/high Res to withstand her attacks and slowly whittle her down, keeping the tank unit alive with your supports. Alternatively, if you have a unit that can pierce damage reduction, use them to deal significant damage against Alear.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful has armor-effectiveness to bust through Savior Tanks and speeds up Special charges, especially effective if given Galeforce through inheritance. A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Legendary Alear (F) | Green Breath Infantry Dragon's Fist attacks twice and can easily defeat most enemies on this map. Dragon Blast allows both herself and her support partner to bypass the enemy Alear's damage reduction effects. |
Rearmed Ophelia | Red Tome Infantry Special Spiral 4 pre-charges her Special and bypasses non-Special damage reduction to heavily damage Legendary Alear (F). |
Fallen Julia | Red Tome Infantry High Res and Light and Dark can tank Legendary Alear (F) through disabling adaptive damage. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Alear (F) is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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