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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Guinivere in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Guinivere, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Guinivere
[9.0/10] |
Table of Contents
Featured Hero | Legendary Guinivere |
---|---|
First Clear Reward | Abyssal: Gold Tropical Garland
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 06/30/2023 - 07/14/2023 |
Abyssal | Infernal |
---|---|
A Legendary Guinivere | HP 77 |
Atk 65 |
Spd 57 |
Def 23 |
Res 52 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Iceberg
|
:-
|
||||||||||
B Green Bow (Enemy) | HP 86 |
Atk 54 |
Spd 39 |
Def 37 |
Res 23 |
||||||
:
Deadeye
|
:-
|
||||||||||
C Lance Knight | HP 99 |
Atk 62 |
Spd 19 |
Def 55 |
Res 23 |
||||||
:-
:
Bonfire
|
:
Guard 3
:-
|
||||||||||
D Red Mage | HP 75 |
Atk 54 |
Spd 42 |
Def 24 |
Res 36 |
||||||
:-
:
Noontime
|
:-
:-
|
||||||||||
E Red Manakete | HP 88 |
Atk 55 |
Spd 39 |
Def 37 |
Res 40 |
||||||
:-
|
:-
|
||||||||||
F Cleric | HP 70 |
Atk 48 |
Spd 37 |
Def 28 |
Res 46 |
||||||
:
Respite+
:
Recover+
|
:-
|
Reinforcements 1 Bow Fighter | HP 86 | Atk 55 | Spd 37 | Def 37 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | : Guard 4 :- | ||||||||||
Reinforcements 1 Blue Mage | HP 73 | Atk 54 | Spd 42 | Def 24 | Res 36 | ||||||
:- | :- |
Reinforcements 2 Axe Cavalier | HP 77 | Atk 49 | Spd 34 | Def 33 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- | ||||||||||
Reinforcements 2 Sword Fighter | HP 89 | Atk 54 | Spd 41 | Def 43 | Res 27 | ||||||
:- | :- | ||||||||||
Reinforcements 2 Axe Fighter | HP 87 | Atk 58 | Spd 45 | Def 43 | Res 31 | ||||||
:- : Glimmer | : Fury 4 :- :- |
Reinforcements 3 Troubadour | HP 65 | Atk 56 | Spd 26 | Def 19 | Res 56 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Physic+ | :- :- | ||||||||||
Reinforcements 3 Red Cavalier | HP 71 | Atk 55 | Spd 30 | Def 20 | Res 41 | ||||||
:- | :- |
A Legendary Guinivere | HP 60 |
Atk 57 |
Spd 49 |
Def 17 |
Res 44 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:-
:
Iceberg
|
:-
:-
|
||||||||||
B Green Bow (Enemy) | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:
Deadeye
|
:-
:-
|
||||||||||
C Lance Knight | HP 81 |
Atk 58 |
Spd 17 |
Def 51 |
Res 21 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
D Red Mage | HP 54 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
||||||
:-
:
Noontime
|
:-
:-
|
||||||||||
E Red Manakete | HP 67 |
Atk 51 |
Spd 36 |
Def 34 |
Res 37 |
||||||
:-
|
:-
:-
|
||||||||||
F Cleric | HP 46 |
Atk 45 |
Spd 34 |
Def 25 |
Res 42 |
||||||
:
Respite+
:
Recover+
|
:-
:-
|
Reinforcements 1 Bow Fighter | HP 65 | Atk 51 | Spd 34 | Def 34 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Moonbow | : Guard 4 :- :- | ||||||||||
Reinforcements 1 Blue Mage | HP 52 | Atk 50 | Spd 38 | Def 22 | Res 33 | ||||||
:- | :- :- |
Reinforcements 2 Axe Cavalier | HP 57 | Atk 45 | Spd 22 | Def 31 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Luna | :- :- | ||||||||||
Reinforcements 2 Sword Fighter | HP 68 | Atk 50 | Spd 37 | Def 40 | Res 24 | ||||||
:- | :- :- | ||||||||||
Reinforcements 2 Axe Fighter | HP 66 | Atk 54 | Spd 41 | Def 40 | Res 28 | ||||||
:- : Glimmer | : Fury 4 :- :- |
Reinforcements 3 Troubadour | HP 41 | Atk 53 | Spd 23 | Def 17 | Res 52 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Flash+ : Physic+ | :- :- | ||||||||||
Reinforcements 3 Red Cavalier | HP 47 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
:- | :- :- |
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, you can clear most, if not the entire map in one turn.
Use the first turn to defeat either the Cleric or the Red Manakete and retreat to safety. Allow the enemies to approach you and pick them off one at a time. If choosing to keep the Cleric alive, keep in mind her Canto Control 3 skill which prevents Canto users from retreating post-combat!
The Lance Knight has A/D Near Save 3 to protect his allies from melee attacks. Bring ranged units, ideally tome users, to defeat him quickly.
Most of the map is a wide-open area, allowing easier movement with your units. Keep in mind that he reinforments spawn in the corners of the map. Positioning your units in the center prevents most of the reinforcements from reaching your units right away.
Alternatively, if you have a unit that can generate multiple actions, potentially from Galeforce, then you can set them up to become a Wings of Mercy beacon using recoil skills like Fury 4. Have the beacon unit defeat an enemy on the first turn, getting as close as you can to the middle of the enemies. The other allies can then warp in using Wings of Mercy and clean up the rest of the map.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, but it requires significant support to keep the tank units alive.
Due to Legendary Guinivere's high Res and magic-effective Radiant Aureola, this strategy works best with physical damage units equipped with Distant Counter variants. Using dragon units against her isn't as effective due to Legendary Guinivere neutralizing adaptive damage.
None of the other enemies are threatening aside from Legendary Guinivere herself. Once she is defeated, tanking the rest of the map shouldn't be too difficult.
The Troubadour reinforcement on turn 4 carries Flash+. Keep her in mind as she can disable counterattacks on your tank units.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful has armor-effectiveness to bust through Savior Tanks and speeds up Special charges, especially effective if given Galeforce through inheritance. A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Legendary Sigurd | Sword Cavalry Holy-Knight Aura grants Sigurd +1 movement and then grants the entire team extra movement after activation, allowing your units to approach enemies with ease. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Guinivere is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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