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This is a ranking page for the hero Shamir - Heartbeats United from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Shamir.
Heroes With the Same Name | |
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Summer Shamir
|
List of Contents
Focus - Double Special Heroes October 2023 Featured Heroes | |||
---|---|---|---|
New Year Panne [9.0/10] |
Valentine's Hana [9.0/10] |
Spring Bernadetta [9.0/10] |
Summer Shamir [9.0/10] |
Sage Ursula [9.0/10] |
Bridal Anna [9.0/10] |
New Year Askr [9.5/10] |
Bridal Tiki (Adult) [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill inflicts 【Discord】 and 【Panic】 onto nearest foes, grants bonus stats to unit and inflicts Spd/Def penalties onto foe during combat, neutralizes effects that slow down unit's Special charges and effects that prevent unit's follow-up attacks. Duo skill inflicts 【Gravity】 and 【Feud】 onto multiple foes. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, inflicts 【Discord】 and 【Panic】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of 【Bonus】 and 【Penalty】 effects active on foe x 4; max 16; excludes stat bonuses and stat penalties), and also, if any 【Bonus】 or 【Penalty】 is active on foe, neutralizes "Special cooldown charge-X" effects on unit and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
Cooldown Count = 3 Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. |
At start of combat, if unit's HP ≤ 99% and unit initiates combat or if foe's HP = 100% and unit initiates combat, inflicts Def/Res-4 on foe, reduces damage from foe's first attack by 30%, unit makes a guaranteed follow-up attack, and unit's next attack deals damage equal to total damage reduced (resets at end of combat; only highest value applied; does not stack). |
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. |
Duo Skill |
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Inflicts 【Gravity】 on foes in cardinal directions of unit and 【Feud】 on foes within 5 rows or 5 columns centered on unit. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 200, treats unit's stats as 200 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (13) | ★★★★☆ | |
Spd (11) | ★★★★★ | |
Def (3) | ★★☆☆☆ | |
Res (3) | ★★☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Shamir are +Spd and -Res. Her Spd is competitive with the fastest metagame units and aids Shamir in making follow-up attacks against her foes when combined with Partnership Bow's effects.
Shamir's Res is below average and is a safe bane to take as it will not impact any of her matchups.
We recommend Spd when merging Summer Shamir up to +10 as it is her best IV, maximizing her ability to create follow-up attacks.
HOT | |
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:
Deadeye
:
-
|
:
-
|
Summer Shamir's base kit is good enough to perform her role as an offensive bow unit. Fatal Smoke adds an extra penalty to take advantage of Partnership Bow; other Smoke skills such as Panic Smoke 4 or even stat-boosting skills like Rouse Atk/Spd 4 can be used here instead.
Neutral Stats at Lv. 40 (5★) | ||
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174 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
46 |
Rank: 62/1171 |
Def |
25 |
Rank: 737/1171 |
Res |
20 |
Rank: 1003/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 62 | 51 | 29 | 24 | 211 | Lv.40 +10 | 45 | 48 | 51 | 29 | 24 | 197 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 47 | 50 | 29 | 24 | 197 |
+Atk Lv.40 +10 | 44 | 51 | 50 | 29 | 24 | 198 |
+Spd Lv.40 +10 | 44 | 47 | 53 | 29 | 24 | 197 |
+Def Lv.40 +10 | 44 | 47 | 50 | 32 | 24 | 197 |
+Res Lv.40 +10 | 44 | 47 | 50 | 29 | 27 | 197 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 57 | 46 | 25 | 20 | 188 |
5★ Lv.40 | 40 | 43 | 46 | 25 | 20 | 174 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 27 | 11 | 3 | 3 | 62 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 48 | 24 | 28 | 185 | |
38 | 45 | 47 | 25 | 30 | 185 | |
39 | 44 | 47 | 27 | 28 | 185 | |
38 | 39 | 41 | 32 | 26 | 176 | |
37 | 45 | 31 | 16 | 45 | 174 | |
39 | 43 | 47 | 20 | 25 | 174 | |
38 | 43 | 46 | 22 | 25 | 174 | |
Summer Shamir
|
40 | 43 | 46 | 25 | 20 | 174 |
41 | 36 | 39 | 27 | 24 | 167 | |
38 | 32 | 35 | 31 | 20 | 156 | |
41 | 33 | 35 | 23 | 24 | 156 | |
40 | 34 | 34 | 25 | 17 | 150 | |
36 | 32 | 38 | 23 | 20 | 149 |
Note: Stats bonuses from skills are not taken into account.
Summer Shamir is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.
Summer Shamir wields an exclusive weapon in Partnership Bow. This unique bow inflicts 【Discord】 and 【Panic】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes.
【Discord】 is a new status effect that inflicts stat debuffs on the affected foe based on the number of his/her allies within 2 spaces of that foe.
Partnership Bow also neutralizes effects that slow down Summer Shamir's Special cooldown charges and effects that neutralize Summer Shamir's follow-up attacks, allowing her to trigger her Special skill reliably without being hindered by her foe's effects.
Summer Shamir's Duo Skill inflicts 【Gravity】 on foes in cardinal directions of Shamir and 【Feud】 on foes within 5 rows or 5 columns centered on Shamir.
Upon using her Duo Skill, enemies in a wide area are affected by these penalties, crippling them while also improving Partnership Bow's performance in battle.
As a glass cannon unit, Summer Shamir's defensive bulk is quite lacking, sitting at only base 40 HP with base 25 Def and base 20 Res. If an enemy is able to approach her, she will most likely be knocked out.
Keep her away from her foes to ensure her survival.
Summer Shamir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Shamir - Heartbeats United only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Shamir - Heartbeats United if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | Effective against flying units. | 5★ | |
6 | 2 | Effective against flying units. | 5★ | |
9 | 2 | Effective against flying units. | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, inflicts 【Discord】 and 【Panic】 on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Spd/Def-X on foe during combat (X = number of 【Bonus】 and 【Penalty】 effects active on foe x 4; max 16; excludes stat bonuses and stat penalties), and also, if any 【Bonus】 or 【Penalty】 is active on foe, neutralizes "Special cooldown charge-X" effects on unit and effects that prevent unit's follow-up attacks during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 3) Doubles damage dealt. Disables non-Special skills that "reduce damage by X%." | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
If unit initiates combat, grants Spd+2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd +4 during combat. | 5★ | |
If unit initiates combat, grants Atk/Spd+7 during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 30%, unit makes a guaranteed follow-up attack. | 5★ | |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 40%, unit makes a guaranteed follow-up attack. | 5★ | |
If unit initiates combat against a foe that can counter and unit’s HP ≤ 50%, unit makes a guaranteed follow-up attack. | 5★ | |
At start of combat, if unit's HP ≤ 99% and unit initiates combat or if foe's HP = 100% and unit initiates combat, inflicts Def/Res-4 on foe, reduces damage from foe's first attack by 30%, unit makes a guaranteed follow-up attack, and unit's next attack deals damage equal to total damage reduced (resets at end of combat; only highest value applied; does not stack). | 5★ | |
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
5★ | |
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
5★ | |
Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit’s HP cannot be healed through its next action. |
5★ |
Value of Skills | ★★★★★ |
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Summer Shamir has Deadeye, Remote Sparrow, Brash Assault 4, and Fatal Smoke 3 as valuable inheritable options.
Brash Assault 4 is new to Summer Shamir as of the time of her release. If inheriting this skill, give the receiving unit Brash Assault 3 first from common combat manuals in order to maximize the inheritance from your copy of Summer Shamir.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Shamir is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Allegra Clark with Laura Post |
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Illustrator | kainown |
Appears In |
Heroes from Focus - Double Special Heroes October 2023 | |||
---|---|---|---|
New Year Panne [9.0/10] |
Valentine's Hana [9.0/10] |
Spring Bernadetta [9.0/10] |
Summer Shamir [9.0/10] |
Sage Ursula [9.0/10] |
Bridal Anna [9.0/10] |
New Year Askr [9.5/10] |
Bridal Tiki (Adult) [9.5/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Summer Shamir Builds and Best IVs
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