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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Shez (F) in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Shez (F), enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Shez (F)
[9.5/10] |
Table of Contents
Featured Hero | Legendary Shez (F) |
---|---|
First Clear Reward | Abyssal: Gold Nohrian Hairpin
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 12/23/2022 - 01/10/2023 |
Abyssal | Infernal |
---|---|
A Cleric | HP 70 |
Atk 47 |
Spd 37 |
Def 28 |
Res 46 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Flash+
:
Restore+
|
:-
:-
|
||||||||||
B Sword Knight | HP 94 |
Atk 56 |
Spd 14 |
Def 51 |
Res 23 |
||||||
:-
:
Bonfire
|
:-
|
||||||||||
C Blue Fáfnir | HP 83 |
Atk 54 |
Spd 44 |
Def 41 |
Res 35 |
||||||
:-
|
:-
|
||||||||||
D Legendary Shez (F) | HP 80 |
Atk 62 |
Spd 61 |
Def 41 |
Res 34 |
||||||
:-
:
Glimmer
|
:-
|
||||||||||
E Green Cavalier | HP 71 |
Atk 55 |
Spd 30 |
Def 20 |
Res 41 |
||||||
:-
:
Iceberg
|
:-
|
||||||||||
F Red bow | HP 86 |
Atk 54 |
Spd 39 |
Def 37 |
Res 23 |
||||||
:-
:
Moonbow
|
:-
|
Reinforcements 1 Axe Dragon | HP 82 | Atk 59 | Spd 32 | Def 47 | Res 26 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 77 | Atk 49 | Spd 24 | Def 33 | Res 35 | ||||||
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Sword Flier | HP 76 | Atk 50 | Spd 42 | Def 28 | Res 43 | ||||||
:- : Reprisal | :- :- |
Reinforcements 2 Green Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 2 Blue Cavalier | HP 69 | Atk 55 | Spd 30 | Def 20 | Res 41 | ||||||
:- | :- :- |
Reinforcements 3 Green Manakete | HP 88 | Atk 55 | Spd 39 | Def 41 | Res 36 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- | ||||||||||
Reinforcements 3 Axe Fighter | HP 89 | Atk 56 | Spd 41 | Def 39 | Res 27 | ||||||
:- : Moonbow | :- | ||||||||||
Reinforcements 3 Red Cavalier | HP 71 | Atk 55 | Spd 30 | Def 20 | Res 41 | ||||||
: Miracle | :- :- |
A Cleric | HP 46 |
Atk 44 |
Spd 34 |
Def 25 |
Res 42 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Flash+
:
Restore+
|
:-
:-
|
||||||||||
B Sword Knight | HP 76 |
Atk 52 |
Spd 12 |
Def 47 |
Res 21 |
||||||
:-
:
Bonfire
|
:-
:-
|
||||||||||
C Blue Fáfnir | HP 62 |
Atk 51 |
Spd 40 |
Def 37 |
Res 32 |
||||||
:-
|
:-
:-
|
||||||||||
D Legendary Shez (F) | HP 64 |
Atk 55 |
Spd 53 |
Def 34 |
Res 28 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
E Green Cavalier | HP 47 |
Atk 51 |
Spd 28 |
Def 18 |
Res 37 |
||||||
:-
:
Iceberg
|
:-
:-
|
||||||||||
F Red bow | HP 65 |
Atk 50 |
Spd 36 |
Def 34 |
Res 21 |
||||||
:-
:
Moonbow
|
:-
:-
|
Reinforcements 1 Axe Dragon | HP 62 | Atk 55 | Spd 30 | Def 43 | Res 23 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- : Bonfire | :- :- | ||||||||||
Reinforcements 1 Lance Cavalier | HP 57 | Atk 45 | Spd 22 | Def 31 | Res 33 | ||||||
:- : Luna | :- :- | ||||||||||
Reinforcements 1 Sword Flier | HP 55 | Atk 47 | Spd 38 | Def 26 | Res 39 | ||||||
:- : Reprisal | :- :- |
Reinforcements 2 Green Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Blue Cavalier | HP 45 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
:- | :- :- |
Reinforcements 3 Green Manakete | HP 67 | Atk 51 | Spd 36 | Def 38 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 3 Axe Fighter | HP 68 | Atk 52 | Spd 37 | Def 36 | Res 24 | ||||||
:- : Moonbow | :- :- | ||||||||||
Reinforcements 3 Red Cavalier | HP 47 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
: Miracle | :- :- |
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, you can clear most, if not the entire map on the very first turn.
If unable to clear the entire map, you can leave the Cleric alive; her attacks won't be able to defeat your units. There are few reinforcements on the following turns and are quite spread out, allowing an easy clear.
This map has no trenches, allowing your offensive cavalry units to approach the enemies quickly.
Be careful though, as the Green Thief on turn 3 has Canto Control 3 to shut down your team's Canto effects! Try to deal with him as fast as possible if using units with Canto.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map.
Ideally, the ranged tank is not Red and has high Def in order to survive a Glimmer from Legendary Shez (F).
You can also field an offensive unit to handle Shez. Simply stay out of her range while baiting the generic enemies and then defeat Shez before she can attack your units.
Ensure you bring support heroes in order to keep your tank units alive!
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Unit Name | |
---|---|
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and have his own follow-up attack. |
Ascended Idunn | Blue Breath Armored A Brave Hector that attacks with magic damage and has higher base stats. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects. |
Legendary Tiki (Young) | Blue Breath Armored Deals magic damage and can protect allies using With Everyone II. Divine Mist deals effective damage against dragon foes. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul dealing effective damage against dragon foes. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Shez (F) is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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