Fire Emblem Heroes (FEH)

Colm Builds and Best IVs

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This is a ranking page for the hero Colm - Capable Thief from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Colm.

New Heroes - New Heroes & Ascended Joshua Featured Heroes
Neimi IconNeimi
[9.0/10]
Colm IconColm
[8.0/10]
Rennac IconRennac
[9.0/10]
Ascended Joshua IconAscended Joshua
[9.0/10]

Colm Rating and Basic Information

FEH Colm Banner

Overall Rating 8.0/10
Reroll Ranking (excluding Inherit Skill) B
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Colm - Capable Thief: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Weapon skill gives Special cooldown-2.

Colm Skills at 5★


Might: 12  Range: 2
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions.

Range: 1
Unit moves to opposite side of target ally.

Cooldown Count = 2
Treats foe's Def/Res as if reduced by 30% during combat.

Grants Atk/Spd +2.

If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn.

Colm Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) Normal HP ★★★☆☆
Atk (8) No Attack IV ★★★★☆
Spd (11) Spd Boon ★★★★★
Def (5) Def Boon ★★☆☆☆
Res (8) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd/-Def

We recommend a +Spd/-Def IV on Colm. He already has a superboon in Spd and increasing it further will make doubling enemies easier.

His Def is already low and won't make a difference in his matchups, since he is more of a Res tank.

You can also opt for +Atk for more firepower.

+Spd for a +10 merge.

We recommend +Spd for a +10 merged Colm. +Atk also works if you prefer him to hit harder.

Colm Best Builds

General Use / Budget Colm

Special Skill IconMoonbow
Emblem Icon: -
Attuned Skill Icon: -

How to Use, Explanation

This is a budget build for Colm using east to inherit skills. Swift Sparrow 2 will up his offensive power, coupled with the power of Blade Session 3.

Source Heroes for All Skills

Colm Stats

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 48 55 48 28 36 215
Lv.40 +10 48 41 46 28 36 199

HP Atk Spd Def Res Total
+HP
Lv.40 +10
50 40 45 28 36 199
+Atk
Lv.40 +10
47 43 45 28 36 199
+Spd
Lv.40 +10
47 40 49 28 36 200
+Def
Lv.40 +10
47 40 45 32 36 200
+Res
Lv.40 +10
47 40 45 28 39 199

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 43 50 43 24 32 192
5★ Lv.40 43 36 41 24 32 176
4★ Lv.40 40 34 39 22 29 164

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 22 13 5 8 67
4★ Lv.1 18 18 13 4 7 60

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
44 43 45 34 21 187
40 41 45 37 24 187
Colm Icon Colm
43 36 41 24 32 176
45 32 38 24 27 166
39 31 36 24 34 164
44 31 39 22 26 162
45 30 37 26 23 161
39 31 38 24 19 151
39 29 31 25 24 148
42 29 36 22 19 148
31 35 32 22 28 148

Note: Stats bonuses from skills are not taken into account.

Colm Roles, Strengths, and Weaknesses

Colm Roles

Colm - Capable Thief Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Colm is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Colm Strengths

Quick Dagger+ Accelerates His Special

Colm's weapon gives him Special cooldown count-2 at the start of turn 1, meaning that he's able to have his Special ready from the very beginning, provided he has a 2 cooldown Special like the Moonbow he comes with or Ruptured Sky.

This means he can deal huge amounts of damage from the get-go and potential one-shot an enemy unit the moment he attacks.

Colm Weaknesses

No Close Counter

Melee units should have no problem dealing with Colm as he has no Close Counter in his kit that he can use to retaliate if they attack him.

Make sure to keep Colm away from melee units so he stays safe!

Should you Unlock Potential?

Should You Unlock Potential for this Hero? C Rank Icon

We Do Not Recommend Unlocking Potential for Colm - Capable Thief!

We cannot recommend you to Unlock Potential to make Colm - Capable Thief a 5 Star Hero. Colm - Capable Thief is difficult to make use of except under specific conditions. Unless Colm - Capable Thief is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.

Unlock Potential Tier List

Colm - List of Skills

Weapons

Skill Name Might Range Effect Learned At
3 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
5 2 After combat, inflicts Def/Res -3 on foe through its next action. 5★
8 2 At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions.
5★
12 2 At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target & foes within 2 spaces of target through their next actions.
5★

Assists

Skill Name Range Effect Learned At
1 Unit moves to opposite side of target ally. 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. 5★
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. 5★

Passives

Skill Name Effect Learned At
Grants Atk/Spd +1. 5★
Grants Atk/Spd +2. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +6 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +4 to unit and target ally or unit and targeting ally for 1 turn. 5★
If a movement Assist skill (like Reposition, Shove, Pivot, etc. ) is used by unit or targets unit, grants Atk/Res +2 to unit and target ally or unit and targeting ally for 1 turn. 5★

Colm as a Source Hero

Colm Avatar

Value of Skills ★★★★☆

All of Colm's skills are inheritable, but the most valuable would be Quick Dagger+ due to immediately granting a unit their Special at the start of the map.

How to Get Colm / Illustrations / Voice Actor / Quotes

How to Get Colm

Obtain Through Regular Summon

Colm is a Hero who can be pulled from any summon.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Henry Mason
Illustrator Saori Toyota
Appears In

Illustration

FEH: Related Guides

New Heroes: New Heroes & Ascended Joshua

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Heroes from New Heroes - New Heroes & Ascended Joshua
Neimi IconNeimi
[9.0/10]
Colm IconColm
[8.0/10]
Rennac IconRennac
[9.0/10]
Ascended Joshua IconAscended Joshua
[9.0/10]

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