This is a build guide for Maruzensky (Formula R) in Umamusume: Pretty Derby. Find out how to build Maruzensky, her preferred tracks, distances, and style, as well as her basic character information, here!
| Maruzensky Related Guides | |
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List of Contents
| Maruzensky (Formula R) | |||||||||||||||||||
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| Overall | Ease (TB) | T.Trials | CM11 | ||||||||||||||||
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| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: D | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: B | Mile: A | Med: B | Long: C | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: A | Pace: E | Late: G | End: G | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 10% | STA: 0% | POW: 0% | GUT: 0% | WIT: 20% | |||||||||||||||
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Increase acceleration by shifting gears when positioned toward the front on the final corner or later. |
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Maruzensky's Unique Skill, Red Shift/LP1211-M, activates when she is in the final corner or later, and if she is in the front half of the pack, but not worse than 5th place. The easy activation requirements make the skill reliable, and can be used effectively by both Maruzensky and other Front Runners and Pace Chasers.
| All Innate Skills |
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| Skill Per Potential Level |
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| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
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| Training Tips |
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When training Maruzensky, use the brand new Trackblazer (MANT) scenario, as this will allow you to get higher stats than before. Try to participate in 30 to 35 races during your career runs while making sure to prioritize winning G1 races.
Maruzensky's B aptitude for Sprint and Medium races, as well as her C aptitude for Long races, means that rivals can appear on all race lengths. While increasing her aptitude for all of these race lengths to A can help her performance in those races become more stable, it is not required.
Trackblazer (Make a New Track) Scenario Guide
Maruzensky should only be run as a Front Runner, not only because of her aptitude for the running style, but also because trying to improve her aptitude for the other styles will take up too many sparks.
Running as a Front Runner also makes it easier to use her Unique Skill, which requires her to be positioned toward the front to activate.
Increasing Maruzensky's Potential can give you access to certain skills, such as Changing Gears, a decent mid-race velocity skill. Try to get to at least Potential Level 3 to get access to it. You can also go up to Potential Level 4 for access to Focus, an early-race skill that can serve as a trigger for Groundwork.
Maruzensky will be part of your Mile team for Team Trials. As such, improving her Mile aptitude is important, since this will improve her performance during her races.
You can also improve her Medium aptitude to at least an A to help out with her four Medium career races. It is not necessary to improve her Long aptitude for the Arima Kinen as she only needs to participate in it.
Racing and winning in the Radio Nikkei Sho during Classic Year Early July will trigger a secret event that improves Maruzensky's mood, gives her additional stats and Skill points, and provides the Hot Topic status effect.
Although this will take away one of your Summer training sessions, the rewards that you get are worth it. It is important to note, however, that this secret event is not available during the Trackblazer scenario.
| 1200 | 600 | 800 | 500 | 1000 |
Maruzensky will be part of your Mile team in Team Trials as a Front Runner. As such, prioritize Speed and Power to help her stay in front of the race. While getting a recovery skill can help with your stamina needs, it is not a requirement due to the length of Mile races.
If you are only planning to clear a career run with Maruzensky, then you can aim for lower stat numbers, as the stats above are for Team Trials.
Training Guide: Which Stats to Train?
For Maruzensky's Support Cards, we recommend running a mixed deck consisting of 2 Speed and 3 Wit cards, as well as 1 Race Bonus filler. This will help Maruzensky get all of the stats she needs as a Front Runner in Mile races. The filler cards can be for any stat as long as you have at least 50 Race Bonus.
Due to the nature of the Trackblazer (MANT) Scenario, it is important to prioritize cards with high Race Bonus.
This deck consists mostly of SR cards, and is meant for players who do not have many SSR Support Cards. Despite the lower rarity, this deck can still hold up and perform well in the latest scenario. Take advantage of the game's borrowing feature to borrow a powerful MLB SSR, like Matikane Fukukitaru (Touching Sleeves Is Good Luck! ♪).
These cards will help Maruzensky level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills. Try to prioritize cards with a high Race Bonus, as you want at least 50% Race Bonus in your deck.
If you plan to run the Unity Cup, we recommend using either a Speed-Wit deck or a Speed-Power deck to help Maruzensky get the stats she needs.
Unity Cup (Aoharu Hai) Scenario Guide
If you plan to run the URA Finale, we recommend using a Speed-Power deck to help Maruzensky get the stats she needs.
| Recommended | |
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| 12★ Stamina 6★ Power |
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| 3★ Front Runner 3★ Mile 1★ Medium (Optional) 1★ Sprint (Trackblazer) 4★ Long (Trackblazer) |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks to help with Maruzensky's races. As for running style and race length aptitudes, get Front Runner to improve her running style, as well as Mile sparks to help her in Team Trials. It's also possible to get Medium sparks to help her in her Medium career races, but this is not required.
If you are training in the Trackblazer scenario, getting at least 1 Sprint and Medium spark, as well as 4 Long sparks can help Maruzensky's performance in these races become more stable. This is, however, not required, as she can still perform well without them (except in Long).
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
| Recommended Skills | ||
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Focus
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Fast-Paced
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Front Runner Corners ◯
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Front Runner Savvy ◯
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Groundwork
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Playtime's Over!
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Mile Corners ◯
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Professor of Curvature
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Changing Gears
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Taking the Lead
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Angling and Scheming
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Maruzensky is a Front Runner, so she will need skills that help her get to the front and maintain her lead. Groundwork, in particular, is a great skill that Front Runners use to quickly accelerate to the front. Make sure to take early-race skills like Focus and Taking the Lead, or even green skills like Front Runner Savvy to activate Groundwork.
Once Maruzensky is already running, she will need velocity skills to maintain her position. Corner velocity skills like Professor of Curvature and Front Runner and Mile Corners are generally good, as well as other mid-race velocity skills like Fast-Paced and Changing Gears.
As for Unique Skills, Angling and Scheming is the best fit for Front Runners, as it provides a burst of acceleration in the late-race, catapulting you forward for the win.
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Maruzensky can activate said skills in a race.
| Choice | Outcome |
|---|---|
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Choice 1
(Speed that no one can match.) |
・ 20 Speed ・ Fast Learner (Random) |
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Choice 2
(Your bright and easy smile.) |
・ 10 Stamina ・ 10 Guts ・ Fast Learner (Random) |
| Choice | Outcome |
|---|---|
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Choice 1
(You've always been a strong person.) |
・ 20 Guts |
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Choice 2
(Isn't it hard to live alone?) |
・ 10 Stamina ・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's touch up your sense of style.) |
・ 10 Speed ・ 10 Wit |
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Choice 2
(Just be confident in yourself.) |
・ 20 Power |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 5 Stamina ・ 5 Guts |
| Choice 2 |
・ 5 Speed ・ 5 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's get this show on the road!) |
・ 10 Guts |
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Choice 2
(We should be respectful of their story.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Guts |
| Choice 3 | ・ 10 Wit |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 5 Speed ・ 5 Wit |
| Choice 2 |
・ 5 Stamina ・ 5 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(I'll work hard to be as dependable as I can be.) |
・ 10 Speed |
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Choice 2
(You already support me so much.) |
・ 10 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(You're the right person for the job, Maruzensky.) |
・ 1 Mood ・ 5 Speed ・ 10 Skill Pts |
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Choice 2
(Adults have a duty to lead the way.) |
・ Huge Lead +1 Skill Hint |
| Choice | Outcome |
|---|---|
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Choice 1
(I've never heard of it.) |
・ 10 Speed |
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Choice 2
(That really takes me back.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(Technical skills!) |
・ 10 Speed ・ 15 Skill Pts |
|
Choice 2
(Expressiveness!) |
・ 20 Power |
| Choice | Outcome |
|---|---|
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Choice 1
(Let's push it to the limit!) |
・ 10 Speed |
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Choice 2
(Let's take a break...) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(A filling soup that can be made in a jiffy!) |
・ 20 Speed |
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Choice 2
(A slow-cooked stew.) |
・ 10 Energy ・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(We could take a leisurely stroll back to the academy.) |
・ 10 Energy |
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Choice 2
(I think it's okay to have a little fun sometimes.) |
・ -5 Energy ・ 10 Power ・ 5 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(Aren't you watching your calories?) |
・ 10 Energy ・ 5 Skill Pts |
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Choice 2
(Success)
(Let's go all out!) |
・ 30 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(Let's go all out!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
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Choice 1
(Plan A, the physical game!) |
・ 10 Stamina ・ Deep Breaths +1 Skill Hint |
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Choice 2
(Plan B, the thinking game!) |
・ 20 Wit |
| Choice | Outcome |
|---|---|
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Choice 1
(You should go see your junior classmates.) |
・ 10 Power |
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Choice 2
(Let's see if we can fix your car somehow.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
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Choice 1
(I want to boost that lightning speed of yours!) |
・ 10 Speed |
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Choice 2
(I want to focus on physical conditioning!) |
・ 20 Energy |
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Choice 3
(I want to help you get better at other running styles!) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
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Choice 1
(We should work on fundamentals, like physical conditioning.) |
・ 30 Energy |
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Choice 2
(We should set a well-balanced training regimen.) |
・ 5 All Stats |
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Choice 3
(We should focus on making your best skills even better.) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice | Outcome |
|---|---|
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Choice 1
(Okay, let's do it.) |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
|
Choice 2
(We should call it a day.) |
・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm sure you'll do great next time!) |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
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Choice 2
(Fail)
(There's no point in being bummed out!) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
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Choice 2
(Success)
(There's no point in being bummed out!) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm sure you'll do great next time!) |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
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Choice 2
(Fail)
(There's no point in being bummed out!) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(There's no point in being bummed out!) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm sure you'll do great next time!) |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(There's no point in being bummed out!) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(There's no point in being bummed out!) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'm sure you'll do great next time!) |
・ -25 Energy ・ 10 Skill Pts |
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Choice 2
(Fail)
(There's no point in being bummed out!) |
・ -35 Energy ・ 10 Skill Pts |
|
Choice 2
(Success)
(There's no point in being bummed out!) |
・ -15 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(It wasn't a bad performance at all.) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
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Choice 2
(Success)
(Let's get back on track!) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(Let's get back on track!) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(It wasn't a bad performance at all.) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(Let's get back on track!) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(Let's get back on track!) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
|
Choice 1
(It wasn't a bad performance at all.) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(Let's get back on track!) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(Let's get back on track!) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
|
Choice 1
(It wasn't a bad performance at all.) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Fail)
(Let's get back on track!) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
|
Choice 2
(Success)
(Let's get back on track!) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You were incredible!) |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
|
Choice 2
(Success)
(I know you can do even better!) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
|
Choice 2
(Fail)
(I know you can do even better!) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You were incredible!) |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(I know you can do even better!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Success)
(I know you can do even better!) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You were incredible!) |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Fail)
(I know you can do even better!) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
|
Choice 2
(Success)
(I know you can do even better!) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
|
Choice 1
(You were incredible!) |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Fail)
(I know you can do even better!) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
|
Choice 2
(Success)
(I know you can do even better!) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Notes on Hidden Events |
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The Hidden Event rewards listed below are the base values, and can increase based on your Race Bonus. Hidden Events do not occur in the following scenarios: ・Trackblazer (Make a New Track) |
| Condition | Win Radio Nikkei Sho |
|---|---|
| Event Time | Classic Year Early July |
| Event Rewards |
・ Energy -15 ・ Mood +1 ・ All Stat +3 ・ Skill Pts +60 ・ Hot topic |
| Race(s) to Win | |
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Radio Nikkei Sho
| 1800m (Mile)
Early July, Classic Year |
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When training Maruzensky, make sure to race in the Radio Nikkei Sho on Classic Year Early July. Winning the race will improve your mood, give you additional stats and Skill points, as well as the Hot Topic status effect.
| Condition | Win the Asahi Hai Futurity Stakes |
|---|---|
| Event Time | Junior Year Early Dec |
| Event Rewards |
・ Regular race rewards ・ Productive Plan +1 |
| Race(s) to Win | |
|
Asahi Hai Futurity Stakes (Junior Year)
| 1600m (Mile)
Early Dec, Junior Year |
|
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Asahi Hai F.S, |
Asahi Hai Futurity Stakes
(Mile - 1600m) Junior Year Early Dec |
| Place top 3 in Spring S. |
Spring Stakes
(Mile - 1800m) Classic Year Late Mar |
| Place top 5 in Satsuki Sho |
Satsuki Sho
(Medium - 2000m) Classic Year Early Apr |
| Place top 5 in Japenese Derby |
Japanese Derby (Tokyo Yushun)
(Medium - 2400m) Classic Year Late May |
| Run in Arima Kinen |
Arima Kinen
(Long - 2500m) Classic Year Late Dec |
| Place 1st in Osaka Hai |
Osaka Hai
(Medium - 2000m) Senior Year Late Mar |
| Place 1st in Yasuda Kinen |
Yasuda Kinen
(Mile - 1600m) Senior Year Early Jun |
| Place 1st in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
Maruzensky"The track's like a dance floor, and I'm feelin' groovy today!" | Voice Actress | Lynn |
|---|---|---|
| Height | 164cm / 5'4" | |
| Weight | Totally tubular! | |
| Birthday | May 19 | |
| Three Sizes | B 92 | W 58 | H 88 | |
| A dashing Umamusume with a sisterly demeanor and a retro way of speaking. She is a speed demon who adores the pure joy of the wind in her face. On the road, her hot rod is the one burning rubber, but in a race, it's her own two feet tearing up the track. Despite her tremendous power, she isn't pompous, and is well-liked by everyone. | ||
| Uniform | Racewear | Alternate 1 |
|---|---|---|
![]() |
Formula R |
Hot☆Summer Night |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
Please note this guide has mistaken the activation conditions for both groundwork and Shooting for Victory. Groundwork needs 3 skills at minimum to activate at the start of the race to proc the activation conditions. Only two skills on her list will activate at the start being firm conditions and left handed, you need one more skill. Shooting for Victory requires you to be in the front half of the pack yes, but it requires you to be 3rd place or further back, bad for all front runners.
Maruzensky (Formula R) Build Guide and Character Info

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Underrated character from the franchise fr I like cars formula cars are fire and her ability is so fire we need to see her in action getting spotlight in the anime fr can't wait for tonamo cross to think see is going to win and hearing a vroom vroom sound and Maru saying shifting gear going full throttle lol xd