This is a build guide for Air Groove (Empress Road) in Umamusume: Pretty Derby. Find out how to build Air Groove, her preferred tracks, distances, and style, as well as her basic character information, here!
| Air Groove Related Guides | |
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List of Contents
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(2★) |
Moderately increase velocity with the stride of an empress when passing another runner toward the back on the final corner. |
|---|---|
|
(3★+) |
Increase velocity with the stride of an empress when passing another runner toward the back on the final corner. |
| All Innate Skills |
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| Skill Per Potential Level |
|---|
| Potential 2: Potential 3: Potential 4: Potential 5: |
| Training Tips |
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Air Groove has an A rank on her Late Surger aptitude, so it is best to use this running style for her during her career and other events. This running style also syngergizes well with her Unique Skill, which requires her to pass another runner toward the back.
If you plan to run Air Groove as a debuffer, then running her as a Pace Chaser is ideal. This is because her debuff skill Disorient (and its upgrade Dazzling Disorientation) only activates in this running style.
To increase the amount of skills you immediately have access to on Air Groove, it is recommended to max out her Potential level. However, if you do not have the Monies or materials to do so, you can hold off on upgrading her potential.
If you want to use her as a debuffer, however, then try to unlock at least Potential Level 3 to unlock the debuff Dazzling Disorientation. Reaching Potential Level 4 is also a good stopping point to unlock Flustered End Closers.
As Air Groove only has a B rank on her Mile aptitude, use Legacy with Mile sparks to increase her Mile to A rank. We recommend doing this if you want Air Groove to win her 2 Mile races during her early career.
Legacy and Sparks Guide: Inheritance Explained
| 1000 | 800 | 600 | 300 | 400 |
As a Medium racer who prefers being a Pace Chaser or Late Surger, Air Groove's Speed and Stamina are a priority. Afterward, increase her Power to help her in overtaing in the later part of the race. Finally, increase her Wit to help with Skill activation.
It is important to note that if you cannot reach the stats recommended above, you can instead aim for a similar stat distribution. You can then compensate for the missing stats using skills. Additionally, if you are only planning on clearing a career run with Air Groove then you can aim for lower stat numbers, as the stats above are a baseline for Team Trials.
For Air Groove, a deck of 3 Speed, 1 Stamina, 1 Power, and 1 Wit works well, although you can swap the Wit card for Stamina if you would like more Stamina.
These cards will help Air Groove level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills like Swinging Maestro and Professor of Curvature.
| Alternate Cards | ||
|---|---|---|
Mayano Top Gun (Cute + Cute = ?) Rarity: SR Type: Stamina Great general-purpose Stamina card |
Agnes Tachyon (Experimental Studies on Subject A) Rarity: SR Type: Wit Great Medium speed skills and debuffs |
Hishi Amazon (Reach to the Top!) Rarity: SR Type: Power Good for Pace Chasers and End Closers |
If you do not have the cards from the recommended deck, you can replace them with a similar stat card that provides skills that Air Groove needs. These can be SSR cards, or even SR cards. Above are some of the SR cards that you can use in place of SSR Support cards.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
|
| 3★ Pace Chaser 3★ Late Surger 3★ Medium 3★ Sprint |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks, as she will need it for her Medium races. Additionally, try to get Medium sparks to increase her compatibility with her career races. You can also try to get Sprint sparks as Air Groove is a good backup Sprinter for PvP once she gets her Sprint affinity to A.
As for running pace sparks, you can opt for either Pace Chaser or Late Surger sparks to push either of them to S rank. What spark you get will depend on what skills you have access to.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
| Great | |
|---|---|
| Good |
When picking Legacies, try to select compatible legacies, as they increase the chance of inheriting additional sparks during the Inheritance events. This is not required, but is highly recommended.
If you do not have access to fully compatible legacies, it is enough to ensure that you have at least good compatibility with your selected legacies.
| Recommended Skills | ||
|---|---|---|
Swinging Maestro
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Professor of Curvature
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Straightaway Acceleration
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Homestretch Haste
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Nimble Navigator
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Ramp Up
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Air Groove should ideally be played as a Late Surger if you want make the most out of her Unique Skill. As such, she will need maneuvering and speed skills to win her races. Nimble Navigator is a strong maneuvering skill, and synergizes well with Ramp Up.
For even more speed, Homestretch Haste and Straightaway Acceleration can help in the final spurt, with Professor of Curvature providing good speed in corners. Lastly, get Swinging Maestro for good stamina recovery, as Air Groove likes Medium races.
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Air Groove can activate said skills in a race.
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 20 Stamina |
| Choice 2 | ・ 20 Guts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 20 Wit |
| Choice 2 | ・ 20 Speed |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 20 Speed ・ Hot Topic (Random) |
| Choice 2 |
・ 20 Power ・ Hot Topic (Random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Wit |
| Choice 2 | ・ 10 Power |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Speed |
| Choice 2 | ・ 10 Power |
| Choice 3 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Stamina |
| Choice 2 | ・ 10 Speed |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Power |
| Choice 2 | ・ 10 Stamina |
| Choice | Outcome |
|---|---|
|
Choice 1
(I think I've got enough room at my place...) |
・ 10 Wit |
|
Choice 2
(I'm sure you can manage it!) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
|
Choice 1
(It looks like way too much to me.) |
・ 10 Energy ・ 5 Skill Pts |
|
Choice 2
(Success)
(I guess you don't have to worry about going hungry.) |
・ 30 Energy ・ 10 Skill Pts |
|
Choice 2
(Fail)
(I guess you don't have to worry about going hungry.) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
|
Choice 1
(Your dance could use a bit more oomph.) |
・ 10 Power |
|
Choice 2
(Your routine could do with a bit more sophistication.) |
・ 10 Speed |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ Homestretch Haste Skill Hint |
| Choice 2 |
・ 1 Mood ・ 15 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(A dance game.) |
・ 10 Power |
|
Choice 2
(A card game.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
|
Choice 1
(Plain but achievable.) |
・ 5 Energy ・ 5 Wit |
|
Choice 2
(Striking yet difficult.) |
・ -10 Energy ・ 10 Speed ・ 10 Power |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'll help you out!) |
・ 10 Energy |
|
Choice 2
(Why don't we get some help?) |
・ -10 Energy ・ 1 Mood ・ 20 Speed |
| Choice | Outcome |
|---|---|
|
Choice 1
(Need a hand?) |
・ 10 Energy |
|
Choice 2
(I should try to clear up my work too.) |
・ -10 Energy ・ 1 Mood ・ 20 Wit |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'll try and think of something too.) |
・ 10 Energy |
|
Choice 2
(Wow... What a conundrum.) |
・ -10 Energy ・ 1 Mood ・ 20 Power |
| Choice | Outcome |
|---|---|
|
Choice 1
(The "Muscles of Steel" regimen.) |
・ 10 Power |
|
Choice 2
(The "Forged in the Fires of Hell" regimen.) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Maybe we can put up a big New Year's decoration?) |
・ 10 Power |
|
Choice 2
(Let's make some traditional New Year's mochi soup!) |
・ 20 Energy |
|
Choice 3
(How about some New Year's calligraphy?) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Why don't we have some New Year's food?) |
・ 30 Energy |
|
Choice 2
(Let's write "I want to get stronger" on a prayer tablet!) |
・ 5 All Stats |
|
Choice 3
(Let's get a fortune slip!) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
|
Choice 1
(I'll use my free time to join you.) |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
|
Choice 2
(I'd like you to get a proper rest.) |
・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Condition | Win the Oka Sho, Japanese Oaks, and Shuka Sho |
|---|---|
| Event Time | Classic Year Late October |
| Event Rewards |
・ All Stat +3 ・ Skill Pts +45 ・ Yayoi Akikawa Bond +4 |
| Race(s) to Win | |
|
Oka Sho
| 1600m (Mile)
Early April, Classic Year Japanese Oaks | 2400m (Medium) Late May, Classic Year Shuka Sho | 2000m (Medium) Late Oct, Classic Year |
|
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Hanshin J.F. |
Hanshin Juvenile Fillies
(Mile - 1600m) Junior Year Early Dec |
| Place top 5 in Oka Sho |
Oka Sho
(Mile - 1600m) Classic Year Early Apr |
| Place top 5 in Japanese Oaks |
Japanese Oaks
(Medium - 2400m) Classic Year Late May |
| Place top 3 in Shuka Sho |
Shuka Sho
(Medium - 2000m) Classic Year Late Oct |
| Place top 3 in Osaka Hai |
Osaka Hai
(Medium - 2000m) Senior Year Late Mar |
| Place top 3 in Takarazuka Kinen |
Takarazuka Kinen
(Medium - 2200m) Senior Year Late Jun |
| Place 1st in Sapporo Kinen |
Sapporo Kinen
(Medium - 2000m) Senior Year Late Aug |
| Place 1st in Tenno Sho (Autumn) |
Tenno Sho (Autumn)
(Medium - 2000m) Senior Year Late Oct |
Air Groove"Just as my esteemed mother once did, I must train to perfection and lead others along my path!" | Voice Actress | Ruriko Aoki |
|---|---|---|
| Height | 165cm / 5'4" | |
| Weight | Perfectly maintained | |
| Birthday | Apr 6 | |
| Three Sizes | B 90 | W 57 | H 86 | |
| The vice president of Tracen Academy's student council, known to the other students as the "Empress." The daughter of an accomplished racer, she constantly strives to live up to her mother's racing prowess and ability to guide others. To this end, she has joined her friend and confidant, Symboli Rudolf, in the student council. Despite her strict schedule, she still makes time to tend the flowers in the garden. | ||
| Uniform | Racewear | Alternate 1 |
|---|---|---|
![]() |
Empress Road |
Quercus Civilis |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
The guide says Air Groove's Sprint rank is B but it isn't, it's C.
Air Groove (Empress Road) Build Guide and Character Info



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Disregard the earlier post about Sprint Rank, I misread it sorry.