★ Best Characters | Best Support | Best Skills
★ Trainees: Oguri Cap | Biwa Hayahide | Fine Motion
★ New Supports: Manhattan Cafe SSR | Inari One SR
★ Champions Meeting: Sagittarius Cup | Capricorn Cup
★ Friend ID Sharing Board | January 2026 Schedule
★ Trainer Aptitude Test Guide
This is a build guide for Winning Ticket (Get to Winning!) in Umamusume: Pretty Derby. Find out how to build Winning Ticket, her preferred tracks, distances, and style, as well as her basic character information, here!
| Winning Ticket Related Guides | |
|---|---|
|
|
|
| Winning Ticket (Get to Winning!) | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||
| Overall | Ease | T.Trials | CM8 | ||||||||||||||||
|
|
|
|
| ||||||||||||||||
| Track Aptitude | |||||||||||||||||||
| Turf: A | Dirt: G | ||||||||||||||||||
| Distance Aptitude | |||||||||||||||||||
| Sprint: G | Mile: F | Med: A | Long: B | ||||||||||||||||
| Pace Aptitude | |||||||||||||||||||
| Front: G | Pace: B | Late: A | End: G | ||||||||||||||||
| Stat Growth | |||||||||||||||||||
| SPD: 0% | STA: 10% | POW: 20% | GUT: 0% | WIT: 0% | |||||||||||||||
|
(1★ to 2★) |
Moderately increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. |
|---|---|
|
(3★+) |
Increase velocity with winning ambition when positioned toward the front on the final straight after engaging in a challenge on the final corner or later. |
The skill Our Ticket to Win! gives a boost in velocity during the final straight if Winning Ticket was blocked for a short duration during the final corner or later. Then after breaking away, she must place 5th or better on the final straight or beyond for the skill to trigger.
V is for Victory is the base version of this skill. It follows the same trigger conditions but provides lesser increase in velocity.
| All Innate Skills |
|---|
| Skill Per Potential Level |
|---|
| Potential 2: Potential 3: Potential 4: Potential 5: |
| All Career Event Skills |
|---|
| Training Tips |
|---|
|
|

When training Winning Ticket, use the brand new Unity Cup scenario to take advantage of the new Spirit Burst mechanic. This not only lets you gain more stats than normal, but can also provide useful Skill Hints.
Winning Ticket has an A rank on her Late Surger aptitude and majority of her skillset like Position Pilfer only activate in this running style. Run Winning Ticket as a Late Surger to use most of her skills.
It is recommended to max out her Potential level to gain access to the skill, Fast & Furious which gives her a boost in velocity mid-race. However, if you do not have the Monies or materials to do so, you can get Position Pilfer instead.
Potential Levels Guide
Winning Ticket's career goals consist mostly of Medium races as well as a few Long races. As such, it's recommended to raise her Medium aptitude from A-rank to S-rank.
She is also suited to be a Medium runner in Team Trials so upgrading her aptitude is crucial to help her perform better in her races.
Legacy and Sparks Guide: Inheritance Explained
| 1200 | 800 | 900 | 400 | 400 |
Winning Ticket will be part of your Medium team as a Late Surger in Team Trials. As such, increasing her Speed and Power is important to help her overtake her opponents. Train her Stamina as well so that she can easily stay in the race.
If you are only planning to clear a career run with Winning Ticket, then you can aim for lower stat numbers, as the stats above are for Team Trials. Although keep in mind that Winning Ticket has two Long races in her career: Kikuka Sho (Classic Year) and Arima Kinen (Senior Year). A baseline of 400 Stamina for Kikuka Sho and at least 500 Stamina for Arima Kinen will be enough to clear these races.
As a Late Surger, we recommend a 3 Speed, 2 Power, 1 Pal deck for Winning Ticket as she will need enough Power to overtake other runners and move up the pack. As for her Stamina, it can come from Power training and using Riko Kashimoto as the Pal card.
If Winning Ticket is lacking Stamina to keep up with her races, you can instead opt for 3 Speed, 2 Stamina, and 1 Pal setup.
This deck is for players who are starting out and are still trying to get a feel of the game's mechanics and intricacies. This deck can help you get the needed stats to clear the career, while also providing important skills.
Take advantage of the game's borrowing feature to borrow a powerful MLB SSR, like Kitasan Black. Additionally, if you do not have an MLB copy of Riko Kashimoto (Tracen Academy), it would be better to use another SR Stamina card instead.
| Recommended Alternative Support Cards | |
|---|---|
| Speed | |
| Stamina | |
| Power |
These cards will help Winning Ticket level her needed Stats (especially with Rainbow/Friendship Training), as well as provide some needed skills.
For the deck, we recommend a 4 Speed and 2 Stamina setup as Winning Ticket will need Stamina to keep running at max speed. She will also need Power, which can come from Speed training and her 20% Power growth rate.
If Winning Ticket is having a hard time taking passing other runners, try a 3 Speed and 3 Power setup instead.
| Recommended | |
|---|---|
| 9★ Stamina 9★ Power |
|
| 3★ Medium 3★ Late Surger |
For Legacy Sparks, we recommend trying to find Stamina and Power sparks for Winning Ticket, as she will need it for her Medium races (and occasional Long race). Prioritize getting her Medium sparks from A to S as she will be a Medium runner in Team Trials, and it will help her perform better in the Medium races in her career goals. Upgrade her Late Surger sparks as well.
You can use either your own Veterans, or borrow the ones from your friends. If you do not have Veterans with full sparks, you can go with whatever you have access to.
Winning Ticket is a Late Surger, so having skills that give her speed and maneuverability are good to have. No Stopping Me!, for example, is a good maneuvering skills for the late race.
Outer Swell and On Your Left! are good speed skills that can boost her late-race. Professor of Curvature is great for getting speed mid-race. Finally, Swinging Maestro can help in keeping Winning Ticket's stamina topped up.
For unique skills to inherit, Winning Ticket can have the following:
If you cannot get the recommended skills, you can replace them with similar skills that you have access to. You will just need to make sure that Winning Ticket can activate said skills in a race.
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Speed ・ 10 Wit ・ Hot Topic (Random) |
| Choice 2 |
・ 20 Power ・ Hot Topic (Random) |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 20 Stamina |
| Choice 2 |
・ 10 Power ・ 10 Guts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 20 Guts |
| Choice 2 | ・ 20 Speed |
| Choice | Outcome |
|---|---|
|
Choice 1
(It's best not to wander. We should wait for her here.) |
・ 5 Guts ・ 15 Skill Pts |
|
Choice 2
(If only there was a place that had a good view...) |
・ 1 Mood ・ 5 Power |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Guts |
| Choice 2 | ・ 10 Speed |
| Choice | Outcome |
|---|---|
|
Choice 1
(The Three Musketeers) |
・ 5 Stamina ・ 15 Skill Pts |
|
Choice 2
(Stories from the Sengoku Period) |
・ 5 Power ・ 15 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(It's no big deal! Just a speck on a peanut!) |
・ 1 Mood ・ 5 Power |
|
Choice 2
(Need to refresh yourself one more time?) |
・ 5 Speed ・ 15 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 | ・ 10 Guts |
| Choice 2 | ・ 10 Speed |
| Choice 3 | ・ 10 Power |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's improve your burst power.) |
・ 10 Speed ・ 15 Skill Pts |
|
Choice 2
(Maybe you were overconscious of the other racers.) |
・ Nimble Navigator +1 Skill Hint |
| Choice | Outcome |
|---|---|
|
Choice 1
(You need to amp yourself up more.) |
・ 10 Guts |
|
Choice 2
(You're using too much power.) |
・ 10 Wit |
| Choice | Outcome |
|---|---|
|
Choice 1
(Moderation is important.) |
・ 10 Energy ・ 5 Skill Pts |
|
Choice 2
(Success)
(Let's eat at full power until we feel full!) |
・ 30 Energy ・ 10 Skill Pts |
|
Choice 2
(Fail)
(Let's eat at full power until we feel full!) |
・ 30 Energy ・ -5 Speed ・ 5 Power ・ 10 Skill Pts ・ Slow Metabolism |
| Choice | Outcome |
|---|---|
|
Choice 1
(Get pumped and finish it all!) |
・ 1 Mood ・ 5 Guts |
|
Choice 2
(In times like these, you gotta use force!) |
・ 1 Mood ・ 5 Power |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ Late Surger Straightaways +2, Late Surger Corners +2 Skill Hint |
| Choice 2 |
・ -15 Energy ・ Position Pilfer +2, Slick Surge +2 Skill Hint |
| Choice 3 | ・ 15 Wit |
| Choice | Outcome |
|---|---|
|
Choice 1
(We could make some sunshine dolls to pray for sunny weather.) |
・ -10 Energy ・ 10 Stamina ・ 15 Skill Pts |
|
Choice 2
(Let's wait and see what happens.) |
・ 10 Power |
| Choice | Outcome |
|---|---|
|
Choice 1
(Okay, then how about a hundred beach sprints?) |
・ 10 Power |
|
Choice 2
(Okay, then how about long-distance swimming?) |
・ 10 Guts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's do a marathon!) |
・ 10 Guts |
|
Choice 2
(Save your strength today!) |
・ 20 Energy |
|
Choice 3
(Let's come up with a signature finishing move!) |
・ 20 Skill Pts |
| Choice | Outcome |
|---|---|
|
Choice 1
(Let's go all out on relaxing!) |
・ 30 Energy |
|
Choice 2
(Let's let's go all out and pull a New Year's fortune!) |
・ 5 All Stats |
|
Choice 3
(Let's go all out and learn a new skill!) |
・ 35 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ 10 Energy ・ -2 Mood ・ Last trained stat and two other random stat -10 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -3 Mood ・ 3 Random stat -10 ・ Practice Poor |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -5 Energy ・ Last trained stat +5 ・ 5 Friendship with Director |
| Choice 2 | ・ 5 Energy |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -1 Mood ・ Last trained stat -5 ・ Practice Poor (random) |
| Choice 2 (Success) | ・ Practice Perfect ◯ |
| Choice 2 (Fail) |
・ -1 Mood ・ Last trained stat -10 ・ Practice Poor (random) |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Success) |
・ -15 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice 2 (Fail) |
・ -35 Energy ・ 25 Skill Pts ・ Random Stat +4 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -15 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -35 Energy ・ 20 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -25 Energy ・ 10 Skill Pts |
| Choice 2 (Success) |
・ -15 Energy ・ 10 Skill Pts |
| Choice 2 (Fail) |
・ -35 Energy ・ 10 Skill Pts |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -10 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -30 Energy ・ 45 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -10 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -30 Energy ・ 35 Skill Pts ・ Random Stat +5 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Success) |
・ -10 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice 2 (Fail) |
・ -30 Energy ・ 30 Skill Pts ・ Random Stat +3 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Success) |
・ -5 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice 2 (Fail) |
・ -20 Energy ・ 45 Skill Pts ・ Random Stat +10 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Success) |
・ -5 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice 2 (Fail) |
・ -20 Energy ・ 35 Skill Pts ・ Random Stat +8 |
| Choice | Outcome |
|---|---|
| Choice 1 |
・ -15 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Success) |
・ -5 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Choice 2 (Fail) |
・ -20 Energy ・ 30 Skill Pts ・ Random Stat +5 |
| Event Conditions | Win G1 races where Biwa Hayahide or Narita Taishin are running. |
|---|---|
| Event Time | Senior Year Late Dec |
| Races to Win | Rewards |
| Win 7 or more G1 races | Outer Swell +2 |
| Win 4 to 6 G1 races | |
| Win 1 to 3 G1 races |
For Winning Ticket's hidden event, she must win any races where Biwa Hayahide or Narita Taishin are also running. To get best reward, you need to win seven or more races against them.
| Target Off-Career Goal Races | ||
|---|---|---|
| ① |
Arima Kinen
(Long - 2500m) |
Classic Year Late December Only Biwa Hayahide is present. |
| ② |
Tenno Sho (Spring)
(Long - 3200m) |
Senior Year Late April |
| Target Career Goal Races | ||
| ① |
Satsuki Sho
(Medium - 2000m) |
Classic Year Early April |
| ② |
Japanese Derby (Tokyo Yushun)
(Medium - 2400m) |
Classic Year Late May |
| ③ |
Kikuka Sho
(Long - 3000m) |
Classic Year Late October |
| ④ |
Osaka Hai
(Medium - 2000m) |
Senior Year Late March Only Biwa Hayahide is present. |
| ⑤ |
Takarazuka Kinen
(Medium - 2200m) |
Senior Year Late June Only Narita Taishin is present. |
| ⑥ |
Arima Kinen
(Long - 2500m) |
Senior Year Late December |
The list above are races where Biwa Hayahide or Narita Taishin are present. Six of these races are part of Winning Ticket's career goals, but Arima Kinen in the Classic Year and Tenno Sho (Spring) in the Senior Year need to be scheduled using the Agenda Function.
Win the following races to complete Winning Ticket's secret event and get rewards. To maximize the reward, try to win seven G1 races against them.
| Condition | Win the Japanese Derby. |
|---|---|
| Event Time | Classic Year Late May |
| Event Rewards |
・ Regular race rewards ・ Tokyo Racecourse +1 |
| Race(s) to Win | |
|
Japanese Derby (Tokyo Yushun) (Classic Year)
| 2400m (Medium)
Late May, Classic Year |
|
| Goal | Race/Goal |
|---|---|
| Run in Junior Make Debut | Junior Make Debut |
| Place top 5 in Hopeful S, |
Hopeful Stakes
(Medium - 2000m) Junior Year Late Dec |
| Place top 5 in Yayoi Sho |
Yayoi Sho
(Medium - 2000m) Classic Year Early Mar |
| Place top 5 in Satsuki Sho |
Satsuki Sho
(Medium - 2000m) Classic Year Early Apr |
| Place top 5 in Japenese Derby |
Japanese Derby (Tokyo Yushun)
(Medium - 2400m) Classic Year Late May |
| Place top 3 in Kikuka Sho |
Kikuka Sho
(Long - 3000m) Classic Year Late Oct |
| Place top 3 in Osaka Hai |
Osaka Hai
(Medium - 2000m) Senior Year Late Mar |
| Place top 3 in Takarazuka Kinen |
Takarazuka Kinen
(Medium - 2200m) Senior Year Late Jun |
| Place 1st in Arima Kinen |
Arima Kinen
(Long - 2500m) Senior Year Late Dec |
Winning Ticket"Uwaaagh! That was sooo touching!" | Voice Actress | Yui Watanabe |
|---|---|---|
| Height | 157cm / 5'1" | |
| Weight | No change | |
| Birthday | Mar 21 | |
| Three Sizes | B 88 | W 57 | H 85 | |
| Loud and proud, she's a straightforward soul who can get along well with anyone. She loves all sports, but holds special admiration for the Japanese Derby, a race that she dreams of winning one day, no matter the cost. She, Narita Taishin, and Biwa Hayahide are inseparable. | ||
| Uniform | Racewear |
|---|---|
![]() |
Get to Winning! |

| Height and Weight | Voice Actors | Three Sizes | List of Birthdays |
| 3-Star Characters | 2-Star Characters | 1-Star Characters |
I think it's worth mentioning somewhere that Tickezo's career, like the other two BNW racers, is HEAVILY weighted towards only being able to win one of the three Classic Triple Crown races. The real horses won one each, and the game is programmed to weight the odds toward the same result. You can *sometimes* overcome this with the right build and skills, but it is often a matter of luck to even get two, much less all three.
Winning Ticket (Get to Winning!) Build Guide and Character Info

Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
© Cygames, Inc.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
what's her hidden event?