☆ Camo Challenges | List of Blueprints
★ DMZ Key Locations and Map
☆ Ashika Island: DMZ Keys | Weapon Cases | Map Guide
★ How to Get Weapon Cases
The SO-14 is a type of Battle Rifle weapon in Call of Duty: Modern Warfare 2 (MW2). Check here for complete info on the best loadouts and attachments of the SO-14, as well as its stats and how to use this weapon!
List of Contents
SO-14 | |||||
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Enlarge Adapt to any situation with this select-fire rifle. Stay in semi-auto for long-distance target shooting or switch to full auto when things get up close and personal. |
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Basic Info | |||||
Platform: Ordnance Weapon Weapon Class: Battle Rifle Max Level: 22 |
Magazine Capacity: 20 Reserve Ammo: 60 Fire Modes: TBA |
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How to Unlock | Unlocked by leveling the EBR-14 to Level 12. |
Damage | |
---|---|
Fire Rate | |
Range | |
Accuracy | |
Recoil Control | |
Mobility | |
Handling |
Weapon Loadout | |
---|---|
Primary | SO-14 |
Secondary | PILA / RPG-7 |
Tactical | Shock Stick / Stun Grenade |
Lethal | Proximity Mine / Claymore |
Base Perk 1 | Double Time |
Base Perk 2 | Battle Hardened |
Bonus Perk | Fast Hands |
Ultimate Perk | Birdseye |
Field Upgrade 1 | Tactical Camera |
Field Upgrade 2 | Battle Rage |
Optics | VLK 4.0 Optic |
---|---|
Barrel | 22" Boremaster Barrel |
Underbarrel | Lockgrip Precision-40 |
Muzzle | SAKIN Tread-40 |
Laser | 1MW Laser Box |
These attachments make SO-14 a good weapon at any distance, allowing it to adapt to any situation. The hybrid sight and fire modes will help it hit enemies more accurately from close or far encounters. Other attachments increase this weapon's Recoil Control, Hip Fire Accuracy, and Range, which improves SO-14's overall efficiency.
This loadout for SO-14 can help cover at least a few weaknesses, so it can function when fighting enemies perfectly. Specifically, all the perks will help you survive more in battle and pick off enemies that are alone. With the help of Tactical Camera and Battle Rage, you will get more information about the enemies' whereabouts and escape or fight them, depending on the situation.
When using this loadout and attachment setup, try not to engage in multiple gunfights and fight opponents separately. Its magazine size can only handle a few enemies at once, so it will increase the risk of getting killed if you try to fight a horde. It's best on game modes with teams and medium-sized maps.
All Unlockables | ||
---|---|---|
SZ Minitac-40 Optic (Level 5) |
ARES Clear Shot Optic (Level 12) |
Bore-490 Muzzle (Level 14) |
Husher-65 Silencer Muzzle (Level 16) |
FTac Charlie7 Optic (Level 18) |
SZ Bullseye Optic Optic (Level 20) |
NOTE: Newly acquired weapons will have locked attachment slots at Level 1. Category Unlocks are upgrades that unlock these attachment slots for use.
All Gun Unlocks | |
---|---|
The SO-14 does not unlock any guns. |
22” Factory Fourteen Barrel | 22” Boremaster Barrel | 18” T300 Barrel |
16” Chrome-Lined RFX40 Barrel |
50 Round Drum | 25 Round Mag |
FTac RTP-40 Stock | SO R55 Adaptor | Model 1957 Stock |
The SO-14 cannot equip Rear Grip Attachments. |
7.62 Frangible | 7.62 Hollowpoint | 7.62 Armor Piercing |
7.62 Overpressured +P | 7.62 High Velocity | 7.62 Incendiary |
SZ 1MW PEQ | Schlager PEQ Box IV | Corio LAZ-44 V3 |
FSS OLE-V Laser | Canted Vibro-Dot 7 | 1MW Laser Box |
STOVL DR Laser Box | Corvus PEQ Beam-5 | FTac Grimline Laser |
Luminate-44 | DXS Flash 90 |
PD-A40 Sleeve | 5GN Tac-Comb | FSS LS-3 Comb |
Camo | Challenge | Lv. Unlock |
---|---|---|
Enlarge Reptilian
|
Get 50 kills while ADS with the SO-14 | 8 |
Enlarge Heavy Commando
|
Get 10 double kills with the SO-14 | 15 |
Enlarge Tendrils
|
Get 30 kills while prone with the SO-14 | 21 |
Enlarge Dune Stalker
|
Get 50 kills with the SO-14 | 2 |
Enlarge Gold SO-14
|
Get 3 kills without dying 10 times with the SO-14 | N/A |
This Weapon currently doesn't have any Blueprints. |
Weapons by Type | |
---|---|
Melee Weapons | Handguns |
Assault Rifles | Battle Rifles |
Submachine Guns | Shotguns |
Light Machine Guns | Marksman Rifles |
Sniper Rifles | Launchers |
Best Weapons | |
---|---|
Best Guns for Multiplayer | Best Guns for Campaign |
Best Sniper Rifle | Best Assault Rifle |
Best Quickscope Class | Best Submachine Gun |
Best Marksman Rifle | Best Assault Class |
Best Shotgun | - |
List of All Battle Rifle Weapons | |||
---|---|---|---|
FTAC Recon | Lachmann-762 | SO-14 | |
TAQ-V |
This page needs updating. So-14 does have grip attachments. And one of the grips is bugged out for some players. The fss spider grip you can get through the battle pass ebr-14 but you have to change the receiver after having that equipped to have that attachment on the so-14
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I prefer to use the Ares Clear shot scope to adjust between sniping with semi auto, and adjusting to full auto (with the secondary Holo) to use it like an assault rifle. 50 round drum, incendiary rounds, silencer (your choice) and a foregrip (also your choice). I usually use this as my only equipped weapon because the 200 rounds (in DMZ) with the ability to use it for all ranges is ridiculous. Then I bring back 1-2 decent weapons on extraction to add to my stash.