Dragon Quest Monsters: The Dark Prince (DQM3)

Talent Evolutions and How to Evolve Talents

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Dragon Quest Monsters - Talent Evolutions and How to Evolve Talents

Get Talent Evolutions in Dragon Quest Monsters: The Dark Prince (DQM3) through synthesizing Monsters. Read on to learn about how to evolve talents and which traits or Monsters pair well with an Evolved Talent.

Evolved Talent List

How to Evolve Talents

Synthesize to Maximize Points for Talents

Dragon Quest Monsters - How to Evolve Talents

Players can evolve their Monster's Talents by getting the maximum Talent Points for it from the sum of the parent's points during synthesis. Once you start synthesizing, you can choose when you want to take over the Talent of the new Monster.

Example of How to Evolve Talents
[Example for Getting the Bang Virtuoso Talent]
• Parent 1 has 100 Points invested in Bang Afficionado
• Parent 1 has 30 Points while Parent 2 has 70 Points in Bang Afficionado
Both ways are valid in getting the Evolved Talent

Evolve Further with Certain Combinations

Dragon Quest Monsters - Evolve with Certain Combinations

You can evolve Talents further if you combine Talents in a certain combination during synthesis. Doing so will give you a stronger version of that Talent with better benefits.

Example of Combination Talents

Combination Talent Talent 1 Talent 2
Impactor Frizz Virtuoso
Crag Virtuoso
Bang Virtuoso
Zam Virtuoso
+ Frizz Virtuoso
Crag Virtuoso
Bang Virtuoso
Zam Virtuoso

Clear the Final Boss to Get Talent Scrolls

Go around the Elven Utopia after you clear the final boss of the game. There you can obtain Talent Scrolls that you can use to learn the Highest Evolution Talents for your Monsters.

How to Evolve Afficionado Talents

Maximize Talent Points Before Synthesis

Talent Evolution Flow
Talent Evolution Combination Talents
~Afficionado ~Virtuoso Impactor

Polariser
Perfect Speller

To evolve your skills to its fullest, you need to maximize the Talent Points of the ''~Afficionado'' Talents before you synthesize the Monsters. First, you need to look for Monsters with that type of Talent.

Monsters with an Afficionado Talent for Evolution

Talent Monster Location
Frizz Afficionado
Lampling ImageLampling (Circle of Temper) Lower Echelon
(Any Season)
Splash Afficionado
Toady ImageToady (Circle of Temper) Lower Echelon
(Autumn)
Woosh Afficionado
Cyclown ImageCyclown (Circle of Temper) Lower Echelon
(Spring)
Crag Afficionado
Sacksquatch ImageSacksquatch (Circle of Fortitude) Lower Echelon
(Autumn/Winter)
Bang Afficionado
Airbagon ImageAirbagon (Circle of Temper) Lower Echelon
(Summer)
Crack Afficionado
Snowmangler ImageSnowmangler (Circle of Indulgence) Lower Echelon
(Winter)
Zap Afficionado
Slime Stack ImageSlime Stack (Circle of Fortitude) Lower Echelon
(Autumn)
Sizz Afficionado
Vegandragora ImageVegandragora (Terrestria) Plains
(Any Season)
Zam Afficionado
Drackyma ImageDrackyma Location Currently Unknown

Maximize Two Base Talents for a Combination Talent

Combination Talent Skill 1 Skill 2
Impactor
Frizz Virtuoso

Crag Virtuoso

Bang Virtuoso

Zam Virtuoso
+ Frizz Virtuoso

Crag Virtuoso

Bang Virtuoso

Zam Virtuoso
Polariser
Splash Virtuoso

Woosh Virtuoso

Crack Virtuoso

Zap Virtuoso

Sizz Virtuoso
+ Splash Virtuoso

Woosh Virtuoso

Crack Virtuoso

Zap Virtuoso

Sizz Virtuoso
Perfect Speller
Impactor
+ Polariser

After turning an Afficionado Talent into a Virtuoso one, you can further evolve it by maximizing two Virtuoso Talents and then synthesizing them for a Combination Talent. Although you cannot combine the same Virtuoso Talent, so make sure to have two different ones, like Frizz Virtuoso and Zam Virtuoso.

Process for Evolving SP Talents

Evolution Steps to Avoid Leveling Up (For Early Game)

DQM Dark Prince - Label 1 Look for two Monsters with different Afficionado Talents
DQM Dark Prince - Label 2 Get two other Monsters
DQM Dark Prince - Label 3 Raise all four Monsters to Level 10
DQM Dark Prince - Label 4 Synthesize the Monster with an Afficionado Talent and the other Monster
Make two Monsters with Afficionado Talents
DQM Dark Prince - Label 5 Raise the new Monsters from step (4) to Level 10
DQM Dark Prince - Label 6 Take the 50 points from the Afficionado Talent and blend it to create the Virtuoso Talent
If you take the lesser Afficionado Talent, you lose Talent Points

This method is to reduce having to level up Monsters since it is difficult to do so early in the game. The best way to get a Virtuoso Talent early is by following the steps above.

Evolution Steps to Avoid Synthesizing (For Late Game)

DQM Dark Prince - Label 1 Look for two Monsters with different Afficionado Talents
DQM Dark Prince - Label 2 Raise the two Monsters to Level 20
DQM Dark Prince - Label 3 Take the 50 points from the Afficionado Talent and blend it to create the Virtuoso Talent
If you take the lesser Afficionado Talent, you get reduced Talent Points

Later on in the game, this method is recommended to avoid synthesizing too many times. This is also more efficient since it is a lot easier to level up Monsters during the mid to late game.

How to Evolve Breath Talents

Maximize Talent Points and Synthesize

Talent Evolution Flow
Talent Evolution Combination Talent
Blazer
Smart Blazer
Blow Hard
Chilly Receptionist
Frosty Receptionist
Shallow Breather
Deep Breather

The Breath Talents like Blazer, Chilly Receptionist, and Shallow Breather can evolve into Smart Blazer, Frosty Receptionist, and Deep Breather respectively if you synthesize them with the maximum Talent Points. Note that when synthesizing, you need the Monsters to have the same Breath Talent to get the evolved version.

Monsters with Breath Talents Required for Evolution

Talent Monster Location
Blazer
Gasbagon ImageGasbagon (Circle of Temper) Middle Echelon / Sepulchre of Flame
(Any Season)
Chilly Receptionist
Firn Fiend ImageFirn Fiend (Circle of Temper) Upper Echelon
(Winter)
Shallow Breather
Drake Slime ImageDrake Slime (Circle of Temper) Middle Echelon
(Any Season)

Synthesize Two Evolved Breath Talents for a Combination Talent

Combination Talent Talent 1 Talent 2
Blow Hard
Smart Blazer

Frosty Receptionist

Deep Breather
+ Smart Blazer

Frosty Receptionist

Deep Breather

Players can get the Combination Talent ''Blow Hard'' by synthesizing two Monsters with maximum Talent Points on Smart Blazer, Frosty Receptionist, or Deep Breather. Although, you need to have different evolved Breath Talents, like Smart Blazer and Deep Breather, for the synthesis to work.

Evolution Steps for Breath

Evolution Steps to Avoid Leveling Up (For Early Game)

Example: Turning Blazer to Smart Blazer
DQM Dark Prince - Label 1 Look for two Monsters with the Blazer Talent
DQM Dark Prince - Label 2 Get two other Monsters
DQM Dark Prince - Label 3 Raise all four Monsters to Level 10
DQM Dark Prince - Label 4 Synthesize the Monster with a Blazer Talent with the other Monster
Make two Monsters with the Blazer Talents
DQM Dark Prince - Label 5 Raise the new Monsters from step (4) to Level 10
DQM Dark Prince - Label 6 Take the 50 points from the Blazer Talent and blend it to create the Smart Blazer Talent
If you take the lower Blazer Talent, you lose Talent Points

This method lets you evolve Blazer with minimal leveling required. This is the suggested way early in the game since it is difficult to level up at that stage.

Evolution Steps to Avoid Synthesis (For Late Game)

Example: Turning Blazer to Smart Blazer
DQM Dark Prince - Label 1 Look for two Monsters with the Blazer Talent
DQM Dark Prince - Label 2 Raise the two Monsters to Level 20
DQM Dark Prince - Label 3 Take the 50 points from the Blazer Talent and blend it to create the Smart Blazer Talent
If you take the lesser Blazer Talent, you lose Talent Points

Later on in the game, this method is recommended to avoid synthesizing too many times. This is also more efficient since it is a lot easier to level up Monsters during the mid to late game.

How to Evolve Booster Talents

Maximize Talent Points Before Synthesis

Talent Evolution Flow
Booster 1 Booster 2 Booster 3 Booster 4

You can evolve the Booster Talents by simply maximizing its Talent Points before synthesizing. What is unique about Booster Talents is that it can be evolved three times, but you need to do it one at a time, such as maximizing the points on HP Booster III to synthesize it to HP Booster IV.

Monsters with a Booster Talent for Synthesis

Talent Monster Location
HP Booster I
Feralball ImageFeralball (Terrestria) Plains
(Spring)
MP Booster I
Dracky ImageDracky (Terrestria) Plains
(Any Season)
Attack Booster I
Dragonthorn ImageDragonthorn (Terrestria) Plains
(Summer)
Defence Booster I
Bantamweight ImageBantamweight (Terrestria) Plains
(Any Season)
Agility Booster I
Slime ImageSlime (Terrestria) Plains
(Any Season)
Wisdom Booster I
Capsichum ImageCapsichum (Terrestria) Plains
(Autumn)

Taking Pre-Evolution and Post-Evolution Slows Evolution

Note that synthesizing a pre-evolution and post-evolution Talent, like HP Booster I and HP Booster II, will slow down the evolution to the next one. If you do not take the pre-evolution Talent, the points assigned to it will be returned so that you can transfer the refunded points to the post-evolution Talent.

Process for Evolving Booster Talents

Evolution Steps to Avoid Leveling Up (For Early Game)

Example: Wisdom Booster I to Wisdom Booster II
DQM Dark Prince - Label 1 Look for two Monsters with the Wisdom Booster I Talent
DQM Dark Prince - Label 2 Get two other Monsters
DQM Dark Prince - Label 3 Raise all four Monsters to Level 10
DQM Dark Prince - Label 4 Synthesize the Monster with a Wisdom Booster I Talent with the other Monster
Make two Monsters with the Wisdom Booster I Talents
DQM Dark Prince - Label 5 Raise the new Monsters from step (4) to Level 10
DQM Dark Prince - Label 6 Take the 85 points from the Wisdom Booster I Talent and blend it to create Wisdom Booster II
If you take the lower Wisdom Booster I, you get reduced Talent Points

This method lets you evolve Booster Talents with minimal leveling. Just keep repeating this method until you gain the final Booster evolution. This is the suggested way early in the game since it is difficult to level up at that stage.

Evolution Steps to Avoid Synthesis (For Late Game)

Example: Turning Wisdom Booster I to Wisdom Booster II
DQM Dark Prince - Label 1 Look for two Monsters with Wisdom Booster I
DQM Dark Prince - Label 2 Raise the two Monsters to Level 17
HP/MP requires Monsters at Level 20 since it uses more Talent Points
DQM Dark Prince - Label 3 Take 85 points from the Booster Talent and blend it to create the Wisdom Booster II
If you take Wisdom Booster I, you will get reduced Talent Points

Later on in the game, this method is recommended to avoid synthesizing too many times. This is also more efficient since it is a lot easier to level up Monsters during the mid to late game.

Recommended Monsters for Evolved Talents

Monsters Good with Virtuoso Talents

Evolved Talents to Learn Recommended Monsters
Frizz Virtuoso
Splash Virtuoso
Woosh Virtuoso
Crag Virtuoso
Bang Virtuoso
Crack Virtuoso
Zap Virtuoso
Zam Virtuoso

Give Virtuoso Talents to Monsters with ~Meister Traits

It is recommended to give the Virtuoso Talents with the matching ~Meister Trait to have good synergy between them. It is also good to have it on Monsters with a high Wisdom stat since this talent utilizes wisdom-based attacks.

Monsters Good with Breath Talents

Evolved Talents to Learn Recommended Monsters
Deep Breather
Frosty Receptionist
Smart Blazer

For Monsters with Frizzmeister or Crackmeister

The Breath Talents are great for Monsters that have the Frizzmeister or Crackmeister Traits since they synergize well and further boost Fire and Ice attacks.

Monsters Good with Booster Talents

Evolved Talents to Learn Recommended Monsters
HP Booster IV
MP Booster IV
Attack Booster IV
Defence Booster IV
Agility Booster IV
Wisdom Booster IV

Develop Strenghts and Compensate for Weaknesses

You can use Booster Talents to further enhance your Monsters' naturally high stats or to compensate for their lower stats. Among the monsters above, it is crucial to have Liquid Metal Slime to have Agility Booster for metal hunting, while Gem Slime should have Wisdom Booster for scouting.

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