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★ DQM3 releases on Steam and Mobile!
★ See all monster combinations: Synthesis Calculator
★ Some Helpful Articles:
┗ Story Walkthrough | Boss Guides | 100% Clear Guide
┗ List of Talents | List of Skills | List of Traits
┗ Level Up Guide | Mini Medal Locations | Egg Farming
Get Talent Evolutions in Dragon Quest Monsters: The Dark Prince (DQM3) through synthesizing Monsters. Read on to learn about how to evolve talents and which traits or Monsters pair well with an Evolved Talent.
List of Contents
Players can evolve their Monster's Talents by getting the maximum Talent Points for it from the sum of the parent's points during synthesis. Once you start synthesizing, you can choose when you want to take over the Talent of the new Monster.
Example of How to Evolve Talents |
---|
[Example for Getting the Bang Virtuoso Talent] • Parent 1 has 100 Points invested in Bang Afficionado • Parent 1 has 30 Points while Parent 2 has 70 Points in Bang Afficionado Both ways are valid in getting the Evolved Talent |
You can evolve Talents further if you combine Talents in a certain combination during synthesis. Doing so will give you a stronger version of that Talent with better benefits.
Combination Talent | Talent 1 | Talent 2 | |
---|---|---|---|
Impactor | Frizz Virtuoso Crag Virtuoso Bang Virtuoso Zam Virtuoso |
+ | Frizz Virtuoso Crag Virtuoso Bang Virtuoso Zam Virtuoso |
Go around the Elven Utopia after you clear the final boss of the game. There you can obtain Talent Scrolls that you can use to learn the Highest Evolution Talents for your Monsters.
Talent Evolution Flow | ||||||
---|---|---|---|---|---|---|
Talent Evolution | Combination Talents | |||||
~Afficionado | → | ~Virtuoso | → |
Impactor Polariser |
→ |
Perfect Speller |
To evolve your skills to its fullest, you need to maximize the Talent Points of the ''~Afficionado'' Talents before you synthesize the Monsters. First, you need to look for Monsters with that type of Talent.
Talent | Monster | Location |
---|---|---|
Frizz Afficionado |
Lampling |
(Circle of Temper) Lower Echelon (Any Season) |
Splash Afficionado |
Toady |
(Circle of Temper) Lower Echelon (Autumn) |
Woosh Afficionado |
Cyclown |
(Circle of Temper) Lower Echelon (Spring) |
Crag Afficionado |
Sacksquatch |
(Circle of Fortitude) Lower Echelon (Autumn/Winter) |
Bang Afficionado |
Airbagon |
(Circle of Temper) Lower Echelon (Summer) |
Crack Afficionado |
Snowmangler |
(Circle of Indulgence) Lower Echelon (Winter) |
Zap Afficionado |
Slime Stack |
(Circle of Fortitude) Lower Echelon (Autumn) |
Sizz Afficionado |
Vegandragora |
(Terrestria) Plains (Any Season) |
Zam Afficionado |
Drackyma | Location Currently Unknown |
After turning an Afficionado Talent into a Virtuoso one, you can further evolve it by maximizing two Virtuoso Talents and then synthesizing them for a Combination Talent. Although you cannot combine the same Virtuoso Talent, so make sure to have two different ones, like Frizz Virtuoso and Zam Virtuoso.
Look for two Monsters with different Afficionado Talents |
Get two other Monsters |
Raise all four Monsters to Level 10 |
Synthesize the Monster with an Afficionado Talent and the other Monster └ Make two Monsters with Afficionado Talents |
Raise the new Monsters from step (4) to Level 10 |
Take the 50 points from the Afficionado Talent and blend it to create the Virtuoso Talent └ If you take the lesser Afficionado Talent, you lose Talent Points |
This method is to reduce having to level up Monsters since it is difficult to do so early in the game. The best way to get a Virtuoso Talent early is by following the steps above.
Look for two Monsters with different Afficionado Talents |
Raise the two Monsters to Level 20 |
Take the 50 points from the Afficionado Talent and blend it to create the Virtuoso Talent └ If you take the lesser Afficionado Talent, you get reduced Talent Points |
Later on in the game, this method is recommended to avoid synthesizing too many times. This is also more efficient since it is a lot easier to level up Monsters during the mid to late game.
Talent Evolution Flow | ||||
---|---|---|---|---|
Talent Evolution | Combination Talent | |||
Blazer |
→ |
Smart Blazer |
→ |
Blow Hard |
Chilly Receptionist |
→ |
Frosty Receptionist |
||
Shallow Breather |
→ |
Deep Breather |
The Breath Talents like Blazer, Chilly Receptionist, and Shallow Breather can evolve into Smart Blazer, Frosty Receptionist, and Deep Breather respectively if you synthesize them with the maximum Talent Points. Note that when synthesizing, you need the Monsters to have the same Breath Talent to get the evolved version.
Talent | Monster | Location |
---|---|---|
Blazer |
Gasbagon |
(Circle of Temper) Middle Echelon / Sepulchre of Flame (Any Season) |
Chilly Receptionist |
Firn Fiend |
(Circle of Temper) Upper Echelon (Winter) |
Shallow Breather |
Drake Slime |
(Circle of Temper) Middle Echelon (Any Season) |
Combination Talent | Talent 1 | Talent 2 | |
---|---|---|---|
Blow Hard |
Smart Blazer Frosty Receptionist Deep Breather |
+ |
Smart Blazer Frosty Receptionist Deep Breather |
Players can get the Combination Talent ''Blow Hard'' by synthesizing two Monsters with maximum Talent Points on Smart Blazer, Frosty Receptionist, or Deep Breather. Although, you need to have different evolved Breath Talents, like Smart Blazer and Deep Breather, for the synthesis to work.
Example: Turning Blazer to Smart Blazer |
---|
Look for two Monsters with the Blazer Talent |
Get two other Monsters |
Raise all four Monsters to Level 10 |
Synthesize the Monster with a Blazer Talent with the other Monster └ Make two Monsters with the Blazer Talents |
Raise the new Monsters from step (4) to Level 10 |
Take the 50 points from the Blazer Talent and blend it to create the Smart Blazer Talent └ If you take the lower Blazer Talent, you lose Talent Points |
This method lets you evolve Blazer with minimal leveling required. This is the suggested way early in the game since it is difficult to level up at that stage.
Example: Turning Blazer to Smart Blazer |
---|
Look for two Monsters with the Blazer Talent |
Raise the two Monsters to Level 20 |
Take the 50 points from the Blazer Talent and blend it to create the Smart Blazer Talent └ If you take the lesser Blazer Talent, you lose Talent Points |
Later on in the game, this method is recommended to avoid synthesizing too many times. This is also more efficient since it is a lot easier to level up Monsters during the mid to late game.
Talent Evolution Flow | ||||||
---|---|---|---|---|---|---|
Booster 1 | → | Booster 2 | → | Booster 3 | → | Booster 4 |
You can evolve the Booster Talents by simply maximizing its Talent Points before synthesizing. What is unique about Booster Talents is that it can be evolved three times, but you need to do it one at a time, such as maximizing the points on HP Booster III to synthesize it to HP Booster IV.
Talent | Monster | Location |
---|---|---|
HP Booster I |
Feralball |
(Terrestria) Plains (Spring) |
MP Booster I |
Dracky |
(Terrestria) Plains (Any Season) |
Attack Booster I |
Dragonthorn |
(Terrestria) Plains (Summer) |
Defence Booster I |
Bantamweight |
(Terrestria) Plains (Any Season) |
Agility Booster I |
Slime |
(Terrestria) Plains (Any Season) |
Wisdom Booster I |
Capsichum |
(Terrestria) Plains (Autumn) |
Note that synthesizing a pre-evolution and post-evolution Talent, like HP Booster I and HP Booster II, will slow down the evolution to the next one. If you do not take the pre-evolution Talent, the points assigned to it will be returned so that you can transfer the refunded points to the post-evolution Talent.
Example: Wisdom Booster I to Wisdom Booster II |
---|
Look for two Monsters with the Wisdom Booster I Talent |
Get two other Monsters |
Raise all four Monsters to Level 10 |
Synthesize the Monster with a Wisdom Booster I Talent with the other Monster └ Make two Monsters with the Wisdom Booster I Talents |
Raise the new Monsters from step (4) to Level 10 |
Take the 85 points from the Wisdom Booster I Talent and blend it to create Wisdom Booster II └ If you take the lower Wisdom Booster I, you get reduced Talent Points |
This method lets you evolve Booster Talents with minimal leveling. Just keep repeating this method until you gain the final Booster evolution. This is the suggested way early in the game since it is difficult to level up at that stage.
Example: Turning Wisdom Booster I to Wisdom Booster II |
---|
Look for two Monsters with Wisdom Booster I |
Raise the two Monsters to Level 17 └ HP/MP requires Monsters at Level 20 since it uses more Talent Points |
Take 85 points from the Booster Talent and blend it to create the Wisdom Booster II └ If you take Wisdom Booster I, you will get reduced Talent Points |
Later on in the game, this method is recommended to avoid synthesizing too many times. This is also more efficient since it is a lot easier to level up Monsters during the mid to late game.
Evolved Talents to Learn | Recommended Monsters |
---|---|
Frizz Virtuoso |
|
Splash Virtuoso |
|
Woosh Virtuoso |
|
Crag Virtuoso |
|
Bang Virtuoso |
|
Crack Virtuoso |
|
Zap Virtuoso |
|
Zam Virtuoso |
It is recommended to give the Virtuoso Talents with the matching ~Meister Trait to have good synergy between them. It is also good to have it on Monsters with a high Wisdom stat since this talent utilizes wisdom-based attacks.
Evolved Talents to Learn | Recommended Monsters |
---|---|
Deep Breather |
|
Frosty Receptionist |
|
Smart Blazer |
The Breath Talents are great for Monsters that have the Frizzmeister or Crackmeister Traits since they synergize well and further boost Fire and Ice attacks.
Evolved Talents to Learn | Recommended Monsters |
---|---|
HP Booster IV |
|
MP Booster IV |
|
Attack Booster IV |
|
Defence Booster IV |
|
Agility Booster IV |
|
Wisdom Booster IV |
You can use Booster Talents to further enhance your Monsters' naturally high stats or to compensate for their lower stats. Among the monsters above, it is crucial to have Liquid Metal Slime to have Agility Booster for metal hunting, while Gem Slime should have Wisdom Booster for scouting.
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---|---|
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