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This is article explains the probability of shiny monsters appearing in Dragon Quest Monsters: The Dark Prince (DQM3). Read on to also learn what is a shiny monster and how to get shiny monsters.
List of Contents
Number of Synthesis | Number of Shiny Monsters | Percentage | |
---|---|---|---|
Strategy Class A | 100 | 6 | 6.00% |
Strategy Class B | 100 | 5 | 5.00% |
Strategy Class C | 100 | 5 | 5.00% |
Strategy Class D | 100 | 5 | 5.00% |
Strategy Class E | 100 | 4 | 4.00% |
Strategy Class E | 100 | 4 | 4.00% |
Total | 600 | 29 | 4.83% |
A team of 6 people synthesized 100 monsters each, observing that shiny monsters were produced at a rate of 4.83%. Despite fluctuations in the value, it is safe to assume that the occurrence rate is approximately 5%.
The Shiny trait cannot be transferred to the next monster. Even if a Shiny Monster is used during synthesis, there is still only a 5% chance that the produced monster will be shiny as mentioned above.
To generate a shiny monster, please refer to the rerolling method described below.
Shiny monsters, when created, have a sparkling effect that indicates a special strength. Although the probability of their creation is low, they are stronger than their normal counterparts.
The initial stats of a shiny monster remain unchanged, but the max limit of one of its stats is randomly increased by 100. As a result, as you level up, some of your stats will grow stronger than normal. Only the stat changes. Traits, resistances, and other attributes do not change.
It is impossible to determine which stat has been enhanced for the shiny monster. To assess, raise the level of the non-shiny monster using items like the Metal Slimecard before making a shiny version. Check the growth of its stats, and when a shiny version is produced, raise it to the same level to identify which stat has improved.
Shiny monsters have a special mark on the bottom left of the monster icon on the party screen, allowing for easy identification even after producing them.
① | Turn off autosave in the settings |
---|---|
② | Save before synthesizing |
③ | Perform the synthesis for the monster you're aiming to have a shiny version of |
④ | If the result isn't a shiny monster, go back to the title screen |
⑤ | Reload your previous save and synthesize again |
⑥ | Repeat the steps until you get a shiny monster |
You have the ability to re-synthesize as many times as you need by reloading a previous save file. Keep in mind that the autosave feature needs to be disabled in the settings, so your progress doesn't get saved if a shiny monster isn't produced.
While it might be tedious, you can also select the stat that will receive the +100 boost from the shiny version. After producing a shiny monster, use items like the Metal Slimecard to find out which stat received the bonus. If it doesn't align with your preference, you can reload your previous save and try again.
Story Walkthrough | Monsters |
Skills | Talents |
Traits | Bosses |
Items | Maps & Locations |
Metal Slime Guides | ||
---|---|---|
How to Beat Metal Slime and Locations | How to Beat Liquid Metal Slime and Locations | How to Beat Metal King Slime and Locations |
Updates and Patches | |
---|---|
Updates and Patch Notes | McDonald's Promo: How to Get Exclusives Outside of Japan |
List of Gift Codes (December 2023) | How to Fix Errors |
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As you mentioned, that symbol designates "shiny", yet I don't understand the "level it up to see which stat". If you look at the monsters info, that symbol is next to the upgraded stat.