Dragon Quest Monsters: The Dark Prince (DQM3)

Spiked Hare: Monster No. 227

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This is a guide to synthesis for Spiked Hare (Monster No. 227) and how to get Spiked Hare in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Spiked Hare's available Traits, Talents, and Skills.

Spiked Hare Traits, Weaknesses, and Resistances

Spiked Hare ImageSpiked Hare No. 227
Family
Rank
Talents Irritant

Traits

Trait Unlock Lv. Effect
Ultra Crafty Sleeper 1 Makes it much easier to put the enemy to sleep.
Ultra Crafty Confuser 20 Makes it much easier to confuse the enemy.
Sleepy Touch 40 Regular attacks sometimes puts the enemy to sleep.
(L) Tactical Trooper 1 Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's attributes.
(L) Confusing Touch 1 Regular attacks sometimes confuse the enemy.
(L) Collective Punishment 60 Attacks that do more damage as the attack attribute increases will strike all enemies instead of a single target.

Weaknesses and Resistances

Fire ImageFire
50 Image
Debil. ImageDebil.
0 Image
Water ImageWater
25 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
0 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
-25 Image
Ice ImageIce
-25 Image
Sleep ImageSleep
50 Image
Electr. ImageElectr.
25 Image
Prlysis. ImagePrlysis.
25 Image
Light ImageLight
0 Image
Stun ImageStun
50 Image
Dark ImageDark
25 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

Spiked Hare Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Monsters Using Spiked Hare in Synthesis

Spiked Hare Talents and Skills

Set Talent Irritant

Irritant

Skill / Trait SP Effect
Sap 3 Greatly decreases the defence of a single enemy for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Snooze 10 Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Tox 20 Poisons a single enemy. The higher the caster's wisdom, the more likely the spell is to succeed.
Poison Attack 30 Damages a single enemy and occasionally poisons it.
Poisonous Touch 30 Regular attacks sometimes poison the enemy.
Numb 50 Paralyses a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Sleep Attack 70 Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns.
Assassin's Stab 85 Damages a single enemy and occasionally causes instant death.
Kanumb 100 Paralyses all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.

Spiked Hare Max Stats

HP 1310
MP 300
Attack 600
Defence 480
Agility 640
Wisdom 400

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