Dragon Quest Monsters: The Dark Prince (DQM3)

Low Djinks: Monster No. 393

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This is a guide to synthesis for Low Djinks (Monster No. 393) and how to get Low Djinks in Dragon Quest Monsters: The Dark Prince (DQM3), as well as Low Djinks's available Traits, Talents, and Skills.

Low Djinks Traits, Weaknesses, and Resistances

Low Djinks ImageLow Djinks No. 393
Family
Rank
Talents Enigma

Traits

Trait Unlock Lv. Effect
Wooshmeister 1 Increases the potency of wind-elemental attacks and decreases their MP consumption.
Magical Moment 20 Makes it easier to cast critical spells when HP drops to 1/2, and even more so when HP drops to 1/4.
Ultra Crafty Whoosher 40 Greatly increases the damage inflicted by wind-elemental attacks.
(L) Tactical Trooper 1 Sometimes performs 2 actions in a row. The number of actions is not affected if you don't issue specific orders. Very slightly lowers the monster's attributes.
(L) Echonomist 1 Sometimes casts the same spell twice. Consumes slightly more MP than usual.
(L) Trance State 60 Greatly increases wisdom after casting a critical spell.

Weaknesses and Resistances

Fire ImageFire
0 Image
Debil. ImageDebil.
0 Image
Water ImageWater
50 Image
Bedaz. ImageBedaz.
0 Image
Wind ImageWind
50 Image
Antimg. ImageAntimg.
50 Image
Earth ImageEarth
0 Image
MP Abs. ImageMP Abs.
50 Image
Explos. ImageExplos.
0 Image
Confus. ImageConfus.
50 Image
Ice ImageIce
25 Image
Sleep ImageSleep
0 Image
Electr. ImageElectr.
-25 Image
Prlysis. ImagePrlysis.
-25 Image
Light ImageLight
0 Image
Stun ImageStun
25 Image
Dark ImageDark
50 Image
Poison ImagePoison
0 Image
- -
Death ImageDeath
0 Image

Low Djinks Synthesis Guide and How to Get

Synthesis Calculator

Synthesis Guide and Calculator

Other Synthesis Methods

Parent 1 - Parent 2
Cloud Surfer ImageCloud Surfer × Sugar Baddie ImageSugar Baddie

Monsters Using Low Djinks in Synthesis

Low Djinks Talents and Skills

Set Talent Enigma

Enigma

Skill / Trait SP Effect
Weird Dance 3 A dance that decreases the MP of a single enemy.
Victimiser 10 Damages a single enemy. Highly effective against enemies that are poisoned, severly poisoned or paralysed.
Sandstorm 20 Whips up a dense cloud of dust that lowers the accuracy of enemy attacks for 2 to 5 turns.
Persecutter 30 Damages a single enemy. Higly effective against enemies that are asleep or confused.
Blunt 50 Greatly decreases the attack of a single enemy for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.
Tap Dance 70 A dance that absorbs some MP from a single enemy.
Max. MP +24 85 Raises max. MP by 24.
Tongue Bashing 100 Savagely slathers a single enemy with slimy saliva, stunning it and reducing its defence attribute to 1.
Ultra Insomniac 120 Greatly increases resistance to being put to sleep.
Kamikazee 150 Kills all enemies, but at the cost of the caster's life. The caster cannot be resurrected in the same battle. The higher the caster's wisdom, the more likely the spell is to succeed.

Low Djinks Max Stats

HP 1390
MP 360
Attack 610
Defence 340
Agility 460
Wisdom 500

Dragon Quest Monsters: The Dark Prince Related Guides

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