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★ DQM3 releases on Steam and Mobile!
★ See all monster combinations: Synthesis Calculator
★ Some Helpful Articles:
┗ Story Walkthrough | Boss Guides | 100% Clear Guide
┗ List of Talents | List of Skills | List of Traits
┗ Level Up Guide | Mini Medal Locations | Egg Farming
Welcome to Game8's hub for all Items in Dragon Quest Monsters: The Dark Prince (DQM3) for the Nintendo Switch. Read on to learn more about all the items obtainable in the game, as well as their effects here!
Medicines are items that focuses on restoring health points (HP) and curing status conditions. These are essential for surviving any battle in the game!
Item | Effect |
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Restores 30 HP to a single ally. |
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Restores 60 HP to a single ally. |
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Restores 120 HP to a single ally. |
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Restores 50 to 60 HP to all allies. |
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Restores 100 to 120HP to all allies. |
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Restores 10 MP to a asingle ally. |
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Restores 30 MP to a single ally. |
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Restores 90 MP to a single ally. |
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Cures a single ally of poison and severe poison. |
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Cures a single ally of paralysis. |
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Cures a single ally of confusion and sleep. |
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Cures a single ally of any ailments that afflict them. |
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Revives a single fallen ally and restores half of their HP. |
Battle Items focuses on providing buffs and/or increasing defense during battles. Some battle items even deal damage on enemies when used.
Item | Effect |
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Greatly increases the attack of a single ally for 2 to 5 turns. |
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Greatly increases the defence of a single ally for 4 to 7 turns. |
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Greatly increases the agility of a single ally for 4 to 7 turns. |
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Greatly increases the wisdom of a single ally for 4 to 7 turns. |
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Reduces the damage received by a single ally from breath attacks for 4 to 7 turns. |
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Greatly lowers the attack of a single enemy for 2 to 5 turns. |
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Greatly lowers the defence of a single enemy for 4 to 7 turns. |
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Greatly lowers the agility of a single enemy for 4 to 7 turns. |
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Greatly lowers the wisdom of a single enemy for 4 to 7 turns. |
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Prevents a single enemy from using magic spells. |
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Inflicts a single enemy with a range of debilitating effects. |
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A small stone that can sting quite sharply if thrown with enough force. Inflicts minor damage to a single enemy when used in battle. |
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A pongy deposit that can be pitched at one's opponents. Inflicts minor damage to a single enemy when used in battle. |
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A sphere of the toughest stone that really hurts if it hits you. Inflicts minor damage to a single enemy when used in battle, including metallic monsters. |
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An unstable stone that explodes when it strikes its target. Almost kills a single enemy when used in battle, but the damage it inflicts will vary according to the target's resistance to instant death. |
Food Items are items that focuses on increasing the likelihood of monsters to join your party. You basically feed them these food items for easier catching.
Item | Effect |
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Suspicious meat of unknown origin. Feed it to a monster to increase the likelihood of it wanting to join you by a random factor. |
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Odd offcuts, the origin of which may never be ascertained. Feed it to a monster to increase the likelihood of it wanting to join you by a random factor. Occasionally inflicts a status ailment. |
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A piece of putrid flesh that exudes a sour stench. Feed to a monster to very slightly increase the likelihood of it wanting to join you, but also poison it in the process. |
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A meaty morsel that monsters love. Feed to a monster to very slightly increase the likelihood of it wanting to join you. |
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A tender treat that monsters adore. Feed to a monster to slightly increase the likelihood of it wanting to join you. |
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A succulent cut that monsters go mad for. Feed to a monster to increase the likelihood of it wanting to join you. |
Treasures are very important items that have very powerful effects. Some increases the rate of EXP gained and some teaches monsters talents.
Item | Effect |
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Increases the amount of experience points and gold coins earned after battle by 1.5x. Effective for 10 battles. Only one of this item can be in effect at any one time. |
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Increases the amount of experience points and gold coins earned after battle by 2.0x. Effective for 25 battles. Only one of this item can be in effect at any one time. |
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The timecard of a hardworking metal slime. Provides a small amount of 2000 additional experience points to a single ally. |
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The timecard of an industrious liquid metal slime. Provides additional amount of 10000 additional experience points to a single ally. |
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The timecard of a workaholic metal slime. Provides a large amount of 70000 additional experience points to a single ally. |
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A phenomenal powder that hurries the onset of the following season. Cannot be used in places where the season does not normally change. |
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Raises the max. HP of a single ally by 3. Note that each monster type has an upper limit to its max. HP that cannot be exceeded. |
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Raises the max. HP of a single ally by 10. Note that each monster type has an upper limit to its max. HP that cannot be exceeded. |
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Raises the attack of a single ally by 3. Note that each monster type has an upper limit to its attack that cannot be exceeded. |
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Raises the attack of a single ally by 10. Note that each monster type has an upper limit to its attack that cannot be exceeded. |
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Raises the defence of a single ally by 3. Note that each monster type has an upper limit to its defence that cannot be exceeded. |
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Raises the defence of a single ally by 10. Note that each monster type has an upper limit to its defence that cannot be exceeded. |
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Raises the agility of a single ally by 3. Note that each monster type has an upper limit to its agility that cannot be exceeded. |
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Raises the agility of a single ally by 10. Note that each monster type has an upper limit to its agility that cannot be exceeded. |
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Raises the wisdom of a single ally by 3. Note that each monster type has an upper limit to its wisdom that cannot be exceeded. |
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Raises the wisdom of a single ally by 10. Note that each monster type has an upper limit to its wisdom that cannot be exceeded. |
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Raises the max. MP of a single ally by 3. Note that each monster type has an upper limit to its max. MP that cannot be exceeded |
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Raises the max. MP of a single ally by 10. Note that each monster type has an upper limit to its max. MP that cannot be exceeded |
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Provides a single ally with 3 additional talent points. Note that a monster can have a maximum of 999 available talent points. |
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Provides a single ally with 10 additional talent points. Note that a monster can have a maximum of 999 available talent points. |
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Raises the level of a single ally by 1. |
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Teaches the Barricade talent. |
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Teaches the Defence Booster I talent. |
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Teaches the Frizz Ward talent. |
Key items are items that are very important in progressing the story of Dragon Quest Monsters: The Dark Prince. These are usually obtained throughout the main story and are mostly used to unlock more advanced areas in the game.
Item | Effect |
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Rugged red apparel that's perfect for everyday wear. |
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A pristine white uniform worn by cake creators. |
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A classy coat that keeps out the cold. |
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Armour with a sinister appearance, worn only by monsterkind's mightiest trendsetters. |
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A classy coat that keeps out the cold. Now available in burgundy! |
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Collectible medals that can be swapped with the medallist for an array of prizes. Drop by their counter at the Maulosseum in the lower echelon of the Cricle of Conquest to see what's on offer. |
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A red crystal that was forged by ancient elves. It contains a magical energy that allows travel to previously inaccessible areas of Nadiria. |
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A yellow crystal that was forged by ancient elves. It contains a magical energy that allows travel to previously inaccessible areas of Nadiria. |
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A green crystal that was forged by ancient elves. It contains a magical energy that allows travel to previously inaccessible areas of Nadiria. |
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An indigo crystal that was forged by ancient elves. It contains a magical energy that allows travel to previously inaccessible areas of Nadiria. |
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A pink crystal that was forged by ancient elves. It contains a magical energy that allows travel to previously inaccessible areas of Nadiria. |
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A purple crystal that was forged by ancient elves. It contains a magical energy that allows travel to previously inaccessible areas of Nadiria. |
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A convenient communications contraption conceived by Dr Helix Helix himself. It seems everyone has one these days. |
Accessories are equippable items that give off buffs to stats as well as grant Traits to monsters that equip them.
Acc. | Effect |
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Defence+10, Woosh Ward |
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Attack+40, Crafty Woosher |
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Attack+10, Crafty Woosher |
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Defence+40, Woosh Ward |
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Agility+60 |
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Defence+10,Insomniac |
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Defence+40,Insomniac |
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Defence+10, Crack Ward, Woosh Ward |
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Defence+10, Clear Thinker |
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Defence+10, Antioxidant |
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Defence+10, Granite Chin |
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Defence+10, Crack Ward |
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Attack+40, Crafty Cracker |
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Attack+10, Crafty Cracker |
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Defence+40, Crack Ward |
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Attack+30, Agility+40, Max HP+30 |
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Defence+10,Frizz Ward |
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Attack+40, Crafty Frizzer |
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Attack+10, Crafty Frizzer |
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Defence+40,Frizz Ward |
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Defence+10, Zap Ward, Sizz Ward |
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Defence+10, Bang Ward |
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Defence +20, Bang Ward |
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Attack+40, Crafty Banger |
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Attack+10, Crafty Banger |
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Defence+40, Bang Ward |
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Agility+30 |
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Max HP+30, Defence+30, Auto-Restora |
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Defence+10,Frizz Ward, Crag Ward |
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Defence+10, Crag Ward |
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Attack+40, Crafty Cragger |
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Attack+10, Crafty Cragger |
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Defence+40, Crag Ward |
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Gold Panner, Iota Experience, Rummager |
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Agility+10, Max MP+10, Artful Dodger |
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Attack+30, Agility+30, Critical Favorite |
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Attack+15, Defence+15, Max HP+15 |
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Attack+10, Agility+10, Max HP+10 |
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Defence+100 |
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Defence+10, Death Defier |
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Defence+10, Fidget |
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Defence+40, Fidget |
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Defence+10, Zam Ward |
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Attack+40, Crafty Zammer |
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Attack+10, Crafty Zammer |
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Attack +20, Crafty Zammer |
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Defence+40, Zam Ward |
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Max MP+30, Wisdom+30, Auto-Cadabra |
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Attack+15, Agility+15, Max HP+15 |
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Attack+10, Defence+10, Max HP+30, Bang Ward, Crack Ward,Frizz Ward |
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Attack+10, Defence+10, Max HP+10 |
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Wisdom+10, Max MP+10, Critical Thinker |
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Agility+10, Wisdom+10, Max MP+10 |
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Agility+100 |
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Attack+100 |
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Defence+10, Sizz Ward |
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Attack+40, Crafty Sizzer |
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Attack+10, Crafty Sizzer |
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Defence+40, Sizz Ward |
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Agility+30, Wisdom+40, Max MP+30 |
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Agility+15, Wisdom+15, Max MP+15 |
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Wisdom+10, Max MP+10, Auto-Cadabra |
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Agility+10 |
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Agility +20 |
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Attack+60 |
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Defence+40, Clear Thinker |
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Defence+40, Antioxidant |
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Defence+10 |
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Wisdom+10 |
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Wisdom +20 |
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Defence+10, Zap Ward |
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Attack+40, Crafty Zapper |
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Attack+10, Crafty Zapper |
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Defence+40, Zap Ward |
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Defence+60 |
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Scavenger |
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Hoarder |
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Wisdom+30 |
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Defence+10, Splish Ward, Zam Ward |
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Agility+30, Max MP+30, Artful Dodger |
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Agility +40, Max. MP +30, Artful Dodger |
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Defence+10, Wisdom+10, Max MP+10 |
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Defence+30 |
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Wisdom+100 |
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Wisdom+60 |
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Defence+10, Agility+10, Max HP+10 |
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Attack+10 |
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Attack +20 |
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Attack+30 |
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Increases the amount of experience gained. |
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Greatly increases the amount of experience gained. |
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Attack+10, Defence+10, Auto-Restora |
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Defence+10, Splish Ward |
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Attack+40, Crafty Splisher |
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Attack+10, Crafty Splisher |
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Defence+40, Splish Ward |
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Max MP+10, MP Cost Reduction |
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Metal Slime Guides | ||
---|---|---|
How to Beat Metal Slime and Locations | How to Beat Liquid Metal Slime and Locations | How to Beat Metal King Slime and Locations |
Updates and Patches | |
---|---|
Updates and Patch Notes | McDonald's Promo: How to Get Exclusives Outside of Japan |
List of Gift Codes (December 2023) | How to Fix Errors |
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