Mobile Suit Gundam U.C. Engage's 7 mobile suit categories - Raid, Bombardment, Armored, Generic, Sniper, Support, and Close Combat - each have unique roles in battle. But what are these categories? Read on for a breakdown of their specialties and how they impact gameplay.
List of Contents
[M0016] Char's Zaku II | [M0076] Banshee (NT-D) | [M0194] Gundam |
Raid units are typically frontline DPS bruisers that usually thrive on both mid-range combat and melee engagements. Since they see a lot of action, Raid units are usually equipped with evasion-boosting skills and modules to help them survive battles.
But while their icon is a sword and they're known as frontline units, the majority of Raid units aren't actually that good at melee combat. This is because a lot of Raid units have just 1 melee weapon, and in these cases, mobile suits would back away to use their ranged third weapon instead of staying in melee range to continue attacking. There are some exceptions, like the Byarlant Custom and the Char's Zaku II, which have 2 melee weapons instead of just one.
Raid units are very diverse, with some units actually being frontline bruisers like the Banshee NT-D, some being more like debuffers like the Hyaku Shiki and the Gundam (THE ORIGIN), and some being more suited for just buffing its allies like the Narrative Gundam.
Raid units are strong against Close Combat, Bombardment, and Sniper units, but have a disadvantage against Armored units.
[M0218] Sazabi [THE LIFE-SIZED v Gundam STATUE] | [M0251] Unicorn Gundam Perfectibility | [M0123] Gundam GP04 |
Generic units are typically multi-purpose ranged fighters who either deal damage, boost evasion, inflict debuffs, grant buffs, do crowd control, or do a combination of these. This category is very diverse, even more than Raid units. They're so diverse that you'll find some of the highest damage units in this category like the Zeta Gundam and the Yellow Sazabi, some of the best healers like the Nu Gundam, some of the best debuffers like the Qubeley and the Phenex (NT Version), some of the most evasive units like the Pale Rider (Space Type), some of the tankiest units like the Full Armor Unicorn Gundam, and some of the best buffers like the Unicorn Gundam.
Generic mobile suits have no category advantages or disadvantages against other categories. This category isn't just the most diverse, but it's also the most flexible.
[M0105] The-O | [M0010] Gundam Full Armor (Thunderbolt) | [M0231] Penelope |
Armored mobile suits, unlike the first two types discussed, almost always take on the role of the team's tank. Units like the Penelope, FATB, and The-O thrive on protecting their team by taking many hits and shrugging it off. These Armored units typically have skills that heal or increase HP, Guard Rate, Evasion, and resistances to help it survive for as long as possible. There are some exceptions to this, like how the Gundam GP02A is better off as a ticking AOE time bomb that you need to protect to ensure the EX skill goes off, or how the Over.On isn't really that suited to tank for its team, but even these units have something defensive going for them to justify their Armored unit placement.
[M0239] S Gundam | [M0041] ZZ Gundam | [M0109] Johnny Ridden's Gelgoog Cannon |
Bombardment mobile suits are attackers who specialize in dealing heavy damage from a safe distance. All of the Bombardment units in the game, at the time of writing, fit this description perfectly. Their damage output is often very high, though as a tradeoff they can't take many hits either. These units are your typical ranged glass cannons.
Bombardment units are strong against Armored units but are at a disadvantage when facing Raid units.
[M0214] Zaku I with Big Gun (Thunderbolt) | [M0183] Sisquiede Titans Color | [M0217] RX-93ff Nu Gundam |
Sniper mobile suits are similar to Bombardment units in the sense that they both house mobile suits that thrive on doing their dirty work from far away. However, while Bombardment units all share the same role as backline damage units, Sniper units are a lot more diverse when it comes to what they do.
At the time of writing, there are only 3 UR Sniper mobile suits in the game. There's the Sisquiede Titans Color who's known for its EX skill that hits all opponents while reducing the beam damage they deal by 30%, there's the Zaku I With Big Gun who is a long-range executioner that can kill off low HP enemies, and finally there's the RX-93ff Nu Gundam who can also strike low health enemies with its EX skill, but can also heal 22% of all its allies' max HP. The three have different roles in a team, with their only similarity being that they have a weapon or two that can strike foes from very far away.
Similar to Bombardment units, Snipers are strong against Armored units but are at a disadvantage when facing Raid units.
[M0258] Banshee Norn | [M0245] Titania | [M0205] Moon Gundam |
Close Combat units are units that thrive in melee combat and can make quick work of Armored units, especially ones they have a type advantage over. Unlike Raid units, all Close Combat units have at least 2 melee weapons that they can use to obliterate foes at close range. This category houses only 5 UR mobile suits. All 5 thrive on melee combat, but each one has something unique going for them.
Close Combat mobile suits are excellent against Armored units but are weak to Raid units.
[M0238] Gundam Ez8 | [M0089] Char's Z'Gok | [M0281] Engage Zero Yonfavin |
Support units are exactly what you think they are: mobile suits whose primary purpose is to support their team. They do this by either increasing their allies' damage, healing them, or granting them utility buffs. Just like the last 2 categories we've discussed, there's not a lot of mobile suits in this category.
Support units, just like Generic mobile suits, do not have any advantages or disadvantages over other categories.
Mobile Suit Categories Explained
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