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Categories in Gundam UC Engage refer to the game's class system that groups units depending on the roles they can perform in battle and the things they typically do similarly. Read on to learn about the seven different mobile suit categories, what each one typically does, examples of these units, and what other categories they are weak or strong against.
List of Contents
[M0437] Rozen Zulu
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[M0383] Kshatriya Repaired
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[M0100] Hyaku Shiki
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Raid units are typically frontline DPS bruisers that usually thrive on both melee engagements and mid-range combat. Since they see a lot of action, Raid units are usually equipped with some sort of defensive skill like life steal or evasion.
But while their icon is a sword and they're known as frontline units, the majority of Raid units aren't actually that good at melee combat. This is because a lot of Raid units have just one melee weapon, and in these cases, mobile suits would back away to use their (usually weak) ranged third weapon instead of staying in melee range to continue attacking.
However, this seems to be a bigger problem for the older generations of Raid units, as the newer mobile suits from this category tend to have stronger ranged weapons that benefit from the mobile suit's buffs as well as the signature pilot's ranged sense. That, or the Raid unit now has two melee weapons instead of just one.
Raid units are very diverse, with some units actually being high damage frontline bruisers like the Rozen Zulu, some being more like debuffers like the Hyaku Shiki, and some being leaning more towards an offensive buffer playstyle like the Repaired Kshatriya.
Raid units are typically strong against Close Combat, Bombardment, and Sniper units, but have a disadvantage against Armored units.
[M0408] Sinanju
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[M0377] Victory 2 Assault Gundam
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[M0382] Zeta Gundam
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Generic units are typically multi-purpose ranged fighters who either deal damage, access statuses, inflict debuffs, grant buffs, do crowd control, or a combination of these. This category is very diverse, even more so than Raid units.
They're so diverse that you'll find some of the highest damage units in this category like the Generic Sinanju and the Unicorn Gundam Perfectibility (NT-D), some of the best healers like the Victory 2 Assault Gundam, some of the best debuffers like the Awakened Magna Martell, Zeta Waverider, and the Phenex (NT Version), some of the best defensive units like the Gundam F91 (Full Power), and some of the best buffers like the White Unicorn.
Generic mobile suits have no category advantages or disadvantages against other categories. This category isn't just the most diverse, but it's also the most flexible.
[M0381] The-O
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[M0325] Quin Mantha
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[M0431] Alex (Chobham Armor)
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Armored mobile suits, unlike the first two types discussed, almost always take on the role of the team's tank. Most of the time, they are defensive juggernauts, or bruisers on the tankier side. These units may or may not be good offensively, but the recently released Armored units have typically been powerhouses offensively, too.
Armored units usually have tons of defensive buffs, such as max HP buffs, heals, evasion, guard rate, damage resistances, defensive statuses, or a mix of these to help them take hits for their team. Some Armored units are so tough defensively that you need to bring specific units along to beat them, such as The-O (Purple), whose overloaded kit with Perfect Guard, guard rate, resistances, and heals allows it to 1v6 teams that do not have the right tools to beat it. Others are troublesome to take down due to unique gimmicks, such as Alex (Chobham Armor)'s ability to reflect EX damage, or the Nu Gundam HWS' ridiculously high damage resistances against Rival Units.
Armored units are typically weak to Bombardment, Sniper, and Close Combat units but enjoy a category advantage over Raid units.
[M0350] Geymalk
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[M0108] Full Armor Unicorn Gundam (NT-D)
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[M0411] Palace Athene
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Bombardment mobile suits are attackers who specialize in dealing heavy damage from a safe distance. All of the Bombardment units in the game, at the time of writing, fit this description perfectly. Their damage output is often very high, though as a trade-off, they usually can't take many hits either. These units are your typical ranged glass cannons.
Plenty of units follow this mold, such as the Geymalk, which goes all in on offense while leaving its defense up to your positioning and defensive scheme. Others, like the FAUC (NT-D) and the Gedlav, come equipped with a gimmick that allows them to tank much better than their peers.
Bombardment units are strong against Armored units but are at a disadvantage when facing Raid units.
[M0458] Theta Plus
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[M0333] Gundam + G-Fighter
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[M0183] Sisquiede Titans Color
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Sniper mobile suits are similar to Bombardment units in the sense that they both house mobile suits that thrive on doing their dirty work from far away. However, while Bombardment units all share the same role as backline damage units, Sniper units are a lot more diverse when it comes to what they do.
At the time of writing, there are only a handful of UR Sniper mobile suits in the game. Sniper units from back then tend to utilize long-range weaponry that allows them to shoot down enemies from very far away, but the recent ones we've gotten are quite similar to Bombardment mobile suits in the sense that they often come equipped with mid-range weapons.
Just like Bombardment units, there are some Sniper units, like the Theta Plus, that excel only offensively, while some, like the Gundam + G-Fighter, come with a few defensive tricks to help them stay alive.
Snipers are strong against Armored units but are at a disadvantage when facing Raid units.
[M0426] Crossbone Gundam X3
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[M0363] Crossbone Gundam X2
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[M0365] Fafnir
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Close Combat units are your melee-oriented units. Unlike Raid units, all Close Combat units tend to focus far less on ranged weapons, as these all have 2-3 melee weapons. This category houses only a handful of UR mobile suits, and all of these thrive on melee combat, but each one has something unique going for it.
The absolute best out of these is the Crossbone Gundam X3, which gains ridiculously high damage resistances against ranged damage, forcing enemies to either fight it up close and personal or deal laughable amounts of damage. It also has great defense in the form of Absolute Evade + evasion, so you'll need Unavoidable or Bullseye + High accuracy to beat it. Its X2 counterpart, on the other hand, comes equipped with Stealth, forcing enemies to ignore it until it's the last MS standing.
These two example kits should give you a good idea of what Close Combat units typically do, and that usually boils down to a mix of melee damage + other abilities.
Close Combat mobile suits are excellent against Armored units but are weak to Raid units.
[M0427] Ple's Qubeley Mk-ll
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[M0397] Methuss
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[M0089] Char's Z'Gok
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Support units are exactly what you think they are: mobile suits whose primary purpose is to support their team. They do this by either increasing their allies' damage, healing them, granting them utility buffs, or inflicting debuffs that make enemies susceptible to their allies. Just like the last two categories we've discussed, there's not a lot of mobile suits in this category.
The most impactful Support units are the crit buffers, Support Qubeley and Gundam Ez8, that increase the entire team's crit rate and crit ATK, the anti-Gundam Type Char's Z'Gok that inflicts Target Focus on Gundam-Types and forces them to take significantly more damage, and the Methuss, which heals all allies while granting more to Blue-types and possibly even reviving them if they fall in battle.
Support units, just like Generic mobile suits, do not have any advantages or disadvantages over other categories.


Mobile Suit Categories Explained

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