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This is a ranking page for the hero Homer- Traveling Bard from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Homer.
List of Contents
| Overall Rating | 8.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
- (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Blárcrab+ grants a guaranteed follow-up attack, bonus stats, and up to +25 bonus true damage. |
|
Might: 12 Range: 2 At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
|
Range: 1 Unit moves 1 space away from target ally, who moves to unit’s former position. |
|
At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. |
|
At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (18) |
|
★★★☆☆ |
| Atk (10) |
|
★★★★☆ |
| Spd (8) |
|
★★★★★ |
| Def (6) |
|
★★☆☆☆ |
| Res (11) |
|
★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Homer are +Spd and -Def. As a fast unit, Homer will need every point of investment in his Spd to compensate for his lack of exclusive skills. Without this, he won't be able to keep up with fast modern metagame units who have exclusive skills that are loaded with multiple effects in today's metagame.
Def is Homer's least important stat and can be safely taken as a bane.
We recommend +Spd when merging Homer up to +10 to maximize his Spd stat and allow him to potentially avoid follow-up attacks from fast metagame foes.
|
|
|
| Updated on 07/18/2025 | |
This budget build allows Homer to function as an offensive unit with minimal investment. Atk/Spd Ideal 4 is a cheap skill to acquire from Divine Codes.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 188 | ||
| HP |
40 |
Rank: 536/1322 |
| Atk |
43 |
Rank: 295/1322 |
| Spd |
47 |
Rank: 31/1322 |
| Def |
25 |
Rank: 808/1322 |
| Res |
33 |
Rank: 331/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 45 | 60 | 51 | 29 | 38 | 223 | Lv.40 +10 | 45 | 48 | 51 | 29 | 38 | 211 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 47 | 47 | 51 | 29 | 37 | 211 |
| +Atk Lv.40 +10 | 44 | 50 | 51 | 29 | 37 | 211 |
| +Spd Lv.40 +10 | 44 | 47 | 55 | 29 | 37 | 212 |
| +Def Lv.40 +10 | 44 | 47 | 51 | 33 | 37 | 212 |
| +Res Lv.40 +10 | 44 | 47 | 51 | 29 | 40 | 211 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 40 | 55 | 47 | 25 | 33 | 200 |
| 5★ Lv.40 | 40 | 43 | 47 | 25 | 33 | 188 |
| 4★ Lv.40 | 37 | 41 | 44 | 23 | 31 | 176 |
| 3★ Lv.40 | 36 | 38 | 45 | 22 | 29 | 170 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 18 | 22 | 8 | 6 | 11 | 65 |
| 4★ Lv.1 | 17 | 20 | 7 | 5 | 11 | 60 |
| 3★ Lv.1 | 17 | 17 | 7 | 5 | 10 | 56 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 48 | 43 | 46 | 23 | 28 | 188 | |
|
|
40 | 43 | 47 | 25 | 33 | 188 |
| 38 | 43 | 34 | 18 | 45 | 178 | |
| 40 | 42 | 44 | 25 | 26 | 177 | |
| 37 | 37 | 40 | 25 | 31 | 170 | |
| 39 | 38 | 32 | 17 | 40 | 166 | |
| 40 | 37 | 34 | 15 | 39 | 165 | |
| 41 | 36 | 33 | 19 | 28 | 157 | |
| 36 | 33 | 30 | 18 | 34 | 151 | |
| 42 | 32 | 20 | 23 | 34 | 151 | |
| 35 | 36 | 31 | 16 | 30 | 148 | |
| 39 | 32 | 35 | 17 | 25 | 148 | |
| 43 | 22 | 32 | 25 | 25 | 147 |
Note: Stats bonuses from skills are not taken into account.
Homer is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Homer's inheritable Blárcrab+ grants him Atk+6 and a status granting a guaranteed follow-up attack upon initiating combat at the start of each turn.
In combat, Blárcrab+ grants Homer Atk/Spd/Def/Res+5 and bonus true damage equal to 5x the number of non-stat【Bonus】 effects active on Homer and his foe, up to +25.
When set up properly, receiving +25 bonus true damage and a guaranteed follow-up attack can be enough to burst down some decently bulky units in the game. Dedicated metagame tanks won't be defeated, but should suffer significant damage.
Homer suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Mage Infantry units are quite abundant in the game, and lacking an exclusive weapon makes Homer replaceable by better units.
| Should You Unlock Potential for this Hero? |
|
|---|
We recommend that you use Unlock Potential to bring Homer- Traveling Bard from 4 Stars to 5 Stars. Homer- Traveling Bard is very useful as a fast blue mage, so you may find using Unlock Potential on Homer- Traveling Bard helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 4 | 2 | No Effect | 3★ | |
| 6 | 2 | No Effect | 3★ | |
| 8 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
3★ | |
| 12 | 2 | At start of turn, if unit's HP ≥ 25%, grants Atk+6 and "if unit initiates combat, unit makes a guaranteed follow-up attack" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat and deals +X damage (X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials). |
5★ |
| Skill Name | Range | Effect | Learned At |
|---|---|---|---|
| 1 | Unit moves 1 space away from target ally, who moves to unit’s former position. | 3★ |
| This Hero has no Special skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action. | 3★ | |
| At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action. | 4★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd/Res+3 to unit for 1 turn. | 3★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd/Res+4 to unit for 1 turn. | 4★ | |
| At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. | 5★ |

| Value of Skills | ★★☆☆☆ |
|---|
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Homer is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Aaron Dismuke |
|---|---|
| Illustrator | ayuko |
| Appears In |
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▶︎Return to the Blue Heroes Page
| Close-Range | Ranged |
|---|---|
Lance |
Blue Tome |
Blue Breath |
Blue Dagger |
Blue Beast |
Blue Bow |
Homer Builds and Best IVs



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