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Fire Emblem Heroes (FEH)

Attuned Leif Builds and Best IVs

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★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
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FEH Attuned Leif Banner

This is a ranking page for the hero Leif - Sworn to Country from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Attuned Leif.

Heroes With the Same Name
Leif - Sworn to Country Icon Attuned Leif

New Heroes - New Heroes: Attuned & Rearmed Heroes & Melíai Featured Heroes
Machyua IconMachyua
[9.0/10]
Melíai IconMelíai
[9.5/10]
Attuned Leif IconAttuned Leif
[9.0/10]
Linoan IconLinoan
[8.0/10]

Attuned Leif Rating and Basic Information

FEH Attuned Leif Banner

Overall Rating 9.0/10
Reroll Ranking (excluding Inherit Skill) A
(▶Reroll Ranking)
Ranking (including Inherit Skill) A
(▶FEH Tier List)

Leif - Sworn to Country: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Bow of Loyalty attacks twice, grants Atk/Def+6, a Dull All effect, and Incited to Leif and nearby allies at start of turn, grants Leif bonus Atk/Def/Res, up to +15 bonus true damage and true DR, and a null Guard effect.
・The True Njörun enables 【Canto (Ally 2, 2)】, grants Leif another action after combat, and 40% damage reduction.

Attuned Leif Skills at 5★


Might: 9  Range: 2
Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat, + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

Cooldown Count = 3
Boosts damage by 50% of unit's Def when Special triggers.
Enables 【Canto (Ally 2, 2)】.
If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit, and also, if unit is not within 2 spaces of an ally, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn; "within 2 spaces" is calculated based on the position of unit after triggering post-combat skill effects that change positioning).
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).

If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Def+10 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

Inflicts Atk/Def-4 on foe, unit deals +X damage (excluding area-of-effect Specials; X = the greater of 15% of unit's Atk or 20% of unit's Def), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat.
【Reposition】
Range = 1. Target moves to opposite side of unit.

If unit initiates combat, unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials).

Attuned Leif Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★★★
Spd (3) Spd Bane ★☆☆☆☆
Def (12) No Def IV ★★★★★
Res (8) No Res IV ★★★☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Atk / -Spd

The best IVs for Attuned Leif are +Atk and -Spd. Despite having various Def checks in his kit, Atk remains Leif's best boon as it is applied twice through Bow of Loyalty's brave attacks and will consistently deal more damage as a result.

Spd is Attuned Leif's least important stat and can be safely taken as a bane as it won't impact any of his matchups.

+Atk for a +10 merge

We recommend +Atk when merging Attuned Leif up to +10 to maximize his damage output.

Attuned Leif Best Builds

True Damage Stack Attuned Leif

HOT
Attuned Skill IconSly Echo
Updated on 07/18/2025

How to Use, Explanation

This build stacks true damage with Bow of Loyalty, Sly Sturdy Blow, Arc-Fort Breath, and Sly Echo. Bow of Loyalty's brave attacks will apply the bonus true damage twice, or even four times if Leif can create a follow-up attack.

Budget Attuned Leif

Emblem Icon: -
Attuned Skill IconSly Echo
Updated on 07/18/2025

How to Use, Explanation

Attuned Leif's base kit is good enough to run right out of the box as an offensive unit.

Source Heroes for All Skills

Attuned Leif Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
185
HP
HP 40 40
Rank: 536/1322
Atk
Atk 48 48
Rank: 19/1322
Spd
Spd 16 16
Rank: 1230/1322
Def
Def 47 47
Rank: 24/1322
Res
Res 34 34
Rank: 284/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 45 62 20 52 38 217
Lv.40 +10 45 53 20 52 38 208

HP Atk Spd Def Res Total
+HP
Lv.40 +10
47 52 20 51 38 208
+Atk
Lv.40 +10
44 56 20 51 38 209
+Spd
Lv.40 +10
44 52 23 51 38 208
+Def
Lv.40 +10
44 52 20 54 38 208
+Res
Lv.40 +10
44 52 20 51 41 208

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 40 57 16 47 34 194
5★ Lv.40 40 48 16 47 34 185

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 18 3 12 8 59

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 45 48 24 28 185
38 45 47 25 30 185
39 44 47 27 28 185
40 46 47 30 22 185
40 46 48 24 27 185
Attuned Leif Icon Attuned Leif
40 48 16 47 34 185
38 39 41 32 26 176
37 45 31 16 45 174
39 43 47 20 25 174
38 43 46 22 25 174
40 43 46 25 20 174
41 36 39 27 24 167
38 32 35 31 20 156
41 33 35 23 24 156
40 34 34 25 17 150
36 32 38 23 20 149

Note: Stats bonuses from skills are not taken into account.

Attuned Leif Roles, Strengths, and Weaknesses

Attuned Leif Roles

Leif - Sworn to Country Roles
Close Physical AttackClose-Physical Ranged Physical Attack ImageRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Attuned Leif is a ranged physical attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Attuned Leif Strengths

Bow of Loyalty attacks twice and has multiple effects

Attuned Leif Attack

Attuned Leif's exclusive weapon Bow of Loyalty attacks twice at all times, and grants Atk/Def+6, neutralizes foe's bonuses during combat, and 【Incited】 to Leif and allies within 2 spaces at the start of each turn.

In combat, Bow of Loyalty grants Leif bonus Atk/Def/Res equal to 5 + 20% of his Def, up to +15 bonus true damage and up to +15 true damage reduction based on number of allies within 3 rows or 3 columns, and neutralizes Guard effects.

Bow of Loyalty is a fantastic weapon that excels offensively while also providing some defense and support, making it a complete weapon.

The True Njörun grants an extra action

Attuned Leif's exclusive Special The True Njörun enables 【Canto (Ally 2, 2)】, allowing him to warp to any spaces within 2 spaces of an ally within 2 spaces after combat.

If The True Njörun triggers during combat on player phase, The True Njörun grants Leif an extra action and inflicts 【Gravity】 on Leif and his Pair-Up cohort.

The True Njörun also grants Leif 40$ damage reduction on his foe's next attack if either his or his foe's Special is ready or already triggered before or during the current combat.

The True Njörun improves Leif's mobility and defense while also granting an extra action, making it one of his best Specials to equip.

Attuned Leif Weaknesses

Weak to Cavalry Effective Weapons

Attuned Leif takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Leif - Sworn to Country Only Appears as a 5 Star Hero!

Leif - Sworn to Country only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Leif - Sworn to Country if a 4 Star version is released!

Unlock Potential Tier List

Attuned Leif - List of Skills

Weapons

Skill Name Might Range Effect Learned At
4 2 Effective against flying units. 5★
6 2 Effective against flying units. 5★
9 2 Effective against flying units. 5★
9 2 Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat, + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 3) Boosts damage dealt by 50%. 5★
(Cooldown Count = 4) Boosts damage dealt by 150%. 5★
(Cooldown Count = 3) Boosts damage by 50% of unit's Def when Special triggers.
Enables 【Canto (Ally 2, 2)】.
If unit initiates combat, after combat, if unit's Special triggered and unit survives, grants another action to unit, and also, if unit is not within 2 spaces of an ally, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action (once per turn; "within 2 spaces" is calculated based on the position of unit after triggering post-combat skill effects that change positioning).
If unit's or foe's Special is ready, or unit's or foe's Special triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
Grants Def +2 during combat if unit initiates the attack. 5★
If unit initiates combat, grants Atk/Def +2 during combat. 5★
If unit initiates combat, grants Atk/Def +4 during combat. 5★
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), grants Atk+7, Def+10 to unit during combat, and applies 【Divine Vein (Flame)】 on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat. 5★
Inflicts Def -3 on foe through its next action after combat. 5★
Inflicts Def -5 on foe through its next action after combat. 5★
Inflicts Def -7 on foe through its next action after combat. 5★
Inflicts Atk/Def-4 on foe, unit deals +X damage (excluding area-of-effect Specials; X = the greater of 15% of unit's Atk or 20% of unit's Def), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 5★
If unit's HP = 100%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 5★
If unit's HP ≥ 50%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 5★
If unit's HP ≥ 25%, when Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 5★
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat.
【Reposition】
Range = 1. Target moves to opposite side of unit.
5★
If unit initiates combat, unit makes a guaranteed follow-up attack during combat, and also, if number of 【Bonus】 effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】 effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 5★

Attuned Leif as a Source Hero

Attuned Leif Avatar

Value of Skills ★★★★★

Attuned Leif has Sturdy Flare, Arc-Fort Breath, Shadow Shift 4, and Sly Echo as inheritable options.

As an Attuned Hero, Attuned Leif won't disappear from your barracks upon using him as inheritance fodder.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Attuned Leif?

Top tier hero. Must summon. 5
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 2
Votes
Pass on this hero. 0
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Attuned Leif / Illustrations / Voice Actor / Quotes

How to Get Attuned Leif

Obtain Through Regular Summon

Attuned Leif is a limited time Attuned Hero who can be pulled from their debut banner or focus banners. They do not appear in regular summons.

Note: Not currently a featured hero in any Summon events.

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Nicolas Roye
Illustrator Wada Sachiko
Appears In

Illustration

FEH: Related Guides

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