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This is a ranking page for the hero Palla - Soaring Summer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Palla.
| Heroes With the Same Name | |
|---|---|
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List of Contents
| Special Heroes - Pious Summer Featured Heroes | |||
|---|---|---|---|
Summer Nino[9.0/10] |
Summer Lapis[9.0/10] |
Summer Palla[8.0/10] |
Summer Celica[9.0/10] |

| Overall Rating | 8.0/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・A seasonal demote unit with a good min-maxed stat spread. ・Fannin' Foliage+ has built-in Time's Pulse 3, grants Palla bonus stats and bonus true damage during combat. |
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Might: 14 Range: 1 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). |
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Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Def. |
|
Enables 【Canto (Rem. +1; Min 2)】. Inflicts Atk/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. |
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Inflicts Atk/Def-4 on foes within 2 spaces during combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
|
★★★☆☆ |
| Atk (10) |
|
★★★★★ |
| Spd (3) |
|
★☆☆☆☆ |
| Def (13) |
|
★★★★★ |
| Res (10) |
|
★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Palla are +Atk and -Spd. Atk is a superboon and boosts Palla's Atk from base 49 to base 53, maximizing her damage output. Due to Palla's lack of exclusive skills, she will be reliant on her stats and investment to compete with modern units, and it is best to maximize stats that Palla excels in to ensure she remains competitive.
Summer Palla's Spd is a clear dump stat and can be safely taken as a bane.
We recommend +Atk when merging Summer Palla up to +10 to keep her competitive against modern metagame foes with exclusive skills. +Def can also be used if opting for a more defensive build overall.
| HOT | |
|---|---|
| Updated on 06/17/2025 | |
This build aims to have Palla utilize her high Atk and Def stats to tank physical hits while retaining high damage output.
| HOT | |
|---|---|
| Updated on 06/17/2025 | |
This defensive build utilizes defensive skills to have Palla function as a tank.
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| Updated on 06/17/2025 | |
Summer Palla can be built on a budget by equipping her with an Atk/Def boosting A skill. Multiple options are available using Divine Codes.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 194 | ||
| HP |
41 |
Rank: 367/1322 |
| Atk |
49 |
Rank: 3/1322 |
| Spd |
18 |
Rank: 1157/1322 |
| Def |
46 |
Rank: 39/1322 |
| Res |
40 |
Rank: 123/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 46 | 68 | 22 | 51 | 44 | 231 | Lv.40 +10 | 46 | 54 | 22 | 51 | 44 | 217 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 53 | 22 | 50 | 44 | 217 |
| +Atk Lv.40 +10 | 45 | 57 | 22 | 50 | 44 | 218 |
| +Spd Lv.40 +10 | 45 | 53 | 25 | 50 | 44 | 217 |
| +Def Lv.40 +10 | 45 | 53 | 22 | 53 | 44 | 217 |
| +Res Lv.40 +10 | 45 | 53 | 22 | 50 | 48 | 218 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 41 | 63 | 18 | 46 | 40 | 208 |
| 5★ Lv.40 | 41 | 49 | 18 | 46 | 40 | 194 |
| 4★ Lv.40 | 38 | 47 | 16 | 44 | 37 | 182 |
| 3★ Lv.40 | 37 | 44 | 15 | 41 | 36 | 173 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 24 | 3 | 13 | 10 | 69 |
| 4★ Lv.1 | 18 | 20 | 2 | 13 | 9 | 62 |
| 3★ Lv.1 | 18 | 17 | 2 | 12 | 9 | 58 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 48 | 46 | 45 | 21 | 200 | |
| 42 | 47 | 30 | 49 | 32 | 200 | |
|
|
41 | 49 | 18 | 46 | 40 | 194 |
| 41 | 42 | 18 | 37 | 34 | 172 | |
| 40 | 36 | 37 | 35 | 19 | 167 | |
| 45 | 38 | 25 | 34 | 19 | 161 | |
| 45 | 37 | 25 | 36 | 18 | 161 | |
| 42 | 29 | 29 | 32 | 26 | 158 | |
| 37 | 30 | 32 | 28 | 31 | 158 | |
| 43 | 34 | 26 | 35 | 19 | 157 | |
| 46 | 29 | 23 | 37 | 22 | 157 | |
| 46 | 38 | 25 | 32 | 16 | 157 |
Note: Stats bonuses from skills are not taken into account.
Summer Palla is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Def stat.

Summer Palla's inheritable weapon Fannin' Foliage+ has a built-in Time's Pulse 3 effect and grants Palla Atk/Spd/Def/Res+5 and bonus true damage equal to 15% of her Atk during combat.
While this weapon isn't as powerful as exclusive weapons, especially the recently released weapons with multiple effects, Fannin' Foliage+ can work on a budget and deal a decent amount of damage per attack.
Summer Palla suffers from not having any unique skills to call her own, making her unable to stand out amongst other units.
Axe Flier units are quite abundant in the game, and lacking an exclusive weapon makes Summer Palla replaceable by better units.
As a flying unit, Summer Palla takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
| Should You Unlock Potential for this Hero? |
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|---|
We recommend that you use Unlock Potential to bring Palla - Soaring Summer from 4 Stars to 5 Stars. Palla - Soaring Summer is very useful as a bulky sword flier, so you may find using Unlock Potential on Palla - Soaring Summer helpful if your team lacks a party member with this role.
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 3★ | |
| 8 | 1 | No Effect | 3★ | |
| 10 | 1 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). |
3★ | |
| 14 | 1 | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and deals damage = 15% of unit's Atk during combat (excluding area-of-effect Specials). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Def. | 3★ | |
| (Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Def. | 4★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| Enables 【Canto (Rem.+1)】. Inflicts Atk/Def-1 on foe during combat. 【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus) |
3★ | |
| Enables 【Canto (Rem.+1)】. Inflicts Atk/Def-2 on foe during combat. 【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus) |
3★ | |
| Enables 【Canto (Rem.+1)】. Inflicts Atk/Def-3 on foe during combat. 【Canto (Rem.+1)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type plus 1 (+1 space). For example, a flying unit who has moved 1 space to attack an opponent, can move 2 spaces after as fliers have 2 spaces of movement. (1 space remaining + 1 space bonus) |
4★ | |
| Enables 【Canto (Rem. +1; Min 2)】. Inflicts Atk/Def-4 on foe during combat and unit deals +7 damage including when dealing damage with a Special triggered before combat. |
5★ | |
| Inflicts Atk/Def-2 on foes within 2 spaces during combat. | 3★ | |
| Inflicts Atk/Def-3 on foes within 2 spaces during combat. | 3★ | |
| Inflicts Atk/Def-4 on foes within 2 spaces during combat. | 4★ |

| Value of Skills | ★★★☆☆ |
|---|
Summer Palla has Fannin' Foliage+, A/D Near Trace 4, and Atk/Def Rein 3 as inheritable options.
We recommend prioritizing A/D Near Trace 4 when using Summer Pallas inheritance fodder.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Palla is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Alexis Tipton |
|---|---|
| Illustrator | GomashioPonzu |
| Appears In |
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| Heroes from Special Heroes - Pious Summer | |||
|---|---|---|---|
Summer Nino[9.0/10] |
Summer Lapis[9.0/10] |
Summer Palla[8.0/10] |
Summer Celica[9.0/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Summer Palla Builds and Best IVs



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