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This is a ranking page for the hero Seliph - Light's Legacy from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Groom Seliph.
| Heroes With the Same Name | |
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List of Contents
| Special Heroes - Moment of Joy Featured Heroes | |||
|---|---|---|---|
Bridal Tine[8.0/10] |
Bridal Larcei[9.5/10] |
Groom Seliph[9.5/10] |
Bridal Julia[9.5/10] |

| Overall Rating | 9.5/10 |
|---|---|
| Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
| Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
| Color / Weapon Type / Move Type | |
|---|---|
| Rarity | |
| What Kind of Character Are They? | ・Legacy Axe grants Atk/Spd bonuses and neutralizes penalties to allies within 3Rx3C, neutralizes penalties on Seliph, grants Seliph stat bonuses, true damage, Special cooldown reduction before first attack and first follow-up attack, and a Miracle effect. ・The Heir to Light grants Seliph Canto, allows Seliph to use Reposition during Canto, grants Seliph and nearby allies Atk/Spd+6, 【Null Follow-Up】, 【Incited】, and +1 movement, and grants Seliph damage reduction on foe's first attack. |
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Might: 16 Range: 1 Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
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Cooldown Count = 3 Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
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If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
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If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). |
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Enables 【Canto (Dist. +1; Max 4)】. When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn and grants "unit can move 1 extra space" to unit and sword, lance, axe, infantry, and flying allies within 2 spaces of unit for 1 turn (does not stack). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of spaces from start position to end position of whoever initiated combat + 5 (max 9) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. |
| Stat | Superboon/Superbane | IV Recommendation |
|---|---|---|
| HP (19) |
|
★★★☆☆ |
| Atk (9) |
|
★★★★★ |
| Spd (10) |
|
★★★★★ |
| Def (11) |
|
★★★☆☆ |
| Res (4) |
|
★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
| See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Groom Seliph are +Spd and -Res. Seliph's Spd is among the highest in the game at base 47, and increasing it to base 50 with a Spd boon allows him to keep up with the fastest metagame units. He can generate follow-up attack and prevent his foe's follow-up attacks with his high Spd, and it should be taken advantage of.
Seliph's Res is a clear dump stat at only base 17 and reducing it will not change any of his matchups.
We recommend a +Spd IV when merging Groom Seliph up to +10 to ensure he keeps up with the fastest fully invested metagame foes.
| HOT | |
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| Updated on 05/16/2025 | |
Groom Seliph's base kit is already good enough to function as an offensive unit. Just add Atk/Spd Clash 3 Sacred Seal as it works well with Atk/Spd Excel. Emblem Eirika ring improves his first combat, but isn't completely necessary.
| Neutral Stats at Lv. 40 (5★) | ||
|---|---|---|
| 190 | ||
| HP |
41 |
Rank: 363/1322 |
| Atk |
48 |
Rank: 11/1322 |
| Spd |
47 |
Rank: 27/1322 |
| Def |
37 |
Rank: 178/1322 |
| Res |
17 |
Rank: 1194/1322 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +10 Merges W/ Skill Bonuses | 46 | 68 | 52 | 42 | 21 | 229 | Lv.40 +10 | 46 | 52 | 52 | 42 | 21 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| +HP Lv.40 +10 | 48 | 52 | 51 | 41 | 21 | 213 |
| +Atk Lv.40 +10 | 45 | 56 | 51 | 41 | 21 | 214 |
| +Spd Lv.40 +10 | 45 | 52 | 54 | 41 | 21 | 213 |
| +Def Lv.40 +10 | 45 | 52 | 51 | 44 | 21 | 213 |
| +Res Lv.40 +10 | 45 | 52 | 51 | 41 | 24 | 213 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★- Adjusted for Skills | 41 | 64 | 47 | 37 | 17 | 206 |
| 5★ Lv.40 | 41 | 48 | 47 | 37 | 17 | 190 |
| HP | Atk | Spd | Def | Res | Total | |
|---|---|---|---|---|---|---|
| 5★ Lv.1 | 19 | 25 | 10 | 11 | 4 | 69 |
| Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
|---|---|---|---|---|---|---|
| 40 | 49 | 30 | 49 | 27 | 195 | |
| 40 | 46 | 48 | 35 | 21 | 190 | |
|
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41 | 48 | 47 | 37 | 17 | 190 |
| 41 | 43 | 47 | 35 | 24 | 190 | |
| 41 | 46 | 16 | 47 | 40 | 190 | |
| 45 | 45 | 48 | 28 | 23 | 189 | |
| 41 | 46 | 28 | 47 | 23 | 185 | |
| 41 | 47 | 46 | 32 | 19 | 185 | |
| 40 | 43 | 47 | 31 | 23 | 184 | |
| 41 | 47 | 16 | 44 | 31 | 179 | |
| 40 | 44 | 35 | 37 | 23 | 179 | |
| 40 | 45 | 47 | 24 | 22 | 178 | |
| 40 | 42 | 41 | 35 | 17 | 175 | |
| 40 | 42 | 40 | 35 | 17 | 174 | |
| 39 | 38 | 42 | 30 | 25 | 174 | |
| 40 | 41 | 25 | 38 | 30 | 174 | |
| 41 | 41 | 17 | 40 | 35 | 174 | |
| 40 | 40 | 38 | 31 | 24 | 173 | |
| 39 | 33 | 42 | 26 | 28 | 168 | |
| 41 | 37 | 36 | 26 | 28 | 168 | |
| 45 | 36 | 30 | 38 | 19 | 168 | |
| 41 | 37 | 37 | 31 | 22 | 168 | |
| 41 | 37 | 25 | 39 | 25 | 167 | |
| 38 | 39 | 19 | 36 | 29 | 161 | |
| 40 | 31 | 36 | 30 | 20 | 157 | |
| 41 | 37 | 27 | 36 | 16 | 157 | |
| 41 | 35 | 33 | 30 | 18 | 157 | |
| 37 | 28 | 34 | 25 | 30 | 154 | |
| 43 | 35 | 25 | 36 | 14 | 153 | |
| 43 | 32 | 24 | 33 | 18 | 150 |
Note: Stats bonuses from skills are not taken into account.
Groom Seliph is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Groom Seliph's exclusive weapon Legacy Axe grants Atk/Spd+5 to allies within 3 rows and 3 columns and neutralizes their penalties during their combat.
In combat, Legacy Axe neutralizes stat penalties on Seliph, grants Seliph up to Atk/Spd/Def/Res+14, up to +25 bonus true damage based on the number of non-stat 【Bonus】 effects active on unit + number of non-stat 【Penalty】 effects active on foe, Special cooldown reduction before Seliph's first attack and first follow-up attack equal to half of the distance travelled of whoever initiated combat, and grants Seliph a Miracle effect.
Legacy Axe is a great offensive weapon, containing support, true damage, and Special acceleration all built into the weapon, allowing Seliph to dish out tons of damage with each attack.
Groom Seliph's exclusive C skill The Heir to Light grants him 【Canto (Dist. +1; Max 4)】 and the ability to use 【Reposition】 during Canto.
At the start of each turn, The Heir to Light grants Seliph and nearby allies Atk/Spd+6, 【Null Follow-Up】, and 【Incited】, and grants Seliph and nearby sword, lance, axe, infantry, and flying allies +1 movement.
In combat, The Heir to Light grants Seliph up to Atk/Spd+9 (based on distance travelled), 7 true damage reduction on foe's first attack, and 7 HP post-combat healing.
The Heir to Light provides all sorts of combat boosts, support, and mobility, making it a complete skill and worth equipping at all times.
Groom Seliph's low base 17 Res leaves him vulnerable to magic foes. He will be reliant on his built-in Miracle effect to survive heavy magic damage.
Keep him away from these foes to ensure his survival.
Groom Seliph takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
| Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
|---|
Seliph - Light's Legacy only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seliph - Light's Legacy if a 4 Star version is released!
| Skill Name | Might | Range | Effect | Learned At |
|---|---|---|---|---|
| 6 | 1 | No Effect | 5★ | |
| 8 | 1 | No Effect | 5★ | |
| 11 | 1 | No Effect | 5★ | |
| 16 | 1 | Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
5★ |
| This Hero has no Assist skills that can be learned. |
| Skill Name | Effect | Learned At |
|---|---|---|
| (Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 3) Boosts Atk by 30%. | 5★ | |
| (Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers. If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). |
5★ |
| Skill Name | Effect | Learned At |
|---|---|---|
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ | |
| If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
5★ | |
| At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. | 5★ | |
| At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. | 5★ | |
| If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. | 5★ | |
| If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). | 5★ | |
| Enables 【Canto (Dist. +1; Max 4)】. When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn and grants "unit can move 1 extra space" to unit and sword, lance, axe, infantry, and flying allies within 2 spaces of unit for 1 turn (does not stack). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of spaces from start position to end position of whoever initiated combat + 5 (max 9) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. |
5★ |

| Value of Skills | ★★★★★ |
|---|
Groom Seliph has Haze Slice, Atk/Spd Excel, and Potent Assault as inheritable options.
All of these skills are worth inheriting onto your favorite units. We recommend prioritizing Potent Assault, as it is a rarer skill.
| List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Groom Seliph is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
| Event Name | Focus |
|---|---|
![]() Double Special Heroes November 2025 Focus Summon |
Starts:11/20/2025 Ends:12/03/2025 |
Current Focuses and Which You Should Pull From
| Voice Actor (English) |
Christian La Monte |
|---|---|
| Illustrator | namakawa |
| Appears In |
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| Heroes from Focus - Double Special Heroes November 2025 | |||
|---|---|---|---|
Spring Veyle[9.5/10] |
Young Leo[9.0/10] |
Summer Lapis[9.0/10] |
Summer Hapi[9.5/10] |
Jehanna Marisa[9.5/10] |
Groom Seliph[9.5/10] |
Summer Celica[9.0/10] |
Tea Veronica[9.0/10] |
▶︎Return to the Green Heroes Page
| Close-Range | Ranged |
|---|---|
Axe |
Green Tome |
Green Breath |
Green Dagger |
Green Beast |
Green Bow |
Groom Seliph Builds and Best IVs



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