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Fire Emblem Heroes (FEH)

Groom Seliph Builds and Best IVs

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FEH Groom Seliph Banner

This is a ranking page for the hero Seliph - Light's Legacy from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Groom Seliph.

Heroes With the Same Name
Seliph - Light Groom Seliph

Special Heroes - Moment of Joy Featured Heroes
Bridal Tine IconBridal Tine
[8.0/10]
Bridal Larcei IconBridal Larcei
[9.5/10]
Groom Seliph IconGroom Seliph
[9.5/10]
Bridal Julia IconBridal Julia
[9.5/10]

Groom Seliph Rating and Basic Information

FEH Groom Seliph Banner

Overall Rating 9.5/10
Reroll Ranking (excluding Inherit Skill) S
(▶Reroll Ranking)
Ranking (including Inherit Skill) S
(▶FEH Tier List)

Seliph - Light's Legacy: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Legacy Axe grants Atk/Spd bonuses and neutralizes penalties to allies within 3Rx3C, neutralizes penalties on Seliph, grants Seliph stat bonuses, true damage, Special cooldown reduction before first attack and first follow-up attack, and a Miracle effect.
・The Heir to Light grants Seliph Canto, allows Seliph to use Reposition during Canto, grants Seliph and nearby allies Atk/Spd+6, 【Null Follow-Up】, 【Incited】, and +1 movement, and grants Seliph damage reduction on foe's first attack.

Groom Seliph Skills at 5★


Might: 16  Range: 1
Accelerates Special trigger (cooldown count-1).
For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

Cooldown Count = 3
Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).

If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40).

Enables 【Canto (Dist. +1; Max 4)】.
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn and grants "unit can move 1 extra space" to unit and sword, lance, axe, infantry, and flying allies within 2 spaces of unit for 1 turn (does not stack).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of spaces from start position to end position of whoever initiated combat + 5 (max 9) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.

Groom Seliph Best IVs

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (19) HP Superbane ★★★☆☆
Atk (9) Attack Boon ★★★★★
Spd (10) No Spd IV ★★★★★
Def (11) No Def IV ★★★☆☆
Res (4) Res Bane ★☆☆☆☆

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

See the IV Checker for All Units Trait Fruits—How to Change IVs

When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.

+Spd / -Res

The best IVs for Groom Seliph are +Spd and -Res. Seliph's Spd is among the highest in the game at base 47, and increasing it to base 50 with a Spd boon allows him to keep up with the fastest metagame units. He can generate follow-up attack and prevent his foe's follow-up attacks with his high Spd, and it should be taken advantage of.

Seliph's Res is a clear dump stat at only base 17 and reducing it will not change any of his matchups.

+Spd for a +10 merge

We recommend a +Spd IV when merging Groom Seliph up to +10 to ensure he keeps up with the fastest fully invested metagame foes.

Groom Seliph Best Builds

Offensive / Budget Groom Seliph

HOT
Attuned Skill Icon: -
Updated on 05/16/2025

How to Use, Explanation

Groom Seliph's base kit is already good enough to function as an offensive unit. Just add Atk/Spd Clash 3 Sacred Seal as it works well with Atk/Spd Excel. Emblem Eirika ring improves his first combat, but isn't completely necessary.

Source Heroes for All Skills

Groom Seliph Stats

Stat Rankings

Neutral Stats at Lv. 40 (5★)
190
HP
HP 41 41
Rank: 363/1322
Atk
Atk 48 48
Rank: 11/1322
Spd
Spd 47 47
Rank: 27/1322
Def
Def 37 37
Rank: 178/1322
Res
Res 17 17
Rank: 1194/1322

Stat Values

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 46 68 52 42 21 229
Lv.40 +10 46 52 52 42 21 213

HP Atk Spd Def Res Total
+HP
Lv.40 +10
48 52 51 41 21 213
+Atk
Lv.40 +10
45 56 51 41 21 214
+Spd
Lv.40 +10
45 52 54 41 21 213
+Def
Lv.40 +10
45 52 51 44 21 213
+Res
Lv.40 +10
45 52 51 41 24 213

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 41 64 47 37 17 206
5★ Lv.40 41 48 47 37 17 190

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 19 25 10 11 4 69

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
40 49 30 49 27 195
40 46 48 35 21 190
Groom Seliph Icon Groom Seliph
41 48 47 37 17 190
41 43 47 35 24 190
41 46 16 47 40 190
45 45 48 28 23 189
41 46 28 47 23 185
41 47 46 32 19 185
40 43 47 31 23 184
41 47 16 44 31 179
40 44 35 37 23 179
40 45 47 24 22 178
40 42 41 35 17 175
40 42 40 35 17 174
39 38 42 30 25 174
40 41 25 38 30 174
41 41 17 40 35 174
40 40 38 31 24 173
39 33 42 26 28 168
41 37 36 26 28 168
45 36 30 38 19 168
41 37 37 31 22 168
41 37 25 39 25 167
38 39 19 36 29 161
40 31 36 30 20 157
41 37 27 36 16 157
41 35 33 30 18 157
37 28 34 25 30 154
43 35 25 36 14 153
43 32 24 33 18 150

Note: Stats bonuses from skills are not taken into account.

Groom Seliph Roles, Strengths, and Weaknesses

Groom Seliph Roles

Seliph - Light's Legacy Roles
Close Physical Attack ImageClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged MagicRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
Exclusive Skill ImageExclusive Skill No All Range Counterattack ImageAll-Range Counter RecoveryRecovery No Refresher ImageRefresher
No Legendary Hero ImageLegendary No Mythic Hero ImageMythic No Duo and Harmonized ImageDuo /
Harmonized
No Resplendent ImageResplendent

Groom Seliph is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.

Groom Seliph Strengths

Legacy Axe buffs Seliph and allies and grants Seliph Miracle

Groom Seliph Attack

Groom Seliph's exclusive weapon Legacy Axe grants Atk/Spd+5 to allies within 3 rows and 3 columns and neutralizes their penalties during their combat.

In combat, Legacy Axe neutralizes stat penalties on Seliph, grants Seliph up to Atk/Spd/Def/Res+14, up to +25 bonus true damage based on the number of non-stat 【Bonus】 effects active on unit + number of non-stat 【Penalty】 effects active on foe, Special cooldown reduction before Seliph's first attack and first follow-up attack equal to half of the distance travelled of whoever initiated combat, and grants Seliph a Miracle effect.

Legacy Axe is a great offensive weapon, containing support, true damage, and Special acceleration all built into the weapon, allowing Seliph to dish out tons of damage with each attack.

The Heir to Light grants Canto, Reposition during Canto, and multiple bonuses

Groom Seliph's exclusive C skill The Heir to Light grants him 【Canto (Dist. +1; Max 4)】 and the ability to use 【Reposition】 during Canto.

At the start of each turn, The Heir to Light grants Seliph and nearby allies Atk/Spd+6, 【Null Follow-Up】, and 【Incited】, and grants Seliph and nearby sword, lance, axe, infantry, and flying allies +1 movement.

In combat, The Heir to Light grants Seliph up to Atk/Spd+9 (based on distance travelled), 7 true damage reduction on foe's first attack, and 7 HP post-combat healing.

The Heir to Light provides all sorts of combat boosts, support, and mobility, making it a complete skill and worth equipping at all times.

Groom Seliph Weaknesses

Low Res

Groom Seliph's low base 17 Res leaves him vulnerable to magic foes. He will be reliant on his built-in Miracle effect to survive heavy magic damage.

Keep him away from these foes to ensure his survival.

Weak to Cavalry Effective Weapons

Groom Seliph takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!

Heroes with Effective Skills

Should you Unlock Potential?

Should You Unlock Potential for this Hero? Cannot Unlock Potential

Seliph - Light's Legacy Only Appears as a 5 Star Hero!

Seliph - Light's Legacy only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Seliph - Light's Legacy if a 4 Star version is released!

Unlock Potential Tier List

Groom Seliph - List of Skills

Weapons

Skill Name Might Range Effect Learned At
6 1 No Effect 5★
8 1 No Effect 5★
11 1 No Effect 5★
16 1 Accelerates Special trigger (cooldown count-1).
For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat.
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of 【Bonus】 effects active on unit, excluding stat bonuses + number of 【Penalty】 effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).
5★

Assists

This Hero has no Assist skills that can be learned.

Specials

Skill Name Effect Learned At
(Cooldown Count = 4) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts Atk by 30%. 5★
(Cooldown Count = 3) Boosts damage by 35% of unit's Atk when Special triggers.
If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack and reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials).
5★

Passives

Skill Name Effect Learned At
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) 5★
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) 5★
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials).
If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).
5★
At start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat. 5★
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat. 5★
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat. 5★
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 5★
Enables 【Canto (Dist. +1; Max 4)】.
When Canto triggers, enables unit to use 【Reposition】 on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger).
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6, 【Null Follow-Up】, and 【Incited】 to unit and allies within 2 spaces of unit for 1 turn and grants "unit can move 1 extra space" to unit and sword, lance, axe, infantry, and flying allies within 2 spaces of unit for 1 turn (does not stack).
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of spaces from start position to end position of whoever initiated combat + 5 (max 9) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat.
5★

Groom Seliph as a Source Hero

Groom Seliph Avatar

Value of Skills ★★★★★

Groom Seliph has Haze Slice, Atk/Spd Excel, and Potent Assault as inheritable options.

All of these skills are worth inheriting onto your favorite units. We recommend prioritizing Potent Assault, as it is a rarer skill.

List of Source Heroes The Best Fodder Units

Community Feedback

How would you rate Groom Seliph?

Top tier hero. Must summon. 3
Votes
Summon if you need his/her hero archetype. 1
Votes
Summon if you like this hero. 0
Votes
Summon for his/her Skill Inheritance options. 0
Votes
Pass on this hero. 1
Votes

If you have feedback about this hero page, let us know in the comments section below!

How to Get Groom Seliph / Illustrations / Voice Actor / Quotes

How to Get Groom Seliph

Obtained through a Special Summoning Event!

Groom Seliph is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.

Event Name Focus
Double Special Heroes November 2025 Banner
Double Special Heroes November 2025
Focus Summon
Seliph - Light Groom Seliph

Starts:11/20/2025
Ends:12/03/2025

Current Focuses and Which You Should Pull From

Voice Actor and Illustrator Information

Voice Actor
(English)
Christian La Monte
Illustrator namakawa
Appears In

Illustration

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