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This is a guide to clearing the Infernal and Lunatic maps for Diamant & Alcryst in Fire Emblem Heroes (FEH). To see strategy for defeating Diamant & Alcryst, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units |
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Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/27/2025 - 04/04/2025 |
Infernal | Lunatic |
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A
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HP 68 |
Atk 59 |
Spd 34 |
Def 36 |
Res 38 |
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B
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HP 66 |
Atk 66 |
Spd 40 |
Def 47 |
Res 23 |
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C
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HP 65 |
Atk 61 |
Spd 52 |
Def 33 |
Res 27 |
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D
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HP 56 |
Atk 62 |
Spd 37 |
Def 27 |
Res 49 |
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E
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HP 76 |
Atk 59 |
Spd 44 |
Def 43 |
Res 31 |
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F
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HP 81 |
Atk 65 |
Spd 23 |
Def 60 |
Res 31 |
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A
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HP 49 |
Atk 48 |
Spd 24 |
Def 28 |
Res 30 |
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B
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HP 57 |
Atk 62 |
Spd 36 |
Def 43 |
Res 21 |
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C
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HP 56 |
Atk 57 |
Spd 48 |
Def 30 |
Res 24 |
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D
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HP 39 |
Atk 50 |
Spd 28 |
Def 20 |
Res 37 |
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E
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HP 66 |
Atk 54 |
Spd 16 |
Def 43 |
Res 19 |
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This map has no reinforcements and no refresher foes, making a Hit and Run strategy viable. The map's layout makes this strategy very easy; with the Axe Knight in range immediately and the two choke points on the sides to funnel the enemy units into. Bring 2-3 offensive units and 1-2 refresher units to easily clear this map.
The enemies will not move until you either attack them, or step into the danger area.
On turn one, use a ranged unit to defeat the Axe Knight, then step as far away from the two choke points as possible.
The enemies will march forward, but due to the distance, will be unable to reach your units.
Simply pick them off one at a time, taking care to remain outside the threat range of the remaining enemies.
You can also adopt a tanking strategy to clear this map, as none of the enemies in this map are too threatening except for Alcryst's pre-charged Deadeye.
Even Diamant doesn't pose too much of a threat if you position your units properly and provide adequate support. He's just a bit difficult to take down, but he won't be able to defeat you if everything goes correctly.
Bring one tank unit that can withstand Alcryst's pre-charged Deadeye and counterattack, then place him/her on the choke point on the right, and another tank unit that specializes in soaking physical damage and place him/her on the choke point on the left. Place support units near them (but out of range of the enemies) and simply click End Turn.
The enemies will engage but be defeated by your tank units if they have sufficient investment and/or support.
A good unit to use on this map is the free Attuned Hector that players received from the A Hero Rises 2025 Voting Gauntlet victory. He can retaliate at any range, is incredibly bulky with his base kit and 【Divine Vein (Stone)】 terrain, and even has a 【Bulwark】 effect to protect the support units behind him. His weakness (Sweep effects) is nowhere to be found on this map, making him ideal for clearing the enemies easily.
Simply park Attuned Hector on the right choke point and let him defeat the enemies on Enemy Phase.
Unit Name | |
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Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
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Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
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Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
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Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
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Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
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Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
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Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
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Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
Unit Name | |
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Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
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Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
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Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
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Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
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Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Unit Name | |
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Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
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Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
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Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
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Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
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Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
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Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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