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This is a guide to clearing the Infernal and Lunatic maps for Pent & Louise in Fire Emblem Heroes (FEH). To see strategy for defeating Pent & Louise, enemy information, as well as the best units and party to use, read on!
Table of Contents
| Enemy Units |
|
|---|---|
| Recommended Level | Lv.40 |
| Difficulty | Infernal Lunatic Hard |
| Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
| Dates Active | 01/30/2025 - 02/07/2025 |
| Infernal | Lunatic |
|---|---|
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|
A
Lance Fighter
|
HP 71 |
Atk 51 |
Spd 39 |
Def 43 |
Res 31 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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| B
|
HP 64 |
Atk 59 |
Spd 43 |
Def 20 |
Res 33 |
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C
Sword Fighter
|
HP 76 |
Atk 57 |
Spd 44 |
Def 47 |
Res 31 |
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| D
|
HP 68 |
Atk 53 |
Spd 48 |
Def 17 |
Res 39 |
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E
Blue Mage
|
HP 61 |
Atk 60 |
Spd 45 |
Def 28 |
Res 39 |
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F
Troubadour
|
HP 49 |
Atk 60 |
Spd 30 |
Def 23 |
Res 57 |
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| A
|
HP 56 |
Atk 55 |
Spd 39 |
Def 19 |
Res 30 |
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|---|---|---|---|---|---|---|---|---|---|---|---|
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B
Sword Fighter
|
HP 55 |
Atk 47 |
Spd 34 |
Def 33 |
Res 22 |
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| C
|
HP 59 |
Atk 49 |
Spd 44 |
Def 16 |
Res 36 |
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D
Blue Mage
|
HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
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E
Troubadour
|
HP 36 |
Atk 49 |
Spd 21 |
Def 15 |
Res 46 |
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This map has no reinforcements and no refresher foes, making a Hit and Run strategy viable.
The most important thing to remember about this strategy is that if you do not engage on turn one, the Troubadour will use Ice Lock+ to grant bonuses to the Sword Fighter and create Ice Terrain on all tiles 2 spaces away from the Sword Fighter, which will hinder your progress.
Bring along a ranged cavalry unit and use that unit to defeat the Sword Fighter on turn one, and then retreat to safety using movement effects like Canto, Reposition, or refresher skills. The enemies will then approach your units but be unable to reach. You can then use the next few turns to repeat this process until the map is cleared.
None of the enemies are bulky enough to survive an attack from a decently invested offensive unit. Bring enough firepower and mobility to kite around the enemies and ensure an easy victory.
You can also adopt a tanking strategy to clear this map, as none of the enemies in this map are too threatening except for Pent and Louise with their pre-charged Specials. However, your tank units will need some amount of investment and/or support around them to survive attacks from multiple enemies at once.
If using tanks with Savior skills, simply form up into a ball and bait the enemies in by stepping into the danger area. They will then engage and be defeated by your tanks. Repeat until the map is cleared.
If using regular tanky units, only bait in small groups of enemies at once by stepping into a tile where the least amount of enemies can attack. Place your support units two spaces away from the main tank to avoid them getting sniped by enemy ranged units.
The Troubadour is the most annoying unit for this strategy, as she has the Dazzling Staff refine on her Incurable+ and can prevent your tanks from getting healed through the 【Deep Wounds】 effect. Counter her by bringing along a tank with a Null C-Disrupt effect like Ice Tribe Fjorm or Attuned Eirika or by removing the 【Deep Wounds】 status first (through cleansing or simply ending turn) before healing the tank unit.
Keep in mind that both Louise and the Lance Fighter can warp forward using their Atk/Spd Oath 4 skills.
| Unit Name | |
|---|---|
|
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Lance Cavalry Holy-War Spear grants Emblem Sigurd +2 movement (5 total), 【Canto (3)】, and bonus true damage. Override is an area-of-effect Special that grants an extra action after use. |
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Sword Infantry New Levin Sword accelerates Special by 2, opening up either area-of-effect spam or quick Galeforce. Lone Wolf can grant up to three actions in one turn. |
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Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
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Lance Cavalry Incredibly mobile with United Bouquet granting movement+1 and Forever Yours granting 【Canto (Dist, +1; Max 4)】. Both Forever Yours and Duo Skill generate additional actions while refreshing Canto. |
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Red Tome Cavalry Can act up to four times in one turn with Golden Sunlight, Time and Light, and her Duo Skill. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Colorless Bow Cavalry Great nuking power with Ylisse Ninja Bow dealing up to +25 true damage. Future Focus is a Swap that also grants 【Future Witness】 and 【Null Follow-Up】 to multiple allies upon use. Duo Skill grants another action post-combat and refreshes Canto. |
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Red Tome Cavalry Great nuking power with Radiant Scrolls. Flared Mirror creates Divine Veins that hinder movement for enemy ranged units and deal pre-combat damage to foes when they enter combat. Duo Skill grants another action post-combat. |
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Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
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Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
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Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
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Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
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Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell+ is pre-charged and can defeat an enemy quickly. |
| Unit Name | |
|---|---|
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Sword Infantry Emblem Ragnell neutralizes multiple penalties that affect his combat. Laguz Friend 4 provides strong damage reduction. Great Aether provides extra damage reduction and sustain to keep him healthy throughout multiple combats. |
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Lance Armored Ice-Crystal Spear provides multiple defensive effects and a Null C-Disrupt effect. Dual Ice Mirrors and Shield Fighter work together to heavily mitigate damage from multiple ranged attacks and then reflect the damage back onto the enemy. |
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Sword Armored Fellowship Blade grants 【Bulwark】 to protect allies and grants Hector bonus true damage and true damage reduction. Oath of Ostia applies 【Divine Vein (Stone)】 and grants Hector Special skipping and damage reduction piercing. D Counter Echo allows counterattacks against ranged foes. |
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Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
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Axe Armored A free-to-play unit available using Heroic Grails with a statline heavily focused on tanking. Praise-Piner Axe neutralizes foe's bonuses, grants damage reduction, and has post-combat healing to loop her built-in Miracle effect over and over again. |
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Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
| Unit Name | |
|---|---|
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Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
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Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
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Lance Flying Refined Spear of Assal grants Seteth and nearby allies bonus stats, true damage, true damage reduction, and neutralizes foe's bonuses. |
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Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
| Unit Name | |
|---|---|
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Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
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Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
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Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
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Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of All Dancers | Heroes with Refresher Skills

Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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Bound Hero Battles Walkthroughs and Schedule
Pent and Louise Infernal Guide and Recommended Team (Bound Hero Battle)



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