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This is a guide to clearing the Infernal and Lunatic maps for Lucina and Robin in Fire Emblem Heroes (FEH). To see strategy for defeating Lucina and Robin, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Lucina Robin (M) |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 01/31/2024 - 02/07/2024 |
Infernal | Lunatic |
---|---|
A Bow Cavalier | HP 60 |
Atk 48 |
Spd 23 |
Def 27 |
Res 25 |
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Luna
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:-
:-
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B Robin (M) | HP 64 |
Atk 46 |
Spd 32 |
Def 32 |
Res 24 |
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:-
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Bonfire
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C Troubadour | HP 41 |
Atk 52 |
Spd 23 |
Def 17 |
Res 50 |
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:
Restore+
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:-
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D Axe Flier | HP 57 |
Atk 49 |
Spd 38 |
Def 26 |
Res 39 |
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:
Iceberg
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:-
:-
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E Lucina | HP 72 |
Atk 53 |
Spd 39 |
Def 28 |
Res 21 |
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:
Falchion
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:
Aether
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Gambit 4
:-
:-
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F Green Flier | HP 46 |
Atk 47 |
Spd 41 |
Def 17 |
Res 35 |
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:-
|
:-
:-
|
A Robin (M) | HP 56 |
Atk 43 |
Spd 29 |
Def 29 |
Res 22 |
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:-
:
Bonfire
|
:-
:-
|
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B Troubadour | HP 36 |
Atk 49 |
Spd 21 |
Def 15 |
Res 46 |
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:
Restore+
|
:-
:-
|
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C Axe Flier | HP 44 |
Atk 44 |
Spd 35 |
Def 23 |
Res 36 |
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:-
:
Iceberg
|
:-
:-
|
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D Lucina | HP 63 |
Atk 50 |
Spd 36 |
Def 25 |
Res 19 |
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:
Falchion
:-
:
Aether
|
:
Gambit 4
:-
:-
|
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E Green Flier | HP 40 |
Atk 44 |
Spd 37 |
Def 16 |
Res 32 |
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:-
|
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:-
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This map has no reinforcements, making a Hit and Run strategy viable.
Focus on defeating the enemies at the left side of the map first, as they are in range of your units while retaining the ability to retreat post-combat using effects like Canto and/or movement assists like Reposition.
After picking off an enemy, retreat to safety using the skills mentioned above, and then allow the enemy to approach afterwards. Slowly pick them off one at a time while remaining out of range at all times, and you will win this map after a few turns.
Even if one of your units is somehow in range of an enemy, none of the enemies here are too threatening. There is a good chance your units can survive one round of combat from any of the enemies.
You can also adopt a tanking strategy to clear this map, as all of the enemies are not too threatening offensively. Even Lucina and Robin (M) aren't especially powerful with outdated exclusive weapons and below average base stats.
You can start by luring the units at the leftmode area of the map with your dedicated tank unit, baiting in the Axe Flier and the Bow Cavalier. Those two will march forward to their deaths while the other units advance but are unable to do anything.
You can then pick off the enemies at your leisure afterwards.
Unit Name | |
---|---|
Winter Edelgard | Lance Armored Black Yule Lance creates 【Divine Vein (Flame)】 tiles, grants Special cooldown charges pre-combat, and cuts the effectiveness of enemy damage reduction skills. Raging Tempest grants mobility and one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Legendary Edelgard | Axe Armored Raging Storm II can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Sanaki | Red Tome Cavalry Radiant Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer has Special acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows a Reposition effect while inflicting 【Exposure】onto multiple foes. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus stats and Special cooldown charges in combat. A Fate Changed! allows a Reposition effect while granting Brave Chrom an extra action and copies ally's bonuses, granting them to himself. |
Legendary Leif | Colorless Bow Cavalry Meisterbogen's brave effect can quickly defeat enemies. Njörun's Zeal II grants himself an additional action when triggered. |
Gullveig | Colorless Tome Cavalry Quietus Gullveig and Time is Light grant herself additional actions after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Winter Byleth (M) | Sword Armored Holy Yule Blade decays foe's Specials and grants multiple stat bonuses. Supreme Heaven deals bonus damage against dragons and beasts and also grants additional damage reduction. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions. Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies. Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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