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This is a guide to clearing the Infernal and Lunatic maps for Arthur and Tine in Fire Emblem Heroes (FEH). To see strategy for defeating Arthur and Tine, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Arthur Tine |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 10/30/2023 to 11/07/2023 |
Infernal | Lunatic |
---|---|
A Tine | HP 61 |
Atk 64 |
Spd 50 |
Def 29 |
Res 33 |
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:-
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:
Fury 4
:-
:-
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B Axe Flier | HP 52 |
Atk 41 |
Spd 33 |
Def 26 |
Res 39 |
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:-
:
Moonbow
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:-
:-
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C Sword Cavalier | HP 57 |
Atk 52 |
Spd 27 |
Def 31 |
Res 33 |
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:-
:
Luna
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:
Lunge
:-
:-
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D Blue Cavalier | HP 47 |
Atk 50 |
Spd 30 |
Def 18 |
Res 37 |
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:
Blárfox+
:-
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:-
:-
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E Bow Flier | HP 52 |
Atk 49 |
Spd 40 |
Def 21 |
Res 36 |
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:
Iceberg
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:-
:-
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F Arthur | HP 66 |
Atk 58 |
Spd 47 |
Def 33 |
Res 20 |
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:-
:
Glimmer
|
:-
:-
|
Reinforcements 1 Sword Knight | HP 82 | Atk 58 | Spd 17 | Def 51 | Res 21 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Gambit 4 :- :- | ||||||||||
Reinforcements 1 Blue Mage | HP 52 | Atk 49 | Spd 38 | Def 22 | Res 33 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Sword Dragon | HP 62 | Atk 55 | Spd 30 | Def 43 | Res 23 | ||||||
:- : Bonfire | :- :- |
Reinforcements 2 Red Thief | HP 56 | Atk 46 | Spd 45 | Def 18 | Res 40 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 55 | Atk 55 | Spd 31 | Def 30 | Res 28 | ||||||
:- : Moonbow | : Fury 3 :- :- |
A Tine | HP 53 |
Atk 60 |
Spd 46 |
Def 27 |
Res 30 |
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---|---|---|---|---|---|---|---|---|---|---|---|
:-
|
:
Fury 4
:-
:-
|
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B Sword Cavalier | HP 49 |
Atk 49 |
Spd 24 |
Def 28 |
Res 30 |
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:-
:
Luna
|
:
Lunge
:-
:-
|
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C Blue Cavalier | HP 39 |
Atk 27 |
Spd 25 |
Def 17 |
Res 34 |
||||||
:
Blárfox+
:-
|
:-
:-
|
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D Bow Flier | HP 43 |
Atk 46 |
Spd 36 |
Def 19 |
Res 30 |
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:-
:
Iceberg
|
:-
:-
|
||||||||||
E Arthur | HP 58 |
Atk 54 |
Spd 43 |
Def 30 |
Res 18 |
||||||
:-
:
Glimmer
|
:-
:-
|
Reinforcements 1 Sword Knight | HP 66 | Atk 54 | Spd 16 | Def 43 | Res 19 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | : Gambit 3 :- :- | ||||||||||
Reinforcements 1 Blue Mage | HP 44 | Atk 46 | Spd 35 | Def 20 | Res 30 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Sword Dragon | HP 49 | Atk 51 | Spd 27 | Def 36 | Res 21 | ||||||
:- : Bonfire | :- :- |
Reinforcements 2 Red Thief | HP 46 | Atk 40 | Spd 41 | Def 17 | Res 37 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:- | :- :- | ||||||||||
Reinforcements 2 Bow Cavalier | HP 48 | Atk 51 | Spd 28 | Def 27 | Res 26 | ||||||
:- : Moonbow | : Fury 3 :- :- |
This map has no reinforcements, making a Hit and Run strategy viable. It also helps that most of the enemies are grouped together and advance immediately, allowing Galeforce users to immediately go on the offensive after their first actions.
The enemies all move and the reinforcements immediately spawn even if you do not step into the enemies' threat ranges.
Defeat the incoming enemies as they approach, and use refresher assists and repositioning assists to have your allies retreat to safety. Using this strategy, pick off the enemies one at a time until they are all defeated!
Enemies to take note of are the Sword Knight, with Assault Troop 3, and the Sword Dragon, with Def/Res Smoke 3. The Sword Knight can move up to three spaces, while the Sword Dragon can trigger Def/Res Smoke 3 and grant himself 【Pathfinder】 to allow for surprise attacks from nearby enemies.
The enemies here can be defeated with a tanking strategy easily, as none of them are too threatening offensively. Arthur and Tine are the most threatening enemies in the map; bring a high Res tank unit to survive their attacks!
We recommend using a Far Save unit with high Res and defensive skills like Hardy Fighter 3 or other forms of damage reduction. Bring a support unit along to ensure that your Savior tank does not fall in combat.
If using a Savior Ball with both Near and Far Save, we recommend bringing a healer and a refresher unit and sticking together at all times. If only bringing one Savior unit, or none at all, we recommend spreading around and only leaving the tank unit in range of the enemies.
Similar to the Hit and Run strategy, the enemies to take note of are the Sword Knight, with Assault Troop 3, and the Sword Dragon, with Def/Res Smoke 3. Keep their movement skills in mind when positioning your allies!
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Brave Gullveig | Blue Tome Flying Gold Unwinding grants herself an additional action after combat. Flared Sparrow leaves behind 【Divine Vein (Flame)】 terrain, softening up enemies for future engagements. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions upon winning a Res check, notably, Veyle's Obscurité. |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
If you have uploaded the walkthrough video on Twitter etc., please enter the URL as well!
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