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This is a guide to clearing the Infernal and Abyssal maps for Legendary Hero Battle - Elincia in Fire Emblem Heroes (FEH). To see strategy for defeating Legendary Hero Battle - Elincia, enemy information, as well as the best units and party to use, read on!
Boss Unit for This Legendary Hero Battle |
---|
Legendary Elincia
[9.0/10] |
Table of Contents
Featured Hero | Legendary Elincia |
---|---|
First Clear Reward | Abyssal: Gold Deer Insignia
Infernal:
x4
Lunatic:
×3
Hard:
×2
Normal:
x1 |
Recommended Level | Lv.40 |
Difficulty | Abyssal Infernal Lunatic Hard |
Conditions | Condition 1: All units must survive Condition 2: Cannot use Light's Blessing |
Dates Active | 09/28/2023 - 10/11/2023 |
Abyssal | Infernal |
---|---|
A Cleric | HP 70 |
Atk 46 |
Spd 37 |
Def 28 |
Res 46 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Gravity+
:
Restore+
|
:-
:-
|
||||||||||
B Legendary Elincia | HP 80 |
Atk 69 |
Spd 61 |
Def 32 |
Res 43 |
||||||
:-
|
:-
|
||||||||||
C Bow Flier | HP 72 |
Atk 51 |
Spd 42 |
Def 26 |
Res 38 |
||||||
:-
:
Reprisal
|
:
Fury 3
:-
|
||||||||||
D Blue Mage | HP 75 |
Atk 53 |
Spd 44 |
Def 24 |
Res 36 |
||||||
:
Blárfox+
:
Glimmer
|
:-
|
||||||||||
E Lance Fighter | HP 89 |
Atk 54 |
Spd 44 |
Def 39 |
Res 27 |
||||||
:-
:
Luna
|
:-
|
||||||||||
F Axe Cavalier | HP 82 |
Atk 55 |
Spd 29 |
Def 37 |
Res 35 |
||||||
:-
:
Bonfire
|
:-
|
Reinforcements 1 Axe Fighter | HP 89 | Atk 54 | Spd 44 | Def 39 | Res 27 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Wo Gùn+ :- | :- | ||||||||||
Reinforcements 1 Blue Thief | HP 77 | Atk 50 | Spd 49 | Def 20 | Res 41 | ||||||
:- | :- | ||||||||||
Reinforcements 1 Red Cavalier | HP 69 | Atk 55 | Spd 30 | Def 20 | Res 41 | ||||||
:- : Glimmer | :- :- |
Reinforcements 2 Troubadour | HP 65 | Atk 46 | Spd 26 | Def 30 | Res 55 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Pain+ : Rescue+ | :- | ||||||||||
Reinforcements 2 Green Flier | HP 72 | Atk 50 | Spd 45 | Def 19 | Res 38 | ||||||
:- : Miracle | :- |
Reinforcements 3 Lance Cavalier | HP 82 | Atk 55 | Spd 29 | Def 37 | Res 35 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Aegis | :- | ||||||||||
Reinforcements 3 Green Bat | HP 75 | Atk 56 | Spd 57 | Def 43 | Res 28 | ||||||
: Bat Fang :- : Bonfire | :- :- | ||||||||||
Reinforcements 3 Lance Fighter | HP 84 | Atk 53 | Spd 36 | Def 44 | Res 22 | ||||||
:- : Luna | :- |
A Cleric | HP 46 |
Atk 43 |
Spd 34 |
Def 25 |
Res 42 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Gravity+
:
Restore+
|
:-
:-
|
||||||||||
B Legendary Elincia | HP 64 |
Atk 61 |
Spd 52 |
Def 25 |
Res 37 |
||||||
:-
|
:-
:-
|
||||||||||
C Bow Flier | HP 50 |
Atk 47 |
Spd 38 |
Def 24 |
Res 36 |
||||||
:-
:
Reprisal
|
:
Fury 3
:-
:-
|
||||||||||
D Blue Mage | HP 54 |
Atk 49 |
Spd 40 |
Def 22 |
Res 33 |
||||||
:
Blárfox+
:
Glimmer
|
:-
:-
|
||||||||||
E Lance Fighter | HP 68 |
Atk 50 |
Spd 40 |
Def 36 |
Res 24 |
||||||
:-
:
Luna
|
:-
:-
|
||||||||||
F Axe Cavalier | HP 62 |
Atk 51 |
Spd 27 |
Def 35 |
Res 33 |
||||||
:-
:
Bonfire
|
:-
:-
|
Reinforcements 1 Axe Fighter | HP 68 | Atk 50 | Spd 40 | Def 36 | Res 24 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Wo Gùn+ :- | :- :- | ||||||||||
Reinforcements 1 Blue Thief | HP 56 | Atk 47 | Spd 45 | Def 18 | Res 37 | ||||||
:- | :- :- | ||||||||||
Reinforcements 1 Red Cavalier | HP 45 | Atk 51 | Spd 28 | Def 18 | Res 37 | ||||||
:- : Glimmer | :- :- |
Reinforcements 2 Troubadour | HP 41 | Atk 43 | Spd 23 | Def 28 | Res 51 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Pain+ : Rescue+ | :- :- | ||||||||||
Reinforcements 2 Green Flier | HP 48 | Atk 47 | Spd 41 | Def 17 | Res 35 | ||||||
:- : Miracle | :- :- |
Reinforcements 3 Lance Cavalier | HP 62 | Atk 51 | Spd 27 | Def 35 | Res 33 | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
: Aegis | :- :- | ||||||||||
Reinforcements 3 Green Bat | HP 54 | Atk 52 | Spd 53 | Def 39 | Res 25 | ||||||
: Bat Fang :- : Bonfire | :- :- | ||||||||||
Reinforcements 3 Lance Fighter | HP 63 | Atk 49 | Spd 32 | Def 41 | Res 19 | ||||||
:- : Luna | :- :- |
Using player phase units with multiple actions, usually through Galeforce or the use of Duo/Harmonized Skills, is a legitimate strategy in this map, since the enemies are all clumped up together.
Set up a Galeforce initiator with recoil skills like Fury 4, and equip the other three units with Wings of Mercy. The other units should have ways to generate additional actions as well.
Approach with the initiator unit and defeat any unit in range, while remaining out of attacking range of the Blue Mage. The initiator unit should fall below 50% HP, and warp in with your other units. Use the additional generated actions to clear the entire middle area of the map, leaving the Blue Mage for last.
For the subsequent turns, you should be able to easily defeat the generic enemies while staying out of range of any remaining enemies if you are unable to clear the entire map.
Keep in mind that the Lance Fighter has Canto Control 3, which may impact the end position of your initiator unit if he/she has Canto.
It is also possible to form up into a ball and use Savior Tanks to enemy phase the entire map, but it requires significant support to keep the tank units alive.
Due to the enemies having multiple warping support skills such as Legendary Elincia's Aerial Maneuvers and Heart of Crimea and the Bow Flier's Guidance 4, baiting the enemies right in the middle of the map is a risky strategy, as you will be exposing your bait unit to the entire enemy team.
Instead, we recommend setting up your defensive ball on the left side of the map, ideally in the two leftmost columns. This will leave some enemies out of range, protecting your tank unit from unnecessary damage.
Legendary Elincia is the most threatening enemy on this map with her Absolute Amiti's bonus stats and dual attack paired with the Dive-Bomb effect of Aerial Maneuvers.
We highly recommend equipping the Deflect Melee 3 Sacred Seal onto a Near Save unit in order to severely weaken Legendary Elincia's attacks and keep your tank unit healthy throughout the battle.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry Geirdriful speeds up Special charges, which is especially effective if given Galeforce through inheritance. A Fate Changed! allows a Reposition effect while granting another action to himself and copying any bonuses on target ally. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally and generating an extra action for Fallen Chrom. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored The king of blue tank units. Can counterattack at a distance, deny enemy follow-ups, and has his own follow-up attack. |
Ascended Idunn | Blue Breath Armored Guaranteed follow-up attack. Weapon is comparable to Brave Hector's refined Maltet. Can neutralize penalties inflicted on her. |
Ascended Fjorm | Axe Armored Can heal post-combat with Nifl's Bite and mitigate damage with Ice Mirror and Hardy Fighter 3. Nifl's Bite allows a counterattack against sweep effects present on this map. |
Brave Edelgard | Axe Armored High mobility for an armored unit. Incredibly sturdy with refined Flower Hauteclere and Black Eagle Rule granting multiple defensive effects. |
Caineghis | Colorless Beast Armored Refined Lion King Fang grants multiple defensive effects and guaranteed follow-up attacks on both phases. Nullifies buffs from ranged units. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction, healing, and can shut down "At start of turn" effects of foes in cardinal directions. Note: Veyle's Dream Deliverer neutralizes 【False Start】! |
Halloween Flayn | Staff Cavalry Kitty-Cat Parasol grants Special cooldown charges, 30% damage reduction, and "neutralizes foe's bonuses to Atk" to nearby allies and can double as an offensive unit with high Atk and a guaranteed follow-up attack. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies. Can double as an offensive unit with refined Geirskögul |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Grants additional Atk to allies in similar cardinal directions Can use her Duo Skill to grant another action to an adjacent ally. |
Peony | Blue Tome Flying Grants additional Atk and Spd to allies in similar cardinal directions. |
Legendary Azura | Blue Tome Flying Grants additional bonuses equal to highest bonus on unit and +1 movement. |
Hatari Azura | Green Tome Cavalry Grants +6 to all stats and +1 movement to target unit and all adjacent allies Can use Harmonized Skill to grant extra actions to allies. |
List of Refresher-Assist Units
An Abyssal strategy example for Legendary Hero Battle - Elincia is currently unavailable. Stay tuned!
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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