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This is a guide to clearing the Infernal and Lunatic maps for Fjorm and Nifl in Fire Emblem Heroes (FEH). To see strategy for defeating Fjorm and Nifl, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Ascended Fjorm Nifl |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 09/23/2023 to 09/29/2023 |
Infernal | Lunatic |
---|---|
A Cleric | HP 46 |
Atk 49 |
Spd 34 |
Def 20 |
Res 47 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Flash+
:
Rescue+
|
:-
:-
|
||||||||||
B Ascended Fjorm | HP 69 |
Atk 59 |
Spd 45 |
Def 34 |
Res 39 |
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:-
|
:-
:-
|
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C Nifl | HP 63 |
Atk 58 |
Spd 47 |
Def 30 |
Res 25 |
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:
Luna
|
:-
:-
|
||||||||||
D Sword Flier | HP 55 |
Atk 51 |
Spd 42 |
Def 30 |
Res 43 |
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:-
:
Glimmer
|
:
Fury 4
:-
:-
|
||||||||||
E Red Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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:-
|
:-
:-
:-
|
||||||||||
F Green Fáfnir | HP 62 |
Atk 49 |
Spd 40 |
Def 41 |
Res 32 |
||||||
:
Moonbow
|
:-
:-
|
A Cleric | HP 40 |
Atk 46 |
Spd 31 |
Def 18 |
Res 43 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Flash+
:
Rescue+
|
:-
:-
|
||||||||||
B Ascended Fjorm | HP 60 |
Atk 55 |
Spd 41 |
Def 31 |
Res 36 |
||||||
:-
|
:-
:-
|
||||||||||
C Nifl | HP 54 |
Atk 54 |
Spd 43 |
Def 27 |
Res 23 |
||||||
:
Luna
|
:-
:-
|
||||||||||
D Red Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
||||||
:-
|
:-
:-
:-
|
||||||||||
E Green Fáfnir | HP 49 |
Atk 46 |
Spd 37 |
Def 34 |
Res 29 |
||||||
:
Moonbow
|
:-
:-
|
This map has no reinforcements, making a Hit and Run strategy viable. It also helps that most of the enemies are grouped together, allowing Galeforce users to immediately go on the offensive after their first actions.
The enemies will not move until you either attack a foe or end turn inside their threat range. You can use the first few turns to position your units for the perfect engage.
Since Ascended Fjorm has A/R Far Save 3 to protect her allies and has a pre-charged Ice Mirror backed up by bonus damage reduction from Nifl's Domain of Ice, we recommend initiating with a melee unit with an extra action post-combat from skills like Galeforce.
Approach any enemy that isn't Ascended Fjorm, defeat them in combat, and then use the extra action plus other assists from your other units to retreat to safety.
The enemies will then start charging towards your team. Clean up the rest of the map from there.
The enemies here can be defeated with a tanking strategy easily, as none of them are too threatening offensively. There are various effects that prevent counterattacks, however, such as Nifl's Frostbite Breath and the Cleric's Flash+ and Dazzling Shift, so prepare accordingly.
Skills like Null C-Disrupt or even your own Ascended Fjorm's Nifl's Bite help mitigate this issue if you have them.
We recommend baiting the enemies in on the rightmost column. At that spot, only the Red Mage and the Green Fafnir can reach your bait unit, and they shouldn't pose too much trouble. Once the enemies start charging forward, pick them off at your leisure.
An advantage of using a tanking strategy is neutralizing the effectiveness of Ascended Fjorm. She lacks mobility and her A/R Far Save 3 is useless on enemy phase. You can safely leave her as the last foe and focus down the other units instead.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Fallen Chrom | Sword Cavalry Arcane Devourer grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. Fate Unchanged... allows repositioning an ally to safety and using the extra action for Fallen Chrom to retreat to safety himself. |
Brave Chrom | Lance Cavalry Geirdriful grants bonus Special charges and Special cooldown acceleration, allowing an easy Galeforce trigger. A Fate Changed! allows repositioning an ally to safety and using the extra action for Brave Chrom to retreat to safety himself. |
Legendary Veronica | Red Tome Cavalry Enclosure neutralizes non-Special damage reduction effects, specifically, Nifl's Domain of Ice. Enclosing Dark allows consecutive attacks to easily defeat enemies. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Corrin (F) | Colorless Breath Armored Multiple damage reduction effects and the 【Divine Vein (Stone)】 effect paired with high Spd allow her to survive multiple engagements. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Ascended Fjorm | Axe Armored Nifl's Bite neutralizes effects that prevent counterattacks such as Nifl's Frostbite Breath and the Cleric's Flash+ and Dazzling Shift. A/R Far Save 3 can protect allies from ranged attacks. |
Tiki (Adult) | Red Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A red unit is used here to help mitigate damage from the right side of the map, as she will not have color disadvantage against all the enemies on that side. |
Nowi | Blue Breath Infantry A budget option that can fulfill the tank role to bait on turn one. A blue unit is used here to help mitigate damage from the left side of the map, as she will not have color disadvantage against all the enemies on that side. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
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