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This is a guide to clearing the Infernal and Lunatic maps for Tibarn and Nailah in Fire Emblem Heroes (FEH). To see strategy for defeating Tibarn and Nailah, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Tibarn Nailah |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 03/25/2023 to 04/01/2023 |
Infernal | Lunatic |
---|---|
A Red Mage | HP 54 |
Atk 49 |
Spd 38 |
Def 25 |
Res 33 |
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:
Iceberg
|
:-
:-
|
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B Axe Cavalier | HP 57 |
Atk 59 |
Spd 34 |
Def 26 |
Res 28 |
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:-
:
Glimmer
|
:-
:-
|
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C Green Bat | HP 54 |
Atk 52 |
Spd 53 |
Def 39 |
Res 25 |
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:
Bat Fang
:-
:
Astra
|
:-
:-
|
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D Nailah | HP 67 |
Atk 48 |
Spd 40 |
Def 35 |
Res 26 |
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:-
:
Moonbow
|
:
Glare
:-
:-
|
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E Tibarn | HP 69 |
Atk 59 |
Spd 34 |
Def 37 |
Res 20 |
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:-
|
:-
:-
|
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F Cleric | HP 46 |
Atk 45 |
Spd 34 |
Def 25 |
Res 42 |
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:
Physic+
|
:-
:-
|
A Red Mage | HP 44 |
Atk 46 |
Spd 35 |
Def 20 |
Res 30 |
||||||
---|---|---|---|---|---|---|---|---|---|---|---|
:
Iceberg
|
:-
:-
|
||||||||||
B Axe Cavalier | HP 49 |
Atk 54 |
Spd 29 |
Def 23 |
Res 25 |
||||||
:-
:
Glimmer
|
:-
:-
|
||||||||||
C Green Bat | HP 46 |
Atk 49 |
Spd 49 |
Def 35 |
Res 23 |
||||||
:
Bat Fang
:-
:
Astra
|
:-
:-
|
||||||||||
D Nailah | HP 59 |
Atk 45 |
Spd 37 |
Def 32 |
Res 23 |
||||||
:-
:
Moonbow
|
:
Glare
:-
:-
|
||||||||||
E Tibarn | HP 60 |
Atk 55 |
Spd 31 |
Def 34 |
Res 18 |
||||||
:-
|
:-
:-
|
This map has no reinforcements and no enemy refresher units, making an offensive strategy viable. It also helps that all of the enemies are close to each other, allowing strategies involving multiple actions to be reliably performed
The enemies on this map have no way to warp to positions they otherwise wouldn't be able to move to, allowing for a straightforward approach when initiating, baiting, and retreating.
The enemies here can be defeated with a tanking strategy easily, as long as proper support is present.
Placing a tank unit forward to absorb attacks from the frontline units should allow the enemies to approach without swarming your team. You can then defeat them at your leisure.
We recommend a blue tank unit with high Def to have a favorable matchup against Tibarn and an even matchup against Nailah. The high Def should be sufficient to withstand attacks from the Green Bat and the Axe Cavalier.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry A Fate Changed! can Reposition an ally, copy their bonuses, and grant another action to himself. S/D Near Trace 3 grants Canto allowing him to retreat post-combat. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Idunn | Blue Breath Armored A magical version of Brave Hector. D/R Near Save 3 protects nearby allies against melee attacks. Wily Fighter 3 negates bonuses on her foes. |
Ascended Fjorm | Axe Armored Can retaliate against effects that prevent her counterattacks. A/R Far Save 3 protects nearby allies against ranged attacks. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Caineghis | Colorless Beast Armored Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Nowi | Blue Breath Infantry A budget option that can fulfill the Blue tank role to bait on turn one. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
---|---|
New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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