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This is a guide to clearing the Infernal and Lunatic maps for Kaden and Selkie in Fire Emblem Heroes (FEH). To see strategy for defeating Kaden and Selkie, enemy information, as well as the best units and party to use, read on!
Table of Contents
Enemy Units | Kaden Selkie |
---|---|
Recommended Level | Lv.40 |
Difficulty | Infernal Lunatic Hard |
Conditions | Condition 1: All 4 units must survive. Condition 2: You cannot use Light's Blessing |
Dates Active | 01/30/2023 to 02/08/2023 |
Infernal | Lunatic |
---|---|
A Red Cavalier | HP 47 |
Atk 56 |
Spd 28 |
Def 13 |
Res 42 |
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Glacies
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B Selkie | HP 60 |
Atk 46 |
Spd 42 |
Def 21 |
Res 41 |
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Iceberg
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C Kaden | HP 64 |
Atk 56 |
Spd 39 |
Def 38 |
Res 23 |
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Swap
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Bonfire
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D Axe Cavalier | HP 57 |
Atk 45 |
Spd 22 |
Def 31 |
Res 33 |
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Luna
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E Red Bat | HP 54 |
Atk 52 |
Spd 53 |
Def 39 |
Res 25 |
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Bat Fang
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Moonbow
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F Blue Mage | HP 52 |
Atk 50 |
Spd 38 |
Def 22 |
Res 33 |
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A Red Cavalier | HP 39 |
Atk 52 |
Spd 25 |
Def 12 |
Res 39 |
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Glacies
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B Selkie | HP 52 |
Atk 43 |
Spd 38 |
Def 19 |
Res 38 |
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Iceberg
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:-
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C Kaden | HP 56 |
Atk 53 |
Spd 36 |
Def 35 |
Res 20 |
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:
Swap
:
Bonfire
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:-
:-
|
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D Red Bat | HP 46 |
Atk 49 |
Spd 49 |
Def 35 |
Res 23 |
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:
Bat Fang
:-
:
Moonbow
|
:-
:-
|
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E Blue Mage | HP 44 |
Atk 47 |
Spd 35 |
Def 20 |
Res 30 |
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This map has no reinforcements and no enemy refresher units, making a Hit and Run strategy viable. It also helps that most of the enemies are grouped together, allowing Galeforce users to immediately go on the offensive after their first actions.
Most of the enemies in this map also have stat buffing skills that trigger at the start of the turn, including the transformation mechanic of the beast foes. By running a Galeforce strategy, you can attack all of these enemies before their skills trigger, ensuring that they are not at their peak performance!
The enemies will not move until you are in their threat range, giving you time to set up if you are unable to mount an offensive from the first turn. Keep in mind that their start-of-turn skills will trigger, making it a little bit more difficult to clear.
The enemies here can be defeated with a tanking strategy easily, as none of them are too threatening. Most modern day tanks will survive hits from all the enemies on this map if provided appropriate support.
Placing a Blue tank unit at the lowest danger area tile on the third column is the ideal spot to bait the enemies, as only three generic enemies can attack that tile. None of these enemies are Green, ensuring your tank unit is not affected by color disadvantage.
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Raging Storm can grant one additional action after combat. Inheriting Galeforce can grant a third action per turn. |
Ninja Corrin (F) | Green Tome Cavalry Ninjutsu Scrolls' brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Lyn | Colorless Dagger Flying Tailwind Shuriken's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Ninja Laegjarn | Blue Bow Flying Flamefrost Bow's brave effect can quickly defeat enemies. Duo Skill grants herself an additional action. |
Brave Chrom | Lance Cavalry A Fate Changed! can Reposition an ally, copy their bonuses, and grant another action to himself. S/D Near Trace 3 grants Canto allowing him to retreat post-combat. |
Brave Eirika | Lance Cavalry Moonlight Bangle grants Canto for mobility. Binding Reginleif allows her to defeat her foes in one round. |
Reginn | Sword Cavalry Lyngheiðr grants Canto for mobility. Seiðr Shell is pre-charged and can defeat an enemy quickly. |
Unit Name | |
---|---|
Summer Edelgard | Sword Armored Regal Sunshade's brave effect can quickly eliminate enemies. Using a defensive build allows her to tank multiple enemies in this map. |
Brave Hector | Lance Armored Guaranteed follow-up attack Weapon refine makes him a very powerful tank. |
Ascended Fjorm | Axe Armored Can retaliate against effects that prevent her counterattacks. A/R Far Save 3 protects nearby allies against ranged attacks. |
Halloween Duma | Red Breath Armored Can retaliate at any distance with Distant Ferocity. Woeful Upheaval deals chip damage, has a Far Save effect, and gives damage reduction. |
Caineghis | Colorless Beast Armored Can make a guaranteed follow-up attack Nullifies buffs from ranged units. |
Nowi | Blue Breath Infantry A budget option that can fulfill the Blue tank role to bait on turn one. |
Unit Name | |
---|---|
Elimine | Staff Flying Grants damage reduction and can shut down "At start of turn" effects of foes in cardinal directions. |
Flayn | Staff Flying Grants damage reduction and healing. |
Brave Lucina | Lance Infantry Grants bonus stats and Special acceleration to nearby allies during combat. |
Corrin (M) | Sword Infantry Grants bonus stats to his Ally Support during combat. |
Summer Hilda | Staff Flying Grants Atk+6 and Special acceleration to nearby allies during combat. |
Unit Name | |
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New Year Peony | Green Tome Flying Gentle Dream provides stat and mobility bonuses. Duo Skill grants an ally an additional action. |
Peony | Blue Tome Flying Gentle Dream provides stat and mobility bonuses. |
Legendary Azura | Blue Tome Flying Prayer Wheel and Gray Waves II combine to grant an ally stat and mobility bonuses. |
Hatari Azura | Green Tome Cavalry Dancing Flames and Gray Waves combine to grant an ally stat and mobility bonuses. S/R Far Trace 3 allows repositioning after an attack or a refresh. |
List of All Dancers | Heroes with Refresher Skills
Let us know about your party and how you cleared the maps in the comments below, via a picture of your team and their skills.
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