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This is a ranking page for the hero Soren - Wind of Tradition from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Sage Soren.
Heroes With the Same Name | |
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Sage Soren
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
B (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill removes terrain movement penalties and grants Atk/Res bonuses and Special charge acceleration to unit. |
Might: 12 Range: 2 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★☆☆☆ | |
Atk (10) | ★★★★★ | |
Spd (8) | ★★★☆☆ | |
Def (5) | ★☆☆☆☆ | |
Res (12) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Tempest Trials, Sage Soren will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Sage Soren are +Atk and -Def. His Atk is high at base 43 and should be boosted to increase his damage output. His Spd is not good enough to reliably make follow-up attacks, thus maximizing his damage is top priority.
His Def is a clear dump stat and should be the bane of choice.
We recommend +Atk when merging Sage Soren up to +10 to maximize his damage output.
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Glacies
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-
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-
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This is a budget kit that allows Sage Soren to function as a Res tank. Quick Riposte grants him a follow-up attack to patch his middling Spd.
Neutral Stats at Lv. 40 (5★) | ||
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178 | ||
HP |
38 |
Rank: 875/1171 |
Atk |
43 |
Rank: 207/1171 |
Spd |
34 |
Rank: 624/1171 |
Def |
18 |
Rank: 1024/1171 |
Res |
45 |
Rank: 26/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 43 | 60 | 38 | 22 | 50 | 213 | Lv.40 +10 | 43 | 48 | 38 | 22 | 50 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 45 | 47 | 38 | 22 | 49 | 201 |
+Atk Lv.40 +10 | 42 | 50 | 38 | 22 | 49 | 201 |
+Spd Lv.40 +10 | 42 | 47 | 41 | 22 | 49 | 201 |
+Def Lv.40 +10 | 42 | 47 | 38 | 25 | 49 | 201 |
+Res Lv.40 +10 | 42 | 47 | 38 | 22 | 52 | 201 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 38 | 55 | 34 | 18 | 45 | 190 |
5★ Lv.40 | 38 | 43 | 34 | 18 | 45 | 178 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 16 | 22 | 8 | 5 | 12 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
Sage Soren
|
38 | 43 | 34 | 18 | 45 | 178 |
40 | 42 | 44 | 25 | 26 | 177 | |
37 | 37 | 40 | 25 | 31 | 170 | |
39 | 38 | 32 | 17 | 40 | 166 | |
40 | 37 | 34 | 15 | 39 | 165 | |
41 | 36 | 33 | 19 | 28 | 157 | |
36 | 33 | 30 | 18 | 34 | 151 | |
42 | 32 | 20 | 23 | 34 | 151 | |
35 | 36 | 31 | 16 | 30 | 148 | |
39 | 32 | 35 | 17 | 25 | 148 | |
43 | 22 | 32 | 25 | 25 | 147 |
Note: Stats bonuses from skills are not taken into account.
Sage Soren is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Sage Soren's inheritable blue tome Magical Lantern+ ignores terrain penalties like all the other weapons introduced with Soren.
It also grants accelerated Special charges per attack and grants Atk/Res+5 during combat.
This is a great blue tome to inherit to your favorite units.
Sage Soren suffers from not having any unique skills to call his own, making him unable to stand out amongst other units.
Blue Tome infantry units are quite abundant in the game, and lacking an exclusive weapon makes Soren replaceable by better units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Soren - Wind of Tradition from 4 Stars to 5 Stars. Soren - Wind of Tradition is a very useful mage res tank, so we recommend you Unlock Potential for Soren - Wind of Tradition if your team lacks a strong mage res tank.
Skill Name | Might | Range | Effect | Learned At |
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4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 3★ | |
12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 3★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 4★ |
Skill Name | Effect | Learned At |
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Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 3.) | 3★ | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 5.) | 3★ | |
Grants Atk/Res+X to unit during combat. (X = 2 x number of allies within 2 spaces + 1; max 7.) | 4★ | |
Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 3★ | |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 4★ | |
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 5★ |
Value of Skills | ★★★☆☆ |
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Sage Soren has Magical Lantern+, Atk/Res Form 3, and Infantry Breath 3 as inheritable options.
Infantry Breath is a good addition to the grail pool, and Magical Lantern+ is also a good tome to inherit.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Sage Soren is a limited time Hero who can be obtained as a reward for your score in the Tempest Trials. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Kyle McCarley |
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Illustrator | sena |
Appears In |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
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Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Sage Soren Builds and Best IVs
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